496 posts
Location
Harlem, NY
Posted 28 January 2012 - 09:52 AM
Introducing the Official Addon for CraftOS…RedWorks is an Addon-Software for the CraftOS. It was developed to be more user friendly, add new api's, programs, additional content, as well as connect to the real internet. There are two versions available, Master will replace all terminals, Floppy for single terminal installs of Redworks.Our software is fully compatible with CraftOS and the floppy version makes it even more compatible with other Alternative OS's out there.BIG UPDATE ON THE WAY. Redworks Turtle Edition coming soon..STAY TUNED-FEATURES-Spoiler
RedWorks API is at 1000 lines of code :P/>/>*Custom login screen with username and password. Your able to secure down a terminal and keep it secure. Log in does not allow ctrl+t to bypass it. As well as optional unlocked open terminals.*Windows API-lib included. Draw windows, text boxes, select windows, all with a single command.*Class API, easily create classes in Lua with inheritance.*Rin’s API, to help in making physic games.*Minepedia, an encyclopedia of Minecraft.*GameAPI and RedBundle Libary, to help making programs easier*CC-Get, makes finding and installing new programs a snap, even in SMP.*CC-Tutorial, Casper's interactive lua tutorial.*CC-IRC, ingame are irc chat client for SSP/SMP.*CircuitAPI, make complex circuits easy for when you don’t have RP or need more control.*RedWord, interactive word processor capable of creating and managing text files.*Several new programs to make using and programing your computer a breeze.*Tons of small tweaks to just make things easier to use. More aliases for CraftOS etc.*Redworks help files included for each program.*Other cool stuff inside, check it out!-MEDIA-Spoiler
IMAGESSpoiler
VIDEOSSpoiler
DaveAstat0r's using Redworks with RP2/CC
[media]
http://youtu.be/O6qy1dU4VrQ[/media]
Kane's -let's play has a small Redworks spotlight[media]
http://www.youtube.com/watch?v=xBz-0ldfi6U[/media]
fartmanner's spotlight
[media]
http://www.youtu.be/dZ_N-kaMtNQ[/media]
-INSTALL GUIDE-Spoiler
tomass1996 floppy installer
[media]http://www.youtube.com/watch?v=-N3nkrPKi5k[/media]
fartmanner's install tutorial
[media]http://www.youtu.be/WRJFjQCsLg8[/media]
SelKitty's -How to install -Floppy version
[media]http://www.youtube.com/watch?v=k8IMmuMnaWc[/media] -TEXTURES-Spoiler
http://www.eclipse-p....php?f=19&t=329-DOWNLOADS-Spoiler
REDWORKS-FLOPPY Direct Download (Effects Single Terminals)REDWORKS-MASTER Direct Download (Effects All Terminals)NEW! Rocky's Redworks installer - DOWNLOADNEW! Mads Clausen's Redworks installer/uninstaller(master & floppy) - DOWNLOADNEW! tomass1996's Redworks installers(floppy) -
Windows Only[C# & Net4] |
Multi-OS[Java 1.6] |
THREADREDWORKS 1.0 Patch(for use with MC 1.0/CC 1.2)
http://www.mediafire...8yw9kslcoiodu9s-LINKS-Spoiler
REDWORKS -Homepage
Redworks Floppy @GitHub -Floppy Source
Redworks Master @GitHub -Master Source
- My CC Modlist - - IRC Channel - -CC Wiki- Lua For BeginnersProgramming in LuaTutorial Directory, lots of other Lua tutorials!Please add +1 to the thread if you use Any portion of Redworks!
496 posts
Location
Harlem, NY
Posted 28 January 2012 - 10:18 AM
Direct Links are coming from the Github itself :P/>/>
496 posts
Location
Harlem, NY
Posted 03 February 2012 - 02:02 AM
I have a chroot version of Redworks available.
40 posts
Posted 04 February 2012 - 06:51 PM
Posted because I know someone else will want to know, I want to know, and it should be a courtesy to give everyone the info.
THE MORE YOU KNOW!
58 posts
Posted 04 February 2012 - 11:09 PM
Edited on 04 February 2012 - 11:39 PM
496 posts
Location
Harlem, NY
Posted 07 February 2012 - 05:05 PM
Posted because I know someone else will want to know, I want to know, and it should be a courtesy to give everyone the info.
THE MORE YOU KNOW!
Huh? You're referring to the chroot version?
496 posts
Location
Harlem, NY
Posted 10 February 2012 - 03:06 PM
Added 1.0 patch to the downloads section.
Need more testers for This version of Redworks on MC 1.0/CC 1.2
102 posts
Location
The 4th Dimension
Posted 12 February 2012 - 07:09 PM
Spoilers wont open
715 posts
Posted 12 February 2012 - 09:05 PM
Spoilers wont open
Are you perhaps suppressing JavaScript for this site?
496 posts
Location
Harlem, NY
Posted 13 February 2012 - 01:45 AM
Spoilers wont open
Yea, that's something on your end i believe.
6 posts
Posted 14 February 2012 - 06:18 AM
I believe that install vid to be mine not rockymc's
Did you get the name wrong because there both uploaded by fartmatter a.k.a me
496 posts
Location
Harlem, NY
Posted 14 February 2012 - 07:01 AM
I believe that install vid to be mine not rockymc's
Did you get the name wrong because there both uploaded by fartmatter a.k.a me
Nah, got confused from pm's i had, my bad. Adjusted.
11 posts
Location
Porto Velho, Rondonia, Brazil
Posted 14 February 2012 - 11:41 AM
Thanks, i like more the login interface
496 posts
Location
Harlem, NY
Posted 14 February 2012 - 12:48 PM
Thanks, i like more the login interface
You're welcome :(/>/>
37 posts
Location
Quebec, Canada
Posted 14 February 2012 - 06:59 PM
Your download link doesnt work anymore ?
496 posts
Location
Harlem, NY
Posted 14 February 2012 - 07:39 PM
Your download link doesnt work anymore ?
Seems GitHub acting up today, i may have upload a alternate dropbox link.
Edit- Github is back up :)/>/> downloads available.
Edited on 15 February 2012 - 03:06 AM
496 posts
Location
Harlem, NY
Posted 19 February 2012 - 10:33 AM
cc-get fix incoming.
99 posts
Posted 19 February 2012 - 01:06 PM
Guess you forgot the installer for Windows Users.
496 posts
Location
Harlem, NY
Posted 20 February 2012 - 04:07 AM
Guess you forgot the installer for Windows Users.
I'll stop being lazy and push an update real soon. And i'll add the installer, does it download from the GitHub?
99 posts
Posted 20 February 2012 - 10:29 AM
Now it does. My name on GitHub is alexandrecoc, and the repo is Redworks-INSTALLER.
496 posts
Location
Harlem, NY
Posted 20 February 2012 - 12:15 PM
Redworks updated to 1.21 and cc-get is now working. Redownload and reinstall
Now it does. My name on GitHub is alexandrecoc, and the repo is Redworks-INSTALLER.
Link me please.
99 posts
Posted 20 February 2012 - 01:35 PM
Redworks updated to 1.21 and cc-get is now working. Redownload and reinstall
Now it does. My name on GitHub is alexandrecoc, and the repo is Redworks-INSTALLER.
Link me please.
https://github.com/alexandrecoc/Redworks-INSTALLER
6 posts
Location
Da Bronx, Ny
Posted 22 February 2012 - 06:59 PM
Jocin your swag bay <_</>/>
496 posts
Location
Harlem, NY
Posted 23 February 2012 - 01:35 AM
Updated all repositories, including updating cc-get to 1.0.
99 posts
Posted 23 February 2012 - 04:40 PM
Fuzzy, the program itself needs the ICSharpCode.SharpZipLib.dll. So, use this link instead:
https://github.com/alexandrecoc/Redworks-INSTALLER/zipball/master
496 posts
Location
Harlem, NY
Posted 23 February 2012 - 07:11 PM
Fuzzy, the program itself needs the ICSharpCode.SharpZipLib.dll. So, use this link instead:
https://github.com/alexandrecoc/Redworks-INSTALLER/zipball/master
Done.
496 posts
Location
Harlem, NY
Posted 25 February 2012 - 10:20 AM
Updated all downloads/repositories with cc-get version 0.1.1
496 posts
Location
Harlem, NY
Posted 26 February 2012 - 11:55 AM
24 posts
Posted 26 February 2012 - 04:52 PM
This is exciting stuff. I was playing with it on SP and having a blast.
Any tips for adding this to my server?
496 posts
Location
Harlem, NY
Posted 27 February 2012 - 12:56 AM
Yea if your the admin just add the files server side. ALL CC files are server side. Or get an admin to add it for you, if he doesnt want it to be on all pc's then get the floppy version and have him put it on one of your disks that you own. Then you could sell Redworks on your server :)/>/>
10 posts
Posted 27 February 2012 - 09:59 AM
Really useful tool! ;)/>/>
Anyways i really recommend that you should make API in terminal too! That should be cool! :P/>/>
496 posts
Location
Harlem, NY
Posted 27 February 2012 - 07:20 PM
Really useful tool! :D/>/>
Anyways i really recommend that you should make API in terminal too! That should be cool! B)/>/>
Sorry, API in the terminal?
10 posts
Posted 28 February 2012 - 08:01 AM
Sometimes it glithes in single player something like i need to login 2 times :/ then it says create a new accont and sry for my bad english
Anyways :(/>/> Check the poem that i made over here
|
|
|
v
496 posts
Location
Harlem, NY
Posted 28 February 2012 - 08:02 AM
Sometimes it glithes in single player something like i need to login 2 times :/ then it says create a new accont and sry for my bad english
Sorry i can't reproduce that issue. Can you be more clear?
