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Access to the front texture

Started by InDieTasten, 13 April 2013 - 10:10 PM
InDieTasten #1
Posted 14 April 2013 - 12:10 AM
Hi,

i would like to see some possibilities to change the texture of a computer with programs.
actually there is one feature already:

term.setCursorBLinking() --or whatever it's called. i'm not sure
but i would like to access the "background color" (which is black at the moment)
i'm not sure how hard it is to implement, but this would be really helpful to see from the distance
in what status the computer is. it would be accessed like:

term.setTextureColor(colors.green) -- or something
yeah, thats the idea.

~InDieTasten
Engineer #2
Posted 14 April 2013 - 12:18 AM
You can also use colored monitors…?


--  Assuming its a new state
m = perpheral.wrap("top")
m.setBackgroundColor(colors.green)
m.clear()
-- Go ahead with your code

But for an alternative idea, that the background color is shown on the texture of the computer. Of course on an advanced computer.
Cloudy #3
Posted 14 April 2013 - 02:53 AM
Nah. This would be stupid.
wilcomega #4
Posted 15 April 2013 - 09:02 AM
i like the idea of beaing able to set diffrent colors. for example when the computer errored it turns red or something
Left4Cake #5
Posted 16 April 2013 - 07:34 AM
Can't you just put a monitor on the computer and then change its color, This idea is one of thous idea, where I would probably use it if it were their but I am not really itching for it to be included either.
digipenguin #6
Posted 16 April 2013 - 11:04 AM
yes, monitors work, but real computers (even back to the first ones) had blinky lights for display on the front.

How hard would it be to just allow red and green blink (besides default white)?
Sammich Lord #7
Posted 16 April 2013 - 11:05 AM
yes, monitors work, but real computers (even back to the first ones) had blinky lights for display on the front.

How hard would it be to just allow red and green blink (besides default white)?
IIRC, the blinking character is actually a texture. So they would have to add 15 new textures for each blinking lights.
Left4Cake #8
Posted 16 April 2013 - 11:48 AM
IIRC, the blinking character is actually a texture. So they would have to add 15 new textures for each blinking lights.

Unless it can be made to work like grass where you have one gray scale texture and then define a color to be apply to it, but I image that would take a really long time to work out.
Cloudy #9
Posted 16 April 2013 - 12:08 PM
Just no. Use monitor.