Posted 29 September 2013 - 11:18 PM
Hello again people!
- i saw a topic last night, about a turtle setting up a quarry (from BuildCraft) so i decided to try make my own :D/>
So far i've got it working and all, but it will not clear out the area since its a engineering turtle sadly that is, but im gonna make it so that it will jump into the air to place the stuff it has to
Link: http://pastebin.com/wvMj4dQ5
Version: 1.0.0
New version: v.1.0.1
BUG FIXED:
- Fuel check has been fixed a new Pastebin link has been given.
—
BUGS NEED TO FIX:
- When you Press N on the air bit, it will continue but will crash as it's gonna go make your quarry, will fix this when i figure out how :)/>
Hope you like it :)/>
theres an ingame guide that tells where to put things in slots :)/>
Regard Plazter
- i saw a topic last night, about a turtle setting up a quarry (from BuildCraft) so i decided to try make my own :D/>
So far i've got it working and all, but it will not clear out the area since its a engineering turtle sadly that is, but im gonna make it so that it will jump into the air to place the stuff it has to
Link: http://pastebin.com/wvMj4dQ5
Version: 1.0.0
Spoiler
local quarry = 13
local tesseract = 16
local landmark = 15
local chest = 14
local args = {...}
local length = 10
function checkFuel()
term.clear()
term.setCursorPos(1,1)
print("Checking if i have enough fuel..")
sleep(2)
if turtle.getFuelLevel() >= 500 then
print("Im fine on fuel thanks.. press enter to continue.")
while true do
local event, key = os.pullEvent("key")
if key == keys.enter then
return
end
end
end
end
function lenght()
term.clear()
term.setCursorPos(1,1)
print("How big do you want the quarry?")
input = read()
if input then
length = input
elseif input == nil then
print("Error..")
end
print("You have said that you want the quarry to be: ".. tostring(length))
print("Are you sure?")
print("Press Y/N")
while true do
local event, key = os.pullEvent("key")
if key == keys.y then
print("I'm gonna go a head and build you quarry!")
sleep(2)
Quarry()
end
if key == keys.n then
print("You pressed N, breaking the program..")
break
end
end
end
function Quarry()
-- [ Landmarks ] --
for i = 1,length do
turtle.forward()
end
turtle.select(landmark)
turtle.place()
for o = 1, length -1 do
turtle.back()
end
turtle.turnRight()
for p = 1,length do
turtle.forward()
end
turtle.place()
for a = 1, length do
turtle.back()
end
turtle.turnLeft()
turtle.back()
turtle.place()
turtle.attack()
-- [ Landmarks end] --
turtle.back()
turtle.select(quarry)
turtle.place()
turtle.up()
turtle.select(chest)
turtle.place()
turtle.back()
turtle.down()
turtle.select(tesseract)
turtle.place()
print("Done.")
end
function itemsSlot()
term.clear()
term.setCursorPos(1,1)
print("Place following items in slot:")
print("Quarry: 13")
print("Chest: 14")
print("Landmarks: 15")
print("Tesseract: 16")
sleep(5)
end
-- [Main program] --
itemsSlot()
checkFuel()
lenght()
New version: v.1.0.1
Spoiler
local block = 1
local quarry = 13
local tesseract = 16
local landmark = 15
local chest = 14
local args = {...}
local length = 10
local height = 0
function height()
term.clear()
term.setCursorPos(1,1)
print("Do you wish the turtle to setup the quarry in air?")
print("Press Y/N to confirm")
local event, key = os.pullEvent("key")
if key == keys.y then
print("How far up?")
input = read()
if input then
height = tonumber(input)
end
return
end
end
function checkFuel()
term.clear()
term.setCursorPos(1,1)
print("Checking if i have enough fuel..")
sleep(2)
if turtle.getFuelLevel() >= 500 then
print("Im fine on fuel thanks.. press enter to continue.")
while true do
local event, key = os.pullEvent("key")
if key == keys.enter then
return
end
end
end
end
function lenght()
term.clear()
term.setCursorPos(1,1)
print("How big do you want the quarry?")
input = read()
if input then
length = input
elseif input == nil then
print("Error..")
end
print("You have said that you want the quarry to be: ".. tostring(length))
print("Are you sure?")
print("Press Y/N")
while true do
local event, key = os.pullEvent("key")
if key == keys.y then
print("I'm gonna go a head and build you quarry!")
sleep(2)
Quarry()
end
if key == keys.n then
print("You pressed N, breaking the program..")
break
end
end
end
function Quarry()
for i = 0, height do
turtle.up()
end
-- [ Landmarks ] --
for i = 1,length do
turtle.forward()
end
turtle.select(block)
turtle.forward()
turtle.placeDown()
turtle.back()
turtle.select(landmark)
turtle.place()
for o = 1, length -1 do
turtle.back()
end
turtle.turnRight()
for p = 1,length do
turtle.forward()
end
turtle.select(block)
turtle.forward()
turtle.placeDown()
turtle.back()
turtle.select(landmark)
turtle.place()
for a = 1, length do
turtle.back()
end
turtle.turnLeft()
turtle.select(block)
turtle.placeDown()
turtle.back()
turtle.select(landmark)
turtle.place()
turtle.attack()
-- [ Landmarks end] --
turtle.back()
turtle.select(quarry)
turtle.place()
turtle.up()
turtle.select(chest)
turtle.place()
turtle.back()
turtle.down()
turtle.select(tesseract)
turtle.place()
print("Done.")
for i = 0, height do
turtle.down()
end
end
function itemsSlot()
term.clear()
term.setCursorPos(1,1)
print("Place following items in slot:")
print("Block for air placement: 1")
print("Quarry: 13")
print("Chest: 14")
print("Landmarks: 15")
print("Tesseract: 16")
sleep(5)
end
-- [Main program] --
itemsSlot()
checkFuel()
height()
lenght()
BUG FIXED:
- Fuel check has been fixed a new Pastebin link has been given.
—
BUGS NEED TO FIX:
- When you Press N on the air bit, it will continue but will crash as it's gonna go make your quarry, will fix this when i figure out how :)/>
Hope you like it :)/>
theres an ingame guide that tells where to put things in slots :)/>
Regard Plazter