Posted 22 May 2013 - 10:49 AM
I have an idea about how to get around the "lack of memory" 64 block chunk limit. This would also keep memory foot prints of the server down because people would not need to install other mods that setup chunk loading.
The idea is that when a computer is placed, that it drops a text file or some info into a text file that sets its location. When another computer tries to access "another computer" it checks to see if it gets some sort of error code, like as a 'no response' of some sort. If it does, then it checks that text file, loads the computers into memory and then it can talk to the other computers. The correct computer will respond. Its a type of temporary chunk loading. This way its not always running in, or staying in memory. If the server has to have a program running that is not set to autostart, set some info into the text file indicating this. It shouldn't add any lag to the server. Once the target computer is temporarily loaded into memory, it stays in memory for a temporary amout of time. Once the loaded computer detects no interactions, or another toon isn't near it, it then goes back out of memory. Give the time limit about 2 to 5 minutes.
You could even use a temporary caching system for faster results.
The idea is that when a computer is placed, that it drops a text file or some info into a text file that sets its location. When another computer tries to access "another computer" it checks to see if it gets some sort of error code, like as a 'no response' of some sort. If it does, then it checks that text file, loads the computers into memory and then it can talk to the other computers. The correct computer will respond. Its a type of temporary chunk loading. This way its not always running in, or staying in memory. If the server has to have a program running that is not set to autostart, set some info into the text file indicating this. It shouldn't add any lag to the server. Once the target computer is temporarily loaded into memory, it stays in memory for a temporary amout of time. Once the loaded computer detects no interactions, or another toon isn't near it, it then goes back out of memory. Give the time limit about 2 to 5 minutes.
You could even use a temporary caching system for faster results.