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Computer helmet with HUD

Started by Jarle212, 27 February 2013 - 08:19 AM
Jarle212 #1
Posted 27 February 2013 - 09:19 AM
[1.5]
I just got an ide, about having computerhelmets with a hud. To interact with is as an computer you whould put it in your hand and left click, like it might be with the confirmed PDAs.
The helemts will be able to draw a hud on your screen when wearing it.

This will make you able to easely get data without interacting with a computer directly.
Sammich Lord #2
Posted 27 February 2013 - 09:26 AM
They will NEVER add Google Glass into the damn game.
Cranium #3
Posted 27 February 2013 - 09:41 AM
Oh dear God….NO.

EDIT: "Hmm…let's put a helmet on, but smash a computer on top. THIS IS A BRILLIANT IDEA!" - said the most idiotic person in Minecraft…
Jarle212 #4
Posted 27 February 2013 - 10:18 AM
You whould smash a PDA on the top of it :P/>. The only thing you smash a computer on top of is a potato.
Jarle212 #5
Posted 27 February 2013 - 10:35 AM
They will NEVER add Google Glass into the damn game.
It whould not be like google glasses. Mor like the the ordenary computer screens without
A background.
Bubba #6
Posted 27 February 2013 - 10:47 AM
I might be able to imagine implementing this as a non-interactive basic text HUD (actually could be pretty neat). Still seems a bit of a stretch though.
Cranium #7
Posted 27 February 2013 - 10:47 AM
It's still not happening.
Skullblade #8
Posted 27 February 2013 - 10:51 AM
this could be an OK (at best) peripheral…..i guess. but it doesn't fit with the retro CC style…

if u want it u will have 2 make it
Sammich Lord #9
Posted 27 February 2013 - 10:54 AM
We yelled at Cloudy and IRC and he kinda liked the idea as a peripheral for a PDA. Like you have the PDA to take inputs then you wrap the helmet like a monitor.
Lyqyd #10
Posted 27 February 2013 - 10:58 AM
Yeah, I actually kind of like this idea. Could be very neat as a PDA peripheral.
Skullblade #11
Posted 27 February 2013 - 11:05 AM
We yelled at Cloudy and IRC and he kinda liked the idea as a peripheral for a PDA. Like you have the PDA to take inputs then you wrap the helmet like a monitor.
Yeah, I actually kind of like this idea. Could be very neat as a PDA peripheral.
yeah i think that its a interesting idea and would actually use it but i doubt that it will be added because it doesn't fit the mod's style
Bubba #12
Posted 27 February 2013 - 11:23 AM
yeah i think that its a interesting idea and would actually use it but i doubt that it will be added because it doesn't fit the mod's style

O rly?

Yeah, I actually kind of like this idea. Could be very neat as a PDA peripheral.
We yelled at Cloudy and IRC and he kinda liked the idea as a peripheral for a PDA. Like you have the PDA to take inputs then you wrap the helmet like a monitor.

Two votes for it from admins. One against. Why on earth doesn't it fit with the mod's "style" anyway? ComputerCraft is progressing just like the real world does - the modders' goal is not to hold us back in the stone age ;)/>
GopherAtl #13
Posted 27 February 2013 - 11:33 AM
These could be a great way to display real-time feedback from turtles, particularly with my style of turtle-assisted (as opposed to fully automated) mining. PDAs alone would be great for this already, as a way to monitor the turtles' status without going to each one or some fixed monitor terminal, but an added hud would eliminate the need to keep looking at the pda, giving me the important details in a continuous way. Endorsed!
Skullblade #14
Posted 27 February 2013 - 11:41 AM
[not happening] It would be really cool if the hud is able to gather info from the surroundings such as mobs and blocks :D/> [/not happening]
JJRcop #15
Posted 27 February 2013 - 12:03 PM
Oh, it's happening.
Skullblade #16
Posted 27 February 2013 - 12:04 PM
Oh, it's happening.
i highly doubt that they are going to add essentially cameras which are on the don't request list…..

i kinda doubt that this suggestion period will b added…..
GopherAtl #17
Posted 27 February 2013 - 12:17 PM
ffs. Cameras? Someone saw hud and jumped to google glass and people keep reacting like the suggestion is a 1:1 feature-exact version of google glass. Nobody proposed cameras. Nobody proposed 720p raster display for the hud. IT would be a text-only display, similar to a monitor, probably lower-res than a terminal, likely with no direct input mechanisms. It just displays what is written to it by a "connected" pda or computer, just like a monitor does.
Skullblade #18
Posted 27 February 2013 - 12:19 PM
ffs. Cameras? Someone saw hud and jumped to google glass and people keep reacting like the suggestion is a 1:1 feature-exact version of google glass. Nobody proposed cameras. Nobody proposed 720p raster display for the hud. IT would be a text-only display, similar to a monitor, probably lower-res than a terminal, likely with no direct input mechanisms. It just displays what is written to it by a "connected" pda or computer, just like a monitor does.
yeah i know that it wont happen and definitely doesn't fit with the mod that's i put my suggestion in [not happening] tags :P/>
[not happening] It would be really cool if the hud is able to gather info from the surroundings such as mobs and blocks :D/> [/not happening]

He then said
Oh, it's happening.

which i assumed he was responding 2 me
JJRcop #19
Posted 27 February 2013 - 01:15 PM
I think it fits with the mod. You are able to display information directly in your field of view. That sounds great in my opinion.
immibis #20
Posted 27 February 2013 - 01:58 PM
No, you put a computer on your helmet and then other people can see the computer screen. You can't see it because it's on top of your head.

</troll>
Skullblade #21
Posted 27 February 2013 - 01:59 PM
No, you put a computer on your helmet and then other people can see the computer screen. You can't see it because it's on top of your head.

</troll>
lol immibis :P/>
PixelToast #22
Posted 27 February 2013 - 04:27 PM
this NEEDS to be implemented
i might quit computercraft if it isnt
Skullblade #23
Posted 27 February 2013 - 04:36 PM
this NEEDS to be implemented
i might quit computercraft if it isnt
Pixel don't be a 10 y.o. :P/>
Sxw #24
Posted 27 February 2013 - 04:38 PM
[OFFTOPIC]
Once I was playing Mario kart at a party, and someone fell off the track an ragequitted, as in turned the wii of with his remote
[/OFTOPIC]
Skullblade #25
Posted 27 February 2013 - 05:05 PM
[OFFTOPIC]
Once I was playing Mario kart at a party, and someone fell off the track an ragequitted, as in turned the wii of with his remote
[/OFTOPIC]
Well I guess that is off topic….
Sebra #26
Posted 27 February 2013 - 06:54 PM
It can be quite fun to have such PDA peripheral.
PDA should definitely have wireless modem too.
But such helmet would need orientation system like internal compass. Two axis at least as we unable to change third.
JJRcop #27
Posted 27 February 2013 - 07:10 PM
This idea sounds siiiick to me right now. I really want this now. I can just imagine all the stuff I can display.
BigSHinyToys #28
Posted 27 February 2013 - 07:33 PM
Two hours after this was posted and then this.

source: https://mobile.twitter.com/DanTwoHundred
Could the two be related ?? guess we will find out latter.
tdawlings #29
Posted 27 February 2013 - 11:40 PM
It would be good if it was very limited.

Maybe helmets could have limited programming. For instance, all you can do is receive rednet messages and print things to the screen, for io. This way, you would only really be able to receive status updates and print them to the screen, but you would still be able to verify the sender and do encryption for it, but you can't use it as a full computer.
Cloudy #30
Posted 28 February 2013 - 12:15 AM
Two hours after this was posted and then this.

source: https://mobile.twitter.com/DanTwoHundred
Could the two be related ?? guess we will find out latter.

No.
ds84182 #31
Posted 28 February 2013 - 01:42 AM
It would be funny if computers hurt you after a certain amout of time on your head.
PixelToast #32
Posted 28 February 2013 - 01:43 AM
microwaving brains is always fun :P
BigSHinyToys #33
Posted 28 February 2013 - 02:38 AM
No.
Dam it man you could have not destroyed my hopes and dreams /joke

The intrigue will continue then.
ChunLing #34
Posted 28 February 2013 - 03:01 AM
… Just to clarify, this would be a wearable item that would allow a user to receive text messages from a computer?

Would this be a rednet receiver, or use it's own channel?

Would this be like the suggestion of having computers be able to send talk messages, but only to people with the helmet equipped?

Could this be crafted using different kinds of helmets, so you wouldn't have to be stuck with a crappy helmet if you used it?
JJRcop #35
Posted 28 February 2013 - 03:32 AM
I like it as a peripheral to the upcoming PDA.
Dlcruz129 #36
Posted 28 February 2013 - 04:20 AM
Two hours after this was posted and then this.

source: https://mobile.twitter.com/DanTwoHundred
Could the two be related ?? guess we will find out latter.

PDA's? :D/>
Jan #37
Posted 28 February 2013 - 05:29 AM
This is an awesome idea!
I have another 'armor' idea:
A portable printer as backpack, which drops the printed paper when it is done. :)/>
Left4Cake #38
Posted 28 February 2013 - 05:53 AM
Should the helmet print with a black text and red background to simulated a certain failed product you use by wearing on your head.
Sebra #39
Posted 28 February 2013 - 06:29 AM
Could this be crafted using different kinds of helmets, so you wouldn't have to be stuck with a crappy helmet if you used it?
Iron and golden I suppose.
A portable printer as backpack, which drops the printed paper when it is done. :)/>
Oh yea, let it drop it out of … back :lol:/>

Now to sit on the Drive…
Cloudy #40
Posted 28 February 2013 - 07:06 AM
Two hours after this was posted and then this.

source: https://mobile.twitter.com/DanTwoHundred
Could the two be related ?? guess we will find out latter.

PDA's? :D/>/>

No.
Cranium #41
Posted 28 February 2013 - 07:33 AM
Two hours after this was posted and then this.

source: https://mobile.twitt...m/DanTwoHundred
Could the two be related ?? guess we will find out latter.

PDA's? :D/>/>

No.
So cryptic Cloudy….
oeed #42
Posted 28 February 2013 - 10:24 AM
It would be kinda neat, but how would you interact with it?
Sammich Lord #43
Posted 28 February 2013 - 10:40 AM
It would be kinda neat, but how would you interact with it?
Most likely interfacing it with the peripheral API on a PDA.
Let's say I have a PDA and I wanted to print something so I would do this:

m = peripheral.warp("top")
m.write("Text to print")
Then it would write that.
Tiin57 #44
Posted 28 February 2013 - 11:51 AM
This is now a required action.
Cloudy, this is me demanding this.
When will it happen?

:P/>
JK.

Edit:
Two hours after this was posted and then this.

source: https://mobile.twitt...m/DanTwoHundred
Could the two be related ?? guess we will find out latter.

PDA's? :D/>/>

No.
So cryptic Cloudy….
Not related; dan said something in IRC about needing to move SVN hosts due to user number limitations or something.
My guess is that he's adding a third developer to CC.
Dlcruz129 #45
Posted 28 February 2013 - 12:31 PM
Two hours after this was posted and then this.

source: https://mobile.twitter.com/DanTwoHundred
Could the two be related ?? guess we will find out latter.

PDA's? :D/>/>/>

No.

Damn. Oh well, I look forward to whatever it is.
Jarle212 #46
Posted 02 March 2013 - 10:11 AM
Making thread. Waiting for comments. Gets comments. Waits for a few days….. A "few" more comments :)/>
I think I like this idea more now :P/>
JJRcop #47
Posted 02 March 2013 - 12:22 PM
Believe me OP, I never would have thought of it. It's a great idea!
Jarle212 #48
Posted 03 March 2013 - 02:51 AM
Thank you :)/>
wilcomega #49
Posted 04 March 2013 - 09:27 AM
if you use some calculations and stuff you may be able to with GPS stuff to draw information on the screen about turtles. screen as you eyes
Exerro #50
Posted 06 March 2013 - 12:43 AM
to be fair, i think this would be amazing, depending on how it was set up…if you could put one in a disk drive and only make one program it would be cool…for example an email program where the helmet can receive emails and display them on the top of your view. It would have to be very limited obviously, but if we have them in real life whats the problem about adding them to minecraft?
the limitations to balance it out:
no editing directly ( you have to edit the single program through an advanced computer )
limited space ( smaller screen with only black and white )
listens to up to 5 channels ( can only receive from 5 different rednet channels )
uber expensive:
DDD
DGD
LLL
where D = diamond, G = glass, and L = leather ( a strap to keep it on :P/> )
MudkipTheEpic #51
Posted 06 March 2013 - 02:48 AM
to be fair, i think this would be amazing, depending on how it was set up…if you could put one in a disk drive and only make one program it would be cool…for example an email program where the helmet can receive emails and display them on the top of your view. It would have to be very limited obviously, but if we have them in real life whats the problem about adding them to minecraft?
the limitations to balance it out:
no editing directly ( you have to edit the single program through an advanced computer )
limited space ( smaller screen with only black and white )
listens to up to 5 channels ( can only receive from 5 different rednet channels )
uber expensive:
DDD
DGD
LLL
where D = diamond, G = glass, and L = leather ( a strap to keep it on :P/> )

