Posted 07 December 2013 - 12:43 PM
Got to say- I LOVE ROBOTS!
and the new robot warrior that Mikeemoo has given us to play with, defiantly has a ton of fun potential.
So here is my version of Mikeemoo's code that he used in this video:
http://www.youtube.com/watch?v=mpDSdBWtHbA
THIS IS NOT MY OWN CODE
basically just copied what was in the video and added the ability to switch it off from a bundled input and changed the random move part slightly.
The purpose of posting this is just to give those folks that want to experiment with the robot and that need a little help getting started with their own program idea, a starting point.
I will defiantly use this as a core to create a more robust warrior program (that's why I started with bundled inputs, later that will give me a bunch of levers and buttons to control robot functions)
http://pastebin.com/HfYy7392
THANKS MIKEEMOO for such an AWESOME MOD!!
and the new robot warrior that Mikeemoo has given us to play with, defiantly has a ton of fun potential.
So here is my version of Mikeemoo's code that he used in this video:
http://www.youtube.com/watch?v=mpDSdBWtHbA
THIS IS NOT MY OWN CODE
basically just copied what was in the video and added the ability to switch it off from a bundled input and changed the random move part slightly.
The purpose of posting this is just to give those folks that want to experiment with the robot and that need a little help getting started with their own program idea, a starting point.
I will defiantly use this as a core to create a more robust warrior program (that's why I started with bundled inputs, later that will give me a bunch of levers and buttons to control robot functions)
http://pastebin.com/HfYy7392
bot=peripheral.wrap("front")
local trol="right"
while true do
if rs.getBundledInput(trol) > 0 then
x,y,z=bot.getLocation(0)
mobIds=bot.getMobIds(0)
for k,mobId in pairs(mobIds) do
while true do
mobData=bot.getMobData(0,mobId)
if mobData==nil then break end
if mobData.type=="entity.OpenPeripheral.RobotWarrior.name" then break end
if mobData.isDead or mobData.health <0 then break end
print("Aiming at: "..mobData.type)--reports target type to help identify enties that might need filtered out
bot.aimAt(0,mobData.position.x+x,mobData.position.y+y,mobData.position.z+z)
bot.fireLight(0)
sleep(0.3)
end
end
bot.goto(0,x+math.random(-10,10)*50,y+math.random(-10,10),z)
os.pullEvent()
end
sleep(1)
end
THANKS MIKEEMOO for such an AWESOME MOD!!