Program Moved to http://www.computerc...dustrial-craft/

Overview:
Sure, water mills don't seem like they give much energy, but they do. Each water mill gives at most .25 eu/t. 2 water mills are received when crafted and they run day/night, and doing so would be .50 eu/t at most. That is the same as solar panels because solar panels don't run at night. The problem is having enough space for them and placing them.

V2.0: This program is used to place watermills in a pre-existing water source.
Note: The layers don't connect wires. The bottom layers most likely need a transformer. If the water mill's power travels 40 or more ultra-low voltage cable, the water mill will lose it's energy and be ineffective.
  • Has 3 style choices to choose from.
  • Starts at the bottom left
  • Slots 1-4: Water Mills
  • Slots 5-12: Ultra-Low Voltage Cables
  • Slot 16: Fuel
Code:
http://pastebin.com/yLj42N6M



V1.0: This program is used for creating a spot for water mills on land.
A length of 3 is 2 water mills. Each additional increment of 1 to the length adds 2 water mills.
The length doesn't reflect the boarder. It adds another 2 to the length.
Starts at the bottom left
  • Digs out an area for water mills.
  • Makes 2 horizontal line of water mills.
  • Each watermill produces .21 eu/t.
  • Able to make a boarder around the water mills.
  • Puts water in the area.
  • Slot 1: Water Mills
  • Slot 2: Ultra-Low Voltage Cables
  • Slots 3-12: Some sort of building material
  • Slots 13-15: Water Buckets
  • Slot 16: Fuel
Code:
http://pastebin.com/dth1EG8t
http://pastebin.com/2Yvd0X6a


Video:
<Coming soon>

Water Mills:


Water Mills with a boarder: