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Looking for a good CC server to play on

Started by D3matt, 20 May 2013 - 05:40 PM
D3matt #1
Posted 20 May 2013 - 07:40 PM
I've tried on like 3 or 4 different servers to start up a certain CC company I want to, and each one has died a cold, lonely death. Surely there's a decent CC server out there somewhere that's rather community-based that can support company-style play? I'm not picky about other mods, although I'd really like at least Immibis peripherals.
nutcase84 #2
Posted 20 May 2013 - 08:16 PM
I am looking for a new one as well. I wish OmniCraft was still around.
Shazz #3
Posted 20 May 2013 - 08:58 PM
I'm actually planning on starting one. But I want to keep it 100% survival. I want to start out with a whitelist and only add a few people that can help build a city and we can have plots. Then I might open up the server to public or add more people to whitelist and they can ask for a plot in the city. They can pay for it with items or something of that kind. I had another idea too. I was also thinking of re-creating 'The Internet' by having a network within a city which would be connected to other cities (if people decide to start their own city (must ask permission from me first)).
I can pay for hosting and all that, I've already got a server that would be able to handle at least 10-12 players at one time. I'll also be willing to set-up the plugins and the permissions as I already have experience with that.

Anyone think this is a good idea? Maybe if you have suggestions or something. Just feel free to PM me. If enough people support this idea, I can start a topic and get a few people whitelisted.
Tiin57 #4
Posted 20 May 2013 - 09:13 PM
D3Matt, what?
Why no Delta server?
We're not dead.
And you're a moderator.
TorakTu #5
Posted 21 May 2013 - 08:18 AM
I'm actually planning on starting one. But I want to keep it 100% survival. I want to start out with a whitelist and only add a few people that can help build a city and we can have plots. Then I might open up the server to public or add more people to whitelist and they can ask for a plot in the city. They can pay for it with items or something of that kind. I had another idea too. I was also thinking of re-creating 'The Internet' by having a network within a city which would be connected to other cities (if people decide to start their own city (must ask permission from me first)).
I can pay for hosting and all that, I've already got a server that would be able to handle at least 10-12 players at one time. I'll also be willing to set-up the plugins and the permissions as I already have experience with that.

Anyone think this is a good idea? Maybe if you have suggestions or something. Just feel free to PM me. If enough people support this idea, I can start a topic and get a few people whitelisted.

I actually started what your speaking about .. here :
Spoiler[media]http://www.youtube.com/watch?v=wCJJga74rWY&list=PLc_0lV0gZFw_hfwL8WbJ8bn45PSemwNaT&index=2[/media]

However I had to shut it down until I get more RAM and a better CPU. For some reason the CC stuff really over drives the CPU if you do not have enough ram. I only have 2 gigs on my server computer. I someday will update it.

But for the time being, I am without a server to play on myself. I want to do exactly as you and build up a working city. The bluenet is awesome for internet setup. I had fun learning how to set that up. I am even considering rewriting it so I can make it run better. Not too CPU intensive. That is a HUGE disadvantage to low end servers, CC takes a lot of processing power when you add a lot of computers all networked together.

The Mods I use now though are in this list :
Spoiler

Obviously a couple of these are not needed for a server. Like MISA is the texture pack for example.

So I guess what I'm saying is.. I am looking for a similar server to play on.

EDIT : WOO HOO.. I'm No longer CLUELESS !!! hahahahaha
nutcase84 #6
Posted 21 May 2013 - 11:58 AM
EDIT : WOO HOO.. I'm No longer CLUELESS !!! hahahahaha

I just got pro coder. :D/>
TorakTu #7
Posted 21 May 2013 - 02:17 PM
EDIT : WOO HOO.. I'm No longer CLUELESS !!! hahahahaha

I just got pro coder. :D/>

Grats Bro !!
Shazz #8
Posted 21 May 2013 - 03:54 PM
I'm actually planning on starting one. But I want to keep it 100% survival. I want to start out with a whitelist and only add a few people that can help build a city and we can have plots. Then I might open up the server to public or add more people to whitelist and they can ask for a plot in the city. They can pay for it with items or something of that kind. I had another idea too. I was also thinking of re-creating 'The Internet' by having a network within a city which would be connected to other cities (if people decide to start their own city (must ask permission from me first)).
I can pay for hosting and all that, I've already got a server that would be able to handle at least 10-12 players at one time. I'll also be willing to set-up the plugins and the permissions as I already have experience with that.

Anyone think this is a good idea? Maybe if you have suggestions or something. Just feel free to PM me. If enough people support this idea, I can start a topic and get a few people whitelisted.

I actually started what your speaking about .. here :
Spoiler[media]http://www.youtube.com/watch?v=wCJJga74rWY&list=PLc_0lV0gZFw_hfwL8WbJ8bn45PSemwNaT&index=2[/media]

However I had to shut it down until I get more RAM and a better CPU. For some reason the CC stuff really over drives the CPU if you do not have enough ram. I only have 2 gigs on my server computer. I someday will update it.

But for the time being, I am without a server to play on myself. I want to do exactly as you and build up a working city. The bluenet is awesome for internet setup. I had fun learning how to set that up. I am even considering rewriting it so I can make it run better. Not too CPU intensive. That is a HUGE disadvantage to low end servers, CC takes a lot of processing power when you add a lot of computers all networked together.

The Mods I use now though are in this list :
Spoiler

Obviously a couple of these are not needed for a server. Like MISA is the texture pack for example.

So I guess what I'm saying is.. I am looking for a similar server to play on.

EDIT : WOO HOO.. I'm No longer CLUELESS !!! hahahahaha

Indeed, I've seen your post on the Bluenet topic. And what you are doing certainly interests me however, I was planning on having ONLY ComputerCraft. No other mods that take over CC and less problems to worry about when updating to newer versions.
TorakTu #9
Posted 21 May 2013 - 05:29 PM
Indeed, I've seen your post on the Bluenet topic. And what you are doing certainly interests me however, I was planning on having ONLY ComputerCraft. No other mods that take over CC and less problems to worry about when updating to newer versions.

Well I could be ok with that providing I can build what I need to get the bluenet going. It would also let me work on my game idea I have in mind as well. If your up for it. The problem is.. you will be required to run other mods if you want an internet. Why ? Because of chunks.. they must stay in memory when the player is not near the servers. The chunks that servers are on MUST stay in memory so that when you call the website or even use the DNS at all, you have to be able to call those servers. IF they are not in memory, bluenet will not work. So your kinda forced to use other mods for this type of thing. Its why I used the codechunks mod.

But, if you still only want to stick with CC, then there will be no bluenet, we could always work on our own individual CC stuff. It just won't be networked. Meaning my game won't work either since it would require chunks to stay inmemory. So yea I see the problem your bringing to my attention here. You can't run a MC server as well as CC the way you want do to the way Minecraft is designed. If it all stayed in memory, this would not be an issue.

