Posted 06 May 2012 - 08:31 PM
Hey,
I have several very serious problems with ComputerCraft at my SMP server:
I'm running a small SMP server with Tekkit 2.1.1.
Everything in ComputerCraft works fine, before Permissions /GroupManager/ and Authorization plugins /like xAuth or AuthMe/ are turned on in the server.
The problem is that ComputerCraft creates a new "fake player ID" for the Mining Wireless turtles each time I restart the server. No, it is not different for 2 turtles i place next to each other, it just changes every time the server is stopped and then re-started.
Thus, we have two problems:
1) We cannot use any authorization /login and register/ plugin on the server, because Computercraft turtle fake IDs cannot bypass the registration step
2) Turtles cannot brake/place/modify blocks unless I manually change the permissions to either:
- Guests in the server to be able to build/destroy - this allows the fake IDs to be able to bypass building/destroying restrictions
- to add the newly generated fake ID of the wireless turtle miner to the Administrators group, after each restart of the server
Do you have an Idea how those issues can be worked around, I'd really love to expand the server WITH ComputerCraft running, but I cannot do it without a good login/register system and permissions restricting guests from braking.
Thanks in advance!
I have several very serious problems with ComputerCraft at my SMP server:
I'm running a small SMP server with Tekkit 2.1.1.
Everything in ComputerCraft works fine, before Permissions /GroupManager/ and Authorization plugins /like xAuth or AuthMe/ are turned on in the server.
The problem is that ComputerCraft creates a new "fake player ID" for the Mining Wireless turtles each time I restart the server. No, it is not different for 2 turtles i place next to each other, it just changes every time the server is stopped and then re-started.
Thus, we have two problems:
1) We cannot use any authorization /login and register/ plugin on the server, because Computercraft turtle fake IDs cannot bypass the registration step
2) Turtles cannot brake/place/modify blocks unless I manually change the permissions to either:
- Guests in the server to be able to build/destroy - this allows the fake IDs to be able to bypass building/destroying restrictions
- to add the newly generated fake ID of the wireless turtle miner to the Administrators group, after each restart of the server
Do you have an Idea how those issues can be worked around, I'd really love to expand the server WITH ComputerCraft running, but I cannot do it without a good login/register system and permissions restricting guests from braking.
Thanks in advance!