10 posts
Posted 28 February 2012 - 08:02 AM
Really useful tool! :(/>/>
Anyways i really recommend that you should make API in terminal too! That should be cool! :)/>/>
Sorry, API in the terminal?
oh im a noob i mean like something like gui, like windows has not like a terminal but no needs for doing noobs recommandions
10 posts
Posted 28 February 2012 - 08:09 AM
Sometimes it glithes in single player something like i need to login 2 times :/ then it says create a new accont and sry for my bad english
Sorry i can't reproduce that issue. Can you be more clear?
oh, so you cant understand me at all! okay, the addon/redworks asks me to login, i loggen in, i had access to the terminal. after a few secs it asked me again to login so i had to login 2 times, maybe its my bad :/
PS: I did not go away form the computer, the terminal was always there, sry for my POOR english
496 posts
Location
Harlem, NY
Posted 28 February 2012 - 08:27 AM
Really useful tool! :(/>/>
Anyways i really recommend that you should make API in terminal too! That should be cool! B)/>/>
Sorry, API in the terminal?
oh im a noob i mean like something like gui, like windows has not like a terminal but no needs for doing noobs recommandions
Wait for the next Redworks update :)/>/>
Sometimes it glithes in single player something like i need to login 2 times :/ then it says create a new accont and sry for my bad english
Sorry i can't reproduce that issue. Can you be more clear?
oh, so you cant understand me at all! okay, the addon/redworks asks me to login, i loggen in, i had access to the terminal. after a few secs it asked me again to login so i had to login 2 times, maybe its my bad :/
PS: I did not go away form the computer, the terminal was always there, sry for my POOR english
Did you install both Master and Floppy? Install one or the other, you did something wrong.
496 posts
Location
New Zealand
Posted 28 February 2012 - 09:38 AM
My Redworks-Floppy Installer:
Moved Here: [topic='326']Redworks-Floppy Installer[/topic]
99 posts
Posted 28 February 2012 - 06:37 PM
My Redworks-Floppy Installer:
Moved Here: [topic='326']Redworks-Floppy Installer[/topic]
Y U BREAK MAH SUCCESS WITH MAH INSTALLER?
496 posts
Location
Harlem, NY
Posted 29 February 2012 - 12:03 AM
My Redworks-Floppy Installer:
Moved Here: [topic='326']Redworks-Floppy Installer[/topic]
Y U BREAK MAH SUCCESS WITH MAH INSTALLER?
As you can see the title, his is the
Floppy installer, yours is the
Master installer.
496 posts
Location
New Zealand
Posted 29 February 2012 - 02:38 AM
My Redworks-Floppy Installer:
Moved Here: [topic='326']Redworks-Floppy Installer[/topic]
Y U BREAK MAH SUCCESS WITH MAH INSTALLER?
What?
58 posts
Posted 29 February 2012 - 07:42 AM
My Redworks-Floppy Installer:
Moved Here: [topic='326']Redworks-Floppy Installer[/topic]
Very intresting :o/>/>
Now we need Fuzzy to fix the portable redworks and get a version of this pointed at that!
496 posts
Location
Harlem, NY
Posted 29 February 2012 - 08:45 AM
My Redworks-Floppy Installer:
Moved Here: [topic='326']Redworks-Floppy Installer[/topic]
Very intresting :o/>/>
Now we need Fuzzy to fix the portable redworks and get a version of this pointed at that!
That is in Yuno's hand.
58 posts
Posted 29 February 2012 - 09:46 AM
My Redworks-Floppy Installer:
Moved Here: [topic='326']Redworks-Floppy Installer[/topic]
Very intresting :o/>/>
Now we need Fuzzy to fix the portable redworks and get a version of this pointed at that!
You mean wait for Yuno to update chroot, or Put Redworks 1.21 under the old chroot system?
whatever makes it work and compatible with all of the programs XD
99 posts
Posted 29 February 2012 - 04:22 PM
My Redworks-Floppy Installer:
Moved Here: [topic='326']Redworks-Floppy Installer[/topic]
Y U BREAK MAH SUCCESS WITH MAH INSTALLER?
What?
My installer installs wether option you choose. Did you ever take a look at the new version? You now have an option to install floppy or master.
496 posts
Location
New Zealand
Posted 29 February 2012 - 07:10 PM
My Redworks-Floppy Installer:
Moved Here: [topic='326']Redworks-Floppy Installer[/topic]
Y U BREAK MAH SUCCESS WITH MAH INSTALLER?
What?
My installer installs wether option you choose. Did you ever take a look at the new version? You now have an option to install floppy or master.
Why are you scared of a little competition? Are you worried mine is better :unsure:/>/>/>
If you've even looked at mine you would see that mine is a reasonable bit different to yours,
Yours:
After user choosing disk directory to install to just extract/installs it to that folder.
Mine:
[0] User enters world name
[1] User clicks download/install
[2] Downloads redworks-floppy
[3] Extracts & Copies redworks floppy to a new floppy disk
[3a] Labels the brand new floppy
[4] Pulls the floppies item id from the CC config file
[5] Puts a brand new floppy
[5] Puts a brand new floppy in the players inventory.
