Posted 19 September 2013 - 01:11 PM
Rat Trap
What is it:
This is a tile based trapping game inspired by the game "Rodent's Revenge" by Christopher Lee Fraley in 1991 as part of the Microsoft Entertainment Pack, a series of games designed to sell Windows 3.1 to DOS gamers. In the game the player is able to 'push' blocks around with the goal of trapping the enemy players into a single tile. Trapping all the enemies on screen would convert them into points that could be collected. Rat Trap is similar in style to that game but makes some modifications.
Installation:
Get the installer here: http://pastebin.com/HRx2m6rt
Or download the latest executable here: http://pastebin.com/epK8Kgb9
Once it's done downloading, simply run RatTrap to play.
How to play:
Numpad 1-9: Move in any direction
Enter: Quit the game
Push the lime blocks by walking into them, and try to trap the enemies in a single tile. If you trap them all, they'll turn into $ which you can pick up for points. Enemies periodically spawn. Survive for as long as you can!
Some tiles are grey. These are immobile and cannot be pushed.
There are also holes in the ground. If you push blocks into these, they will disappear. If you fall in a hole, you'll be immobilized for 10 seconds.
Custom Level Design:
Right now there isn't a level editor or any form of progression for Rat Trap, but you can edit the current level using NPaintPro or edit (note paint will not work!). The color key is displayed below. Other attributes like the frequency with which enemies spawn, how many enemies spawn in the level and how fast the game moves can be modified by editing the fields at the top of the code.
Spoiler
Note that some tiles as of right now are not supported- enemy, trench, landmine can be made but will do nothing.
Have fun, and if you gave the game a spin leave let me know if you enjoyed it :)/>
-NF