Posted 24 August 2013 - 11:35 PM
This isn't a significant, game changing bug/crash or anything.
If you have a recipe that uses an item that either doesn't get lost in the recipe, or takes damage in the recipe such as the logic matrix programmer (factorization mod) or the minium stone (equivalent exchange 3) it can only craft one at a time. the same happens when the output of that operation cannot stack. (obviously you could put turtle.craft() into a loop, but that can take awhile) Perhaps it's possible to have it make the calculations before it actually crafts, then it will decrement the recipe items (as necessary) then place the crafted items into the appropriate slots.
If you have a recipe that uses an item that either doesn't get lost in the recipe, or takes damage in the recipe such as the logic matrix programmer (factorization mod) or the minium stone (equivalent exchange 3) it can only craft one at a time. the same happens when the output of that operation cannot stack. (obviously you could put turtle.craft() into a loop, but that can take awhile) Perhaps it's possible to have it make the calculations before it actually crafts, then it will decrement the recipe items (as necessary) then place the crafted items into the appropriate slots.