So stop crying like a little baby just because someone has made a program that may do what yours does better.
496 posts
Location
Harlem, NY
Posted 29 February 2012 - 09:01 PM
My installer installs wether option you choose. Did you ever take a look at the new version? You now have an option to install floppy or master.
Wow nice, i wasn't aware of that.
Why are you scared of a little competition? Are you worried mine is better B)/>/>
So stop crying like a little baby just because someone has made a program that may do what yours does better.
Chill, we are all friends here B)/>/> - now one of you go make one for MAC users :unsure:/>/>
99 posts
Posted 29 February 2012 - 10:09 PM
My installer installs wether option you choose. Did you ever take a look at the new version? You now have an option to install floppy or master.
Wow nice, i wasn't aware of that.
Why are you scared of a little competition? Are you worried mine is better B)/>/>
So stop crying like a little baby just because someone has made a program that may do what yours does better.
Chill, we are all friends here B)/>/> - now one of you go make one for MAC users :unsure:/>/>
Us two.
My Redworks-Floppy Installer:
Moved Here: [topic='326']Redworks-Floppy Installer[/topic]
Y U BREAK MAH SUCCESS WITH MAH INSTALLER?
What?
My installer installs wether option you choose. Did you ever take a look at the new version? You now have an option to install floppy or master.
Why are you scared of a little competition? Are you worried mine is better B)/>/>
If you've even looked at mine you would see that mine is a reasonable bit different to yours,
Yours:
After user choosing disk directory to install to just extract/installs it to that folder.
Mine:
[0] User enters world name
[1] User clicks download/install
[2] Downloads redworks-floppy
[3] Extracts & Copies redworks floppy to a new floppy disk
[3a] Labels the brand new floppy
[4] Pulls the floppies item id from the CC config file
[5] Puts a brand new floppy
[5] Puts a brand new floppy in the players inventory.
So stop crying like a little baby just because someone has made a program that may do what yours does better.
My installer has an option to uninstall it. Win.
496 posts
Location
New Zealand
Posted 01 March 2012 - 02:58 AM
Spoiler
My installer installs wether option you choose. Did you ever take a look at the new version? You now have an option to install floppy or master.
Wow nice, i wasn't aware of that.
Why are you scared of a little competition? Are you worried mine is better B)/>/>
So stop crying like a little baby just because someone has made a program that may do what yours does better.
Chill, we are all friends here B)/>/> - now one of you go make one for MAC users :unsure:/>/>
Us two.
My Redworks-Floppy Installer:
Moved Here: [topic='326']Redworks-Floppy Installer[/topic]
Y U BREAK MAH SUCCESS WITH MAH INSTALLER?
What?
My installer installs wether option you choose. Did you ever take a look at the new version? You now have an option to install floppy or master.
Why are you scared of a little competition? Are you worried mine is better B)/>/>
If you've even looked at mine you would see that mine is a reasonable bit different to yours,
Yours:
After user choosing disk directory to install to just extract/installs it to that folder.
Mine:
[0] User enters world name
[1] User clicks download/install
[2] Downloads redworks-floppy
[3] Extracts & Copies redworks floppy to a new floppy disk
[3a] Labels the brand new floppy
[4] Pulls the floppies item id from the CC config file
[5] Puts a brand new floppy
[5] Puts a brand new floppy in the players inventory.
So stop crying like a little baby just because someone has made a program that may do what yours does better.
My installer has an option to uninstall it. Win.
Uninstall the floppy disk? Easy throw it in lava B)/>/>
89 posts
Posted 01 March 2012 - 03:45 AM
MineDwarf errors 13: ? (returns a nil value)
other then that looks good
496 posts
Location
Harlem, NY
Posted 01 March 2012 - 04:36 AM
MineDwarf errors 13: ? (returns a nil value)
other then that looks good
Thank you for the report, i'll check it out now
116 posts
Posted 01 March 2012 - 04:29 PM
Hey, maybe that error is because you don't have the proper APIs in it. I'm going to add an API checker into the next version of MineDwarf. Sorry about that, try to manually install the RedWorks add-on. That places the APIs in there.
496 posts
Location
Harlem, NY
Posted 01 March 2012 - 08:12 PM
Hey, maybe that error is because you don't have the proper APIs in it. I'm going to add an API checker into the next version of MineDwarf. Sorry about that, try to manually install the RedWorks add-on. That places the APIs in there.
You're saying that it's your fault? MineDwarf uses Redworks API
57 posts
Posted 03 March 2012 - 04:40 AM
I cant use the ccirc program, i get "ccirc:25 attempt to index ? ..bla bla nil" (I have http api turned on).
What wrong with my ussage?
496 posts
Location
Harlem, NY
Posted 03 March 2012 - 05:40 AM
I cant use the ccirc program, i get "ccirc:25 attempt to index ? ..bla bla nil" (I have http api turned on).
