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[Request] Circle digging program with quadrants similiar to Sevadus'

Started by Altentio, 20 July 2013 - 11:16 AM
Altentio #1
Posted 20 July 2013 - 01:16 PM
http://www.twitch.tv...dus/b/400031758 at 5:50:00 he starts testing out his program for the first time (sort of) and does some coding afterwards, maybe it's of help to somebody to understand what he did with his program.

I want it to be a Circle Quadrant of 90 Degrees dig straight down/up with configurable parameters: Radius, Height. Would be cool if it did kind of the same way it did with sev, It should return items to chest.
(I am truly sorry if somebody made this kind of program on this forum already, I have searched and no luck)
I think the program would be more precise if for the math equation would be use the Pi ?
Lyqyd #2
Posted 20 July 2013 - 11:15 PM
Split into new topic. In General.
Altentio #3
Posted 23 July 2013 - 11:08 AM
Okay people I am really sorry for being such a douche and requesting a program (I am truly clueless as my undertitle says XD)
But I did find the program indeed and am willing to share it with all of you here. It's not my program and I don't know who created it, so if it has already been posted here I am truly sorry.

http://pastebin.com/NiZGjCyL It's almost identical if not.
Dlcruz129 #4
Posted 26 July 2013 - 01:07 PM
Okay people I am really sorry for being such a douche and requesting a program (I am truly clueless as my undertitle says XD)
But I did find the program indeed and am willing to share it with all of you here. It's not my program and I don't know who created it, so if it has already been posted here I am truly sorry.

http://pastebin.com/NiZGjCyL It's almost identical if not.

It's OK to request something complicated like this. I just hate it when people request a password door. :P/>
Altentio #5
Posted 09 August 2013 - 10:15 AM
If so, then could somebody maybe help make the program a bit better ? I've noticed from practical uses that it has a few faulties:

If it has an obstacle, it counts it as 1 unit forward/backward. Meaning mobs = bad (or at least the player). Also notice, that when it digs and gravel falls from up, it counts it as each movement as well, which reduces the distance it actually has to travel. it makes it very hard for the first layer to be dug out if it's a big area. Next layers aren't affected by it that much.