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[Game] Development Team Needed!

Started by LuaEclipser, 04 March 2013 - 06:07 AM
LuaEclipser #1
Posted 04 March 2013 - 07:07 AM
Hello,

I am making a massive game that will require a development team of about 5-6 people that are trustworthy and can get things done. here is the game and The specialists
needed. NOTE; i will also be coding, dicks dont understand the word "help".
  • 2 HTTP developers for login < FULL
  • 2 Rednet Developers for server < 0 More Spot
  • 3 GUI developers for startup and menus < 1 More Spot
  • 10 BEATA testers (PM me to beta) < 8 More!
  • 2 All Around LUA genuises < One More!
The game Will Be Massive and Will require backround knowlege

THE GAME
Spoilerthe game will consist of a consist of a few things

live rednet play
live WOW style "accept to battle"
server login
diffrent realms
color


the game will be kinda like a WOW for servers
it will have classes;
rouge
warrior
hunter
mage
(maybe more!)
There will be quest you could do solo and co-op
there is to much to say in this forum post, Reply the post with

IGN :  <in-game name>
spot in the game application :
work : <your best work>
time Zone :

If you wish to learn more about the game because its so massive, PM me (soon IRC)




THANK YOU!



The Team Is;

Sammachi Lord – HTTP
hellkid98 – Gui
ikke009 – Lua God
oeed – HTTP, GUI, General
Shazz – Rednet
Mr.Coder – rednet


Screenies (ideas)
SpoilerMain Spawn/Shops; the darker grey around the trail is the boundry, there are no characters, the brown is the shops


i know its off, just a rough draft
TheOddByte #2
Posted 04 March 2013 - 07:23 AM
And when you say 'making a game' you don't just mean that you get people todo all the coding for you?
If you are one of that kind I say: Goodbye Sir,

Otherwise
Spoiler

Yeah I could do Menus since I am pretty good at them now..
And I would also like to be a beta tester..
IGN:loda10
Spot application: Do you mean country since that is under my Avatar..
Work: Boxer Tournament since it's the only thing I've released and have'nt released
The better version of it so far, That includes colors and an Auto Updater
Time Zone: GMT+ 1(I think it is)
Real Name: Rather not tell here(Don't know why you want to know this..)
Dlcruz129 #3
Posted 04 March 2013 - 07:24 AM
No one is gonna be dumb enough to give their real name to a stranger on the Internet.
LuaEclipser #4
Posted 04 March 2013 - 07:28 AM
No, i will aslo develo

And when you say 'making a game' you don't just mean that you get people todo all the coding for you?
If you are one of that kind I say: Goodbye Sir,

Otherwise
Spoiler

Yeah I could do Menus since I am pretty good at them now..
And I would also like to be a beta tester..
IGN:loda10
Spot application: Do you mean country since that is under my Avatar..
Work: Boxer Tournament since it's the only thing I've released and have'nt released
The better version of it so far, That includes colors and an Auto Updater
Time Zone: GMT+ 1(I think it is)
Real Name: Rather not tell here(Don't know why you want to know this..)


And when you say 'making a game' you don't just mean that you get people todo all the coding for you?
If you are one of that kind I say: Goodbye Sir,

Otherwise
Spoiler

Yeah I could do Menus since I am pretty good at them now..
And I would also like to be a beta tester..
IGN:loda10
Spot application: Do you mean country since that is under my Avatar..
Work: Boxer Tournament since it's the only thing I've released and have'nt released
The better version of it so far, That includes colors and an Auto Updater
Time Zone: GMT+ 1(I think it is)
Real Name: Rather not tell here(Don't know why you want to know this..)


No i am not going to just be the overseer
i will also be doing code
alot actually we will code in game though and use gitHub
the server is almost done
No one is gonna be dumb enough to give their real name to a stranger on the Internet.

i removed real name by request i dont know what i was thinking
TheOddByte #5
Posted 04 March 2013 - 07:32 AM
Oh… You mean coding ingame, About that is I don't like to edit with the computercraft editor, I always use Notepad++..
Could I send codes to you instead if you'd want me to help?

And you haven't mentioned any server..
LuaEclipser #6
Posted 04 March 2013 - 07:50 AM
Oh… You mean coding ingame, About that is I don't like to edit with the computercraft editor, I always use Notepad++..
Could I send codes to you instead if you'd want me to help?

And you haven't mentioned any server..
im sorry im all over the place

if you like we could use some live doing software we can use real time.


is there one?

Oh… You mean coding ingame, About that is I don't like to edit with the computercraft editor, I always use Notepad++..
Could I send codes to you instead if you'd want me to help?

And you haven't mentioned any server..
im sorry im all over the place

if you like we could use some live doing software we can use real time.


is there one?
btw


boxer looks really cool
TheOddByte #7
Posted 04 March 2013 - 07:56 AM
Thx but it's much cooler now that I've added colors and Herû have added an updater..
And I don't know if there is a real time software..
Try googling it.
LuaEclipser #8
Posted 04 March 2013 - 07:58 AM
ok i have found a cool live codding software.


im learning the basics and will PM you
ikke009 #9
Posted 04 March 2013 - 10:04 AM
Not sure how much time I'll be able to put into this but this is definitely interesting..

IGN : ikke009
spot in the game application : overall/game mechanisms
work :
http://www.computercraft.info/forums2/index.php?/topic/10609-game-frantic
time Zone : GMT+1

skype name: ikke106
oeed #10
Posted 04 March 2013 - 11:06 AM
Can you explain what this is better? Maybe a example/proof of concept screen shot.
AnDwHaT5 #11
Posted 04 March 2013 - 03:41 PM
Naa i got my own work to do then to code someone elses program for them.
Sammich Lord #12
Posted 04 March 2013 - 06:49 PM
Naa i got my own work to do then to code someone elses program for them.
You don't have to be a complete dick about it.

I have some spare time on my hands, but I will be tackling CCU and this.