What wrong with my ussage?
What version of Redworks are you using? Works fine for everyone else
57 posts
Posted 03 March 2012 - 05:48 AM
I use FuzzyPurp-Redworks-FLOPPY-c72e6a0
496 posts
Location
Harlem, NY
Posted 03 March 2012 - 05:49 AM
I use FuzzyPurp-Redworks-FLOPPY-c72e6a0
Could you come into
http://webchat.esper.net/?channels=#computercraftif possible?
496 posts
Location
Harlem, NY
Posted 03 March 2012 - 09:08 AM
Added new multi OS installer, with video tutorial, and links.
22 posts
Posted 04 March 2012 - 07:33 PM
This would be need… if there where a documentation… somewhere, anywhere, not just nowhere. I have searched me a wolf**, and become a wherewolf. (just for the bad word jokes)
would like to try out the window api, but it seems I try to program it myself
________________
**=local saying
496 posts
Location
Harlem, NY
Posted 05 March 2012 - 03:15 AM
This would be need… if there where a documentation… somewhere, anywhere, not just nowhere. I have searched me a wolf**, and become a wherewolf. (just for the bad word jokes)
would like to try out the window api, but it seems I try to program it myself
Sorry but it will be fully documented and expanded in the next update. Redworks Toolkit will fill you're every need :unsure:/>/>
496 posts
Location
Harlem, NY
Posted 08 March 2012 - 03:53 PM
Added mad1231999's installer to the downloads.
537 posts
Location
Copenhagen, Denmark
Posted 09 March 2012 - 12:47 PM
NEW!!!Redworks installer by Mads ClausenUsage
Very straight-forward, just click the button that corresponds to the action you want to perform!
Downloads
Installer v1.04READ THE README.TXT FILE!!!!!
28 posts
Posted 12 March 2012 - 06:15 AM
offtopic:
why are you guys going so mad about installers, they are all in languages that make it easy. Tell you what, make one in brainfuck and i will be impressed
ontopic:
make sure your installs have the option to install to a different folder(like for example if you had technic pack)
537 posts
Location
Copenhagen, Denmark
Posted 13 March 2012 - 01:40 PM
offtopic:
why are you guys going so mad about installers, they are all in languages that make it easy. Tell you what, make one in brainfuck and i will be impressed
ontopic:
make sure your installs have the option to install to a different folder(like for example if you had technic pack)
1: It's fun to code installers
2: That is easy
28 posts
Posted 14 March 2012 - 07:39 AM
1: It's fun to code installers
2: That is easy
1. i know its fun that's why it should be fun to make one in brainfuck(?) he he he
2. does yours do it if so just added it didn't you and this goes for all the redworks floppy installers, add this functionality
537 posts
Location
Copenhagen, Denmark
Posted 14 March 2012 - 01:10 PM
1: It's fun to code installers
2: That is easy
1. i know its fun that's why it should be fun to make one in brainfuck(?) he he he
2. does yours do it if so just added it didn't you and this goes for all the redworks floppy installers, add this functionality
2. Mine doesn't. All I would need is a JFileDialog though
28 posts
Posted 18 March 2012 - 10:15 AM
1: It's fun to code installers
2: That is easy
1. i know its fun that's why it should be fun to make one in brainfuck(?) he he he
2. does yours do it if so just added it didn't you and this goes for all the redworks floppy installers, add this functionality
2. Mine doesn't. All I would need is a JFileDialog though
but the thing is it should be standard with an installer, you should have it there as one of the first features also batch installer time(i could make an installer in a rubbish scripting language almost better than alot of
the installers (cant dl the latest version though(as i said rubbish scripting language)))
496 posts
Location
Harlem, NY
Posted 19 March 2012 - 01:23 AM
Heh, there is always MY download which is just normal zips and installation.
99 posts
Posted 19 March 2012 - 07:11 PM
My installer, currently only for Windows, has the option to choose WHERE to install the floppy version.
2 posts
Posted 29 March 2012 - 05:58 PM
Hey guys, awesome mod you have here.
I new to lua myself so this has made things quite easy sofar. I have a computer controlling a little power station using the bundleworks program. However… since i use this one computer just for this i was wondering if there is a way to link the login screen directly to the bundleworks.
I've had a look at the programs myself and I'm in the process of making the bundleworks more applicable to my power station, so instead of asking for colours it will kinda list the things i need to control in my station. But i have no idea how to have the logic screen execute the bundleworks, if indeed it can be done.
Here's hoping it's nice and easy ^^
496 posts
Location
Harlem, NY
Posted 29 March 2012 - 07:48 PM
Hey guys, awesome mod you have here.
I new to lua myself so this has made things quite easy sofar. I have a computer controlling a little power station using the bundleworks program. However… since i use this one computer just for this i was wondering if there is a way to link the login screen directly to the bundleworks.
