266 posts
Posted 18 April 2013 - 05:48 PM
Guys. I started a remake of Pokemon Ruby. This is all I can show you for progress but… Meh, progress is progress.
http://imgur.com/rZt4Umq,6NEV2QD,GJlesMOThis game will require ether:
Lots of Discs (To store 15MB worth of data on) or
A custom config that allows 15MB+ data on a single computer.
The reason why the game uses so much data is because it has ALL the sprites from the actual game, so we need lots of space.
I plan to have the full story, stat logic, and move logic in the game, a swell as all the Pokemon logic.
Anyways, I wanted to post this before I went to bed. Goodnight.
321 posts
Location
Melbourne, Australia
Posted 19 April 2013 - 01:01 AM
Cool ;)/>
992 posts
Posted 19 April 2013 - 01:18 AM
Haven't played ruby in a long while humm… I Should check that.
The scale of this project is crazy. Weather you finish it or not I congratulate you for event the attempt. On another note why not make an emulator that could run more than one game ?? more effort initially but bigger pay off in the End ?
2151 posts
Location
Auckland, New Zealand
Posted 19 April 2013 - 01:28 AM
Wait… how did you get the screen… did you make a custom peripheral?
Personally, I've never (thats right, never) played Pokemon before. I've watched people play it, but I've never played it. (please, don't start a flamewar, I'm just pointing this out) So I don't have a huge understanding of Pokemon and how it works, but is it really 15MB! Any chance you can give us a demo type thing?
This looks amazing by the way.
266 posts
Posted 19 April 2013 - 02:08 AM
Wait… how did you get the screen… did you make a custom peripheral?
Personally, I've never (thats right, never) played Pokemon before. I've watched people play it, but I've never played it. (please, don't start a flamewar, I'm just pointing this out) So I don't have a huge understanding of Pokemon and how it works, but is it really 15MB! Any chance you can give us a demo type thing?
This looks amazing by the way.
The peripheral is CCLights2. I am using my custom ccdesk plugin. I don't know if I can give you guys a demo, but the code is going on GitHub so that we can all work on the game. This will soon become a community project.
266 posts
Posted 19 April 2013 - 02:11 AM
Haven't played ruby in a long while humm… I Should check that.
The scale of this project is crazy. Weather you finish it or not I congratulate you for event the attempt. On another note why not make an emulator that could run more than one game ?? more effort initially but bigger pay off in the End ?
An emulator would not be feasible because CC is basically emulated, Emuceptions are slow :P/>/>
500 posts
Posted 19 April 2013 - 10:59 AM
Haven't played ruby in a long while humm… I Should check that.
The scale of this project is crazy. Weather you finish it or not I congratulate you for event the attempt. On another note why not make an emulator that could run more than one game ?? more effort initially but bigger pay off in the End ?
An emulator would not be feasible because CC is basically emulated, Emuceptions are slow :P/>/>
And aren't emulators for other's work also… illegal? I think it's best to just code your own code (what you're doing right now).
1214 posts
Location
The Sammich Kingdom
Posted 19 April 2013 - 11:01 AM
Haven't played ruby in a long while humm… I Should check that.
The scale of this project is crazy. Weather you finish it or not I congratulate you for event the attempt. On another note why not make an emulator that could run more than one game ?? more effort initially but bigger pay off in the End ?
An emulator would not be feasible because CC is basically emulated, Emuceptions are slow :P/>/>
And aren't emulators for other's work also… illegal? I think it's best to just code your own code (what you're doing right now).
The laws surrounding emulators are kinda weird. If you make a emulator you are walking a thin line.
3790 posts
Location
Lincoln, Nebraska
Posted 19 April 2013 - 11:19 AM
Can't you lower the resolution on the sprites, and save some data? it's not like we need pixel by pixel reproduction.
266 posts
Posted 19 April 2013 - 11:19 AM
Haven't played ruby in a long while humm… I Should check that.
The scale of this project is crazy. Weather you finish it or not I congratulate you for event the attempt. On another note why not make an emulator that could run more than one game ?? more effort initially but bigger pay off in the End ?
An emulator would not be feasible because CC is basically emulated, Emuceptions are slow :P/>/>/>
And aren't emulators for other's work also… illegal? I think it's best to just code your own code (what you're doing right now).
The laws surrounding emulators are kinda weird. If you make a emulator you are walking a thin line.
And that guys is why I am not making an emulator!
266 posts
Posted 19 April 2013 - 11:23 AM
Can't you lower the resolution on the sprites, and save some data? it's not like we need pixel by pixel reproduction.
CCLights2 does not have alpha blending. The resolutions are fine, if I resized them we would lose needed details. One thing I can look into is using indexed colors, since it is a reproduction of a gameboy game.
1522 posts
Location
The Netherlands
Posted 19 April 2013 - 11:40 AM
Back in the day when I played on my game oy color… Damn that was awesome. I usedto play pokemon red, and Ive gotten a charizard from level 100.. That was awesome!
Im really looking forward to this, I stopped playing pokemon at the diamond/pearl and I really liked sapphire. Can you post a screenshot? :3
Also, pokemon is (…) nowadays :/
419 posts
Location
your hardrive
Posted 19 April 2013 - 12:36 PM
ruby is one of the what i consider the best 3 the others being saphire and emerald
266 posts
Posted 20 April 2013 - 01:45 AM
Improvements! I just made the game require less! Before, with the front, back, icons, and battlebackground, the game needed 11MB of space. Using my new "ultra uber compressinal method from deep under the sea" or UUCMFDUS, I now only use 4.1mb of data WHILE retaining the quality of the game!
570 posts
Location
Germany
Posted 20 April 2013 - 08:42 AM
What about making an API for Pokemon games?
620 posts
Location
Holland
Posted 20 April 2013 - 08:45 AM
Back in the day when I played on my game oy color… Damn that was awesome. I usedto play pokemon red, and Ive gotten a charizard from level 100.. That was awesome!
Im really looking forward to this, I stopped playing pokemon at the diamond/pearl and I really liked sapphire. Can you post a screenshot? :3
Also, pokemon is (…) nowadays :/
That were good times…Why oh why does everybody laugh at me when I play Pokemon. Oh why! ;(
1522 posts
Location
The Netherlands
Posted 20 April 2013 - 08:48 AM
Back in the day when I played on my game oy color… Damn that was awesome. I usedto play pokemon red, and Ive gotten a charizard from level 100.. That was awesome!
Im really looking forward to this, I stopped playing pokemon at the diamond/pearl and I really liked sapphire. Can you post a screenshot? :3
Also, pokemon is (…) nowadays :/
That were good times…Why oh why does everybody laugh at me when I play Pokemon. Oh why! ;(
Well Im not laughing at you. I have just said that the newer pokemons are.. You know.. special..
But if you do like it, dont hold back to play it. You play games for entertainment, you dont play for your friends.
Please, if I did offend you, I need to make apologies. I did not meant it like that, you must play what you like :)/>
620 posts
Location
Holland
Posted 20 April 2013 - 08:50 AM
No you didn't offend me my friends do :(/>
451 posts
Location
The left part of this post
Posted 21 April 2013 - 03:36 AM
Post your code and the plugin for cc desk so we can test it!!
266 posts
Posted 21 April 2013 - 06:56 AM
Post your code and the plugin for cc desk so we can test it!!
Soon, my "child", soon.
321 posts
Location
Melbourne, Australia
Posted 11 May 2013 - 08:49 AM
Can we have a progress report?
770 posts
Location
In My Lonely Little Computer Corner
Posted 14 May 2013 - 12:32 PM
AWESOMESAUCE!
266 posts
Posted 25 May 2013 - 03:22 PM
Progress report.
I have found a couple of CCLights2 bugs. It leads to about 200mb of memory usage when running the game. I need to find and fix the bug, but for right now, I cannot continue.
537 posts
Location
Copenhagen, Denmark
Posted 26 May 2013 - 04:33 AM
Blame Java.
63 posts
Location
The Netherlands
Posted 01 June 2013 - 03:55 AM
This Is Amazing! You inspired me to make a game using this, but how do you want to do the controls?
8 posts
Posted 04 June 2013 - 12:21 AM
wow, quite the project!
38 posts
Location
Green, Ohio , USA , North America , Earth
Posted 08 June 2013 - 04:07 PM
A reproduction of a real game !?!?!?!? I am not interested in pokemon so I am not going to download this. It would be cool if you made a ComputerCraft version of RollerCoaster Tycoon 2![attachment=1205:I1FF.png]
1522 posts
Location
The Netherlands
Posted 08 June 2013 - 04:25 PM
A reproduction of a real game !?!?!?!? I am not interested in pokemon so I am not going to download this. It would be cool if you made a ComputerCraft version of RollerCoaster Tycoon 2![attachment=1205:I1FF.png]
Im sorry, but that is
close to undo-able..
Edited on 08 June 2013 - 02:25 PM
309 posts
Location
Sliding between sunbeams
Posted 08 June 2013 - 04:52 PM
It would be cool to make some kind of a tycoon tho :)/> kinda off topic but i think i might do that when i have some more time :)/>
82 posts
Posted 11 June 2013 - 12:59 AM
so when do you think you can release a download for the Pokemon also i had a idea of this: i made a reproduction of diamond from my hacked dex, now the progress:
Spoiler
1.) Made it
2.) Tried it
3.) Graphics messed up
4.) Errored out
5.) Deleted it
6.) … theres almost never a six!
8 posts
Posted 12 June 2013 - 07:33 AM
I like it. XD
266 posts
Posted 08 July 2013 - 01:37 AM
Ok. Much needed progress report time.
I have given up on the CC Only version. I have started making the game in love2d… Which makes it a great time to work on my love2d wrapper for CC.
Because it is being made in love2d, you can enjoy the game on your actual computer and inside Minecraft (Which would probably lag from all my draw calls).
I still have the code for the CC Only version, and it is a mess. So for now, it is still in development.
ALSO! I am working on a dynamic AI for trainers… In EVERY single game they stood in the same spot or moved in a stupid circle, but now they can battle other trainers, catch wild pokemon, and train their own pokemon, so they can live the same, terrible, lifestyle like the main characters!
321 posts
Location
Melbourne, Australia
Posted 08 July 2013 - 01:43 AM
Ok. Much needed progress report time.
I have given up on the CC Only version. I have started making the game in love2d… Which makes it a great time to work on my love2d wrapper for CC.
Because it is being made in love2d, you can enjoy the game on your actual computer and inside Minecraft (Which would probably lag from all my draw calls).
I still have the code for the CC Only version, and it is a mess. So for now, it is still in development.
ALSO! I am working on a dynamic AI for trainers… In EVERY single game they stood in the same spot or moved in a stupid circle, but now they can battle other trainers, catch wild pokemon, and train their own pokemon, so they can live the same, terrible, lifestyle like the main characters!
Yay! But I hope this doesn't delay the port that much though ;)/>