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[MC1.12][CC1.8] "More Turtles", "Waking Chunks", "Multiple Camera"(Camera Turtle)

Started by Nokiyen, 26 December 2013 - 12:25 AM
Nokiyen #1
Posted 26 December 2013 - 01:25 AM


Souce codes of my mods are available on my github.




More Turtles


~~ Live your new wonderful life with more turtles! ~~
○Description
"More Turtles" adds 16 new turtle upgrades. Mainly associated with Vanilla features.
  • Liquid Turtle, Shearing Turtle, Feeding Turtle, Milking Turtle, Fishery Turtle
  • Fortune Turtle, Silk Touch Turtle, Looting Turtle, Luck Turtle
  • Light Turtle, Biome Turtle, Dimensional Turtle, Projectile Turtle
  • Tofu Turtle for "Tofu Craft", Maid Turtle for "littleMaidMob", Danmaku Turtle for "Five Impossible Tasks MOD+"
CC biginners can easily make use of some of them, and also experts could program many things about vanila features!

○Download
Spoiler

○History
Spoiler・05/07/2017 released ver.2.5.0 for MC1.11.2, CC1.8 pr0 build11.
・02/07/2017 released ver.2.6.0 for MC1.12, CC1.8 pr0 build17.
・23/02/2016 released ver.2.1.1 for MC1.8, and ver.2.2.0 for MC1.8.9.
・11/01/2016 released ver.2.1.0 for MC1.8, CC1.76.
・13/03/2015 released ver.2.0.2. fixed some bugs.
・28/09/2014 released More Turtles for CC1.7.10. Big Change.
・28/03/2014 released More Turtles for CC1.6. Bug fix.
・13/01/2014 adjusted for multi playing. released MoreTurtles for MC1.5.2.
・23/12/2013 create a topic.
○License
Spoiler・I apply the license MMPL_J(external link) to the More Turtles.
・Do not redistribute this mod with the included assets folder.
○notice: MMPL_J is actually a Japanese translation of MMPL. So, you can just reference MMPL as the license of the mod.
○Reference
SpoilerWhen you play with MoreTurtles Ver.2.0.0 for CC 1.64 and above, see the reference!
When you play with MoreTurtles Ver.1.1.4 and under, see here.

Multiple camera
○Description
"Multiple Camera" adds a camera block. You can look your Minecraft world from the camera's view.
And Multiple Camera also collaborate with ComputerCraft.
You can now experience your turtle's eyes!

○Download
Spoiler

○History
Spoiler・25/01/2015 released MultipleCamera Ver.1.0.0.
○License
Spoiler・I apply the license MMPL_J(external link) to the Multiple Camera.
・Do not redistribute this mod with the included assets folder.
○notice: MMPL_J is actually a Japanese translation of MMPL. So, you can just reference MMPL as the license of the mod.
○Dependency
Spoiler○1.7.10 & 2

Minecraft Forge : 1.7.10-10.13.2.1230 and above. (necessary)
ComputerCraft : 1.64 or 1.65 and above. (optional)○Detail
SpoilerMultiple Camera
Planks×5, Gold Nugget×2, Glass Pane×1, Ender Pearl×1

Multiple Viewer
Iron Ingot×1, Glass Pane×1, Ender Pearl×1


First of all, just place the Multiple Camera anywhere you want.
The direction of the camera is dependent on your direction.

Then, hold the Multiple Viewer, and right-click!
You are now looking from the view point of the camera.
You can also change cameras by pressing buttons.

But, Multiple Viewer gets only the cameras in your render distance.
So, if your render distance is 2 chunks, Multiple viewer will get cameras within 5 by 5 chunks.

You can switch on or off your camera by right-clicking the camera.

~Peripheral and Camera Turtle~
Multiple Camera collaborates with ComputerCraft, of course!
Multiple Camera is itself a peripheral. So, you can interact with it through Computer or Turtle.

The defined methods are below.
 ・activate(flag)
  Set the camera's state on or off with one argument, flag(Boolean).
  If giving true, the camera will be on. if giving false, it will be off.
 ・isActivated()
  If the camera is on, returns true, else returns false.


And also you can craft Camera Turtle with a Turtle and a Multiple Camera.

If Camera Turtle exists in the world, you can look the world from the turtle's view.
If the Turtle moves, the view point moves too.
Camera Turtle can use the above peripheral's methods like Modem Turtle.


Waking Chunks
○Description
"Waking Chunks" adds simple chunk loader blocks.
Also you can craft Chunk Awaker Turtle.

○Download
Spoiler
○History
Spoiler・13/03/2015 released ver.1.0.3. fixed some bugs.
・25/01/2015 released MultipleCamera Ver.1.1.0 and 1.0.2.
○License
Spoiler・I apply the license MMPL_J(external link) to the Waking Chunks.
・Do not redistribute this mod with the included assets folder.
○notice: MMPL_J is actually a Japanese translation of MMPL. So, you can just reference MMPL as the license of the mod.
○Dependency
Spoiler○1.8

 Minecraft Forge : 1.8-11.14.0.1249 and above. (necessary)
○1.7.10 & 2
 Minecraft Forge : 1.7.10-10.13.2.1230 and above. (necessary)
 ComputerCraft : 1.64 or 1.65 and above. (optional)○Detail
SpoilerChunk Awaker: Level I, which loads one chunk.
from Ver.1.1.0
Glass×4, Iron Ingot×4, Feather×1

until Ver.1.0.2
Glass×4, Iron Ingot×4

Chunk Awaker: Level II, which loads 3 by 3 chunks.
Gold Ingot×4, Chunk Awaker: Level I×1

Chunk Awaker: Level III, which load 5 by 5 chunks.
Diamond×4, Chunk Awaker: Level II×1


Just place the Chunk Awaker anywhere you want.
Then, the Chunk Awaker will load chunks depending on its level.

You can switch on or off your Chunk Awaker by right-clicking the Chunk Awaker.

You can show chunk borders and loaded chunks by shift + right-clicking the Chunk Awaker.

~Peripheral and Camera Turtle~
Chunk Awaker collaborates with ComputerCraft, of course!
Chunk Awaker is itself a peripheral. So, you can interact with it through Computer or Turtle.

The defined methods are below.
 ・setLevel(level)
  Set the level of loadig chunks with one argument, level(number)
  If it is Chunk Awaker: Level I, the acceptable argument is only "1".
  If it is Chunk Awaker: Level II, the acceptable argument is "1" or "2".
  If it is Chunk Awaker: Level III, the acceptable argument is "1", "2", or "3".
  To actually update the range of chunk loading, you have to call activate(flag) after calling this method.
 ・activate(flag)
  Set the Chunk Awaker's state on or off with one argument, flag(Boolean).
  If giving true, the Chunk Awaker will be on. if giving false, it will be off.
 ・isActivated()
  If the Chunk Awaker is on, returns true, else returns false.


And also you can craft Chunk Awaker Turtle with a Turtle and a Chunk Awaker: Level III.

Chunk Awaker Turtle loads the chunk where it exists.
Also it can use the above peripheral's methods like Modem Turtle.
Edited on 05 July 2017 - 09:59 AM
Nephatrine #2
Posted 10 January 2014 - 01:13 PM
Excellent work with this. I like all the turtles. There is an unofficial port of Little Maids to 1.6.4 by yarrmateys found here.

http://www.minecraftforum.net/topic/1588265-162-littlemaidmob-162-3a-mmmlib-162-4-by-mmm-updated-2013-08-19/page__st__1840#entry27262675

I haven't tried it yet, but any idea if the Maid Turtle will work with it?

