587 posts
Location
Wrocław, Poland
Posted 14 June 2013 - 02:26 PM
Nano Maze has evolved!
Screens:
Spoiler
Download:
pastebin get i7VkRaf6 maze3d
License (GNU GPL):
Spoiler
Maze 3D
Copyright © 2013 Jesusthekiller
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <
http://www.gnu.org/licenses/>.
Share your scores :D/>
570 posts
Location
Germany
Posted 14 June 2013 - 02:30 PM
This definitely looks nice!
Is it based on this: http://www.computercraft.info/forums2/index.php?/topic/10786-wolf3d-style-3d-engine-proof-of-concept/ ? Because the screenies look like it would be. Edit: sorry, just saw it in the op
587 posts
Location
Wrocław, Poland
Posted 14 June 2013 - 02:32 PM
-snip- If so :P/>
126 posts
Posted 14 June 2013 - 06:33 PM
Nice game! One of the first CC 3D games?
587 posts
Location
Wrocław, Poland
Posted 15 June 2013 - 12:29 AM
Thanks!
2nd I guess…
7508 posts
Location
Australia
Posted 15 June 2013 - 12:36 AM
Very nice. :)/> much more difficult.
587 posts
Location
Wrocław, Poland
Posted 15 June 2013 - 12:48 PM
Thanks!
I've thought there will be more interest in 3D game than that, oh well… :(/>
515 posts
Location
Australia
Posted 15 June 2013 - 12:52 PM
Looks absolutely wonderful! This is definitely amazing! and yes, shame not much interest :(/> But this is absolute awesomeness and I will try it out in the future :D/> Good luck with future 3D games xD
587 posts
Location
Wrocław, Poland
Posted 15 June 2013 - 01:02 PM
Thanks! Good to get some feedback :)/>
620 posts
Location
Holland
Posted 15 June 2013 - 02:05 PM
Really nice work. 3D is awesome.
587 posts
Location
Wrocław, Poland
Posted 15 June 2013 - 02:21 PM
Thanks! :)/>
355 posts
Posted 15 June 2013 - 03:59 PM
Very nice indeed.
570 posts
Location
Germany
Posted 15 June 2013 - 04:36 PM
3D is awesome, but I think the 19x56 pixels(I'm not entirely sure if that's right) screen with 16 colors just isn't the best for 3D games.
871 posts
Posted 15 June 2013 - 04:38 PM
Nonsense. 39x19 16-color graphics are the future of of all 3d graphics.
1522 posts
Location
The Netherlands
Posted 15 June 2013 - 05:03 PM
My mouth fell literally open while playing this. Definitely +1
149 posts
Posted 16 June 2013 - 01:32 AM
/joke quick someone make doom1/2 now!! :D/>
I was cautious of this at first, until i played around and saw that its full 360 3D capable…
now im sitting here wondering about possibilities, and wondering how hard a 3D game with mobs and all can be made… mineception anyone?
587 posts
Location
Wrocław, Poland
Posted 16 June 2013 - 02:55 AM
Not easy, not too hard tho :P/>
7 posts
Posted 16 June 2013 - 03:02 AM
This looks awesome! Great job! Definitely going to check it out. It makes me wonder about the possibilities of something like this on monitors. I could imagine a holodeck style setup with floor/wall/ceiling monitors all working together. That would be amazing.
587 posts
Location
Wrocław, Poland
Posted 16 June 2013 - 04:06 AM
Saw your post on wolf3d, it would be harder than you think…
587 posts
Location
Wrocław, Poland
Posted 24 July 2013 - 08:32 AM
Update: Version 2.0- No more starting with white screen!
- No need to have HTTP API
- Nicer controls explanation screen :)/>
61 posts
Posted 24 July 2013 - 09:38 AM
Mine craft = 8 bit
Maze = 16 Bit
SO Can you make Mine Craft in Computer Craft?
587 posts
Location
Wrocław, Poland
Posted 24 July 2013 - 11:12 AM
… What?
Essentially you can, but it would be really low resolution :P/>
1688 posts
Location
'MURICA
Posted 24 July 2013 - 11:44 AM
It would probably slow as hell too, haha.
Nice program by the way.
587 posts
Location
Wrocław, Poland
Posted 24 July 2013 - 12:14 PM
126 posts
Location
The Netherlands
Posted 19 September 2013 - 12:49 PM
may i
Spoiler
implement this game in my upcoming OS?
7508 posts
Location
Australia
Posted 19 September 2013 - 12:59 PM
may i implement this game in my upcoming OS?
Why do you keep using spoilers. Its annoying. Just ask the question in one line of text!
126 posts
Location
The Netherlands
Posted 19 September 2013 - 01:01 PM
i used a spoiler because i dont want to spoil it :P/>
770 posts
Location
In My Lonely Little Computer Corner
Posted 22 September 2013 - 04:33 PM
Mine craft = 8 bit
Maze = 16 Bit
SO Can you make Mine Craft in Computer Craft?
Minecraft is 16 bit, not 8.
94 posts
Location
Computational Soup of the Cloud
Posted 23 September 2013 - 08:24 AM
Mine craft = 8 bit
Maze = 16 Bit
SO Can you make Mine Craft in Computer Craft?
Minecraft is 16 bit, not 8.
I'm pretty sure Minecraft is at minimum 32-bit/64-bit given the fact that it runs on the x86-64 CPU platform. I don't believe any 16-bit CPU could actually handle Minecraft, not only power-wise but RAM-wise as well. In computers, the bit refers to the CPU, not the graphics. Even then, the graphics would be classified as 24-bit.
9 posts
Posted 27 September 2013 - 10:23 PM
Very cool!
5 posts
Posted 28 September 2013 - 07:15 AM
whoa tis look amazing
288 posts
Location
The trashcan where all Undertale trash is
Posted 14 December 2013 - 02:52 PM
Minecraft has 16x16 pixel blocks, I believe, and the program is 32-bit. Pixels != Bits.