Posted 20 April 2012 - 06:43 PM
First up lets ignore all implementation or game play and straight up get the desired functions on the table.
1) ability for a computer to get a specific players current position (relative to itself).
2) ability for a turtle to "right click" items in its inventory not just place blocks.
3) ability to send (minimal) information to a computer outside of the interface.
Ok now that the core ideas are up lets talk about issues & what these could possibly add.
1) So a straight up "getLocation("playerx")" is a wizards tool, but the ability for a computer to know where a player is relative to itself is cool. perhaps a specific inventory item would be a good solution.
this could be used for key less entry doors, turtles that follow their user and a whole host of things.
2) They don't need to understand what they are doing or why, but this would be a big plus for cross functionality with other mods and adds some new possibilities.
turtle + splash potion of healing … medical drone anyone?
3) There are a large number of suggestions similar to this, but many feel like they are either supposed to turn the turtle in a remote control toy or to use the monitor in place of the computer interface.
why not create a remote that simply broadcasts the target blocks "GPS" coordinates.
this could give rise to some awesome programs that allow the user to use a turtle to perform tasks in inaccessible or dangerous areas but still depend on the quality of the code and not the users ability to "fly" the turtle for path finding!
More importantly it adds a new layer to the "quarry" scenario rather than a simple "excavate and dump" routine, 'mine servers' could do away with the constant demand on their foremen to use the magic minecraft coordinates! and everything from "beacons" to docking locations, to quarry targets could be handled without once pressing f3!
1) ability for a computer to get a specific players current position (relative to itself).
2) ability for a turtle to "right click" items in its inventory not just place blocks.
3) ability to send (minimal) information to a computer outside of the interface.
Ok now that the core ideas are up lets talk about issues & what these could possibly add.
1) So a straight up "getLocation("playerx")" is a wizards tool, but the ability for a computer to know where a player is relative to itself is cool. perhaps a specific inventory item would be a good solution.
this could be used for key less entry doors, turtles that follow their user and a whole host of things.
2) They don't need to understand what they are doing or why, but this would be a big plus for cross functionality with other mods and adds some new possibilities.
turtle + splash potion of healing … medical drone anyone?
3) There are a large number of suggestions similar to this, but many feel like they are either supposed to turn the turtle in a remote control toy or to use the monitor in place of the computer interface.
why not create a remote that simply broadcasts the target blocks "GPS" coordinates.
this could give rise to some awesome programs that allow the user to use a turtle to perform tasks in inaccessible or dangerous areas but still depend on the quality of the code and not the users ability to "fly" the turtle for path finding!
More importantly it adds a new layer to the "quarry" scenario rather than a simple "excavate and dump" routine, 'mine servers' could do away with the constant demand on their foremen to use the magic minecraft coordinates! and everything from "beacons" to docking locations, to quarry targets could be handled without once pressing f3!