IGN: Human0303(I have alt accounts as well)
Application for: HTTP Development
Work: I don't like saving my work to show off. I haven't done much that I am proud of but, I have quite a bit of experience
Time zone: GMT -8(US Pacific Standard Time)
oeed #13
Posted 04 March 2013 - 06:59 PM
I'll help out, right now I'm doing PearOS but if I've got any free time I'll help out. I'd like to know more about the game play, but that can come later.

IGN: oeed
Application for: HTTP (I presume this is real server dev.), GUI and General
Work: Here. However, most of my stuff Isn't Lua, I am a semi-Professional Cocoa (OSX), Web and iPhone developer, so lots of experience.
Time zone: GMT +1030 (Daylight savings right now, Adelaide Australia)

And yes, there is a half hour difference, don't ask me why.
oeed #14
Posted 04 March 2013 - 07:02 PM
Naa i got my own work to do then to code someone elses program for them.

Please please please change the colour of your sig, its making my eyes bleed. :P/>
LuaEclipser #15
Posted 05 March 2013 - 10:54 AM
Naa i got my own work to do then to code someone elses program for them.
First of all, i am doing the core of the game. second, dont comment if you dont have anything that is helpful the forums were made to help, not put down -_-/>

——————————————————————————————————————-
Our HTTP Development Team Is officially Full :)/>
LuaEclipser #16
Posted 05 March 2013 - 11:27 AM
Attention All Team Members And Others Looking for more information

I Will Be Hosting a Server With More information > redpower 2 pr 6 all, computercraft 1.5, minecraft .14.7<

we will communicate through Skype. PM me your Skype if you would like to join the presentation


the presentations will be on


3/5/13 - 5:30 PM EST -5 - time zone map > http://www.timeanddate.com/time/map/
3/6/13 - 5:30 PM EST -5 - time zone map > http://www.timeanddate.com/time/map/

If They Go Well, I Will Add More

No Appeal Auto Ban, Even for Accidents
Greifing
Glitching





Server IP > 108.197.220.216
TheOddByte #17
Posted 05 March 2013 - 11:40 AM
My Skype is in my Contact info..
Have anyone started yet? So I know what the menus should do.
Haven't added colors now just black and white menu atm.
LuaEclipser #18
Posted 05 March 2013 - 11:53 AM
My Skype is in my Contact info..
Have anyone started yet? So I know what the menus should do.
Haven't added colors now just black and white menu atm.

no one else should have started yet accept you they could i guess start, but they dont know what to do
TheOddByte #19
Posted 05 March 2013 - 12:11 PM
My Skype is in my Contact info..
Have anyone started yet? So I know what the menus should do.
Haven't added colors now just black and white menu atm.

no one else should have started yet accept you they could i guess start, but they dont know what to do
Well neither do I when none of you have started with something…
Will some of you atleast try to start so I can program something tomorrow.(00:01 Here and need to go to bed since.. School =| )
Can you tell me what I should do since you talked about this being massive and you have'nt even given me full info on how the
menus should look and how they should work, This would all help me alot, If you could think of something I could get alot done
tomorrow after school.
Also how should the game GUI be?
Is there so you walk on some map?
And if it is, Should it be 2D or 3D(Really Hard..) or just from the upper view.
Should there be AI's/NPC's in the game..?
LuaEclipser #20
Posted 05 March 2013 - 12:16 PM
My Skype is in my Contact info..
Have anyone started yet? So I know what the menus should do.
Haven't added colors now just black and white menu atm.

no one else should have started yet accept you they could i guess start, but they dont know what to do
Well neither do I when none of you have started with something…
Will some of you atleast try to start so I can program something tomorrow.(00:01 Here and need to go to bed since.. School =| )
Can you tell me what I should do since you talked about this being massive and you have'nt even given me full info on how the
menus should look and how they should work, This would all help me alot, If you could think of something I could get alot done
tomorrow after school.
Also how should the game GUI be?
Is there so you walk on some map?
And if it is, Should it be 2D or 3D(Really Hard..) or just from the upper view.
Should there be AI's/NPC's in the game..?

All This Will be Answerd at the next meeting
Mikee251 #21
Posted 05 March 2013 - 12:19 PM
Hm, considering you are new, and also twelve, I have my doubts on your ability to complete this. Are you sure you will actually be dedicated to this, or are you just going to slack off at first chance?
Pinkishu #22
Posted 05 March 2013 - 01:17 PM
So, just wondering, do you have any actual concept for this?
Like a concept paper or design document or something, or do you plan to just "wing it"(so "it'll work out to be nice and fun somehow")?
Shazz #23
Posted 05 March 2013 - 01:41 PM
IGN : DaRealShazz
spot in the game application : I was going to go for HTTP Developer but since it's taken, I'll go for Rednet Developer but I can also manage some GUIs.
work : Haven't released anything and currently looking for an idea or project that I can work on. (I have one idea in my mind but currently on the planning stages)
time Zone : Eastern Standard Timezone
ikke009 #24
Posted 05 March 2013 - 09:43 PM
first of all, can you list whom is actually in this project right now, since I have not seen any confirmation or rejection what so ever on the applications.
secondly, the meetings are held at the most horrible times, so assuming im actually in this project, I shan't attend them.
Therefore, again assuming I'm in, I would like a well written out concept of what will be in this game, how the mechanics are going to work, what the player perspective and world are going to be like, how multiplayer is going to work, basically everything from scratch to finesse.
why, you ask? thats simple. If this is not on paper, and you want people to remember every little concept and principle in the game without being able to look it up later. Which is impossible for a game this size.

For these reasons I'm beginning to doubt your ability to lead a project like this, so please tell me I'm wrong and that you are actually well prepared for this.
oeed #25
Posted 05 March 2013 - 09:54 PM
first of all, can you list whom is actually in this project right now, since I have not seen any confirmation or rejection what so ever on the applications.
secondly, the meetings are held at the most horrible times, so assuming im actually in this project, I shan't attend them.
Therefore, again assuming I'm in, I would like a well written out concept of what will be in this game, how the mechanics are going to work, what the player perspective and world are going to be like, how multiplayer is going to work, basically everything from scratch to finesse.
why, you ask? thats simple. If this is not on paper, and you want people to remember every little concept and principle in the game without being able to look it up later. Which is impossible for a game this size.

