233 posts
Location
Cleveland, Ohio
Posted 01 April 2013 - 07:29 AM
Basicly, We should be able to use HEX color values to make more custom things. like we could use
term.setBackgroundColor(#cc0000)
i know that in LUA, # gets the length of something, do maybe a special operator for HEX? like this
term.setBackgroundColor("hex", cc0000)
thats just my idea if how it would work. what do you think?
233 posts
Location
Cleveland, Ohio
Posted 01 April 2013 - 07:42 AM
maybe a good idea would be you must load the colors you want?
colors.hexLoad(#CC000, #Adadad, #hex2455)
then use them
term.setBackgroundColor(hexDraw(CC000))
to prevent lag on how much colors it is using, it will just use the ones you load in
1243 posts
Location
Indiana, United States
Posted 01 April 2013 - 07:56 AM
Or do it yourself.
233 posts
Location
Cleveland, Ohio
Posted 01 April 2013 - 07:57 AM
dont know Java, only java script :(/>
3790 posts
Location
Lincoln, Nebraska
Posted 01 April 2013 - 08:08 AM
Not happening.
It's been suggested before that we include hex colors, or a custom color palette. It was always denied because it is simpler, and more fitting within minecraft because there are only 16 'colors/dyes' in vanilla minecraft. This way, it is not overly complicated for anyone else, and that it minimizes issues down the road.
If you want more colors, use CCLights. I believe it uses more than enough for you to enjoy.
1243 posts
Location
Indiana, United States
Posted 01 April 2013 - 08:57 AM
dont know Java, only java script :(/>
You can add the current colors (as defined in colors.*) as hex in Lua.
1604 posts
Posted 01 April 2013 - 09:42 AM
Well, you can use hex values like this:
local hex = 0x123FD
But you can't use multiple colors at the same time on the terminal, and that's not gonna change.
8543 posts
Posted 01 April 2013 - 08:43 PM
No.
Previously rejected suggestion; locked.