This is a read-only snapshot of the ComputerCraft forums, taken in April 2020.
ETHANATOR360's profile picture

what do you need in a base mod class

Started by ETHANATOR360, 28 May 2013 - 12:28 PM
ETHANATOR360 #1
Posted 28 May 2013 - 02:28 PM
i mean like the one with the annotations like:
@mod(modid = "blah", name = "blah" version = "0")
Xfel #2
Posted 30 May 2013 - 10:56 AM
You'll need to define the state event handlers. EG.:

@PreInit
public void preInit(FMLPreInitializationEvent evt){
...
}

Further documentation can be found in the Minecraft Forge Wiki
ETHANATOR360 #3
Posted 30 May 2013 - 12:55 PM
thanks