Posted 22 March 2013 - 09:29 AM
ASD-Board
Touchscreen QWERTY keyboard API
Ability to input text without entering in the terminal, or using mods.
UPDATED TO 0.07!
Description:
- Easy-to-use
- REALLY BUGGY (23*pi %) :D/>/>/>/>
- C00L
- UK keyboard layout
Spoiler
asdboard
getTypes(string PerpiheralType) -- Returns table
button
createINDEX(string/int INDEX) -- Multiple buttons/pages
deleteINDEX(string/int INDEX) -- Clears the INDEX
createButton(string/int INDEX, int startX, int endX, int startY, int endY, string text, function (without () ), table args, bool toggleable, int textColor, int color, nil false)
createButton(string/int INDEX, int startX, int endX, int startY, int endY, string text, bool toggleable, int textColor, int color, funcName function, string args ...) -- in 0.1
deleteButton(string/int INDEX, string text)
drawButtons(string/int INDEX, int bgColor, string headingText, int headingColor) setState(string/int INDEX, string text, bool value) doButton(string/int INDEX, int mouseX, int mouseY)
setUp() -- Need to explain? :I I think, no.
asdboard (DEBUG)
listInputs() -- Returns a table with monitors, used like this: monitors={} monitors=listInputs()
os.loadAPI("asdboard") --Or use APILoader
user=asdboard.readInput()
Please help me keep this project alive, and PLEASE include this in your project, by showing my credits in the source code, or in your project page :lol:/>/>/>/>
-- ASD-Board API by MindenCucc
-- http://www.computercraft.info/forums2/index.php?/topic/11365-
Download from pastebin.
ATTENTION! API change is coming at 0.1 so if you using my API please be ready for that!
To do list:
Button APIWired cable API (Requesting changes in the peripheral API)Built in! :rolleyes:/>/>/>/>Buttons:D/>/>/>/>Keyboard tableADDED! YEEY!Transforming program to APIDONE! os.loadAPI("asdboard")Moar buttons- Reducing buggyness to 1%
- Other FANCY STUFF!
Spoiler
- Terminal keyboard not working (button API bug)
- If in the main menu, monitor work too, but using it bugs the menu (function bug, NEEDS REWRITE) – Probably fixed, not tested
- Sometimes the input "text box" misaligned, fixed by triggering an event other than "mouse_click" or "monitor_touch" (messy code, my bad English LOL)
term.setCursorPos(math.floor(((btns[INDEX][btn].x1+btns[INDEX][btn].x2)/2) - (string.len(btns[INDEX][btn].debug)/2))+1, math.floor(btns[INDEX][btn].y1+btns[INDEX][btn].y2)/2) -- FANCY CRAP!
WORKING HARD AND FAST! pastebin get aLrbYPsM asdboard
Screenies: