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Tree Farm Ideas

Started by Cozzimoto, 26 May 2013 - 05:39 PM
Cozzimoto #1
Posted 26 May 2013 - 07:39 PM
Hey guys and gals.
i have a theory. i like a challenge, and all the tree farms i have seen are cool and do the job just fine. but i want some ideas and/or suggestions on making a self managed turtle to farm trees and thats it. the turtle does everything else on its own. maybe the turtle can change different modes if the turtle has bonemeal in its system or not, if the turtle is full on inventory, if the turtle keeps a count of how much wood its mined. how much fuel its consumed, the profit ratio, i mean i want to go all out and not make a simple program. maybe this turtle program can go around and plant multiple trees as a mode depending on the demand of the wood you need for charcoal or whatnot. most of these ideas i know are mostly implemented in most tree farms but that is why i am asking you guys for your suggestions.

why help out and give an idea, first of all it does not hurt, and if this program becomes awesome, it will be free to use for all you guys in the computercraft community. (I Promise!)


~Cozzimoto aka Sean.
unobtanium #2
Posted 27 May 2013 - 05:48 PM
I think, you allready mentioned the most common features of a tree farm. I would like to have a selfbuilding but simple tree farm, which can be costumized with variables and expandable extras, depending on how farm the player is allready in the game.
A resume function would be really cool as well. Horrible to set up afterwards, so try to add it right away!
One other feature i would mention is the handling of 1x1, 2x2 and 3x3 trees, as well as a mode, where the turtle checks for trunks as well (or a second exra turtle).
Most farms work out of one turtle, so what about making it swarm based? The first swarm based tree farm. One guy gets the wood from full turtles, the one one moves around and fills the turtles up with fuel, ect.

My toughts on how i made an other tree farm program again. I will be here for any help!
unobtanium
Cozzimoto #3
Posted 27 May 2013 - 10:37 PM
yea i actually posted this one or two days ago and just today i ran across the Ultimate Chopper program you have created, and everything you put in it is awesome. i like the idea of customizing variables without actually going in the program.

one thing nice to add would be a set-up guide, like a gui telling the player what to put in what slot when the player is setting up a farm or expanding a farm.

i love the idea of self-building, so if i can suggest adding it where the only thing a player needs to do is get from pastebin run that program, and have the program ask the player or tell the player what he (or she) needs to do in order to get it up and running.

alot of things i found when people release their programs, is how high there is for user error. so by preventing user error as much as we can and having the program follow a specific way or set-up would make a great program. (example: your program)

i have not tested your program personally but i did watch the video tutorial of your program, but i dont think the video showed everything of what your program does.

id love to join and help expand what you already have created if you would like.

lend me your thoughts/concerns


~Cozzimoto
unobtanium #4
Posted 28 May 2013 - 04:26 AM
I dont know if you really want to help me :D/> You would have to look into the messy code and there are 2k lines of it. I just want to add some tiny stuff for example some other bases and material gathering for e.g. the Applied Energistics mod. Maybe even a second turtle which will go and tear out trunks, but on the other hand, that wouldnt be very efficent. If someone doesnt have Fir Trees, he can go and use the Andy Logger. I wanted to add a multifarm like Andrakon did, but i screwed it, because he allready done a very good job with it.
If you are having ideas what to improve, feel free to go ahead :D/>
Cozzimoto #5
Posted 28 May 2013 - 11:04 AM
ok just wanted to throw that out there if you wanted help, but ill throw ideas when i think of them


~Cozzimoto