For these reasons I'm beginning to doubt your ability to lead a project like this, so please tell me I'm wrong and that you are actually well prepared for this.

I did receive a PM from LuaEclipser which said:

You Have Been Accepted on the HTTP development team. you partner is
Sammich Lord. you will be working when ever, work on your own time. i will tell you when we are pushing release. Dont Think im just bossing around, i will also be coding. You Will Receaive your job when the team is full.

Welcome To The Team!
(I received that about 11 hours ago by the way)

I agree with pretty much everything you say, meetings are at bad times, there has been no listed concept or mechanics, etc. Also, based on what he did say "you will be working when ever, work on your own time. i will tell you when we are pushing release" I too am reconsidering wether he has the ability to lead a project as large as this though.

Finally, after a quick look on his profile he appears to be 12 years old, now he might be very capable, but I do have my doubts.
Exerro #26
Posted 06 March 2013 - 12:28 AM
age is nothing, if you started to learn coding when you were 5 then by the time you are 10 you could be better than most adult coders. The same goes the other way, if you started to learn at 85, it doesn't make you any better than the 10 year old, although i doubt many 5 year olds have the intelligence to code :P/> also, i would like to help with the game…but it would be nice to know what it's about and what i can do to help. I'm probably good with content and graphics, anything except collision really
Pinkishu #27
Posted 06 March 2013 - 03:57 AM
age is nothing, if you started to learn coding when you were 5 then by the time you are 10 you could be better than most adult coders. The same goes the other way, if you started to learn at 85, it doesn't make you any better than the 10 year old, although i doubt many 5 year olds have the intelligence to code :P/> also, i would like to help with the game…but it would be nice to know what it's about and what i can do to help. I'm probably good with content and graphics, anything except collision really

Just feeling like mentioning that game design and coding are 2 vastly different things :P/>
ikke009 #28
Posted 06 March 2013 - 05:59 AM
*points at flyff's xp system as an example*
it works, but it made every gamedesigner who looked at it cry xD
And i must disagree with awsumben13.. The skill required to understand and create code (logic, math, being able to recreate ideas in your code) is something 5 year olds can't do.. Maybe if you're 8 or 10 you can start to understand the underlying concepts of programming.. But i guess i cant be sure since nobody has tried it xD

Well, that was a bit of a side-track.. back to topic shall we? :P/>
Exerro #29
Posted 06 March 2013 - 06:25 AM
I really want to know what the game will be about…the mystery is drawing me in though :P/> When will it be out, who is helping, what will it be called?

Also, is it possible to change the meeting time as im in the UK and will be at school at GMT-5 at 5:00 ( unless its the other way round in which case i will be in bed )
LuaEclipser #30
Posted 06 March 2013 - 10:24 AM
I Will Be adding a new meeting,


Saturday 1:00 PM EST - 5
LuaEclipser #31
Posted 06 March 2013 - 10:30 AM
Due To Complaints; -_-/>


I Will Be Revamping The Forum Post

If you doubt my abilities to lead, go ahead and leave. I Have Been coding for ever. I know Java, Lua, and a little Objective-C.
i am not the best programmer, but i can apply my skills to a difficult challenge. I Am Working Really Hard Getting This thing together. so please stop criticizing my forum and my age and let me get everything ready.


Thank You
oeed #32
Posted 06 March 2013 - 10:39 AM
I Will Be adding a new meeting,


Saturday 1:00 PM EST - 5

That's even worse, 4am for me.
I think you need to, rather than have meetings at a specific times, just have a discussion topic. Maybe not on this site, maybe on a site by the HTTP devs. But you can't expect everyone to be able to meet a certain time.
LuaEclipser #33
Posted 06 March 2013 - 10:39 AM
Meeting for today Canceled

making everything better, so it will be worth it!
oeed #34
Posted 06 March 2013 - 10:41 AM
age is nothing, if you started to learn coding when you were 5 then by the time you are 10 you could be better than most adult coders. The same goes the other way, if you started to learn at 85, it doesn't make you any better than the 10 year old, although i doubt many 5 year olds have the intelligence to code :P/> also, i would like to help with the game…but it would be nice to know what it's about and what i can do to help. I'm probably good with content and graphics, anything except collision really

I'm not doubting his coding ability, I'm just saying that most people at his age will have problems leading a project like this. Now, he probably isn't like this, he could be great at this.
Exerro #35
Posted 06 March 2013 - 11:49 AM
Ok, here's an idea: no offense Eclipser but no one really knows what's going on in my opinion. How about everyone that's interested starts to post ideas, times, pictures and other things about the game on here. If someone likes something that has been said say you like it or what you would change and then we can figure out when to do meetings and code etc. There's no point saying a meeting time that no one can get to because you will be talking to yourself ( good old echoey skype ) and no one will be satisfied. Take suggestions and say what is going on. Maybe have a list of people helping on the start page or a list of what will be in the game ( but detailed not like what's currently there )
Anyway good luck

Edit: just noticed the list of names [facedesk]
LuaEclipser #36
Posted 06 March 2013 - 01:36 PM
Got A really Good Idea! V

I Will Be adding a new meeting,


Saturday 1:00 PM EST - 5

That's even worse, 4am for me.
I think you need to, rather than have meetings at a specific times, just have a discussion topic. Maybe not on this site, maybe on a site by the HTTP devs. But you can't expect everyone to be able to meet a certain time.

I Will Be Starting A disscussion topic.
Will Link a link :P/> when its done
Mikee251 #37
Posted 06 March 2013 - 02:43 PM
I highly doubt that you will be able to lead the project. Most twelve year olds cannot handle a large group project. Even more likely over the internet. I know that you have a idea of making a game and leading people to designing it, but first, take your time and make your own programs and try out new things. You are not instantly going to make a hit game. I know that when I was twelve I wanted to be the top next thing and I was loaded with get rich quick ideas and get famous quick, etc etc. Just go down a notch and try working on a project with others as a developer rather then hopping directly to the project leader. If you fail, which I think you will, not because you can't program, but rather that you might not be able to understand some of the more complex algorithms you might need to know to program games, and also if you do know java, lua, etc. The answer is not that you know them, it is that you can use them. If you fail, don't be afraid to experiment with new techniques then restart the project from scratch.

