355 posts
Location
Germany
Posted 14 April 2013 - 12:10 AM
Hi,
i would like to see some possibilities to change the texture of a computer with programs.
actually there is one feature already:
term.setCursorBLinking() --or whatever it's called. i'm not sure
but i would like to access the "background color" (which is black at the moment)
i'm not sure how hard it is to implement, but this would be really helpful to see from the distance
in what status the computer is. it would be accessed like:
term.setTextureColor(colors.green) -- or something
yeah, thats the idea.
~InDieTasten
1522 posts
Location
The Netherlands
Posted 14 April 2013 - 12:18 AM
You can also use colored monitors…?
-- Assuming its a new state
m = perpheral.wrap("top")
m.setBackgroundColor(colors.green)
m.clear()
-- Go ahead with your code
But for an alternative idea, that the background color is shown on the texture of the computer. Of course on an advanced computer.
2447 posts
Posted 14 April 2013 - 02:53 AM
Nah. This would be stupid.
453 posts
Location
Holland
Posted 15 April 2013 - 09:02 AM
i like the idea of beaing able to set diffrent colors. for example when the computer errored it turns red or something
280 posts
Location
Earth
Posted 16 April 2013 - 07:34 AM
Can't you just put a monitor on the computer and then change its color, This idea is one of thous idea, where I would probably use it if it were their but I am not really itching for it to be included either.
14 posts
Posted 16 April 2013 - 11:04 AM
yes, monitors work, but real computers (even back to the first ones) had blinky lights for display on the front.
How hard would it be to just allow red and green blink (besides default white)?
1214 posts
Location
The Sammich Kingdom
Posted 16 April 2013 - 11:05 AM
yes, monitors work, but real computers (even back to the first ones) had blinky lights for display on the front.
How hard would it be to just allow red and green blink (besides default white)?
IIRC, the blinking character is actually a texture. So they would have to add 15 new textures for each blinking lights.
280 posts
Location
Earth
Posted 16 April 2013 - 11:48 AM
IIRC, the blinking character is actually a texture. So they would have to add 15 new textures for each blinking lights.
Unless it can be made to work like grass where you have one gray scale texture and then define a color to be apply to it, but I image that would take a really long time to work out.
2447 posts
Posted 16 April 2013 - 12:08 PM
Just no. Use monitor.