2217 posts
Location
3232235883
Posted 06 May 2013 - 05:39 PM
how would i do this
decompile?
use bytecode editor?
379 posts
Location
Hawaii
Posted 06 May 2013 - 05:53 PM
What? Do you mean you want to edit the mod? Then yeah, decompile the classes in the zip. Otherwise, I have no Idea what you mean.
1583 posts
Location
Germany
Posted 06 May 2013 - 05:58 PM
Sorry for this noob question, but what are semisolids?
992 posts
Posted 06 May 2013 - 09:07 PM
I'm guessing you want to have a WIFI modem connected via peripheral cables and cant stick one to the other. I don't know if this is intentional or a side affect of both requiring a block to stick to. as for how to make this happen yes you could dig through the btye code and change something to make that happen it would be a pain to accomplish but possible you could decompile Minecraft and then change it or suggest it as a change on the forums. I personally would go the last one.
379 posts
Location
Hawaii
Posted 07 May 2013 - 04:56 AM
Or you could just decompile the mod instead of decompiling Minecraft (it's a separate zip)
2447 posts
Posted 07 May 2013 - 05:26 AM
No support for that here.
379 posts
Location
Hawaii
Posted 07 May 2013 - 06:40 AM
Perhaps he means like half blocks and stuff? But that wouldn't make too much sense…
2447 posts
Posted 08 May 2013 - 03:36 AM
No support for that here.
12 posts
Location
Unity University, Unity City, Unity
Posted 09 May 2013 - 03:06 AM
Are you trying to find a way to have wired modems connect to wireless modems? Well then you are out of luck. then perhaps you would be interested in a program I have been working on. It is still beta, but I would be happy to let you test. Just PM me and I will get right on a release.
2217 posts
Location
3232235883
Posted 09 May 2013 - 10:27 AM
that would be useful too
i just want wired modems to connect to turtles, air (so they dont keep breaking when the peripheral is moved), and some peripherals that people forgot to make solid