Here are some tips:
1. Write down ideas for the game (keep in mind what you will need to do to add them)
2. Create the code on scrap paper (if you are not near a computer, if you are in school, etc)
3. Read over the code and insert variables and determine what will happen because of it.
4. With the code and the idea(s) go to your computer and add in the code or share your rough draft with the developer of that section
5. Test the code throughly and make sure there are no bugs. (Play your own game)
6. Prepare to be dedicated to spending your time working on the game. At anytime you might need to answer a call from a developer on skype and help them (assuming that they need help)
7. Organize meetings and set official times.
8. Don't end every sentence with "I will also be doing some coding!"
9. Look at examples of other games and go over their code
10. Don't copy and paste code from a website, do everything by scratch and create your own work. It is better for learning the code. If you don't know your own code, review it for as long as it takes. If I can't understand my own programs, I do not use them.
Lastly, if you want to learn how to do something, do it in a test file first, don't do it in the game files. If you accidently mess something up it could cost resources and time. Try it out on a completely different file.
11. Learn how to type fast, saves time! If you follow step 3 you should be spending most of your time reviewing the code until you understand it and can call upon it at anytime.
12. Functions, lots and lots of functions.
13. Need to call a table and it has variables? For loops! In a function! Yay!
Mikee251 #38
Posted 06 March 2013 - 02:44 PM
Oh, and if you want a good game example, go to my site and download my game creativity and remake it into a zip and look at the code!

It uses love2d but it still has good examples of functions, loops, calling tables, setting variables, etc.


fallenwolfgames.com
LuaEclipser #39
Posted 06 March 2013 - 02:55 PM
Cool, I am acualy doing love2d as we speak


i understand but i am still going to try
Mikee251 #40
Posted 06 March 2013 - 03:12 PM
Oh, and Nathan, if you are trying to lead, keep it simple. Some ideas may seem great, but in turn they are hard to follow through with and will lead to disappointment.

You can only stretch as far as you have practiced without feeling pain. True physically and mentally
AndreWalia #41
Posted 06 March 2013 - 03:27 PM
I would like to help with rednet. I have made my own RRC (Rednet relay chat) and I coded the server all by myself. It will be released when my client developer is able to set up a meeting place. I know I am young but I would really like the challenge. Thank you in advance for reading this.
- André
LuaEclipser #42
Posted 06 March 2013 - 04:18 PM
I would like to help with rednet. I have made my own RRC (Rednet relay chat) and I coded the server all by myself. It will be released when my client developer is able to set up a meeting place. I know I am young but I would really like the challenge. Thank you in advance for reading this.
- André
Accepted :D/>
Shazz #43
Posted 06 March 2013 - 06:01 PM
I am on the list on the main post but not whitelisted on the server. In-game name: DaRealShazz
lionzNtiggerz #44
Posted 06 March 2013 - 09:10 PM
Wow cool, classes in minecraft would be awesome
oeed #45
Posted 06 March 2013 - 09:21 PM
Wow cool, classes in minecraft would be awesome

By classes do you mean school type classes? If so, check this out http://www.computercraft.info/forums2/index.php?/topic/7326-computercraft-university-applications/.
Exerro #46
Posted 07 March 2013 - 05:49 AM
Shall i make a class loading system for this game? It seems like a good idea.
TheOddByte #47
Posted 07 March 2013 - 08:11 AM
So how are you going to notify me when we are actually starting?
Skype or Here?
LuaEclipser #48
Posted 07 March 2013 - 10:08 AM
So how are you going to notify me when we are actually starting?
Skype or Here?
I will inform the forum post, and everyone who has given a skype or has it on there profile

this is completely random, but the server is up, just for some fun..

ip 108.197.220.216
LuaEclipser #49
Posted 07 March 2013 - 10:43 AM
I would like to help with rednet. I have made my own RRC (Rednet relay chat) and I coded the server all by myself. It will be released when my client developer is able to set up a meeting place. I know I am young but I would really like the challenge. Thank you in advance for reading this.
- André
Hey Mr. Coder, im brainstorm_51 :P/>
the client developer
AndreWalia #50
Posted 07 March 2013 - 01:56 PM
:P/>
SuicidalSTDz #51
Posted 07 March 2013 - 02:10 PM
NOTE; i will also be coding, dicks dont understand the word "help"
I don't think calling people "Dicks" is very nice. Us "Dicks" do not make code for you "Newbies", we offer help in certain sections of code or outline your idea with skeleton code.
1lann #52
Posted 07 March 2013 - 04:21 PM
I would like to help as a general assistant. I'm really busy on the weekdays and thus can't really do much on the weekdays. However I got plenty of time on the weekends. If you run into a wall, a bug, or a problem, feel free to ask me about it. Or basically anything in general.
SuicidalSTDz #53
Posted 07 March 2013 - 04:25 PM
I would like to help as a general assistant. I'm really busy on the weekdays and thus can't really do much on the weekdays. However I got plenty of time on the weekends. If you run into a wall, a bug, or a problem, feel free to ask me about it. Or basically anything in general.
Nice location and profile picture ;)/>
lieudusty #54
Posted 07 March 2013 - 04:45 PM
Just outta curiosity… how are you planning to live update the client without spamming the HTTP servers?
SuicidalSTDz #55
Posted 07 March 2013 - 04:58 PM
Just outta curiosity… how are you planning to live update the client without spamming the HTTP servers?
Im guessing it won't exactly be LIVE, but it may update every 5 minutes or so?
oeed #56
Posted 07 March 2013 - 05:33 PM
Just outta curiosity… how are you planning to live update the client without spamming the HTTP servers?

As one of the two of the HTTP devs, I will actually be able to tell you our thoughts are.

By update do you meant the game software updating to a newer version?
If so, the client will download a build number, so about 3 bytes. If this build number is higher than the software build number it will update.