If it has diamond, it should be color. I think more around 31-2 channels.
You could right-click it when it was in your hand to edit it.

Maybe better recipe:

DGD
GgG
LLL

D=diamond
G=gold
g=glass pane
l=leather

And if only one program, someone could emulate multiple programs easily, and 1 program was disapproved on the PDA as well.
Exerro #52
Posted 06 March 2013 - 02:58 AM
I was thinking of it being more of a display that could receive things from a connected computer, therefore the 5 rednet channels instead of a replacement for the PDA.
The PDA would be like a portable computer and the helmet would be like a monitor that you wear so you wouldn't be able to edit programs with it. Also, how would you type on a glass pane?
MudkipTheEpic #53
Posted 06 March 2013 - 03:04 AM
I was thinking of it being more of a display that could receive things from a connected computer, therefore the 5 rednet channels instead of a replacement for the PDA.
The PDA would be like a portable computer and the helmet would be like a monitor that you wear so you wouldn't be able to edit programs with it. Also, how would you type on a glass pane?

How do you type and use your mouse on an advanced computer with no keyboard or mouse?

No programs = no way to do anything when not in rednet range.

I didn't say a replacement, but maybe you could put a PDA into it to activate it and the term calls would be forwarded?
Cranium #54
Posted 06 March 2013 - 04:15 AM
I would say that to provide balance, it should only be able to be used as a peripheral with a PDA. It would essentially be a monitor only, with no input or interation outside of the gui of the PDA itself. This would be akin to using a bluetooth headset. You could wrap the peripheral, then write to it just like the monitors. But that's it.

EDIT: Example program:

local hud = peripheral.wrap("top")
hud.setCursorPos(1,1)
hud.setTextColor(colors.red)
hud.write("Turtle statistics display")
hud.setCursorPos(1,3)
hud.setTextColor(colors.white)
hud.write(<turtle information retreived via rednet on the PDA>)
Edited on 06 March 2013 - 03:19 AM
Exerro #55
Posted 06 March 2013 - 05:23 AM
Wireless peripheral wrapping could be good. The computers could interact with the helmet as well as the PDA's, and if there was a small range to it, you could have broadcasters in buildings so you can see certain things in a building where you can't outside. This would be unbelievably useful on servers with companies etc. And i agree with Cranium about it only acting like a monitor.
Jarle212 #56
Posted 06 March 2013 - 05:41 AM
I would say that to provide balance, it should only be able to be used as a peripheral with a PDA. It would essentially be a monitor only, with no input or interation outside of the gui of the PDA itself. This would be akin to using a bluetooth headset. You could wrap the peripheral, then write to it just like the monitors. But that's it.

EDIT: Example program:

local hud = peripheral.wrap("top")
hud.setCursorPos(1,1)
hud.setTextColor(colors.red)
hud.write("Turtle statistics display")
hud.setCursorPos(1,3)
hud.setTextColor(colors.white)
hud.write(<turtle information retreived via rednet on the PDA>)


I like that idea. That whould balance it :)/>


EDIT:

As for any 'armor' effects, the strength of the armoring would be nonexistant, and the hud would not break during battle. Of course, anything written to the hud would have to be see through, so as not to impede the player's vision too much.

Nice :)/>
Cranium #57
Posted 06 March 2013 - 05:47 AM
As for any 'armor' effects, the strength of the armoring would be nonexistant, and the hud would not break during battle. Of course, anything written to the hud would have to be see through, so as not to impede the player's vision too much.
Exerro #58
Posted 06 March 2013 - 06:31 AM
term.clear( ) should actually clear it and you should be able to draw black pixels over the top of the view. Maybe a compass would be good for it, so you could effectively block out parts of a players view if they are looking somewhere secret
Sebra #59
Posted 06 March 2013 - 06:31 AM
I would say that to provide balance, it should only be able to be used as a peripheral with a PDA. It would essentially be a monitor only, with no input or interation outside of the gui of the PDA itself. This would be akin to using a bluetooth headset. You could wrap the peripheral, then write to it just like the monitors. But that's it.
While you could see through screen, you will need to know which point of screen corresponds which point of world. So you will need at least two axis orientation input. And most logical source for this info is compass on helmet. So recipe can be something like Helmet+Monitor+Compass. Only PDA peripheral of course.
Wireless peripheral wrapping could be good. The computers could interact with the helmet as well as the PDA's, and if there was a small range to it, you could have broadcasters in buildings so you can see certain things in a building where you can't outside. This would be unbelievably useful on servers with companies etc. And i agree with Cranium about it only acting like a monitor.
You cannot find player from Computer so you cannot find his helmet. PDA should be used to translate any info.
Cranium #60
Posted 06 March 2013 - 06:42 AM
While you could see through screen, you will need to know which point of screen corresponds which point of world. So you will need at least two axis orientation input. And most logical source for this info is compass on helmet. So recipe can be something like Helmet+Monitor+Compass. Only PDA peripheral of course.
Why would you need to have the screen change in correlation to the world view? All you have to do is make an image that overlays on top of the existing gui(much like putting a pumpkin on your head). Fron that, you would be able to display different information provided by an attached PDA. I see no reason to get compass direction.
JJRcop #61
Posted 06 March 2013 - 08:20 AM
Here is my understanding on what the suggestion was about and what I exclusively approve:

Helmet is a Peripheral to the PDA
Helmet can print text to the wearer's HUD
HUD has no background
Helmet gives no armor bonuses (EDIT: Well, nevermind. Armor bonuses are okay, don't know what I was thinking.)
Edited on 06 March 2013 - 05:51 PM
Jarle212 #62
Posted 06 March 2013 - 09:25 AM
Here is my understanding on what the suggestion was about and what I exclusively approve:

Helmet is a Peripheral to the PDA
Helmet can print text to the wearer's HUD
HUD has no background
Helmet gives no armor bonuses

Thats about it :)/>
Sebra #63
Posted 06 March 2013 - 06:25 PM
While you could see through screen, you will need to know which point of screen corresponds which point of world. So you will need at least two axis orientation input. And most logical source for this info is compass on helmet. So recipe can be something like Helmet+Monitor+Compass. Only PDA peripheral of course.
Why would you need to have the screen change in correlation to the world view? All you have to do is make an image that overlays on top of the existing gui(much like putting a pumpkin on your head). Fron that, you would be able to display different information provided by an attached PDA. I see no reason to get compass direction.
Because I want (and many others would want) to add some marks on the screen to see where my points of interest are. I want to see, where my turtles move, where my houses and how far, where are other players now (if I can collect such info).
If you do not see reason to correlation, does not mean it is not needed.
Here is my understanding on what the suggestion was about and what I exclusively approve:

Helmet is a Peripheral to the PDA
Helmet can print text to the wearer's HUD
HUD has no background
Helmet gives no armor bonuses
Helmet should provide armor and be repairable with ingots.
If you do not want it to be armor, make it glasses.
I do not see a problem with iron/golden helmet with HUD.
JJRcop #64
Posted 06 March 2013 - 06:50 PM
@Sebra Well, the armor thing I wouldn't mind. I shouldn't have said that I exclusively don't support that, sorry.
Everything else I want to be so.
Jarle212 #65
Posted 06 March 2013 - 10:19 PM
While you could see through screen, you will need to know which point of screen corresponds which point of world. So you will need at least two axis orientation input. And most logical source for this info is compass on helmet. So recipe can be something like Helmet+Monitor+Compass. Only PDA peripheral of course.
Why would you need to have the screen change in correlation to the world view? All you have to do is make an image that overlays on top of the existing gui(much like putting a pumpkin on your head). Fron that, you would be able to display different information provided by an attached PDA. I see no reason to get compass direction.
Because I want (and many others would want) to add some marks on the screen to see where my points of interest are. I want to see, where my turtles move, where my houses and how far, where are other players now (if I can collect such info).
If you do not see reason to correlation, does not mean it is not needed.
Here is my understanding on what the suggestion was about and what I exclusively approve:

Helmet is a Peripheral to the PDA
Helmet can print text to the wearer's HUD
HUD has no background
Helmet gives no armor bonuses
Helmet should provide armor and be repairable with ingots.
If you do not want it to be armor, make it glasses.
I do not see a problem with iron/golden helmet with HUD.

You could use GPS and trig to make markers that point to a place in the wordl depending on your direction and position.
It is not too hard.
Sebra #66
Posted 07 March 2013 - 02:20 AM
Try to do it without knowledge about where are you looking to.
Cranium #67
Posted 07 March 2013 - 02:39 AM
Yes, to me, adding a 'compass' feature would overpower it. I think by using rednet, you could easily code something similar to this, but only telling distance to an area. If you got real technical, you can show an indicator using code based on your last block movement, and if you are heading in the right direction. It's all mostly doable using code, so I see no reason to add a compass, when you already have one. All you have to do, is return the turtles' location, then return your relative location, and say that the turtle is x number of blocks north/south, and y number of blocks east/west, then z blocks up/down. Simple to make(if you know what you're doing)
Jarle212 #68
Posted 07 March 2013 - 04:59 AM
:)/>. You could also have a server computer that monitors your position. It will make a vector of your last and new position to determen what direction you are pointing in. The you whould devide the hud size by the fov to get the ratio between them. Then you make a vector from your location to your target and draw a point on the hud based on your direction to the turtle and the hud size - fov ratio.
Sebra #69
Posted 08 March 2013 - 10:28 PM
So you suggest to make a really bad assumption what vector of view is always points to the vector of movement? No thanks, it is really bad.
With so much metal in helmet and golden monitor compass would not be overpowered. Even simple display of player heading on the HUD can be simple but useful program.

I would like to know direction to each sound source around helmet, but that can be overpowered really.
Frederikam #70
Posted 09 March 2013 - 01:17 AM
Doesn't sound very useful or easy to implement to me. I mean "How would we put up a HUD for this?". Also are you that Jarle i think you are? :huh:/>
Jarle212 #71
Posted 09 March 2013 - 01:21 AM
Doesn't sound very useful or easy to implement to me. I mean "How would we put up a HUD for this?". Also are you that Jarle i think you are? :huh:/>
Yes I am :P/>

It dosn't need a HUD, you make a HUD by wrapping it as a peripheral, and using the normal term functions.
Frederikam #72
Posted 09 March 2013 - 06:55 AM
Doesn't sound very useful or easy to implement to me. I mean "How would we put up a HUD for this?". Also are you that Jarle i think you are? :huh:/>
Yes I am :P/>

It dosn't need a HUD, you make a HUD by wrapping it as a peripheral, and using the normal term functions.
Well i find it hard to imagine a computer HUD. Btw hows it going?
Left4Cake #73
Posted 09 March 2013 - 10:36 AM
Well i find it hard to imagine a computer HUD. Btw hows it going?



Dose this make it easier to imagine.
Cloudy #74
Posted 09 March 2013 - 12:46 PM
Why the hell people even discuss recipes before implementation I will never know.
JJRcop #75
Posted 09 March 2013 - 01:29 PM
Spoiler
Dose this make it easier to imagine.

That looks quite okay. I did imagine it without padding but with a padding is fine as well.
Left4Cake #76
Posted 09 March 2013 - 02:15 PM
That looks quite okay. I did imagine it without padding but with a padding is fine as well.

For me not having the padding dose not make any seance, plus blocking your "peripheral vision" would be one of the draw backs.

-My thoughts
- I would imagine it being a peripheral for a pda. (I should be "mounted" on top)
- Should come in iron, gold, and diamond and provide the same armor as such, (may be a stone one too, would be equivalent to leather)
- Recipe should be based on the helmet recipe.
- Would have to have api to handle transparency if it works like my image ('-1 = transparent'?)
- May be you could also pull player stats like health. armor. breath, ect.
JJRcop #77
Posted 09 March 2013 - 02:59 PM
Wait a minute. The helmet is your peripheral vision! Get it? Because it's a peripheral?
Sebra #78
Posted 09 March 2013 - 09:31 PM
Normal helmet does not obstruct vision, why should this?
Frederikam #79
Posted 09 March 2013 - 11:06 PM
Well, i would love to have a helmet to show status of something in text like that (I am thinking CCsensors). I am not thinking that there will be a background like on a normal computer.
immibis #80
Posted 10 March 2013 - 12:14 AM
Why the hell people even discuss recipes before implementation I will never know.
Parkinson's Law of Triviality?
Jarle212 #81
Posted 11 March 2013 - 12:42 AM
Why the hell people even discuss recipes before implementation I will never know.
Parkinson's Law of Triviality?

:P/>
Tiin57 #82
Posted 11 March 2013 - 01:39 AM
Jarle, this is bugging me.
Make the title "Computer helmet with HUD" please.
Mikee251 #83
Posted 11 March 2013 - 07:38 AM
I think if they do add it, they should add rednet connection, so it can receive data, and some events.

The events would be if player:movefoward() == true then etc etc end
JJRcop #84
Posted 11 March 2013 - 08:08 AM
I think if they do add it, they should add rednet connection, so it can receive data, and some events.

The events would be if player:movefoward() == true then etc etc end
It was pretty unanimously agreed that it would simply be a peripheral to the PDA like the monitor is to the computer.
No magic.
Mikee251 #85
Posted 11 March 2013 - 10:11 AM
A movement event that tracks which direction you moved towards would not be a direct event, more of a secondary event. Plus its not like it is technology years away from now, pretty basic
Mikee251 #86
Posted 11 March 2013 - 10:15 AM
If I tied a stick to the back of my head and had it scrape against the ground. It would track my movement by tracing lines in the ground from where I was. easy? Yes. complicated? not so much?
Cloudy #87
Posted 11 March 2013 - 10:33 AM
No movement event. Would be stupid. Not to mention spammy.
Jarle212 #88
Posted 11 March 2013 - 11:07 AM
Jarle, this is bugging me.
Make the title "Computer helmet with HUD" please.

:P/>

How do I change the title?
JJRcop #89
Posted 11 March 2013 - 12:00 PM
Jarle, this is bugging me.
Make the title "Computer helmet with HUD" please.

:P/>

How do I change the title?
Edit the first post you made here and change it's title.
Jarle212 #90
Posted 11 March 2013 - 12:33 PM
Jarle, this is bugging me.
Make the title "Computer helmet with HUD" please.

:P/>

How do I change the title?
Edit the first post you made here and change it's title.

Ahh, thanks
immibis #91
Posted 11 March 2013 - 01:00 PM
Mikee251: I'm not sure you know what an event is, if you think "if player:moveforward() == true" is one
Mikee251 #92
Posted 12 March 2013 - 08:58 AM
That would be the detecting, the actual event would be movement itself

just as if keyboard.isDown("k") == true then
would detect if that key is down in love2d
JJRcop #93
Posted 12 March 2013 - 11:55 AM
That would be the detecting, the actual event would be movement itself

just as if keyboard.isDown("k") == true then
would detect if that key is down in love2d
Love2D ~= ComputerCraft
Mikee251 #94
Posted 12 March 2013 - 11:56 AM
Love2d ~ ComputerCraft
Dlcruz129 #95
Posted 12 March 2013 - 01:03 PM
That would be the detecting, the actual event would be movement itself

just as if keyboard.isDown("k") == true then
would detect if that key is down in love2d

Events are not functions. In CC, we don't type if rednet_message == true, we type os.pullEvent("rednet_message"). There's a difference.
Lyqyd #96
Posted 12 March 2013 - 01:05 PM
That would be the detecting, the actual event would be movement itself

just as if keyboard.isDown("k") == true then
would detect if that key is down in love2d

That's not how you event.
JJRcop #97
Posted 13 March 2013 - 12:56 PM
Love2d must have screwed over Lua if "~" is a valid condition.
Dlcruz129 #98
Posted 13 March 2013 - 01:29 PM
Love2d must have screwed over Lua if "~" is a valid condition.

Love2d is a Lua library, IIRC.
MJS99 #99
Posted 15 March 2013 - 08:24 AM
I think it is a good idea :D/>
Spongy141 #100
Posted 31 March 2013 - 02:56 PM
Seems like a great idea.
basdxz #101
Posted 31 March 2013 - 03:40 PM
I would say that to provide balance, it should only be able to be used as a peripheral with a PDA. It would essentially be a monitor only, with no input or interation outside of the gui of the PDA itself. This would be akin to using a bluetooth headset. You could wrap the peripheral, then write to it just like the monitors. But that's it.

EDIT: Example program:

local hud = [u][b]peripheral.wrap("top")[/b][/u]
hud.setCursorPos(1,1)
hud.setTextColor(colors.red)
hud.write("Turtle statistics display")
hud.setCursorPos(1,3)
hud.setTextColor(colors.white)
hud.write(<turtle information retreived via rednet on the PDA>)


Shouldn't it be peripheral.wrap("head")? I mean then you could have a set of CC armor on you as head, body, legs, boot or only top and bottom your way. I support the idea if I can put viruses on the PDA's so they can blind people using the hud helmets XD.
Dlcruz129 #102
Posted 31 March 2013 - 03:55 PM
I would say that to provide balance, it should only be able to be used as a peripheral with a PDA. It would essentially be a monitor only, with no input or interation outside of the gui of the PDA itself. This would be akin to using a bluetooth headset. You could wrap the peripheral, then write to it just like the monitors. But that's it.