Also, the new 1.1.1 version works fine for me in single-player, but crashes my server with an error relating to the creative tab for it. I know that's not very helpful. I'll try and get the full crash log and post it later. For now I had to roll back to the previous version which is working fine. Using MC 1.6.4 and Forge 965.
Nokiyen #3
Posted 13 January 2014 - 02:17 AM
Nephatrine said:
Thank you very much for using my mod!

First of all, MoreTurtles ver1.1.1 is unfortunately not compatible with the unofficial littleMaidMob1.6.4. It's simply because I removed some files related to Maid Turtle from MoreTurtles v1.1.1 and I wont adjust it. Sorry!

And about the crash, it's just for my fault… I hadn't checked whether MoreTurtles worked well in a multi-play environment.
But, today I have released new versions of MoreTurtles for MC1.6.4, 1.6.2, and also 1.5.2. These will work both in single playing and in multi-playing.

Thanks!
Edited on 13 January 2014 - 01:18 AM
awsmazinggenius #4
Posted 14 January 2014 - 10:51 PM
Howdy,
I was considering using your mod, and maybe even including it in my modpack if you would post your license for the mod. But feeding and shearing turtles (I believe) are included in MiscPeripherals, and the Fortune and Silk Touch turtles, are, well, a little OP. Also, I understand that you are from Japan and that you are doing your very best (and a great) job with English, but generally the Minecraft community uses mod or Mod, not MOD. (Sorry to be rude.)
oeed #5
Posted 15 January 2014 - 04:15 AM
shearing turtles

I'm pretty sure you can also just put shears in the current slot and turtle.use to get wool.

This looks really good though!
Nokiyen #6
Posted 15 January 2014 - 05:16 AM
awsmazinggenius said:
Thank you for your reply. I just added the license of this mod (very simple, though). If you want to include it in your mod pack, It's OK and I am very happy, but please post the name of the mod pack and its link in this topic.

About feeding turtle and shearing turtle, I know that the two were already included in MiscPeripherals, but I coded those just because Richard is now on an indefinite break and also for my practice of java programing. And, I'm sorry but what do you mean by "OP" ? I can't find an appropriate meaning of it in my dictionary…

Moreover, thank you very much for telling me my English mistake! In Japanese Minecraft forum, the spelling "MOD" is frequently seen. So, I just misused it… Anyway, it is happy for me if you tell me any English mistake in my writing. I suspect that there are still many mistakes about grammar and word-usage, or some expressions are not natural…


oeed said:
Thank you for your replay, too! But, I don't know about the method, "turtle.use()." Can I execute the method in a default CC turtle?
Edited on 15 January 2014 - 04:23 AM
oeed #7
Posted 15 January 2014 - 05:28 AM
oeed said:
Thank you for your replay, too! But, I don't know about the method, "turtle.use()." Can I execute the method in a default CC turtle?

Sorry, it's actually turtle.place. And yes, you can.
Nokiyen #8
Posted 15 January 2014 - 05:43 AM
Oh, I can do that! I know a turtle can use splash portions, but have completely overlooked it can also use shears or other items (bucket, etc).
But my shearing turtle works a bit differently from turtle.place() and also you can craft Silk Touch Shearing Turtle. So, it might be good in some situations, I hope…

Thank you for your information!
oeed #9
Posted 15 January 2014 - 05:53 AM
Silk Touch Shearing Turtle

Cool! That sounds great!
Jim #10
Posted 30 January 2014 - 03:05 AM
Looks awesome!

Bit of correction: The "History" should better be "Changelog".
Nokiyen #11
Posted 28 March 2014 - 11:50 AM
I've released More Turtles ver. 1.1.4 for ComputerCraft 1.6!!
Try it!

[change from ver 1.1.2]
[indent=1]・updated for CC1.6[/indent]
[indent=1]・added two tool-type turtles: Fishery Turtle, Milking Turtle (I'll document it, soon…)[/indent]
[indent=1]・many bug fixes, especially about Liquid Turtle (it can now deal with any liquid including those added by other mods.)[/indent]

Jim said:
Thaky you for your correction! I just thought that my "history" including the change logs of the More Turtles and any history about the topic itself (like the start date of the topic). So, I use the word "history", but it may not be natural…
Edited on 28 March 2014 - 10:54 AM
Mardan #12
Posted 03 April 2014 - 06:00 PM
This is a great add-on, I've always thought you should be able to enchant your turtles. I will be using it in my modpack, ComputerWorld 3 if that's okay with you.
Nokiyen #13
Posted 05 April 2014 - 02:49 PM
Don said:
Thank you for using my Mod!
It's totally OK to include the More Turtles in your modpack, but please tell me where you'll distribute it (URL, for example).
Razorskills #14
Posted 05 April 2014 - 06:23 PM
What about a chunk loading mining turtle?
Nokiyen #15
Posted 06 April 2014 - 01:52 PM
Razorskills said:
chunk loading mining turtle
That's a quite cool idea!
But, I have to say that there are already many chunk loader Mods. I wonder whether it is useful or not to add such a function into my Mod…

I'm happy if anyone drop a comment about chunk loader system (I don't know it's a kind of peripheral or just upgrade turtle, maybe both can be done.)
Hobby boy #16
Posted 06 April 2014 - 03:16 PM
Can you fix the download link for v1.1.3? I'm still using Computercraft 1.5.8, so need the older version.
Nokiyen #17
Posted 07 April 2014 - 12:14 PM
Hobby boy said:
Sorry! just my mistake… I fixed it.
Cranium #18
Posted 07 April 2014 - 11:05 PM
Welcome to the forums! We love to see more international users who enjoy ComputerCraft as much as we do!
And, I'm sorry but what do you mean by "OP" ? I can't find an appropriate meaning of it in my dictionary…
Also, depending on the context, OP can either refer to "Over Powered" (in the context of the useability of an item or tool) or "Original Post" (in the context of referring to a forum post).
Hope that helps!
Nokiyen #19
Posted 08 April 2014 - 04:02 AM
Cranium said:
Cool explanation! I now totally understand what 'OP' means… Thank you!

And, yes, it's true that Silk Touch turtle and Fortune Turtle are a bit OP(Over Powered)…
Currently both turtles need only one unit of fuel to dig.
Although the amount of consumption of fuel can be edited in configuration fie, maybe I could re-think about default fuel amount to consume…
Hobby boy #20
Posted 12 April 2014 - 05:06 PM
Would it be possible to add this mod to my private modpack in the AtLauncher? The full mod list is available here: https://docs.google.com/spreadsheet/ccc?key=0AkhXwrkrKrD1dDlkbjNIb3ktOVFxOGRCbFVuSDVhcmc&usp=sharing#gid=18
Nokiyen #21
Posted 13 April 2014 - 01:53 AM
Hobby boy said:
It's of course OK!
And I have now known the AtLauncher. very interesting system.

Could you post your name (maybe Hobby boy?) and your modpack's name?
Hobby boy #22
Posted 13 April 2014 - 11:12 AM
Hobby boy said:
It's of course OK!
And I have now known the AtLauncher. very interesting system.

Could you post your name (maybe Hobby boy?) and your modpack's name?
My packs name is Dreampack, but it won't show up in the launcher for most people as it is a whitelisted pack.
Nokiyen #23
Posted 14 April 2014 - 07:00 AM
Hobby boy said:
OK, I've got understood. Thank you!
anonymous192837465 #24
Posted 16 July 2014 - 03:41 AM
I don't understand how to use the Fortune and Silk Touch programs. Can someone post a video or something explaining how to use them because I can't find anything anywhere.
Nokiyen #25
Posted 18 July 2014 - 11:39 AM

The basic usage of Peripheral-type turtle is written in the "basic information" in the top of this topic.

Anyway, the usage is like this.

1. "Fortune Program" and "Silk Touch Program" are additional items of this Mod. The only usage of them is to craft them with a turtle and create "Fortune Turtle" or "Silk Touch Turtle". The items themselves have no particular effects.
2. After you create the turtles, you can use special methods like digForutune(), digSilkTouch(), etc, in your lua program. Sample program is here.


-- "Fortune Program" and "Silk Touch Program" are kind of peripherals. So, you must call the method like peripheral.wrap().

local p = peripheral.wrap("right") -- in case the item equipped on the right side.
p.digFortune() -- dig a block with Fortune effect.

Be sure that the turtle must consume fuel when using digFortune() or digSilkTouch().
Edited on 18 July 2014 - 09:41 AM
Armigus #26
Posted 24 July 2014 - 08:58 PM
I'm not sure if my versions are clashing but the liquid turtle doesn't like drums of am2 liquid essence…
Spoiler—- Minecraft Crash Report —-
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 7/24/14 3:43 PM
Description: Ticking tile entity
java.lang.NullPointerException
at noki.moreturtles.turtletool.ToolLiquid.dig(ToolLiquid.java:175)
at noki.moreturtles.turtletool.ToolLiquid.useTool(ToolLiquid.java:110)
at dan200.computercraft.shared.turtle.core.TurtleToolCommand.execute(TurtleToolCommand.java:36)
at dan200.computercraft.shared.turtle.core.TurtleBrain.updateCommands(TurtleBrain.java:776)
at dan200.computercraft.shared.turtle.core.TurtleBrain.update(TurtleBrain.java:92)
at dan200.computercraft.shared.turtle.blocks.TileTurtle.func_70316_g(TileTurtle.java:255)
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)

A detailed walkthrough of the error, its code path and all known details is as follows:
—————————————————————————————
– Head –
Stacktrace:
at noki.moreturtles.turtletool.ToolLiquid.dig(ToolLiquid.java:175)
at noki.moreturtles.turtletool.ToolLiquid.useTool(ToolLiquid.java:110)
at dan200.computercraft.shared.turtle.core.TurtleToolCommand.execute(TurtleToolCommand.java:36)
at dan200.computercraft.shared.turtle.core.TurtleBrain.updateCommands(TurtleBrain.java:776)
at dan200.computercraft.shared.turtle.core.TurtleBrain.update(TurtleBrain.java:92)
at dan200.computercraft.shared.turtle.blocks.TileTurtle.func_70316_g(TileTurtle.java:255)
– Tile entity being ticked –
Details:
Name: turtleex // dan200.computercraft.shared.turtle.blocks.TileTurtleExpanded
Block type: ID #1228 (tile.ccturtle // dan200.computercraft.shared.turtle.blocks.BlockTurtle)
Block data value: 0 / 0x0 / 0b0000
Block location: World: (89,71,486), Chunk: (at 9,4,6 in 5,30; contains blocks 80,0,480 to 95,255,495), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Actual block type: ID #1228 (tile.ccturtle // dan200.computercraft.shared.turtle.blocks.BlockTurtle)
Actual block data value: 0 / 0x0 / 0b0000
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:2209)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:550)
– Affected level –
Details:
Level name: T1
All players: 1 total; [EntityPlayerMP['Iniquix'/208632, l='T1', x=89.42, y=71.00, z=488.57]]
Chunk stats: ServerChunkCache: 647 Drop: 0
Level seed: -1364617747
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (32,64,252), Chunk: (at 0,4,12 in 2,15; contains blocks 32,0,240 to 47,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2235013 game time, 2334172 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 13415 (now: true), thunder time: 72337 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:668)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:175)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
– System Details –
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 760396104 bytes (725 MB) / 2181279744 bytes (2080 MB) up to 2917924864 bytes (2782 MB)
JVM Flags: 8 total; -Xms256M -Xmx2816M -XX:PermSize=256m -XX:MaxPermSize=512M -XX:+UseParNewGC -XX:+UseConcMarkSweepGC -XX:+CICompilerCountPerCPU -XX:+TieredCompilation
AABB Pool Size: 2909 (162904 bytes; 0 MB) allocated, 2781 (155736 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 6, tallocated: 62
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 Optifine OptiFine_1.6.4_HD_U_D1 175 mods loaded, 175 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AppliedEnergistics-Core{rv14.finale3} [AppliedEnergistics Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
denLib{3.1.35} [denLib] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Evoc{1.0.0} [Evoc] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
InfiniBows{1.2.0 build 14} [Infinity Bow Fix] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MobiusCore{1.2.1} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenModsCore{0.4} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
PowerCrystalsCore{1.1.8} [PowerCrystals Core] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
switches|pistontweak{1.3.0 build 25} [Switches|PistonTweak] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.4]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoFHCore{2.0.0.5} [CoFH Core] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Core{4.2.2} [BuildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
UniversalElectricity{3.1.0} [Universal Electricity] (Universal-Electricity-3.1.0.54-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForgeMultipart{1.0.0.244} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThermalExpansion{3.0.0.7} [Thermal Expansion] (ThermalExpansion-3.0.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
IC2{2.0.397-experimental} [IndustrialCraft 2] (industrialcraft-2_2.0.397-experimental.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AdvancedMachines{1.0.6} [IC2 Advanced Machines Addon] (AdvancedMachines_exp_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Energy{4.2.2} [BC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtrabiomesXL{3.15.8} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.6.4-3.15.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Builders{4.2.2} [BC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Factory{4.2.2} [BC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Transport{4.2.2} [BC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded{1.6.4R2.7.9} [MineFactory Reloaded] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatForestryPre{1.6.4R2.7.9} [MFR Compat: Forestry (part 2)] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forestry{2.3.1.1} [Forestry for Minecraft] (forestry-A-2.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Thaumcraft{4.1.0g} [Thaumcraft] (Thaumcraft4.1.0g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Waila{1.5.2a} [Waila] (Waila_1.5.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AdvancedThaumaturgy{0.0.28} [Advanced Thaumaturgy] (AdvancedThaumaturgy-1.6.4-0.0.28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
arsmagica2{1.1.2b} [Ars Magica 2] (AM2_1.1.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AppliedEnergistics{rv14.finale3} [Applied Energistics] (appeng-rv14-finale3-mc16x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
bdlib{1.2.3.48} [BD Lib] (bdlib-mc164-1.2.3.48.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioWoodsEBXL{1.1} [BiblioWoods ExtraBiomesXL Edition] (BiblioWoods[ExtraBiomesXL][v1.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioWoodsForestry{1.3} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ComputerCraft{1.63} [ComputerCraft] (ComputerCraft1.63.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BigReactors{0.3.4A2} [Big Reactors] (BigReactors-0.3.4A2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BinnieCore{1.8.0} [Binnie Core] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtraBees{1.8.0} [Extra Bees] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtraTrees{1.8.0} [Extra Trees] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AWWayofTime{v1.0.1g} [Blood Magic: Alchemical Wizardry] (Blood Magic v1.0.1g.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon{4.2.2} [BC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Additional-Buildcraft-Objects{1.0.6.182} [Additional Buildcraft Objects] (buildcraft-Z-additional-buildcraft-objects-1.0.6.182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CalclaviaCore{1.1.1} [CalclaviaCore] (Calclavia Core-1.1.1.160-main.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ChickenChunks{1.3.3.4} [ChickenChunks] (ChickenChunks 1.3.3.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoFHLoot{2.0.0.5} [CoFH Loot] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoFHMasquerade{2.0.0.5} [CoFH Masquerade] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoFHSocial{2.0.0.5} [CoFH Social] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoFHWorld{2.0.0.5} [CoFH World] (CoFHCore-2.0.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CompactSolars{4.4.19.224} [Compact Solar Arrays] (compactsolars-universal-1.6.4-4.4.19.224.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DenPipes-Forestry{1.1.8} [DenPipes-Forestry] (DenPipes-Forestry-1.6.4-1.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DenPipes-Emerald{1.1.6} [DenPipes-Emerald] (DenPipes-Emerald-1.6.4-1.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
xreliquary{1.1.2} [Xeno's Reliquary] (Reliquary-1.1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DenPipes{2.1.18} [DenPipes] (DenPipes-1.6.4-2.1.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DungeonPack{1.6.4} [DungeonPack] (DungeonPack 1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
EE3{0.1.0} [Equivalent Exchange 3] (ee3-universal-1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
EnderStorage{1.4.3.6} [EnderStorage] (EnderStorage 1.4.3.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
LomLib{1.2.0} [LomLib] (LomLib-universal-1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Equivalency{1.6.4} [Equivalency] (Equivalency-universal-1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
factorization{0.8.29} [Factorization] (Factorization-0.8.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
LogisticsPipes|Main{0.7.4.dev.291} [Logistics Pipes] (LogisticsPipes-MC1.6.4-0.7.4.dev.291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
extracells{1.6.9d} [ExtraCells] (ExtraCells-1.6.9d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TConstruct{1.6.X_1.5.5.2} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.5.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.6.4-0.8.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtraUtilities{1.0.3c} [Extra Utilities] (extrautils-1.0.3c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
factorization.misc{0.8.29} [Factorization Miscellaneous Nonsense] (Factorization-0.8.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
factorization.notify{0.8.29} [Factorization Notification System] (Factorization-0.8.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
factorization.dimensionalSlice{0.8.29} [Factorization Dimensional Slices] (Factorization-0.8.29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
flatsigns{1.4.0} [Flat Signs] (flatsigns-1.6.2-universal-1.4.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThaumicTinkerer{2.3-140} [Thaumic Tinkerer] (ThaumicTinkerer-2.3-140.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForbiddenMagic{0.35a} [Forbidden Magic] (ForbiddenMagic pr0.35a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
GateCopy{3.1.4} [GateCopy] (GateCopy-1.6.4-3.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
gendustry{1.1.3.78} [GenDustry] (gendustry-mc164-1.1.3.78.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
iChunUtil{2.4.0} [iChunUtil] (iChunUtil2.4.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
GraviGun{2.0.0} [GraviGun] (GravityGun2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
GregsLighting{1.9.1} [Greg's Lighting] (GregsLighting-1.9.1-mc1.6.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
HardcoreQuesting{The Journey (4.0.3)} [Hardcore Questing Mode] (HQM-The Journey (4.0.6).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
IC2NuclearControl{1.6.2e} [Nuclear Control] (IC2NuclearControl-1.6.2e-ic2-experimental.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
IC2CA{1.14.3.07} [IndustrialCraft 2 Combo Armors] (industrialcraft2comboarmors-1.14.3.07.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
IronChest{5.4.1.702} [Iron Chest] (ironchest-universal-1.6.4-5.4.1.702.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
JABBA{1.1.4} [JABBA] (JABBA_1.1.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
RedGear|Core{2.0.5} [Red Gear Core] (RedGearCore-2.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
RedGear|LiquidFuels{2.3.2} [Liquid Fuels] (Liquid_Fuels-2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
LycanitesMobs{1.5.1h - MC 1.6.4} [Lycanites Mobs] (LycanitesMobsComplete 1.5.1h [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ArcticMobs{1.5.1h - MC 1.6.4} [Lycanites Arctic Mobs] (LycanitesMobsComplete 1.5.1h [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DemonMobs{1.5.1h - MC 1.6.4} [Lycanites Demon Mobs] (LycanitesMobsComplete 1.5.1h [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DesertMobs{1.5.1h - MC 1.6.4} [Lycanites Desert Mobs] (LycanitesMobsComplete 1.5.1h [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForestMobs{1.5.1h - MC 1.6.4} [Lycanites Forest Mobs] (LycanitesMobsComplete 1.5.1h [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
InfernoMobs{1.5.1h - MC 1.6.4} [Lycanites Inferno Mobs] (LycanitesMobsComplete 1.5.1h [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
JungleMobs{1.5.1h - MC 1.6.4} [Lycanites Jungle Mobs] (LycanitesMobsComplete 1.5.1h [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MountainMobs{1.5.1h - MC 1.6.4} [Lycanites Mountain Mobs] (LycanitesMobsComplete 1.5.1h [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
PlainsMobs{1.5.1h - MC 1.6.4} [Lycanites Plains Mobs] (LycanitesMobsComplete 1.5.1h [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
SaltwaterMobs{1.5.1h - MC 1.6.4} [Lycanites Saltwater Mobs] (LycanitesMobsComplete 1.5.1h [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
SwampMobs{1.5.1h - MC 1.6.4} [Lycanites Swamp Mobs] (LycanitesMobsComplete 1.5.1h [1.6.4].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Railcraft{8.3.2.0} [Railcraft] (Railcraft_1.6.4-8.3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MagicBees{2.1.11} [Magic Bees] (magicbees-2.1.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MFR Compat Forestry Trees{1.0} [MFR Compat Forestry Trees] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MFR Compat Extra Trees{1.0} [MFR Compat Extra Trees] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.6.4R2.7.9} [MFR Compat: Applied Energistics] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatAtum{1.6.4R2.7.9} [MFR Compat: Atum] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatBackTools{1.6.4R2.7.9} [MFR Compat: BackTools] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.6.4R2.7.9} [MFR Compat: BuildCraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatChococraft{1.6.4R2.7.9} [MFR Compat: Chococraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.6.4R2.7.9} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatForestry{1.6.4R2.7.9} [MFR Compat: Forestry] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatForgeMicroblock{1.6.4R2.7.9} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatIC2{1.6.4R2.7.9} [MFR Compat: IC2] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Mystcraft{0.10.12.01} [Mystcraft] (mystcraft-uni-1.6.4-0.10.12.01.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatMystcraft{1.6.4R2.7.9} [MFR Compat: Mystcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatPams{1.6.4R2.7.9} [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Core{4.3.7.32} [ProjectRed] (ProjectRedBase-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Exploration{4.3.7.32} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatProjRed{1.6.4R2.7.9} [MFR Compat ProjectRed] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatRailcraft{1.6.4R2.7.9} [MFR Compat: Railcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatRP2{1.6.4R2.7.9} [MFR Compat: RP2] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.6.4R2.7.9} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.6.4R2.7.9} [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.6.4R2.7.9} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TwilightForest{1.20.5} [The Twilight Forest] (twilightforest-1.6.4-1.20.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.6.4R2.7.9} [MFR Compat: TwilightForest] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatVanilla{1.6.4R2.7.9} [MFR Compat: Vanilla] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatXyCraft{1.6.4R2.7.9} [MFR Compat: XyCraft] (MineFactoryReloaded-2.7.9-final.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MFFS{3.6.2} [Modular Force Field System] (Modular-Force-Field-System-3.6.2.35-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
numina{0.1.2-55} [Numina] (Numina-1.6.2-0.1.2-55.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
powersuits{0.10.0-91} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.4-0.10.0-91.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MoreTurtles{1.1.4} [More Turtles] (MoreTurtles-1.1.4-for-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
necromancy{1.5} [Necromancy] (Necromancy_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIAddons{1.10.4.64} [NEI Addons] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIAddons|AE{1.10.4.64} [NEI Addons: Applied Energistics] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIAddons|MiscPeripherals{1.10.4.64} [NEI Addons: Misc Peripherals] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIAddons|ExtraBees{1.10.4.64} [NEI Addons: Extra Bees] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIAddons|Forestry{1.10.4.64} [NEI Addons: Forestry] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIAddons|CraftingTables{1.10.4.64} [NEI Addons: Crafting Tables] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ObsidiPlates{2.0.0} [Obsidian Pressure Plates] (obsidiplates-1.6.2-universal-2.0.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenMods{0.4} [OpenMods] (OpenModsLib-0.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Transmission{4.3.7.32} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenPeripheralCore{0.3.3} [OpenPeripheralCore] (OpenPeripheralCore-0.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenPeripheral{0.1.3} [OpenPeripheralAddons] (OpenPeripheralAddons-0.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenBlocks{1.2.7} [OpenBlocks] (OpenBlocks-1.2.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
PluginsforForestry{3.2.30} [PluginsforForestry] (PluginsforForestry-1.6.4-3.2.30.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
PneumaticCraft{1.1.4c} [PneumaticCraft] (PneumaticCraft-1.1.4c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
PortalGun{2.0.2} [PortalGun] (PortalGun2.0.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
powersuitaddons{@VERSION@} [Modular Powersuits Addon] (powersuitaddons-1.6.4-886.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Compatibility{4.3.7.32} [ProjectRed-Compatibility] (ProjectRedCompat-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Integration{4.3.7.32} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ProjRed|Illumination{4.3.7.32} [ProjectRed-Illumination] (ProjectRedLighting-1.6.4-4.3.7.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Redstone Arsenal{1.0.0.0} [Redstone Arsenal] (RedstoneArsenal-1.0.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Roguelike{1.3.3a} [Roguelike Dungeons] (roguelike-v1.3.3a-forge-1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AS_Ruins{11.0} [Ruins Spawning System] (Ruins_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
awger_SmallBoat{0.10.6} [SmallBoat] (smallboats.0.10.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
awger_Punt{0.10.6} [Punt] (smallboats.0.10.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
awger_Whitehall{0.10.6} [Whitehall] (smallboats.0.10.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
awger_Hoy{0.10.6} [Hoy] (smallboats.0.10.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
SS2{2 (build 2)} [Soul Shards 2] (SoulShards-2.0.15-universal-srg.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
StevesCarts{2.0.0.b11} [Steve's Carts 2] (StevesCarts2.0.0.b11.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
switches{1.3.0} [Switches] (switches-1.6.4-universal-coremod-1.3.0.25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TallDoors{0.3.3} [TallDoors] (TallDoors-1.6.4-0.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TMechworks{33.c001660} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Translocator{1.1.0.15} [Translocator] (Translocator 1.1.0.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
witchery{0.16.3} [Witchery] (Witchery_0-16-3_164.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
WR-CBE|Core{1.4.0.7} [WR-CBE Core] (WR-CBE 1.4.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
WR-CBE|Addons{1.4.0.7} [WR-CBE Addons] (WR-CBE 1.4.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
WR-CBE|Logic{1.4.0.7} [WR-CBE Logic] (WR-CBE 1.4.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
McMultipart{1.0.0.244} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
JAMI{1.0.13.122} [JAMI] (JAMI-1.6.4-1.0.13.122.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForgeMicroblock{1.0.0.244} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TConstruct Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
Forestry : [Forestry] Warning: You have mods that change the behavior of Minecraft, ForgeModLoader, and/or Minecraft Forge to your client:
Optifine
These may have caused this error, and may not be supported. Try reproducing the crash WITHOUT these mods, and report it then.
Ender-Quarry Relfection Code:: No problems here
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1338 (74928 bytes; 0 MB) allocated, 1095 (61320 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Iniquix'/208632, l='T1', x=89.42, y=71.00, z=488.57]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Kilandor #27
Posted 10 August 2014 - 07:44 AM
Hey

Thank you for providing the source. I was able to use this as a guideline for creating my own upgrades.

I found a problem in your code for TurtleBase.java in regards to item stacking

Line 192 - continue;

if(space == 0) {
	 continue;
	}
	if(space >= stack.stackSize) {
	 currentStack.stackSize += stack.stackSize;
	 stack = null;
	 return true;
	}
	else {
	 currentStack.stackSize = currentStack.getMaxStackSize();
	 stack.stackSize -= space;
	 continue;
	}

The problem is that if space is 0, and the stack is full you skip the rest of the loop with continue; So i never increments changing slot, so it stays forever checking the same slot.



if(space > 0)
{
    if(space >= stack.stackSize)
    {
        currentStack.stackSize += stack.stackSize;
        stack = null;
        return true;
    }
    else
    {
        currentStack.stackSize = currentStack.getMaxStackSize();
        stack.stackSize -= space;
        continue;
    }
}

I'm sure you can find your own solution, however I posted mine.

Again thanks!
Edited on 10 August 2014 - 12:36 PM
Nokiyen #28
Posted 11 August 2014 - 11:18 PM
Armigus said:
Thank you for your report.
But, I can't recognize the bug… What is the actual block you can't dig? (Is it a Block of the Liquid Essence and your turtle can't dig it by Bucket from the world?)
And I'm apreciate if you provide much other information (for example, versions of each mod, etc.).
(However, I've recognized more severe bugs about my Liquid Turtle and I'll correct it in the next version for MC 1.7.10. So, don't expect me to release revised MoreTurtles for MC1.6…)

Kilandor said:
Oh, really miscoding… I can't understand what I thought at that time…
Anyway, thanks for your report! I'll correct it.

SpoilerAnd actually, the do-while loop will surelly stop with only one loop, and don't stay looping, I guess. (and this may be the biggest reason why I didn't recognize it…)
Revised code is here. This may work well…


	public boolean storeItemStack(ITurtleAccess turtle, ItemStack stack) {
				
		IInventory inventory = turtle.getInventory();
		int currentSlot = this.getSelectedSlot(turtle);
		int slotSize = inventory.getSizeInventory();
		
		int i = currentSlot;
		do {
			ItemStack currentStack = this.getSlotContents(turtle, i);
			
			if(currentStack == null) {
				this.setSlotContents(turtle, i, stack.copy());
				stack = null;
				return true;
			}
			else if(currentStack.isStackable() && stack.isItemEqual(currentStack)) {
				int space = currentStack.getMaxStackSize() - currentStack.stackSize;
				if(space == 0) {
//					continue;	--go to (*)
				}
				else if(space >= stack.stackSize) {
					currentStack.stackSize += stack.stackSize;
					stack = null;
					return true;
				}
				else {
					currentStack.stackSize = currentStack.getMaxStackSize();
					stack.stackSize -= space;
//					continue;	-- go to (*)
				}
			}
			
			i = (i+1) % slotSize;	// (*)
		} while(i != currentSlot);
		
		return false;
		
	}



And about my MoreTurtles, I've already coded and compiled the next version's More Turtles for MC1.7, CC1.64.
But, since CC1.64 for MC1.7 is still pre-version and not publicly released, I'll release MoreTurtles for MC1.7 in the near future after CC1.64 for MC1.7 has released.
Edited on 11 August 2014 - 09:33 PM
Nokiyen #29
Posted 28 September 2014 - 12:08 AM
Hello, everyone!
I released a new version of MoreTurtles Ver.2.0.0 for MC 1.7.10, CC 1.64.
And it includes many changes.
Please see the reference!!

[Main Changes]
 ・Added Looting Turtle, Luck Turtle, Biome Turtle, Dimensional Turtle, Projectile Turtle, Danmaku Turtle.
 ・Changed all upgrade item.

 ・{IMPORTANT} Changed method name of Fortune Turtle and Silk Touch Turtle.
 ・Abolished Take Turtle.
 ・Many internal coding changes.


And also, I changed my mod's license (maybe becoming looser). Please check it.
Edited on 28 September 2014 - 04:17 AM
Nokiyen #30
Posted 25 January 2015 - 08:05 AM
==========
==========
= The info below is for MoreTurtles Ver.1.1.4 and under.
==========
==========
~Requirement~
○1.6.4
  • Minecraft Forge : 9.11.1.953 (necessary)
  • ComputerCraft : 1.58(for MoreTurtles1.1.3) or 1.6(for MoreTurtles1.1.4) (necessary)
  • Bamboo mod : 2.6.3.4 (if introduced)
  • Tofu Craft : 1.5.7 (if introduced)
  • (littleMaidMob is not available in MC 1.6.4, but you maybe can introduce unofficial lMM as alternative.)
○1.6.2
  • Minecraft Forge : 9.10.1.871 (necessary)
  • ComputerCraft : 1.57 (necessary)
  • Bamboo mod : 2.6.1.19 (if introduced)
  • Tofu Craft : 1.5.7 (if introduced)
  • littleMaidMob : 1.6.2-6 (if introduced)
~Used ID~
  • Upgrade ID : 1001~1005, 1101, 1102, 1201~1203
  • Item ID : 10000
~Added Turtles~
○Basic Information
SpoilerThe added Turtles are divided into two types. One is "Tool-type Turtle", and The other is "Peripheral-type Turtle" .
In both type, you can craft it with a normal Turtle and a specific item. (It's the same crafting procedure as Mining Turtle e.t.c.)

○Tool-type Turtle
・dig-type methods (dig(), digUp(), digDown())
・attack-type methods (attack(), attackUp(), attackDown())
The methods above change into methods having special effects. Just call methods like "turtle.dig()" and you can get Water Bucket in case of Liquid Turtle.

○Peripheral-type Turtle
adds original methods like "turtle.craft()" in case of Crafty Turtle.
HOWEVER, when you use the added methods you have to use them as if you called peripheral's methods. (This is a different point from Crafty Turtle.)
Like this.

p = peripheral.wrap("right")
p.digFortune()

○Added Turtles
[T]→Tool-type Turtle [P]→Peripheral-type Turtle

[indent=1]・ [T] Shearing Turtle[/indent]
[indent=1]
Spoiler・upgrade item : Shears[/indent]
[indent=1]"Shearing Turtle" can do things that players can do with Shears.[/indent]

[indent=1]・dig[/indent]
[indent=1]→get blocks that Shears are effective in. can't break any shears-ineffective blocks.[/indent]
[indent=1]・attack[/indent]
[indent=1]→shear animals. may be effective for those added by other mods.[/indent]

[indent=1]the target of attack is detected only if it places in front of the turtle (depends on the method's direction) .[/indent]

[indent=1]you can craft "Silk Touch Shearing Turtle", which can break and get blocks like web, grass, e.t.c.[/indent]

[indent=1]*** difference from turtle.place() ***[/indent]
[indent=1]***[/indent]
[indent=1]*** document me…[/indent]
[indent=1]******************************************
[/indent]
[indent=1]・ [T] Liquid Turtle[/indent]
[indent=1]
Spoiler・upgrade item : Empty Bucket[/indent]
[indent=1]"Liquid Turtle" can do things that players can do with Bucket and Bottle.[/indent]

[indent=1]・dig[/indent]
[indent=1]→get Liquid by Empty Bucket (including from Cauldron).[/indent]
[indent=1]→get Liquid by Glass Bottle (including fron Cauldron).[/indent]
[indent=1]→get Liquid from tanks added by other Mods.[/indent]
[indent=1]・attack[/indent]
[indent=1]→place Liquid by filled Bucket (including to Cauldron).[/indent]
[indent=1]→pour a bottle of water by Water Bottle into Cauldron.[/indent]
[indent=1]→pour liquid to tanks added by other Mods.[/indent]

[indent=1]the turtle uses Bucket and Bottle stored in a selected slot.[/indent]
[indent=1]Liquid Turtle can now be effective for liquids added by other mods.[/indent]

[indent=1]*** difference from turtle.place() ***[/indent]
[indent=1]***[/indent]
[indent=1]*** document me…[/indent]
[indent=1]******************************************
[/indent]
[indent=1]・ [T] Feeding Turtle[/indent]
[indent=1]
Spoiler・upgrade item : Feeding Bucket (added item)[/indent]
[indent=1][/indent]
[indent=1]wheat * 2, iron ingot * 6[/indent]

[indent=1]"Feeding Turtle" can feed an animal with appropriate food.[/indent]

[indent=1]・dig[/indent]
[indent=1]→nothing to execute. always return false.[/indent]
[indent=1]・attack[/indent]
[indent=1]→feed animal with item. may be effective for those added by other mods.[/indent]

[indent=1]the target of attack is detected only if it places in front of the turtle (depends on the method's direction) .[/indent]
[indent=1]the turtle uses foods stored in a selected slot.[/indent]

[indent=1]*** difference from turtle.place() ***[/indent]
[indent=1]***[/indent]
[indent=1]*** document me…[/indent]
[indent=1]******************************************
[/indent]
[indent=1]・ [T] Milking Turtle[/indent]
[indent=1]
Spoiler・upgrade item : Boul[/indent]
[indent=1]"Milking Turtle" gets Milk or Mushroom Stew from Cow or Mooshroom.[/indent]

[indent=1]・dig[/indent]
[indent=1]→get Milk by Empty Bucket from Cow.[/indent]
[indent=1]→get Mushroom Ster by Boul from Mooshroom.[/indent]
[indent=1]・attack[/indent]
[indent=1]→nothing to execute. always return false.[/indent]

[indent=1]the turtle uses Bucket and Bottle stored in a selected slot.[/indent]
[indent=1]Liquid Turtle can now be effective for liquids added by other mods.[/indent]

[indent=1]*** difference from turtle.place() ***[/indent]
[indent=1]***[/indent]
[indent=1]*** nothing. You can do the same thing by turtle.place()…[/indent]
[indent=1]*** Can anyone fing the meaning of the turtle!?[/indent]
[indent=1]******************************************
[/indent]
[indent=1]・ [T] Fishery Turtle[/indent]
[indent=1]
Spoiler・upgrade item : Fishing Rod[/indent]
[indent=1]"Fishery Turtle" gets fish from Water.[/indent]

[indent=1]・dig[/indent]
[indent=1]→try to fish.[/indent]
[indent=1]・attack[/indent]
[indent=1]→cast. start fishing.[/indent]

[indent=1]document me.
[/indent]
[indent=1]・ [P] Fortune Turtle[/indent]
[indent=1]
Spoiler・upgrade items : Fortune Program (added item)[/indent]
[indent=1][/indent]
[indent=1]diamond * 4, emerald * 4, floppy disc (black) * 1[/indent]
[indent=1]Fortune peripheral is only effective for Mining Turtle, Felling Turtle, Digging Turtle, and Farming Turtle. (That is, you have to craft Fortune Mining Turtle, for instance.)[/indent]
[indent=1]Fortune Turtle adds some methods as if it dig with "Fortune III" enchantment.[/indent]

[indent=1]・added methods[/indent]
[indent=1]→digFortune(), digFortuneUp(), digFortuneDown()[/indent]

[indent=1]note: When the turtle succeeds in breaking blocks, it consumes 1 fuel.[/indent]
[indent=1]note: You can't call methods like "turtle.digFortune()" ! please see "basic information" .
[/indent]
[indent=1]・ [P] Silk Touch Turtle[/indent]
[indent=1]
Spoiler・upgrade item : Silk Touch Program (added item)[/indent]
[indent=1][/indent]
[indent=1]grass block * 4, ice block * 4, floppy disk (black) * 1[/indent]

[indent=1]Silk Touch peripheral is only effective for Mining Turtle, Felling Turtle, Digging Turtle, Farming Turtle, Shearing Turtle, and Tofu Turtle. (That is, you have to craft Silk Touch Mining Turtle, for instance.)[/indent]
[indent=1]Silk Touch Turtle adds some methods as if it dig with "Silk Touch I" enchantment.[/indent]

[indent=1]・added methods[/indent]
[indent=1]→digSilkTouch(), digSilkTouchUp(), digSilkTouchDown()[/indent]

[indent=1]note: When the turtle succeeds in breaking blocks, it consumes 1 fuel.[/indent]
[indent=1]note: You can't call methods like "turtle.digSilkTouch()" ! please see "basic information" .
[/indent]
[indent=1]・ [T] Take Turtle (if Bamboo mod is introduced)[/indent]
[indent=1]
Spoiler・upgrade item : Take Hoe (added item)[/indent]
[indent=1][/indent]
[indent=1]diamond * 2, bamboo * 2[/indent]

[indent=1]Info: "Bamboo mod" is one of the most famous mods in Japan. It adds several "Japanese" Blocks and Items: Sakura (cherry blossom), Take (bamboo), Onsen (hot spring), Kawara, Sikkui, Nameko (each is a traditional building material), several Japanese foods, and more and more.[/indent]
[indent=1]When you call Take Turtle, just pronounce it literally like /ta-ke/. Take means bamboo in English.[/indent]

[indent=1]Take Turtle complements what normal turtles can't do about bamboo (because bamboo is an added plant, some methods default turtles have don't work well).[/indent]

[indent=1]・dig[/indent]
[indent=1]→break and get a bamboo shoot.[/indent]
[indent=1]→break and get a bamboo.[/indent]
[indent=1]→cultivate a dirt into a farmland.[/indent]
[indent=1]・attack[/indent]
[indent=1]→place a bamboo shoot.[/indent]
[indent=1]→use a bonemeal to a bamboo shoot and a bamboo.
[/indent]
[indent=1]・ [T] Tofu Turtle (if Tofu Craft is introduced)[/indent]
[indent=1]
Spoiler・upgrade item : Tofu Stick[/indent]

[indent=1]info: "Tofu Craft" is one of the most famous mods in Japan. It mainly adds things about Tofu, which is a Japanese traditional and popular food, made from soy beans. For example, several types of Tofu blocks, soy milk, soy sauce, Tofu Villager, Tofu World, Tofu fishing, Tofu Machine, e.t.c.![/indent]

[indent=1]Tofu Turtle can do things about Tofu, with its magical power(!?).[/indent]

[indent=1]・dig[/indent]
[indent=1]→break a Tofu block and get Tofu.[/indent]
[indent=1]→get Soy Milk Bucket by Empty Bucket from Soy Milk.[/indent]
[indent=1]・attack[/indent]
[indent=1]→use Nigari to Soy Milk.[/indent]
[indent=1]→place Soy Milk by Soy Milk Bucket.[/indent]

[indent=1]note: When using Nigari to Soy Milk, the turtle consumes 1 fuel (because tofu crafting is very sensitive…)
[/indent]
[indent=1]・ [T] Maid Turtle (if LittleMaidMob is introduced.)[/indent]
[indent=1]
Spoiler・upgrade item : Cake[/indent]

[indent=1]info: "littleMaidMob" is one of the most famous mods in Japan. It adds a new mob, Maid. You can contract with them, and they will work for you in many ways, like picking items, shearing sheep, cooking, healing, and fighting with you e.t.c. (Moreover, they are so cute!)[/indent]

[indent=1]Maid Turtles can interact with maid's inventory.[/indent]

[indent=1]・dig[/indent]
[indent=1]→get one slot of items from a contracted maid's inventory.[/indent]
[indent=1]・attack[/indent]
[indent=1]→store one slot of items to a contracted maid's inventory.
[/indent]
Nokiyen #31
Posted 25 January 2015 - 10:32 AM
Hello everyone. Long time no see!

I've released two new mods, Multiple Camera and Waking Chunks.

Multiple Camera adds camera block, and you can view the world from the camera's view.
And also you can craft Camera Turtle.

Waking Chunks adds simple chunk loader blocks.
And also you can craft Chunk Awaker Turtle (chunk loading turtle).

Let's enjoy them!
Edited on 25 January 2015 - 09:32 AM
MajorStorm #32
Posted 28 February 2015 - 08:59 PM
How difficult would it be to make tinkers construct tools, or even just regular enchanted, equipable and usable with their abilities?
Nokiyen #33
Posted 01 March 2015 - 02:25 AM
I'm sorry but I couldn't fully catch what you mean…
Is it a question about making a CC addon?

If so, the difficulty of making such a special tool effective for Turtles is case by case.
In regard to my mod (MoreTurtles), hummm…, maybe, it's a bit difficult for the beginners of modding.
But, not so difficult, relative to entire modding, I think.
Edited on 01 March 2015 - 01:30 AM
The Lone Wolfling #34
Posted 02 March 2015 - 05:31 PM
I'm getting a recurring crash - it's a nasty one, I had to manually go in and edit a startup script to let me stop it, as it kept crashing before I had a chance to break the offending turtle.

It was a turtle trying to pull from an empty MFR tank.


---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 02/03/15 1:02 PM
Description: Ticking block entity
java.lang.NullPointerException: Ticking block entity
at noki.moreturtles.turtle.tool.ToolLiquid.dig(ToolLiquid.java:156)
at noki.moreturtles.turtle.tool.ToolLiquid.useTool(ToolLiquid.java:104)
at dan200.computercraft.shared.turtle.core.TurtleToolCommand.execute(TurtleToolCommand.java:36)
at dan200.computercraft.shared.turtle.core.TurtleBrain.updateCommands(TurtleBrain.java:796)
at dan200.computercraft.shared.turtle.core.TurtleBrain.update(TurtleBrain.java:104)
at dan200.computercraft.shared.turtle.blocks.TileTurtle.func_145845_h(TileTurtle.java:271)
at net.minecraft.world.World.func_72939_s(World.java:1939)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

Nokiyen #35
Posted 03 March 2015 - 02:44 AM
Thank you for your report!
That's too bad…

But, I can't understand the detail because I don't know much about MFR…
So, please show
・the "version of MoreTurtles, MFR, CoFHCore, Forge"
・the exact name of the tank block
・full text of the crash report (I would like to check what mods you introduced)

(Actually, I've tried some in my environment, but couldn't recreate the crash situation…)
(And if you could, I recommend you to delete such a fatal lua program directly from your save folder.)
Edited on 03 March 2015 - 01:48 AM
x47 #36
Posted 04 March 2015 - 10:19 AM
These mods are awesome! Thank you for your great work. I love to play minecraft, as relax after coding. But now, I think that I will program in Minecraft too, without relaxation :lol:/>

And I have the question about Camera on turtle with pickaxe for example and Modem. How can I use them on one turtle?
Edited on 04 March 2015 - 03:01 PM
Nokiyen #37
Posted 05 March 2015 - 03:38 AM
Thank you very much for using my mods!

