Features:
- An overworld, dungeons and towns to explore
- An awesome world set in 1430's Transylvania, filled with monsterous denizens and insane characters to kill and talk to respectively
- Inventory screen- check your equipment and swap out for better loot
- Varied weapon varieties- from rotten wooden staves, to sharp iron daggers, weapons with dynamic attributes and enchantments
- Interactive NPC's- enter one-word phrases like "work", "name" or "job" to idly gossip with NPC's, ask for employment or buy and sell equipment from merchants and smiths
- A dynamic quest system, ranging from interacting with NPC's, exploring the darkest recesses of dungeons, killing a particularly bothersome monster, and much more
- A great demo, with 5 quests, 3 dungeons (each with their own secrets) and an interesting dialogue to go with it
- Over 3500 lines and 180kb of lovingly hand-crafted adventure!
Planned:
- Implementation of D&D 4.0 like ruleset, inspired by Neverwinter Nights and other D&D conversions, to make better use of die rolls in NPC interactions, combat encounters and abilities
- A much vaster, in-depth world to explore with a dark story of magic, evil and deception behind it
- More weapons, baddies, towns and locations
- More interactions- pickpocket NPC's as well as chat with them, and use special abilities in towns as well as in the caves
- More interesting dungeons- levers, trapdoors, portals, monster spawners, and whatever other crazy things I can think up!
- Colour- as requested, this will somehow make an appearance. I expect it will still mostly be monochrome, however.
- Lunamagus and Solumagus, magic take from the sun and the moon to project awesome powers to make you more powerful
The latest demo, and a video of an earlier version of the game being played:
Directly from mediafire: http://www.mediafire...vkoea1298t7tpvk
GravityScore's nifty installer (requires HTTP): http://pastebin.com/F3AifzEu
[media]http://youtu.be/HiGMDdyDDm0[/media]
A few hints in case you're stuck with the demo:
Spoiler
- The class you choose doesn't have a big effect on your character, just on your starting equipment. I usually find the Journeyman to be the easiest character to start as.- When talking to villagers, ask them short questions, like "name", "job", "quest" etc. If an NPC drops a word that seems important in conversation (like "darkness", or "report", two you SHOULD be using) then try asking them those words, or even other NPC's. Some quests will require you to ask around.
- You heal whenever you return to town- if a dungeon is too hard, get out of there and high-tail it back to town to heal.
- You can find a dungeon map and a compass to help you navigate in some dungeons, and in other dungeons quest providers will give them to you.
- Watch your compass- X's that appear on it indicate an enemy in that direction
- You can sell equipment to merchants, and buy from smiths. In Nebun, that's Matheus and Fane. Remember to upgrade your equipment when you're ready
- Some gear is higher quality than other gear- a flanged iron mace will be slightly better than just a normal iron mace. These objects are priced accordingly as well- don't sniff at a rotten quarterstaff, it might be a bit weaker but it's a lot cheaper!
Controls: Arrows for movement, turning and attacking (in the direction you point)
Page Up/Down for climbing ladders
I to access your inventory
J to read your journal and any quests you have
Space for most actions- opening chests, talking to NPC's or skipping a turn
Enter will quit the game
Note: The demo is quite difficult (I've only finished it the once). It may seem like a point where the game has come to an end but there's one last little secret to find before it's truly over.
I hope you enjoy it