However, if you mean how multiplayer game updates… well that's another story.
While LuaEclipse says that it will be server/local, I think that the game should be global. I've been having a look at how multiplayer games like WoW or Guildwars work but I haven't worked out a way to do this.
NeptunasLT #57
Posted 08 March 2013 - 01:16 AM
IGN : NeptunasLT
spot in the game application : GUI,HTTP
work : ArchilyOS
time Zone : UTC = +2
GravityScore #58
Posted 08 March 2013 - 01:27 AM
However, if you mean how multiplayer game updates… well that's another story.
While LuaEclipse says that it will be server/local, I think that the game should be global. I've been having a look at how multiplayer games like WoW or Guildwars work but I haven't worked out a way to do this.

Doing it is impossible without spamming HTTP to death, or without using the CCSockets Peripheral. WoW and Guildwars probably use some form of server to connect to without HTTP (similar to the way Minecraft hosts servers), which you can't do in CC :(/>

I think local is the best way to go for now. HTTP login, which stores your player's stats and downloads them when you log in, and uploads them at the end of the playing session would be a good idea.
ikke009 #59
Posted 08 March 2013 - 02:01 AM
global is possible to some degree… Im not sure if eclipser meant MMORPG with wow-like, cus well, thats nigh impossible. xD
What would be possible though is to make this game partly multiplayer. with what gravityscore said: up- and downloading player variables. Then the player can play the sinleplayer part of the game, which i imagine being a bit like diablo. For the multiplayer part i imagine something like 3 to 5 man dungeons? That'll probably push CC to its limits already..
This is probably not at all how luaEclipser imagined this game but it is how i imagine we can make this game whithout making it lagg to hell..
LuaEclipser #60
Posted 08 March 2013 - 12:39 PM
To Clear Up The Air,

it is not a global (:P/>) it will be with in servers. and a main server running it. i am working really hard on this getting it together. please forgive me for not updating the post as much as i should
Mikee251 #61
Posted 08 March 2013 - 03:23 PM
If it is not global,but it saves the stats, the server can be easily manipulated, and also the game.
Sammich Lord #62
Posted 08 March 2013 - 03:45 PM
It will be very easy to store all player stats in a MySQL database then the rednet server grabs those when the player joins and then updates when they leave.
oeed #63
Posted 08 March 2013 - 04:07 PM
The only problem with rednet is range. You could set up rednet repeater stations, but if you want a server wide rednet network it could be a bit problematic.
Sammich Lord #64
Posted 08 March 2013 - 04:08 PM
The only problem with rednet is range. You could set up rednet repeater stations, but if you want a server wide rednet network it could be a bit problematic.
It will probably just be within local range.
ikke009 #65
Posted 08 March 2013 - 11:42 PM
Hmm I would really want this to be global.. you couldnt really call this a massive multiplayer online game if it wasnt, hm?
It should be very doable to make it global, and it would add a LOT to the gameplay.
oeed #66
Posted 09 March 2013 - 12:21 AM
If this project doesn't get off the ground it's definitely something I'm going to at least attempt, maybe with support, maybe with out. The problem with this 'concept' (if you can call it that) is that it is very vague.
SuicidalSTDz #67
Posted 09 March 2013 - 12:27 AM
The only problem with rednet is range. You could set up rednet repeater stations, but if you want a server wide rednet network it could be a bit problematic.
If the Rednet Satellites/Relays were approved, this wouldn't be a problem
CoderJohn #68
Posted 09 March 2013 - 07:17 AM
IGN : ENET
spot in the game application : All round lua coder
work : I have done alot but my favorite project was my ASCII mapping turtle. It can convert the 3d area around it to a 2d map
time Zone : us central
LuaEclipser #69
Posted 09 March 2013 - 01:45 PM
Oh, and Nathan, if you are trying to lead, keep it simple. Some ideas may seem great, but in turn they are hard to follow through with and will lead to disappointment.

You can only stretch as far as you have practiced without feeling pain. True physically and mentally
y u no my name? lol
ikke009 #70
Posted 09 March 2013 - 08:50 PM
So is there a written out concept yet? else ill write one for the other team members to improve and change..
Azhf #71
Posted 09 March 2013 - 09:02 PM
*points at flyff's xp system as an example*
it works, but it made every gamedesigner who looked at it cry xD
And i must disagree with awsumben13.. The skill required to understand and create code (logic, math, being able to recreate ideas in your code) is something 5 year olds can't do.. Maybe if you're 8 or 10 you can start to understand the underlying concepts of programming.. But i guess i cant be sure since nobody has tried it xD

Well, that was a bit of a side-track.. back to topic shall we? :P/>
Notch started young, although I can't remember.
oeed #72
Posted 09 March 2013 - 10:52 PM
So is there a written out concept yet? else ill write one for the other team members to improve and change..

Please do that, I contacted LuaEclipse earlier today, he told me this:

LuaEclipse: i have been convinced i could not lead it. i am choosing a new leader
Me: Ok, could you please describe the way the game works then?
LuaEclipse: up to the new leader:P i gave them a skeleton, they fill it in

I asked who this new leader was, but I received no response.

So, by the looks of it this project is dead. It may not be, but it looks like it.
I'm going to attempt to make a MMO-esque game, but I wouldn't count on me finishing it :P/>
ikke009 #73
Posted 10 March 2013 - 03:16 AM
Well im still in if you guys are.. I am willing to "lead" this project, not as the mastermind behind this project but more as a person who keeps the project going if things tend to go wrong.. This means the game is as much yours as it is mine, and that you should improve on the concept however you desire (remember that other project members should approve on these changes and that you keep it realistic (we should be able to actually put it into the game))
I will now write a SMALL concept in main lines what should be in this game and what shouldnt, where you guys can improve upon.
I would also like every member who is still in to confirm this in a seperate post.

Concept:
SpoilerMain idea:
The player creates an account, which can hold one character (for simplicity reasons), the first thing the new player does is pick a class he wants to play.
The choice is Berserker, Magician, Archer, Priest, Paladin.
Berserker: Melee, fast, high damage output, low defence.
Magician: Ranged, high damage output, low defence.
Archer: Ranged, fast medium damage output, medium defence.
Priest: Ranged, low damage output, medium defence, healing abilities.
Paladin: Melee, low damage output, high defence.
Ammunition will not be a thing in this game, neither will auto attacks consume mana for any race, abilities however will cost mana.
I imagine the player being 2 to 5 pixels big, therefore picking race and gender will not be of additional value, thus not in the game.

The game will be partly singleplayer, in which the player logs in to continue his adventure from the point he last saved, roams around the world, does quests etc.
The world in singleplayer will be devided in areas, at the edge of an area there will be a passage to the next area. The sizes of this area is unknown as of yet.
The player will be centered in the screen to give the player more of a free-roaming experience.
There will be quite a lot of NPC's in the world, handing out quests. The way this will look will have to be deceided later.
There will be wild monsters in the world, which might or might not be aggressive. (I imagine green pixels for NPC's, yellow pixels for neutral creatures, and red pixels for hostile creatures.
I am not sure if battles should be held in seperate screens, if so, should it be pokemon style turn-based fighting, final fantasy style tactical battle, or wow style realtime combat.
For the item system I imagine there being a couple of weapon types: Daggers (they come in a pair), staves, bows, scepters, greatswords for the classes respectively. Loot will appear in a seperate window if the player presses E (or another button of your choice) while standing on the corpse of a lootable entity.
The player can keep up to 20 items, excluded the items that the player has equipped. There will be X number of item tiers, each with semirandom stats on them.
Should armor be a thing in this game??
There will be a handful of big cities in this game, which will be the main quest hubs (not saying there will be no quest givers outside of cities). (note 1)
For the quest I imagine there being a few main quest lines, with great chain quests, alonside small quests that require the player to collect 20 bear bums or boring quests as such… why? because every rpg needs boring bear bum collecting quests.. WoW is full of them actually (note 2)
Right so those are my ideas for the single player aspect of the game

Multiplayer part of the game
Now obviously there wont be a great many people playing this at the same time, so there are two options we have here to increase multiplayer potential.
1. Make multiplayer via HTTP, which connects players over the internet and presents them with a lobby system from which they can choose with who they want to play.
2. Make the multiplayer part of the game local, which means multiplayer can only be done on servers or over lan, where multiplayer will mainly be two or three friends playing together.

However this will work, the players will enter a "dungeon hub", a small piece of land where they can walk about and enter various dungeons from. These dungeons will be appropriate for players of a specific level, say a dungeon for level 1-5, a dungeon for level 5-8 etc.
Players will be able to enter all dungeons, but a warning will appear if they try to enter a dungeon with a higher level value then their actual level.
These dungeons are predesigned, much like the singleplayer map, but with very restricted free roaming. The player will have to follow a main path to get trough various monsters and, eventually, bosses. (note 3)
Bosses should not drop loot unique to the game, all multiplayer loot should be available in singleplayer as well.
___________________________________
Note 1. Cities should contain a mailing system where players can mail items and gold to other players (given that multiplayer will work via HTTP)
Note 2. Some quests will bring the player to special locations with special mobs, wich drop a class-specific weapon or armor set. The player will not be able to return to this place after they turned in the quest.
Note 3. Multiplayer monsters will obviously be harder to kill then singleplayer monsters. The difficulty of these monsters could be either scaled on the ammount of people playing in multiplayer, or on the average level of the players.

Again, if you are interested, leave a confirmation here. If enough people are still in for this, I will make a new thread for this along with some better way for us to communicate.
If you would like to reply, feel free to. If this project continues, you will get a chance to be part of it.
Exerro #74
Posted 10 March 2013 - 03:21 AM
Ah finally someone has said what is going on…I would love to help!
IGN - awsumben13
job - absolutely anything that is inside computercraft
experience - just made a game engine :P/> it would be perfect for this game :D/>
timezone - GMT+00:00
LuaEclipser #75
Posted 10 March 2013 - 03:28 AM
i have asked mikke251 due to past experience with games. next in line is likke
LuaEclipser #76
Posted 10 March 2013 - 03:29 AM
ikke009, i do not appreciate you taking this project as your own -_-/> could you please ask first? i spent HOURS thinking of an original game :(/>
LuaEclipser #77
Posted 10 March 2013 - 03:32 AM
but i really like how you have laid out the game. but i had a really good idea i was going to say. in the begging it will be skyrim bases, with a big intro scene and they will say something like "who are you" and then you pick a single character, like an f or a 6.
ikke009 #78
Posted 10 March 2013 - 03:55 AM
ikke009, i do not appreciate you taking this project as your own -_-/> could you please ask first? i spent HOURS thinking of an original game :(/>
Sorry for that, but I have seen projects like this fall apart in similar fashions in very short amounts of time, so I deceided to act before it was too late.
I never took this project for my own by the way, I stated I am willing to lead it, and later assumed I was for a moment so I didn't have to repeat I am not the leader for half a hundred times.
I am fine with anyone capable leading this project, though I wish for a "flat management system", so there is barely any difference between the project leader and it's members.

but i really like how you have laid out the game. but i had a really good idea i was going to say. in the begging it will be skyrim bases, with a big intro scene and they will say something like "who are you" and then you pick a single character, like an f or a 6.
A good idea, But hard to lay out.. I imagine the player walking alongside the "narrator" down a road, with a text-based intro. I do think the player should be able to pick a full sized name though (limited to a certain amount of characters)

Even though it appears i shall not be leading this project, I would still ask every member to confirm his cooperation to this project.
LuaEclipser #79
Posted 10 March 2013 - 04:17 AM
ikke009, i do not appreciate you taking this project as your own -_-/> could you please ask first? i spent HOURS thinking of an original game :(/>
Sorry for that, but I have seen projects like this fall apart in similar fashions in very short amounts of time, so I deceided to act before it was too late.
I never took this project for my own by the way, I stated I am willing to lead it, and later assumed I was for a moment so I didn't have to repeat I am not the leader for half a hundred times.
I am fine with anyone capable leading this project, though I wish for a "flat management system", so there is barely any difference between the project leader and it's members.

but i really like how you have laid out the game. but i had a really good idea i was going to say. in the begging it will be skyrim bases, with a big intro scene and they will say something like "who are you" and then you pick a single character, like an f or a 6.
A good idea, But hard to lay out.. I imagine the player walking alongside the "narrator" down a road, with a text-based intro. I do think the player should be able to pick a full sized name though (limited to a certain amount of characters)

Even though it appears i shall not be leading this project, I would still ask every member to confirm his cooperation to this project.