50% of the errors I have seen with CC, all is do to lack of the chunk the computer is on, is not in memory. If no player is near it, it goes out of memory. Which then causes errors in code, or programs to fail.
Shazz #10
Posted 21 May 2013 - 06:37 PM
I've seen a couple of plugins for Bukkit servers that keep certain chunks from being unloaded. I'm going to test these with CC installed and on a MCPC server. If that does not work, I will be forced to add a mod that is specifically made for chunk loading but only a certain area will be loaded, this area will be a datacenter that I will set up. It will be made up of a lot of computers that people can rent and they will have full access to it remotely. They can have a ssh-like program (nsh) to execute files and FTP programs to transfer files (similar to what hosting companies provide in real life). How does that sound?
D3matt #11
Posted 21 May 2013 - 07:25 PM
Immibis' LAN Cables work through unloaded chunks over any distance, and is pretty much CC-only. I mean, it's an external peripheral, but it's not a completely seperate mod. And as far as I'm concerned, Immibis' peripherals are pretty much mandatory anyway. Gotta have my card readers.
Shazz #12
Posted 21 May 2013 - 07:45 PM
I've tested the chunkloading plugin I found. First I tested it with cables but it did not work, even if I kept the chunks the cables were in loaded. However, I tested it with wireless modems and it worked, so maybe we can set up 'satellites' up in the sky which can do the data transferring however, in a thunderstorm that will be unreliable (however I can change it in the config so that the thunderstorm doesn't affect the range).
TorakTu #13
Posted 21 May 2013 - 08:59 PM
I've tested the chunkloading plugin I found. First I tested it with cables but it did not work, even if I kept the chunks the cables were in loaded. However, I tested it with wireless modems and it worked, so maybe we can set up 'satellites' up in the sky which can do the data transferring however, in a thunderstorm that will be unreliable (however I can change it in the config so that the thunderstorm doesn't affect the range).

The only thing I have seen that is proven to work is chickenchunk. I tested it with servers / clients.. example.. Bluenet.. I tried Immibis netowrk cables and other chunk loaders and they did not work. chickenchunk is the only one I was able to get to successfully work 100% of the time. Other mods either worked part of the time or not at all.

I know about the wireless. Its got a 64 block limit. It claims up to over 300+.. but no. .it didn't work either when it was over 64. Why ? Because it has nothing to do with helping the servers to stay in memory.

Remember, the problem is not that wireless, or immibis mods dont work per say.. its that if the chunk the server is on is not left in memory, it wont work no matter what you do.

And yes, to keep the footprint in memory down, using at least 1 chunk to keep some main servers up running all the time should be enough. But that means everyone who needs to make a server must use that area to setup their server if they want to network with everyone else. It' also means you would have very few website DNS servers runing since your going to designate only that one chunk to be in memory. You will run out of room real fast. I know, its what happened on my MC server.

Its a reason my server is not running any longer. After 2 gigs ( which is all my computer for my server has, even with ubuntu linux ), I ran out of room and MC kept locking up do to lack of memory and the CPU was constantly running at 100%. It gets bad when your running multiple computers inside a MC server.

EDIT : After re-reading this thread, I am now convinced its not worth the money to run a server out of my house any longer. CC needs too many resources to have any decent fun with it. I would need to rent one of those 8 gig monsters to accomplish what I want to do with CC and a real working city.
Shazz #14
Posted 21 May 2013 - 09:26 PM
I know about the wireless. Its got a 64 block limit. It claims up to over 300+.. but no. .it didn't work either when it was over 64. Why ? Because it has nothing to do with helping the servers to stay in memory.

The wireless range increases the higher you put the modems. At the highest limit (y = 256), in clear weather (by default), it will reach up to 384 blocks. And I know that if the other computer it is contacting isn't loaded, it won't receive the message, and I've tested that. It didn't work but then I tested it with a Bukkit plugin that allows certain chunks assigned by server operators to stay loaded and that worked fine. Although the chunks will NOT be loaded when players leave. The way it works is by loading the chunk for the client. This means that people will have to make their scripts be able to handle a computer restart (which is not a hard thing to do). Because computers restart when they have been unloaded and loaded again as far as I know (maybe someone can confirm that).
nutcase84 #15
Posted 22 May 2013 - 08:06 AM
LETS GET ON TOPIC: Why don't you just buy a cheap one? Peak Hosting has awesomely cheap hosting.
TorakTu #16
Posted 22 May 2013 - 10:35 AM
It didn't work but then I tested it with a Bukkit plugin that allows certain chunks assigned by server operators to stay loaded and that worked fine.

I don't use bukkit.


LETS GET ON TOPIC: Why don't you just buy a cheap one? Peak Hosting has awesomely cheap hosting.

Yes, I am actually considering that hosting service. They have some really decent prices.