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Rgb Monitor

Started by Pecacheu, 14 September 2013 - 05:03 PM
Pecacheu #1
Posted 14 September 2013 - 07:03 PM
I've wanted for quite some time, an RGB CC computer/monitor.

It would be the same size as normal, but it would have a high resolution, like 320 by 240 or something, and it would have 256-bit color (or 128, or even 64-bit if you liked the 90's.)
I really want one!

Maybe it would work like: "monitor_1.setPixelColor(0, 255, 255)"
and you could get values like: "r, g, b = monitor_1.getPixelColor(100, 100)"
Anavrins #2
Posted 14 September 2013 - 08:00 PM
I believe the CCLights mod does something similar to that.
Pecacheu #3
Posted 14 September 2013 - 08:10 PM
CCLights is still at version CC1.4. It won't be updating any time soon. Also, I don't need anything complex like that.
oeed #4
Posted 14 September 2013 - 09:14 PM
I would like to second this. An increase in the number of colours (maybe just 4 times the number, the more the better though) and a higher resolution would be very useful for making interfaces. You have no idea how hard it was to make PearOS looks like OS X with the current limitations.
Vilsol #5
Posted 14 September 2013 - 10:14 PM
I would want this too, as well as possibly make opacity?
So for example if I set the opacity to 0.5, then the text is only 0.5 of its original color.
theoriginalbit #6
Posted 14 September 2013 - 10:29 PM
There is a reason there is only 16 colours, this is because Minecraft only has 16 colours of dyes and wool. I don't think opacity is needed, in what case would you ever need a colour to show through it's background colour.

The suggestion of more colours and more pixels has been asked for heaps of times, seriously, do a search before posting next time, these kinds of requests get denied and really I don't know how they haven't made it onto the "do not post" thread!
Pecacheu #7
Posted 14 September 2013 - 10:45 PM
a. If we have 64, 128, or 256 bit color, we can write our own opacity API. But now, there aren't really many options in terms of changing the shade of a color.

b. There are only 16 colors of wool because they didn't need any more with all the other colors of other blocks in the game.
I mean, imagine how boring MC would be with just 16 blocks of 16 different colors, or if each block was just 1 giant pixel.

c. Ever thought about loading image files or videos on monitors? What about custom fonts? What about smoother scrolling of text? What about different sizes of text? What about a REAL web browser?

d. If you won't do it, somebody tell me how to use the CC mod API and ima do it myself.
theoriginalbit #8
Posted 14 September 2013 - 10:49 PM
b. There are only 16 colors of wool because they didn't need any more with all the other colors of other blocks in the game.
I mean, imagine how boring MC would be with just 16 blocks of 16 different colors, or if each block was just 1 giant pixel.
Wrong. There are 16 colours because of how metadata works, the way Minecraft is coded the metadata for a block is 2 bytes, which is 16 bits, ergo 16 colours. This is why we have 16 colours of wool, not because of all the "other blocks in the game".

c. If you won't do it, somebody tell me how to use the CC mod API and ima do it myself.
No one is going to tell you how to do it. We aren't here to spoon feed you. Go read up on coding in Java, read up on Minecraft Forge modding, then make the peripheral using the CC API and all of its documentation.
Pecacheu #9
Posted 14 September 2013 - 10:56 PM
No one is going to tell you how to do it. We aren't here to spoon feed you. Go read up on coding in Java, read up on Minecraft Forge modding, then make the peripheral using the CC API and all of its documentation.
Java is one of my favorites (below C++, of course)! I was asking where this api documentation is.
Cranium #10
Posted 15 September 2013 - 01:28 AM
It's been suggested many times before, and denied just as much. Additional colors/smaller pixels/increased resolution is not going to happen.
It does not fit with the style of the mod, and there are peripherals that can take care of this.