290 posts
Location
St.Louis, MO
Posted 28 March 2013 - 09:35 AM
I know if you select a treetap on a turtle and do turtle.place() it will drop the sticky resin.
The problem is that is drops. It would be much easier for the turtle be given the resin instead of dropping it.
8543 posts
Posted 28 March 2013 - 09:58 AM
Non-developer here, but this is likely due to IC2 code. I doubt it would make much sense for the CC devs to special-case that one tool, especially when an existing peripheral specifically adds treetap turtles.
1522 posts
Location
The Netherlands
Posted 28 March 2013 - 11:20 AM
RichardG did it.. But okay hebis an IC2 dev. Maybe the devs could ask hin for a push in the right direction.
In my experience of coding, I want to try it myself first, thats the 'push'
1243 posts
Location
Indiana, United States
Posted 28 March 2013 - 12:25 PM
There's a peripheral that does this; MiscPeripherals.
2447 posts
Posted 28 March 2013 - 12:49 PM
Not gonna happen. We're not going to special case tree taps. Tree taps are working exactly how they are supposed to - by dropping an item, just like if a player did it.
RichardG did it.. But okay hebis an IC2 dev. Maybe the devs could ask hin for a push in the right direction.
In my experience of coding, I want to try it myself first, thats the 'push'
We don't need any push in the right direction. Should we want to do it, we could do it no problem - but we're not going to do it.
7508 posts
Location
Australia
Posted 28 March 2013 - 06:06 PM
The problem is that is drops. It would be much easier for the turtle be given the resin instead of dropping it.
iirc the tree tap never even used to work with turtle.place() so just be happy that it works :)/>
86 posts
Location
Colorado, USA
Posted 12 April 2013 - 01:38 PM
does
turtle.place()
turtle.suck()
not work?
And there is a tree tap turtle in MiscPeripherals as tiin57 has mentioned
8543 posts
Posted 12 April 2013 - 01:49 PM
Yes, that would work, unless the resin has fallen to the ground or flown a couple blocks away.
This topic has more than run its course. Locked.