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Turtle Changes

Started by yaaay, 19 April 2013 - 11:01 PM
yaaay #1
Posted 20 April 2013 - 01:01 AM
Instead of Being seperate and filling up the creative inventory,Why not just make turtles equip items? You know,it will be annoying to fill up inventories

Slot 1:Tools
Slot 2:Crafty or not
Slot 3:Wireless or not
Cloudy #2
Posted 20 April 2013 - 01:02 AM
What? Nah. Crafting was a choice we made.
yaaay #3
Posted 20 April 2013 - 01:07 AM
why not?you can easily change the equipments
Cloudy #4
Posted 20 April 2013 - 01:18 AM
Which is exactly the point. We don't want you to be able to change the equipment.
Left4Cake #5
Posted 20 April 2013 - 03:59 PM
Wait, if you have a wirless turtal with no tool, is it too late to add one? (Never tried it)
Dlcruz129 #6
Posted 20 April 2013 - 06:05 PM
Wait, if you have a wirless turtal with no tool, is it too late to add one? (Never tried it)

You can still craft a tool on to it. I'm not sure if it keeps it's id/fuel/etc though.
JJRcop #7
Posted 20 April 2013 - 09:21 PM
Doesn't turtle.place function as a sort of use tool? (In the selected slot)
Bubba #8
Posted 21 April 2013 - 07:35 AM
Doesn't turtle.place function as a sort of use tool? (In the selected slot)

No. Not unless it's a bucket or something that acts in a similar fashion.
Cranium #9
Posted 21 April 2013 - 04:28 PM
Well, turtle.place() uses (almost) any tool like if the player were holding it. You could use shears and several other things. THe only ones that have problems, would be mod tools, i think.
Bubba #10
Posted 21 April 2013 - 05:00 PM
It doesn't use mining tools though, correct?
Sammich Lord #11
Posted 21 April 2013 - 05:02 PM
It doesn't use mining tools though, correct?
Turtles work with almost any tool that can right-click. Some mod tools don't work though.
Spongy141 #12
Posted 21 April 2013 - 08:15 PM
Wait, so a turtle could milk a cow as long as it has a bucket selected, and has a program to milk a cow?
theoriginalbit #13
Posted 21 April 2013 - 08:23 PM
Wait, so a turtle could milk a cow as long as it has a bucket selected, and has a program to milk a cow?
Indeed, just tested it, and it can milk a cow.
Spongy141 #14
Posted 21 April 2013 - 08:45 PM
I can just imagine how many people when figuring that out will take it completely in the wrong way..
JJRcop #15
Posted 21 April 2013 - 10:34 PM
Must test with wheat tomorrow so I can have my farm breeding while I'm lazing around fishing.
Left4Cake #16
Posted 23 April 2013 - 03:53 AM
Well, turtle.place() uses (almost) any tool like if the player were holding it. You could use shears and several other things. THe only ones that have problems, would be mod tools, i think.

So I take it when you are crafting a tool to the turtal you are doing it to 1 not take up a slot in the inventory and 2 doing it to make the tool unbreaking.
Cranium #17
Posted 23 April 2013 - 04:14 AM
So I take it when you are crafting a tool to the turtal you are doing it to 1 not take up a slot in the inventory and 2 doing it to make the tool unbreaking.
Well, that is the plan. But I do believe there is a plan for tool durability for tools crafted to the turtle itself.
Left4Cake #18
Posted 23 April 2013 - 07:24 AM
Well, that is the plan. But I do believe there is a plan for tool durability for tools crafted to the turtle itself.

If you do that any possibly for being able to craft the lesser tools to the turtle? (wood, stone, iron, gold) Of course that might be a bit OP with out durability.
Cranium #19
Posted 23 April 2013 - 07:51 AM
No idea. I think there was a suggestion post quite a while ago, but I don't really feel like searching for it.
Left4Cake #20
Posted 24 April 2013 - 08:56 AM
In my mind I just think Tool durability and all type of tools should go hand in hand.
sjkeegs #21
Posted 01 May 2013 - 07:16 AM
No idea. I think there was a suggestion post quite a while ago, but I don't really feel like searching for it.
This was Dan200's post on Reddit a little while ago http://www.reddit.com/r/feedthebeast/comments/1d4qyu/from_slowpoke101s_stream_major_nerfs_to_turtles/c9n6eqv