57 posts
Posted 24 April 2012 - 08:14 AM
Hi!
I set some new ID for this mod (for example 182), but when I try to star the server, It try to load them with another ID (209) and then, conflicts begin.
In single player seems to work fine.
Why its avoiding configs?
474 posts
Posted 24 April 2012 - 05:50 PM
It seems that ComputerCraft still uses MLProp, (ModLoader's config system) and since Forge stopped using MLMP recently, it's ignoring the configs. Now, I'm not a expert with FML (Forge ModLoader), but I think they kept all of MLMP's features. So, I'm pretty sure this a bug, the best solution for dan to fix this would probably be to use Forge's config system.
57 posts
Posted 25 April 2012 - 01:45 AM
Does Dan know this? because I cant start my server with this problem :)/>/>
2447 posts
Posted 25 April 2012 - 01:13 PM
Looks like although FML provides a MLProp system, it isn't actually functional. Looks like a forge bug to me.
Dan could fix it by moving to the forge config system, or forge could fix it by actually getting it working.
I'll see if I can set up a test mod to present the case to forge.
Presented the case to forge - I'll let dan know when he's on that it exists also.
37 posts
Location
The Nether-lands...
Posted 26 April 2012 - 10:20 AM
Any news on the forge side? I saw in the builds (jenkins) (#96) that Forge added MLMP compatibility functions to ModCompatibilityClient… but I don't know if it's related with this problem.
I'm unable to test this myself since I'm currently out of town.
2447 posts
Posted 26 April 2012 - 11:46 AM
I checked this morning - doesn't seem to be any news.
This is the link to my issue on the github project for FML.
https://github.com/cpw/FML/issues/4
37 posts
Location
The Nether-lands...
Posted 26 April 2012 - 02:11 PM
Maybe
atomicStryker's Tutorial could shed some light on the subject?
2447 posts
Posted 26 April 2012 - 03:38 PM
Maybe
atomicStryker's Tutorial could shed some light on the subject?
No, that doesn't help.
See dan's latest tweets -
https://twitter.com/#!/dantwohundred
37 posts
Location
The Nether-lands...
Posted 26 April 2012 - 08:11 PM
That's a shame…. oke, I'll continue searching
2447 posts
Posted 26 April 2012 - 09:38 PM
That's a shame…. oke, I'll continue searching
We know exactly what the problem is and how to fix it. Please see dan's tweets and my posts on the matter.
Edit: Forge have now fixed the bug. Upgrade server side version to forge revision 100 (latest as of time of writing) or later, and the options should then be read properly.
57 posts
Posted 27 April 2012 - 06:28 AM
Confirmed :)/>/>
37 posts
Location
The Nether-lands...
Posted 27 April 2012 - 01:06 PM
We know exactly what the problem is and how to fix it. Please see dan's tweets and my posts on the matter.
Edit: Forge have now fixed the bug. Upgrade server side version to forge revision 100 (latest as of time of writing) or later, and the options should then be read properly.
THNX for the update!