I've had a look at the programs myself and I'm in the process of making the bundleworks more applicable to my power station, so instead of asking for colours it will kinda list the things i need to control in my station. But i have no idea how to have the logic screen execute the bundleworks, if indeed it can be done.
Here's hoping it's nice and easy ^^
Take the program you edited and rename it to startup att he top directory of that computer :o/>/>
2 posts
Posted 29 March 2012 - 10:13 PM
Hey guys, awesome mod you have here.
I new to lua myself so this has made things quite easy sofar. I have a computer controlling a little power station using the bundleworks program. However… since i use this one computer just for this i was wondering if there is a way to link the login screen directly to the bundleworks.
I've had a look at the programs myself and I'm in the process of making the bundleworks more applicable to my power station, so instead of asking for colours it will kinda list the things i need to control in my station. But i have no idea how to have the logic screen execute the bundleworks, if indeed it can be done.
Here's hoping it's nice and easy ^^
Take the program you edited and rename it to startup att he top directory of that computer :o/>/>
Wouldn't that replace the login section though? Would like to keep that bit and have it go directly to the bundleworks.
496 posts
Location
Harlem, NY
Posted 30 March 2012 - 10:16 AM
Wouldn't that replace the login section though? Would like to keep that bit and have it go directly to the bundleworks.
Test it, i think it wont bypass the autorun startup - if so then in the startup file code shell.run("startup") shell.run("mem/programs/redworks/bundleworks")
496 posts
Location
Harlem, NY
Posted 04 April 2012 - 10:41 AM
496 posts
Location
New Zealand
Posted 09 April 2012 - 02:27 PM
Updated the Windows version of my installer to V2.0,
-Added more options and crap.
Multi-OS version may get an update tomorrow.
Thread Link: [topic='326']RWFI[/topic]
496 posts
Location
New Zealand
Posted 10 April 2012 - 12:19 PM
Updated: MultiOS version to V2.0,
-Added more features
9 posts
Posted 13 April 2012 - 07:19 AM
I can just imagine in a year or so. People will have figured out a way to watch videos on here. After that, a program compatible with keepvid.com to download youtube videos. Then I can watch the yogscast in minecraft. :P/>/>
645 posts
Location
'Merica
Posted 28 April 2012 - 06:22 PM
you say 1000 lines of code… WOW! this looks like a awesome add-on/program (which ever one it is). i want to get it… but maybe later, but still looks awesome!
496 posts
Location
Harlem, NY
Posted 02 May 2012 - 12:26 PM
you say 1000 lines of code… WOW! this looks like a awesome add-on/program (which ever one it is). i want to get it… but maybe later, but still looks awesome!
hehe, thats just the API :)/>/>
But this needs an update(still works) just that its been awhile since any new content has been added. And RWTK got put off. Taking user submitted programs(if they're good/essential). Feel free to request for your program(s) and API's to be added into Redworks.
18 posts
Posted 19 May 2012 - 06:02 AM
How about a program to pulse or toggle wires in bundled cable for a selection system. Or an easy to set up selection system for various projects.
56 posts
Posted 11 June 2012 - 05:30 PM
can you please list the API for how to work the bundled cables il like to runa program on it
86 posts
Posted 15 June 2012 - 11:23 PM
Do you mind if I post my edits to the redworks API (added SHA1 encryption for passwords using StrUtils)?
And I refuse to get a GitHub account.
Well rather, they won't let me because of my age. >: O
1 posts
Posted 22 June 2012 - 01:46 AM
I run a tekkit server and I would like to get this on it (floppy version). I cannot find a computer file inside the world my server uses. Any advice? Is this compatible with tekkit servers?
2447 posts
Posted 22 June 2012 - 08:10 PM
The Computer file is inside the "world" folder.
86 posts
Posted 02 July 2012 - 04:11 PM
can you please list the API for how to work the bundled cables il like to runa program on it
isn't it called RS?
496 posts
Location
Harlem, NY
Posted 16 July 2012 - 03:27 AM
Do you mind if I post my edits to the redworks API (added SHA1 encryption for passwords using StrUtils)?
And I refuse to get a GitHub account.
Well rather, they won't let me because of my age. >: O
Sure.
can you please list the API for how to work the bundled cables il like to runa program on it
Can you be more specific? Try "help redpower"
32 posts
Posted 22 July 2012 - 10:32 PM
Will Redworks have multiple languages? Just for fun.
3 posts
Posted 28 July 2012 - 02:14 AM
Is there any documentation on the redworks api?
Also, is it only on the floppy install that not all of the programs (specifically cc-get at least) are installed correctly so that you can't call them directly through the command line?
1 posts
Posted 30 July 2012 - 04:45 PM
I can't figure out how to install this on my tekkit 3.1.1 server
Any help?
496 posts
Location
Harlem, NY
Posted 05 August 2012 - 08:33 AM
Is there any documentation on the redworks api?
Also, is it only on the floppy install that not all of the programs (specifically cc-get at least) are installed correctly so that you can't call them directly through the command line?
Are you sure? Pretty sure it gets sent to the autorun folder
Also the documentation for the API is lacking - i'll eventually get around to it. :P/>/>
I can't figure out how to install this on my tekkit 3.1.1 server
Any help?
never used tekkit, but it should just go into your world folder and look for computer?
496 posts
Location
Harlem, NY
Posted 05 August 2012 - 08:34 AM
Do you mind if I post my edits to the redworks API (added SHA1 encryption for passwords using StrUtils)?
And I refuse to get a GitHub account.
Well rather, they won't let me because of my age. >: O
Then lie about your age :P/>/> - it's easy for me to see your changes and then you can push to master. I plan on rewriting the whole thing as well, maybe you could help me?
29 posts
Posted 14 August 2012 - 08:23 AM
great work on this one. there are many OS'es out there today, but when it comes to structure and code, i prefer this one over all the others i have seen so far.
i am glad to find out, you still post here. i assume, that means, this nice os extension is developed further. not that i miss much, but the last release has been a while.
1 posts
Location
Somewhere in space and time...
Posted 15 August 2012 - 05:23 PM
I do not know if it was, but here little fix for tCopy function in redworks API
Spoiler
function tCopy (tOrig, tTwin)
if not tTwin then tTwin = { } end
local tStack = {{tOrig, tTwin}}
local function copy (tTable, tTarget)
if not getmetatable(tTarget) then setmetatable(tTarget, getmetatable(tTable)) end
for k, v in pairs(tTable) do
if type(v)~='table' then
tTarget[k] = v
else
tTarget[k] = { }
table.insert(tStack, {tTable[k], tTarget[k]})
end
end
end
while #tStack>0 do
copy(tStack[1][1], tStack[1][2])
table.remove(tStack, 1)
end
return tTwin
end
Now it also copies the tables inside tables (instead of referring to them)
EDIT: nope, it's not working, ignore it for now…EDIT2: Fixed! But it may impact performance… or not. Need testing.
EDIT3: Also added optional 2nd arg for great justice :(/>/>
496 posts
Location
Harlem, NY
Posted 23 August 2012 - 11:48 PM
great work on this one. there are many OS'es out there today, but when it comes to structure and code, i prefer this one over all the others i have seen so far.
i am glad to find out, you still post here. i assume, that means, this nice os extension is developed further. not that i miss much, but the last release has been a while.
No problem, and now that i'm back i plan to update this and add alot of new programs and features very soon.
I do not know if it was, but here little fix for tCopy function in redworks API
Spoiler
function tCopy (tOrig, tTwin)
if not tTwin then tTwin = { } end
local tStack = {{tOrig, tTwin}}
local function copy (tTable, tTarget)
if not getmetatable(tTarget) then setmetatable(tTarget, getmetatable(tTable)) end
for k, v in pairs(tTable) do
if type(v)~='table' then
tTarget[k] = v
else
tTarget[k] = { }
table.insert(tStack, {tTable[k], tTarget[k]})
end
end
end
while #tStack>0 do
copy(tStack[1][1], tStack[1][2])
table.remove(tStack, 1)
end
return tTwin
end
Now it also copies the tables inside tables (instead of referring to them)
EDIT: nope, it's not working, ignore it for now…EDIT2: Fixed! But it may impact performance… or not. Need testing.
EDIT3: Also added optional 2nd arg for great justice
Thanx, ill add this to the repo now
1 posts
Posted 30 August 2012 - 12:17 AM
Love the Addon! Wouldn't it be cool if you had in-server chat on Rednet using Redworks? Can someone check on that? :)/>/>
1 posts
Posted 30 August 2012 - 08:58 PM
Just want to say this is a fantastic addon.
BTW is it possible to install this on a tekkit multiplayer server, that I don't own but play on? Thanks
496 posts
Location
Harlem, NY
Posted 31 August 2012 - 03:11 AM
Just want to say this is a fantastic addon.
BTW is it possible to install this on a tekkit multiplayer server, that I don't own but play on? Thanks
Yes its possible, ask the admin to add it to a floppy disk for you, or he can add the Master version and have it on all computers.
And the near future i'll try to make it available thru ftp and/or a new feature coming in the fs api for CC, but the server still will need to have http enabled in CC's config options
116 posts
Posted 23 September 2012 - 03:24 PM
Anyone else have ideas of what should be added to RedWorks?
136 posts
Posted 27 September 2012 - 04:33 PM
Other than the fake loading bars, this looks pretty good. Excited to install it when I make it home.
116 posts
Posted 30 September 2012 - 09:54 PM
Hey guys, I'm working on RedWorks 2.0 :)/>/>. It's made to not be as bloated as the first version. This idea is still in it's infancy, I'll post back when I get some ideas.
116 posts
Posted 10 October 2012 - 09:06 PM
Scratch that above post, there won't be a next version, just a second OS and system released in the wake of it. It will be component based, I will create a small proto-type and then post it up here soon.