Ok, it seems i have read it wrong

if i do not get a response form mikke soon, the game will be handed over to ikke
TheOddByte #80
Posted 10 March 2013 - 04:21 AM
ikke009, i do not appreciate you taking this project as your own -_-/> could you please ask first? i spent HOURS thinking of an original game :(/>
Sorry for that, but I have seen projects like this fall apart in similar fashions in very short amounts of time, so I deceided to act before it was too late.
I never took this project for my own by the way, I stated I am willing to lead it, and later assumed I was for a moment so I didn't have to repeat I am not the leader for half a hundred times.
I am fine with anyone capable leading this project, though I wish for a "flat management system", so there is barely any difference between the project leader and it's members.

but i really like how you have laid out the game. but i had a really good idea i was going to say. in the begging it will be skyrim bases, with a big intro scene and they will say something like "who are you" and then you pick a single character, like an f or a 6.
A good idea, But hard to lay out.. I imagine the player walking alongside the "narrator" down a road, with a text-based intro. I do think the player should be able to pick a full sized name though (limited to a certain amount of characters)

Even though it appears i shall not be leading this project, I would still ask every member to confirm his cooperation to this project.

Ok, it seems i have read it wrong

if i do not get a response form mikke soon, the game will be handed over to ikke
I have no objection to that.
Mikee251 #81
Posted 10 March 2013 - 04:32 AM
LuaEclipser


Script Kiddie
  • Members
  • 76 posts
  • LocationCleveland, Ohio


Sent Yesterday, 07:41 PM

i see you know what you are doing. i am convinced i can not run this program. if you were to be the nicest person ever, i would like you to take over this project to not let down the people who are on the team. i allow you to do anything, even remove some people. just please take this over, or end it.

your choice

———————————————–
Lua Eclipser, Specialized Lua Coder; Sub ON youtube! T0XICpoyzi


I will not be taking over the project, as I have my own game to work on. I am currently sick so development is stopped for the weekend.

Fallenwolfgames.com
oeed #82
Posted 10 March 2013 - 10:49 AM
So looks like ikke009's taking the reigns. I think it's probably best to start a new topic now, if you want I could start a discussion board for this on the future server. Thoughts?
TheOddByte #83
Posted 10 March 2013 - 12:16 PM
Pm me if you are starting a new topic.
oeed #84
Posted 10 March 2013 - 03:49 PM
Well im still in if you guys are.. I am willing to "lead" this project, not as the mastermind behind this project but more as a person who keeps the project going if things tend to go wrong.. This means the game is as much yours as it is mine, and that you should improve on the concept however you desire (remember that other project members should approve on these changes and that you keep it realistic (we should be able to actually put it into the game))
I will now write a SMALL concept in main lines what should be in this game and what shouldnt, where you guys can improve upon.
I would also like every member who is still in to confirm this in a seperate post.

Concept:
SpoilerMain idea:
The player creates an account, which can hold one character (for simplicity reasons), the first thing the new player does is pick a class he wants to play.
The choice is Berserker, Magician, Archer, Priest, Paladin.
Berserker: Melee, fast, high damage output, low defence.
Magician: Ranged, high damage output, low defence.
Archer: Ranged, fast medium damage output, medium defence.
Priest: Ranged, low damage output, medium defence, healing abilities.
Paladin: Melee, low damage output, high defence.
Ammunition will not be a thing in this game, neither will auto attacks consume mana for any race, abilities however will cost mana.
I imagine the player being 2 to 5 pixels big, therefore picking race and gender will not be of additional value, thus not in the game.

The game will be partly singleplayer, in which the player logs in to continue his adventure from the point he last saved, roams around the world, does quests etc.
The world in singleplayer will be devided in areas, at the edge of an area there will be a passage to the next area. The sizes of this area is unknown as of yet.
The player will be centered in the screen to give the player more of a free-roaming experience.
There will be quite a lot of NPC's in the world, handing out quests. The way this will look will have to be deceided later.
There will be wild monsters in the world, which might or might not be aggressive. (I imagine green pixels for NPC's, yellow pixels for neutral creatures, and red pixels for hostile creatures.
I am not sure if battles should be held in seperate screens, if so, should it be pokemon style turn-based fighting, final fantasy style tactical battle, or wow style realtime combat.
For the item system I imagine there being a couple of weapon types: Daggers (they come in a pair), staves, bows, scepters, greatswords for the classes respectively. Loot will appear in a seperate window if the player presses E (or another button of your choice) while standing on the corpse of a lootable entity.
The player can keep up to 20 items, excluded the items that the player has equipped. There will be X number of item tiers, each with semirandom stats on them.
Should armor be a thing in this game??
There will be a handful of big cities in this game, which will be the main quest hubs (not saying there will be no quest givers outside of cities). (note 1)
For the quest I imagine there being a few main quest lines, with great chain quests, alonside small quests that require the player to collect 20 bear bums or boring quests as such… why? because every rpg needs boring bear bum collecting quests.. WoW is full of them actually (note 2)
Right so those are my ideas for the single player aspect of the game

Multiplayer part of the game
Now obviously there wont be a great many people playing this at the same time, so there are two options we have here to increase multiplayer potential.
1. Make multiplayer via HTTP, which connects players over the internet and presents them with a lobby system from which they can choose with who they want to play.
2. Make the multiplayer part of the game local, which means multiplayer can only be done on servers or over lan, where multiplayer will mainly be two or three friends playing together.

