510 posts
Posted 05 April 2013 - 06:36 AM
At the moment, the turtle's player name is "ComputerCraft" for all turtles. If that was changed to eg. "ComputerCraft-1" for the turtle with id 1, server admins could set permissions for specific turtles.
1214 posts
Location
The Sammich Kingdom
Posted 05 April 2013 - 06:43 AM
IIRC, the turtle name is actually ComputerCraft[ID]. I remember messing with it this way on a few servers that we needed turtle specific permissions.
2447 posts
Posted 05 April 2013 - 07:14 AM
Until something comes out in forge, I'm not going to bother with permissions. "Player was killed by ComputerCraft100" just wouldn't look the same.
3790 posts
Location
Lincoln, Nebraska
Posted 05 April 2013 - 09:22 AM
Permissions work just as Human/Sammich Lord suggested. You use the player ComputerCraft[ID] to provide permissions to a specific ID of computer. It will however, use the main group [ComputerCraft] whenever it needs to display messages.
For example, if you wanted to add Turtle 34 to a specific group using GroupManager, you would do /manuadd ComputerCraft[34] <group>
1619 posts
Posted 05 April 2013 - 12:41 PM
Lets say I run a server with 250 turtles. Do you have any idea how tedious it would be to type:
/op ComputerCraft1
/op ComputerCraft2
…
/op ComputerCraft250
3790 posts
Location
Lincoln, Nebraska
Posted 05 April 2013 - 12:57 PM
Lets say I run a server with 250 turtles. Do you have any idea how tedious it would be to type:
/op ComputerCraft1
/op ComputerCraft2
…
/op ComputerCraft250
You wouldn't have to do that. You can just /op ComputerCraft. We have done that on CCU and it works.