Posted 06 March 2013 - 01:57 PM
Hey,
I'm very new to programming and I practically started coding with CC (before I did some minor stuff with BASIC but nah). I've done enough stuff to at least grasp the fundamentals of Lua (basically a remote turtle manager program for CC which works %80 of the time for now and a Pong knockoff with powerups I made with löve2d), and now I want to make a basic scheduler program for windows to help myself maintain my time.
It is not about the program, I'm sure there are very good ones, I just want to make my own. What I ask is, how can I do it efficiently? I know Lua is a scripting language but people wrote full blown applications with it too. I can attempt to write it in love2d but considering that it's a gaming engine/framework, I'm guessing it wouldn't be much efficient. So what is most efficient way to make a very simple windows program with Lua?
TLDR: Want to write a simple windows program with very basic text manupilation features with Lua. Lua is a scripting language, what do?
I'm very new to programming and I practically started coding with CC (before I did some minor stuff with BASIC but nah). I've done enough stuff to at least grasp the fundamentals of Lua (basically a remote turtle manager program for CC which works %80 of the time for now and a Pong knockoff with powerups I made with löve2d), and now I want to make a basic scheduler program for windows to help myself maintain my time.
It is not about the program, I'm sure there are very good ones, I just want to make my own. What I ask is, how can I do it efficiently? I know Lua is a scripting language but people wrote full blown applications with it too. I can attempt to write it in love2d but considering that it's a gaming engine/framework, I'm guessing it wouldn't be much efficient. So what is most efficient way to make a very simple windows program with Lua?
TLDR: Want to write a simple windows program with very basic text manupilation features with Lua. Lua is a scripting language, what do?