86 posts
Posted 03 December 2012 - 12:45 PM
No crypto yet? Oh well, I tried :P/>
1 posts
Posted 15 December 2012 - 10:06 PM
would anyone be so kind as to instruct me as to how to go about installing this on FTB(feed the beast) with computercraft 1.42?
496 posts
Location
Harlem, NY
Posted 26 December 2012 - 12:39 AM
Hola
86 posts
Posted 04 January 2013 - 05:22 AM
would anyone be so kind as to instruct me as to how to go about installing this on FTB(feed the beast) with computercraft 1.42?
Get the floppy version, make a disc ingame, put it in a drive to give it an id, extract the floppy zip to *minecraft dir*/saves/*savename*/computer/disk/*highest disk number (most recently crafted)*, Win
52 posts
Posted 22 February 2013 - 10:10 AM
Can I get some details on the Game API? That sounds interesting.
Also, I have an idea: MovieAPI. Make ASCII movies moar easily, moar faster!< :D/>>
It isn't hard to code, and even better a 'movie' file format could be used where every frame of the movie is written on it, along with say speed and size tags.
497 posts
Location
The Big Apple, NY
Posted 22 February 2013 - 11:02 AM
Can I get some details on the Game API? That sounds interesting.
Also, I have an idea: MovieAPI. Make ASCII movies moar easily, moar faster!< :D/>>
It isn't hard to code, and even better a 'movie' file format could be used where every frame of the movie is written on it, along with say speed and size tags.
this is dead………………….
39 posts
Posted 27 February 2013 - 03:53 PM
Just a quick question, is there any way to install redworks on a smp server? Or is the only way to do it, to get the server owner to go into the save and put the files in a floppy for me?
75 posts
Posted 04 March 2013 - 03:55 PM
Is this dead? Or are some people just joking around?
15 posts
Posted 07 March 2013 - 11:31 AM
Any chance at a pastebin for this? I wanna install it on my computer on a multiplayer server. :/
Theoretically, it wouldn't be that hard to make an installer for it in one program that you could download from pastebin. :P/> Just time consuming… Lol.
11 posts
Posted 12 March 2013 - 04:17 AM
Redworks has been a huge inspiration for the creation of my Os, However I notice that you mark your Os as "User Friendly" witch in some ways is true but I find your Os to be more "Coder Friendly" as I am sure if I were to show the Os to just anyone they would have a hard time to figure it out. Also I found Redword is a little sketchy. Perhaps you should consider refining your Os to be better in those areas. Anyways just a suggestion.
497 posts
Location
The Big Apple, NY
Posted 12 March 2013 - 08:05 AM
just so u know redworks is dead.
1688 posts
Location
'MURICA
Posted 13 March 2013 - 02:01 AM
Why is this even pinned?
1 posts
Posted 15 March 2013 - 09:48 AM
Hey, is there any way I could help you with this? I am quite a good LUA coder, and I could create some
MiniGames! If i can help, send an email to lukeramsden2002@gmail.com
1 posts
Posted 21 March 2013 - 12:50 AM
Good
259 posts
Posted 25 March 2013 - 10:24 AM
It was good for its time
3790 posts
Location
Lincoln, Nebraska
Posted 25 March 2013 - 05:54 PM
Well, considering it has been quite a while since we have seen or heard from FuzzyPurp, and that this is made for an outdated version of Computercraft, I'm gonna go ahead and unpin it. I will still leave it open to replies, and if FuzzyPurp ever comes back, then he is welcome to update the topic.
61 posts
Posted 08 April 2013 - 01:10 AM
2151 posts
Location
Auckland, New Zealand
Posted 08 April 2013 - 01:15 AM
Redworks has been 'dead' for some time.
92 posts
Posted 09 April 2013 - 10:31 PM
Can I use Minepedia as part of my OS? I'll give credit in the about page of the os, on the forum post, and link here aswell.
92 posts
Posted 09 April 2013 - 10:35 PM
FuzzyPurp was last on on Jan 23 2013.
6 posts
Posted 19 April 2013 - 11:08 AM
Line 15 of the floppy direct download startup file is missing ()
1688 posts
Location
'MURICA
Posted 19 April 2013 - 11:56 AM
People don't seem to notice how ridiculously ancient this is.
1619 posts
Posted 19 April 2013 - 05:42 PM
Well, considering it has been quite a while since we have seen or heard from FuzzyPurp, and that this is made for an outdated version of Computercraft, I'm gonna go ahead and unpin it. I will still leave it open to replies, and if FuzzyPurp ever comes back, then he is welcome to update the topic.
Thank you!!!
496 posts
Location
Harlem, NY
Posted 21 April 2013 - 09:02 PM
Yo yo! I'm back! …again!
2151 posts
Location
Auckland, New Zealand
Posted 17 March 2014 - 09:22 PM
Yo yo! I'm back! …again!
If you're wanting this to be an up to date OS it looks like you've got a bit of work to do :P/> Everything's point and click nowadays.
Edited on 17 March 2014 - 08:22 PM