However this will work, the players will enter a "dungeon hub", a small piece of land where they can walk about and enter various dungeons from. These dungeons will be appropriate for players of a specific level, say a dungeon for level 1-5, a dungeon for level 5-8 etc.
Players will be able to enter all dungeons, but a warning will appear if they try to enter a dungeon with a higher level value then their actual level.
These dungeons are predesigned, much like the singleplayer map, but with very restricted free roaming. The player will have to follow a main path to get trough various monsters and, eventually, bosses. (note 3)
Bosses should not drop loot unique to the game, all multiplayer loot should be available in singleplayer as well.
___________________________________
Note 1. Cities should contain a mailing system where players can mail items and gold to other players (given that multiplayer will work via HTTP)
Note 2. Some quests will bring the player to special locations with special mobs, wich drop a class-specific weapon or armor set. The player will not be able to return to this place after they turned in the quest.
Note 3. Multiplayer monsters will obviously be harder to kill then singleplayer monsters. The difficulty of these monsters could be either scaled on the ammount of people playing in multiplayer, or on the average level of the players.

Again, if you are interested, leave a confirmation here. If enough people are still in for this, I will make a new thread for this along with some better way for us to communicate.
If you would like to reply, feel free to. If this project continues, you will get a chance to be part of it.

So a bit like Realm of the Mad God?
ikke009 #85
Posted 10 March 2013 - 10:25 PM
Well im still in if you guys are.. I am willing to "lead" this project, not as the mastermind behind this project but more as a person who keeps the project going if things tend to go wrong.. This means the game is as much yours as it is mine, and that you should improve on the concept however you desire (remember that other project members should approve on these changes and that you keep it realistic (we should be able to actually put it into the game))
I will now write a SMALL concept in main lines what should be in this game and what shouldnt, where you guys can improve upon.
I would also like every member who is still in to confirm this in a seperate post.

Concept:
SpoilerMain idea:
The player creates an account, which can hold one character (for simplicity reasons), the first thing the new player does is pick a class he wants to play.
The choice is Berserker, Magician, Archer, Priest, Paladin.
Berserker: Melee, fast, high damage output, low defence.
Magician: Ranged, high damage output, low defence.
Archer: Ranged, fast medium damage output, medium defence.
Priest: Ranged, low damage output, medium defence, healing abilities.
Paladin: Melee, low damage output, high defence.
Ammunition will not be a thing in this game, neither will auto attacks consume mana for any race, abilities however will cost mana.
I imagine the player being 2 to 5 pixels big, therefore picking race and gender will not be of additional value, thus not in the game.

The game will be partly singleplayer, in which the player logs in to continue his adventure from the point he last saved, roams around the world, does quests etc.
The world in singleplayer will be devided in areas, at the edge of an area there will be a passage to the next area. The sizes of this area is unknown as of yet.
The player will be centered in the screen to give the player more of a free-roaming experience.
There will be quite a lot of NPC's in the world, handing out quests. The way this will look will have to be deceided later.
There will be wild monsters in the world, which might or might not be aggressive. (I imagine green pixels for NPC's, yellow pixels for neutral creatures, and red pixels for hostile creatures.
I am not sure if battles should be held in seperate screens, if so, should it be pokemon style turn-based fighting, final fantasy style tactical battle, or wow style realtime combat.
For the item system I imagine there being a couple of weapon types: Daggers (they come in a pair), staves, bows, scepters, greatswords for the classes respectively. Loot will appear in a seperate window if the player presses E (or another button of your choice) while standing on the corpse of a lootable entity.
The player can keep up to 20 items, excluded the items that the player has equipped. There will be X number of item tiers, each with semirandom stats on them.
Should armor be a thing in this game??
There will be a handful of big cities in this game, which will be the main quest hubs (not saying there will be no quest givers outside of cities). (note 1)
For the quest I imagine there being a few main quest lines, with great chain quests, alonside small quests that require the player to collect 20 bear bums or boring quests as such… why? because every rpg needs boring bear bum collecting quests.. WoW is full of them actually (note 2)
Right so those are my ideas for the single player aspect of the game

Multiplayer part of the game
Now obviously there wont be a great many people playing this at the same time, so there are two options we have here to increase multiplayer potential.
1. Make multiplayer via HTTP, which connects players over the internet and presents them with a lobby system from which they can choose with who they want to play.
2. Make the multiplayer part of the game local, which means multiplayer can only be done on servers or over lan, where multiplayer will mainly be two or three friends playing together.

However this will work, the players will enter a "dungeon hub", a small piece of land where they can walk about and enter various dungeons from. These dungeons will be appropriate for players of a specific level, say a dungeon for level 1-5, a dungeon for level 5-8 etc.
Players will be able to enter all dungeons, but a warning will appear if they try to enter a dungeon with a higher level value then their actual level.
These dungeons are predesigned, much like the singleplayer map, but with very restricted free roaming. The player will have to follow a main path to get trough various monsters and, eventually, bosses. (note 3)
Bosses should not drop loot unique to the game, all multiplayer loot should be available in singleplayer as well.
___________________________________
Note 1. Cities should contain a mailing system where players can mail items and gold to other players (given that multiplayer will work via HTTP)
Note 2. Some quests will bring the player to special locations with special mobs, wich drop a class-specific weapon or armor set. The player will not be able to return to this place after they turned in the quest.
Note 3. Multiplayer monsters will obviously be harder to kill then singleplayer monsters. The difficulty of these monsters could be either scaled on the ammount of people playing in multiplayer, or on the average level of the players.

Again, if you are interested, leave a confirmation here. If enough people are still in for this, I will make a new thread for this along with some better way for us to communicate.
If you would like to reply, feel free to. If this project continues, you will get a chance to be part of it.

So a bit like Realm of the Mad God?

That is indeed one of the sources i got inspiration from, but I think RotMG is a bit fast-paced.. But the overall layout could be very comparable..

This thread can be locked, I will start a new one now.
oeed #86
Posted 10 March 2013 - 10:47 PM
Could you pm me the new thread when its made please.
ikke009 #87
Posted 10 March 2013 - 11:18 PM
New topic
http://www.computercraft.info/forums2/index.php?/topic/11035-wipgameheros-of-tlon/
Please go there if you want to discuss the project.
Lyqyd #88
Posted 14 March 2013 - 01:27 PM
Locked by request.