871 posts
Posted 24 July 2013 - 02:59 PM
talk is a very simple, serverless chat program. Any number of people can join the chat - so long as they're in range of each other!
To run it, just type "talk Gopher", replacing Gopher with your own name - this is the nick that will be displayed to others when you talk.
It supports a few other /commands, all detailed in-game, just type "/help" to see a list!
pastebin get j6YjhWYp talk
1114 posts
Location
UK
Posted 26 July 2013 - 05:10 PM
+1 to you sir! Loving the IRC style :)/>
21 posts
Posted 05 August 2013 - 02:20 AM
Excellent! :)/> Would there be any reason why it does not work on monitors? It just shows a blank screen.
871 posts
Posted 05 August 2013 - 02:49 AM
I didn't really consider monitor support; in a few places it uses term.native to bypass redirects, so those cases would not work if it were redirected to a monitor. I wouldn't have expected a blank screen, but I wouldn't have expected it to work properly, either. How would one chat with it running on a monitor, anyway? I guess you were just wanting to have a display of the chat in a public area that people could read without joining in?
143 posts
Location
still looking....
Posted 05 August 2013 - 03:23 AM
Excellent Idea! Do you mind if i use and tweak it to my server?
871 posts
Posted 05 August 2013 - 03:33 AM
tweak away!
143 posts
Location
still looking....
Posted 05 August 2013 - 03:33 AM
49 posts
Location
In Front of Computer
Posted 23 August 2013 - 02:52 PM
Hi! This is cool! I love it!
2 posts
Posted 23 November 2013 - 07:23 PM
Well done, great program. Would you be willing to release the source code? I don't want to copy you, but I am working on something similar and am a little stuck. Thanks!
8543 posts
Posted 23 November 2013 - 08:47 PM
The code for the program can be found at the pastebin link in the original post.
1610 posts
Posted 24 November 2013 - 11:57 AM
Anyone in range? What happens if you have computers A, B, and C - where A is in range of B but not C and B is in range of both?
1 posts
Posted 19 February 2014 - 05:02 PM
Anyone in range? What happens if you have computers A, B, and C - where A is in range of B but not C and B is in range of both?
since c is in range of b then c can connect to a. so technically all u have to do is have the computers in range of 1 another to chat with one that is lets say, 2000 blocks away wich is out of range of it. for example computer a is 100 blocks away from b and b is 200 blocks away from d, since d is in range of b it can use b's range to connect to a, so d may be out of range of a but can still use b's range to connect to a.
871 posts
Posted 21 February 2014 - 06:07 PM
banditleader: er, no. It is not so smart as that. This is not a relay chat. If B can reach A and C, but A and C can't reach each other, then B hears everyone, but A and C don't hear each other. This is obviously a bit crappy, but was also a deliberate choice to keep the program uber-simple, as per dan's (then) preferences for included programs, as I made it to submit as a treasure disk program.
It wouldn't be to terribly difficult to make a server-based version with the new routing system, once the current beta version of CC is released.
4 posts
Posted 11 June 2014 - 03:16 PM
How do I get it to display on a big monitor?
1080 posts
Location
In the Matrix
Posted 16 June 2014 - 10:55 PM
How do I get it to display on a big monitor?
It was already stated that part of the program makes it impossible to run on a monitor without rewriting code. I do believe he wouldn't be mad if you make it work, however I don't think many people would help you out.
3 posts
Posted 22 October 2015 - 03:43 PM
The "parallel.waitForAny(coRead,coMain)" solves everything in computercraft I think :P/> thanks a lot @GopherAtl !!
1 posts
Posted 25 July 2016 - 01:29 AM
I'm very noob with ComputerCraft, And i dunno how to put this chat program in my computer, Can you help me?
1715 posts
Location
ACDC Town
Posted 25 July 2016 - 05:53 AM
I'm very noob with ComputerCraft, And i dunno how to put this chat program in my computer, Can you help me?
You can copy/paste this into the shell to download it.
pastebin get j6YjhWYp talk
I usually put the 'pastebin get' codes in CODE boxes because they are more obvious onscreen
98 posts
Location
yes
Posted 25 July 2016 - 05:54 AM
hello an welcome to computer craft forum.
does chat programming support 24/7 tcp protocol
1715 posts
Location
ACDC Town
Posted 25 July 2016 - 06:05 AM
hello an welcome to computer craft forum.
does chat programming support 24/7 tcp protocol
No, this uses an in-game modem API that connects it to other in-game computers with modems. This doesn't work inter-server or anything like that.
PSChat Reloaded does, though.
98 posts
Location
yes
Posted 25 July 2016 - 06:06 AM
No, this uses an in-game modem API that connects it to other in-game computers with modems. This doesn't work inter-server or anything like that.
PSChat Reloaded does, though.
thank you education