EDIT: Example program:

local hud = peripheral.wrap("top")
hud.setCursorPos(1,1)
hud.setTextColor(colors.red)
hud.write("Turtle statistics display")
hud.setCursorPos(1,3)
hud.setTextColor(colors.white)
hud.write(<turtle information retreived via rednet on the PDA>)

Yeah, this would be better. Also, I don't think the helmet should constrain your vision. There shouldn't be a border for the screen.
basdxz #103
Posted 01 April 2013 - 12:50 AM
So basically your PDA runs Android OS and the hud helmet is google glass that is made to display stuff from you android? I hope this does work :D/>.
InDieTasten #104
Posted 01 April 2013 - 06:33 PM
I might be able to imagine implementing this as a non-interactive basic text HUD (actually could be pretty neat). Still seems a bit of a stretch though.
oh yeah. it would be really nice to see the actual reactor heat or something always in the hud…
the idea is really good as far as it hasn't the option for the carrying player to insert any input. would be more like you smash a monitor on top of a helmet :D/>
Wiesdendarm #105
Posted 02 April 2013 - 07:31 AM
[img]file:///C:/Users/Jelmer/Desktop/Picture%201.png[/img]Alright to make this a bit more clear and to know how it could be here are some pictures:

Spoiler
This one is maybe a bit hard to code to get the picture sized right and stuff but its just an idea.

Spoiler
So this one is a bit easier its a name tag that you can only see when you have the helmet on.
(i got this idea from my post of the name tag)

And yes i know im bad at editing pictures but this does the job.

-Wies
MudkipTheEpic #106
Posted 02 April 2013 - 12:54 PM
I'd think it should have an opacity of ~50 percent.
TheArchitect #107
Posted 02 April 2013 - 11:26 PM
That looks fun, but item ID is against company policy. IF such context-sensitive display is even implemented, Block names could be displayed; not item IDs.

While I probably wouldn't use it much, I do believe this is morphing into an interesting idea.
Left4Cake #108
Posted 03 April 2013 - 04:30 PM


or

Wiesdendarm #109
Posted 03 April 2013 - 07:30 PM
That looks fun, but item ID is against company policy. IF such context-sensitive display is even implemented, Block names could be displayed; not item IDs.

While I probably wouldn't use it much, I do believe this is morphing into an interesting idea.

Ehm i didnt ment the block id but the but the computerID
Awesomesause200 #110
Posted 08 May 2013 - 12:59 AM
This would be great if you could display cords as your moving that so the f3 menu wouldnt fill a quarter of your screen and possably lag
Lyqyd #111
Posted 08 May 2013 - 02:11 AM
This would be great if you could display cords as your moving that so the f3 menu wouldnt fill a quarter of your screen and possably lag

Have you looked into the various minimap mods that are out there?
merpelicous #112
Posted 20 May 2013 - 03:28 PM
They will NEVER add Google Glass into the damn game.
It whould not be like google glasses. Mor like the the ordenary computer screens without
A background.
So google glass?
Jarle212 #113
Posted 21 May 2013 - 06:16 AM
They will NEVER add Google Glass into the damn game.
It whould not be like google glasses. Mor like the the ordenary computer screens without
A background.
So google glass?
No, google glasses can record this can't. HUD ~= Google glasses.
Xalithar Daskel #114
Posted 21 May 2013 - 05:19 PM
I really do like this idea in the fact that it would effectively function as a very handy tool that, if in the hands of a skilled programmer, could make for some very informative HUDs, but what is missing is a method in which to program it with.

What I would propose in order to program this item is to craft a special type of Computer that is designed specifically to allow one to begin writing the code for this item, to make it so one is able to use it. One can only begin entering the code in the item as long as the item is put on the Computer, but once that item is removed, you cannot do anything with that Computer. This makes it possible to program more than one of these "Helmets" that will let one check what is going on. However, the "Helmet" should not have any ability to use the Rednet unless it is Advanced.
MudkipTheEpic #115
Posted 21 May 2013 - 05:59 PM
The helmets wouldn't run the code, the upcoming PDAs would. The PDAs would wrap/call it with the name "helmet" or whatever they decide to call it, and use it like a monitor.
cogilv25 #116
Posted 21 May 2013 - 06:50 PM
Helmet could contain an EEPROM Chip to store the program in it and could function somewhat like a floppy disk..?
JJRcop #117
Posted 22 May 2013 - 03:20 AM
Helmet could contain an EEPROM Chip to store the program in it and could function somewhat like a floppy disk..?

*AHEM*

The helmets wouldn't run the code, the upcoming PDAs would. The PDAs would wrap/call it with the name "helmet" or whatever they decide to call it, and use it like a monitor.
Left4Cake #118
Posted 22 May 2013 - 08:57 AM
Think Sonys Smart watch but in a Google glasses format.

Product placement lol.
cogilv25 #119
Posted 22 May 2013 - 09:40 AM
Helmet could contain an EEPROM Chip to store the program in it and could function somewhat like a floppy disk..?

*AHEM*

The helmets wouldn't run the code, the upcoming PDAs would. The PDAs would wrap/call it with the name "helmet" or whatever they decide to call it, and use it like a monitor.

how does a PDA get code on it..? and yeah I seen that earlier but I would be pretty annoyed with a wire connected to my cool futuristic themed glasses and my pocket if it were real life unless it's Bluetooth I guess haha

EDIT: btw is there any confirmation that this idea could happen (The Helmet or Glasses)? :DD
MudkipTheEpic #120
Posted 22 May 2013 - 10:05 AM
A PDA would be a portable computer with files and key/mouseclick support.
M4sh3dP0t4t03 #121
Posted 22 May 2013 - 03:39 PM
The helmets wouldn't run the code, the upcoming PDAs would. The PDAs would wrap/call it with the name "helmet" or whatever they decide to call it, and use it like a monitor.
That is excactly how I want it! But I think it might be nice if you could get some information about what's currently selected in the hotbar which would be useful for some things, for example print how many uses your currently equipted tool has left.
JJRcop #122
Posted 22 May 2013 - 05:06 PM
The helmets wouldn't run the code, the upcoming PDAs would. The PDAs would wrap/call it with the name "helmet" or whatever they decide to call it, and use it like a monitor.
That is excactly how I want it! But I think it might be nice if you could get some information about what's currently selected in the hotbar which would be useful for some things, for example print how many uses your currently equipted tool has left.

That sounds more like a chestplate peripheral for inventory input.
Left4Cake #123
Posted 22 May 2013 - 08:55 PM
Wait a minute it all makes seance now. Player Characters put there inventory in their empty head. After all they don't need a brain since they are being controlled by a player. Instead there head is an infinite storage space.
Zudo #124
Posted 23 May 2013 - 02:51 AM
Wow… Why would this ever happen?
RRReaperrr #125
Posted 23 May 2013 - 04:32 AM
Wait a minute it all makes seance now. Player Characters put there inventory in their empty head. After all they don't need a brain since they are being controlled by a player. Instead there head is an infinite storage space.
Wow… Why would this ever happen?
Because SCIENCE!
Spongy141 #126
Posted 23 May 2013 - 10:03 AM
Wow… Why would this ever happen?
If it was programmed correctly, it would probably could display your coords, you can even make it set a waypoint(Using GPS API, you probably can if your good enough), for looks, and I'm guessing it could scan the block ID in front of it, if it could, then boom another feature. If this were to be added the recipe should be a diamond helmet with an advanced computer.
MudkipTheEpic #127
Posted 23 May 2013 - 10:05 AM
-snip- If this were to be added the recipe should be a diamond helmet with an advanced computer.
Why the hell people even discuss recipes before implementation I will never know.

So true, so true.
Spongy141 #128
Posted 29 May 2013 - 10:54 AM
-snip- If this were to be added the recipe should be a diamond helmet with an advanced computer.
Why the hell people even discuss recipes before implementation I will never know.

So true, so true.
So? When you make something new even before its releast do you or do you not already have a recipe for it?
cogilv25 #129
Posted 29 May 2013 - 11:26 AM
So? When you make something new even before its releast do you or do you not already have a recipe for it?

When you make it of course. I think the point is when other people are making something there is little point in speculating what the recipe will be when you have no control over it…
ETHANATOR360 #130
Posted 29 May 2013 - 12:09 PM
im planning to make this a peripheral if i get around to it and im still a novice modder
Lyqyd #131
Posted 29 May 2013 - 01:41 PM
-snip- If this were to be added the recipe should be a diamond helmet with an advanced computer.
Why the hell people even discuss recipes before implementation I will never know.

So true, so true.
So? When you make something new even before its releast do you or do you not already have a recipe for it?

The point is that the recipe is the least important aspect of any new feature, yet it's the first thing people seem to suggest. The recipe usually comes last, once all the functionality is done, and after the textures are done, and after the play testing is done, etc.
Jarle212 #132
Posted 29 May 2013 - 01:51 PM
Everyone wants to be a part of it :P/>

Edit: human instinct
Meni #133
Posted 30 May 2013 - 09:24 PM
No, you put a computer on your helmet and then other people can see the computer screen. You can't see it because it's on top of your head.

</troll>
Until you have a mirror
nutcase84 #134
Posted 31 May 2013 - 10:57 AM
You should add a poll.
Tiin57 #135
Posted 31 May 2013 - 12:16 PM
You should add a poll.
For what?
Jarle212 #136
Posted 31 May 2013 - 03:37 PM
You should add a poll.
I don't think that whould affect anything
SirBlockles #137
Posted 31 May 2013 - 03:39 PM
Ideas for potential programs:

Creeper Warning - Alerts the player if a creeper is within 8 blocks of him/her.
Durability Monitor - Keeps the amount of durability of the current item in hand on screen
(Might be overpowered) Health Labels - Shows the health of any mob/player you look at, under their nametag (if applicable)
(MBO) Party Status - Make a party of up to 3 players, and the HUD shows the other party members' stats (health, hunger, armor, etc.)
Clock - Shows time in either ticks, AM/PM, or the default minecraft clock.
(MBO) Millimeter Scanner - Similar to the Black Ops 2 weapon attachment, it x-ray detects nearby players. (3-5 blocks, I would think.)
Monitor Watch - Can tune into monitor/turtle/computer displays, but would need confirmation from turtles/computers.
News Updates - A host computer could run a headline program, and when an op/mod updates the headline, it notifies the HUD user.
Turtle Monitor - (Already suggested, like, 20 times) Monitors status of your turtles, could have turtles broadcast status to computers as well.
Damage Direction - As in most FPS games, shows a red area in the general direction you got hit from
Ammo (arrow) Checker - When you have a bow without Infinity, it shows a FPS style ammo counter. For bows with infinity, just shows the infinity symbol for the arrow counter

Just some ideas.
Meni #138
Posted 31 May 2013 - 07:54 PM
Ideas for potential programs:

Creeper Warning - Alerts the player if a creeper is within 8 blocks of him/her.
Durability Monitor - Keeps the amount of durability of the current item in hand on screen
(Might be overpowered) Health Labels - Shows the health of any mob/player you look at, under their nametag (if applicable)
(MBO) Party Status - Make a party of up to 3 players, and the HUD shows the other party members' stats (health, hunger, armor, etc.)
Clock - Shows time in either ticks, AM/PM, or the default minecraft clock.
(MBO) Millimeter Scanner - Similar to the Black Ops 2 weapon attachment, it x-ray detects nearby players. (3-5 blocks, I would think.)
Monitor Watch - Can tune into monitor/turtle/computer displays, but would need confirmation from turtles/computers.
News Updates - A host computer could run a headline program, and when an op/mod updates the headline, it notifies the HUD user.
Turtle Monitor - (Already suggested, like, 20 times) Monitors status of your turtles, could have turtles broadcast status to computers as well.
Damage Direction - As in most FPS games, shows a red area in the general direction you got hit from
Ammo (arrow) Checker - When you have a bow without Infinity, it shows a FPS style ammo counter. For bows with infinity, just shows the infinity symbol for the arrow counter

Just some ideas.
To much overpowered.
JJRcop #139
Posted 31 May 2013 - 09:15 PM
Ideas for potential programs:

Creeper Warning - Alerts the player if a creeper is within 8 blocks of him/her.
Durability Monitor - Keeps the amount of durability of the current item in hand on screen
(Might be overpowered) Health Labels - Shows the health of any mob/player you look at, under their nametag (if applicable)
(MBO) Party Status - Make a party of up to 3 players, and the HUD shows the other party members' stats (health, hunger, armor, etc.)
Clock - Shows time in either ticks, AM/PM, or the default minecraft clock.
(MBO) Millimeter Scanner - Similar to the Black Ops 2 weapon attachment, it x-ray detects nearby players. (3-5 blocks, I would think.)
Monitor Watch - Can tune into monitor/turtle/computer displays, but would need confirmation from turtles/computers.
News Updates - A host computer could run a headline program, and when an op/mod updates the headline, it notifies the HUD user.
Turtle Monitor - (Already suggested, like, 20 times) Monitors status of your turtles, could have turtles broadcast status to computers as well.
Damage Direction - As in most FPS games, shows a red area in the general direction you got hit from
Ammo (arrow) Checker - When you have a bow without Infinity, it shows a FPS style ammo counter. For bows with infinity, just shows the infinity symbol for the arrow counter

Just some ideas.
The idea is that it's simply a peripheral for the PDA that acts like the computer screen except it doesn't have a background to it and it's always up. (Of course type input would only come from the PDA itself.)

If you want any of that then we'll need a chest-based PDA peripheral for user-status input like health, hunger, and inventory.
Spongy141 #140
Posted 03 June 2013 - 01:33 AM
Ideas for potential programs:

Creeper Warning - Alerts the player if a creeper is within 8 blocks of him/her.
Durability Monitor - Keeps the amount of durability of the current item in hand on screen
(Might be overpowered) Health Labels - Shows the health of any mob/player you look at, under their nametag (if applicable)
(MBO) Party Status - Make a party of up to 3 players, and the HUD shows the other party members' stats (health, hunger, armor, etc.)
Clock - Shows time in either ticks, AM/PM, or the default minecraft clock.
(MBO) Millimeter Scanner - Similar to the Black Ops 2 weapon attachment, it x-ray detects nearby players. (3-5 blocks, I would think.)
Monitor Watch - Can tune into monitor/turtle/computer displays, but would need confirmation from turtles/computers.
News Updates - A host computer could run a headline program, and when an op/mod updates the headline, it notifies the HUD user.
Turtle Monitor - (Already suggested, like, 20 times) Monitors status of your turtles, could have turtles broadcast status to computers as well.
Damage Direction - As in most FPS games, shows a red area in the general direction you got hit from
Ammo (arrow) Checker - When you have a bow without Infinity, it shows a FPS style ammo counter. For bows with infinity, just shows the infinity symbol for the arrow counter

Just some ideas.
To much overpowered.
Not really, some of those programs are already possible with a computer, the thing that makes it better is having it on a HUD display, its only as OP as it is programmed to be.
Mikeemoo #141
Posted 03 June 2013 - 10:17 AM
http://www.youtube.com/watch?v=gUNrjNkRBiY
Meni #142
Posted 03 June 2013 - 02:56 PM
Awesome!
Jarle212 #143
Posted 03 June 2013 - 03:16 PM

Nice concept there :)/>
Engineer #144
Posted 03 June 2013 - 04:40 PM
Concept.. Concept?!?!
This is the whole idea! It is awesome! :D/>
Jarle212 #145
Posted 03 June 2013 - 04:58 PM
Concept.. Concept?!?!
This is the whole idea! It is awesome! :D/>

True, but the resolution is to high :)/>
Mikeemoo #146
Posted 04 June 2013 - 12:46 PM
True, but the resolution is to high :)/>

What do you mean by that?
nutcase84 #147
Posted 04 June 2013 - 01:10 PM
Ideas for potential programs:

Creeper Warning - Alerts the player if a creeper is within 8 blocks of him/her.
Durability Monitor - Keeps the amount of durability of the current item in hand on screen
(Might be overpowered) Health Labels - Shows the health of any mob/player you look at, under their nametag (if applicable)
(MBO) Party Status - Make a party of up to 3 players, and the HUD shows the other party members' stats (health, hunger, armor, etc.)
Clock - Shows time in either ticks, AM/PM, or the default minecraft clock.
(MBO) Millimeter Scanner - Similar to the Black Ops 2 weapon attachment, it x-ray detects nearby players. (3-5 blocks, I would think.)
Monitor Watch - Can tune into monitor/turtle/computer displays, but would need confirmation from turtles/computers.
News Updates - A host computer could run a headline program, and when an op/mod updates the headline, it notifies the HUD user.
Turtle Monitor - (Already suggested, like, 20 times) Monitors status of your turtles, could have turtles broadcast status to computers as well.
Damage Direction - As in most FPS games, shows a red area in the general direction you got hit from
Ammo (arrow) Checker - When you have a bow without Infinity, it shows a FPS style ammo counter. For bows with infinity, just shows the infinity symbol for the arrow counter

Just some ideas.
To much overpowered.
Not really, some of those programs are already possible with a computer, the thing that makes it better is having it on a HUD display, its only as OP as it is programmed to be.

True.

AND 400th POST! YIPPEE!!!!
Jarle212 #148
Posted 04 June 2013 - 05:10 PM
True, but the resolution is to high :)/>

What do you mean by that?

The transition is too smooth kind of
Jarle212 #149
Posted 10 June 2013 - 05:31 PM
True, but the resolution is to high :)/>

What do you mean by that?

Didn't know it was a fully functional mod O.O :D/>
1vannn #150
Posted 22 June 2013 - 12:52 AM
Misc Peripherals - Smart Helment, knock yourself out. :)/>
Jarle212 #151
Posted 23 June 2013 - 03:29 PM
Misc Peripherals - Smart Helment, knock yourself out. :)/>

Will do :D/>
H4X0RZ #152
Posted 23 June 2013 - 06:18 PM
Whats about OpenPeripherals Terminal Glasses ?
johnnic #153
Posted 23 June 2013 - 11:43 PM
This is currently in MIscPeripherals.
Lyqyd #154
Posted 24 June 2013 - 01:48 AM
If people keep failing to read any post but the last one, I will lock this topic. Yes, everyone is well-aware that both OpenPeripheral and MiscPeripherals have working versions of a helmet item that draws a HUD.
Apfeldstrudel #155
Posted 15 July 2013 - 06:29 AM
Wow, this looks amazing