And about your question, it "was" an annoying problem, but now you could solve it through ComputerCraft's default methods.
They are the methods, "turtle.equipLeft()" and "turtle.equipRight()".
These methods enable the turtle to exchange the tool or peripheral it currently equips for the tool or peripheral in its selected slot.
So, a Turtle cannot equip more than two tools at once, but freely change its equipments for its purposes.

I hope this could solve your problem.
Edited on 05 March 2015 - 02:40 AM
x47 #38
Posted 05 March 2015 - 06:53 PM
Oh, thanks for your great solution! But what about "Multiple Viewer"? I think that this item must be able to hang on the wall or be connected to monitors from ComputerCraft. It's an idea for your next update.
Edited on 05 March 2015 - 08:44 PM
Nokiyen #39
Posted 06 March 2015 - 03:01 AM
Hang on! That's a cool idea. And I totally agree with you, a kind of "place-able viewer" such as Monitor or Television.

But', it's a bit difficult for me, at least now. Actually, the current version of MultipleCamera is a compromised thing.
I have been struggling to create place-able (and distance-independent) viewer for couple of months (nearly half year), but cannot realize it.
It's a problem about Minecraft itself.

Anyway, I'm now working on it, and will release a complete version in the future!
The Lone Wolfling #40
Posted 06 March 2015 - 04:30 PM
(Actually, I've tried some in my environment, but couldn't recreate the crash situation…)
(And if you could, I recommend you to delete such a fatal lua program directly from your save folder.)
That's what I ended up doing. That being said, could you add a null pointer check to the LiquidTurtle dig routine? It would be much better to log something than to have the entire server crash.

Sorry for lack of response. Realized you don't allow redistribution, so I'm no longer using the mod.
Nokiyen #41
Posted 13 March 2015 - 08:14 AM
I eventually fixed the bug. Thank you for your report!

And, I released MoreTurtles ver.2.0.2 and WakingChunks ver.1.0.3.
I fixed some bugs in both releases, no new features.
Jorejo76 #42
Posted 16 March 2015 - 04:36 PM
Nice work, you fixed all silk touch bug ("redstone_ore" and "log") Thanks !
Nokiyen #43
Posted 17 March 2015 - 12:37 AM
Oh, I didn't know about "log". :mellow:/>
Thank you for checking!
zurbo #44
Posted 04 April 2015 - 04:22 AM
Nice work,
But I have a little "problem": I can't read the license :$ for me it's look like unreadable nices curves :D/>, so here is my question: can I use these mod (multiple camera and more turtles) In a public modpack ? and if yes what should I do ? (at least a link here)
Edited on 04 April 2015 - 04:22 AM
xdg996678 #45
Posted 17 December 2015 - 08:25 PM
Hi

Im playing around with the fishing turtle, one works fine but if I try to have a few of them running then only one of them works

is this a limitation or is this a bug?

Thanks, Gary
Nokiyen #46
Posted 11 January 2016 - 05:09 AM
Long time no see!!

Here I've released a new version of MoreTurtles.
MoreTurtles ver.2.1.0 for Minecraft1.8 & ComputerCraft1.76!

I really really thank Dan for the new CC for MC1.8.

This version may have some bugs, so please report them if you notice.


Completely forgot this problem…
I newly create a page for MMPL. So please check it for my mod's license.

Hmmm…
This may be a bug. I'll check it.
Sebra #47
Posted 22 February 2016 - 10:35 AM
Will you update to 1.8.9 ?
Nokiyen #48
Posted 23 February 2016 - 02:52 PM
I released MoreTurtles ver 2.1.1. for MC1.8 and ver 2.2.0 for MC1.8.9. I fixed some bags.

Thank you for your replay! I just forgot the release of the new CC…
Sebra #49
Posted 23 February 2016 - 04:23 PM
Installed version 2.2.0 but it want version 2.2.0 as newer!!! :)/>
What about Waking turtles?
Nokiyen #50
Posted 23 February 2016 - 11:23 PM

I mistake some settings… just re-download it.

I'm now updating Waking Chunks and will spend a bit more time. So please be patient!
Sebra #51
Posted 24 February 2016 - 03:30 PM
I will not force you, just asking. ;)/>

Several thoughts about "More Turtles":
1.Tools picture on turtles look incorrect orientation.
2.Fishery Turtle action is strange. Is rain and sun/moonlight involved? What is dependence for chance from time? Would it be good to implement bobber cast/reel with catch event?
3."Enhancement" Peripherals demand "Tool" on other side so no slot for chunk loader. Would it be good for such "magic" peripherals to have chunk loading versions? Plus Dimensional Turtle need some way to load other side of portal.
xTheDoctah #52
Posted 25 April 2016 - 04:25 PM
I tried to make a simple program using looting peripheral, and when i try to kill a mob , the return is false basically ,the looting peripheral doesn't recognizes the Entity . I don't know why .
The turtle have at right side the peripheral and the at left side the diamond sword (no ench).

For the debug mode i've used that:

local x = peripheral.wrap("right");print(x.attack())
Screenshot:prntscr.com/awo1j3
Thank you in advance , i'll wait your answer. (Sorry for my english ) .

-Doc
Fogger #53
Posted 15 February 2017 - 09:46 PM
If the Silk-Touch upgrade takes one side and it requires a Pick on other side, does that mean a Wireless Silk-Touch turtle is impossible?
Bomb Bloke #54
Posted 15 February 2017 - 11:04 PM
Yes, it would, though turtles can change their own equipped tools / peripherals.
Nokiyen #55
Posted 16 February 2017 - 12:02 AM

Thank you for your replay Fogger, and thank you for your answer Bomb Bloke!

Bomb Bloke's answer is entirely true. If your turtle EQUIPS a silk-touch upgrade on one side, and a tool upgrade on the other, it means that your turtle can't use wireless upgrade UNLESS you use turtle.equip() methods.
This is just a problem of game balance. I thought silk-touch and fortune upgrade were too convenient, so I made more programing techniques needed for some situations like wireless controlling.
Nokiyen #56
Posted 25 February 2017 - 02:20 PM
I've released MoreTurtles version 2.4.0 for MC 1.11.2.

http://www.mediafire...rtles-2.4.0.jar


some days ago, I got the news that a very technical addon of cc appeared, which enables us to play 1.9 CC on 1.11.2. (Japanese community is now upset about that.)
Well, I still think this addon is a bit gray.
But I decided I also developed a new version of my mod, just because I want more and more people to play Computer Craft and to know about "programing".

Anyway, if you prefer, just enjoy CC and MoreTurtles in 1.11.2!
vico #57
Posted 19 June 2017 - 01:04 AM
Thanks a lot! I've asked you in github before seeing that, sorry.
Any chance you will update Waking chunks as well?


EDIT: Just for information, now ComputerCraft is OpenSource, so if you still doesnt know about that, take a look on its repository.
Edited on 18 June 2017 - 11:11 PM
Nokiyen #58
Posted 19 June 2017 - 01:21 AM

Thank you for you reply.
Actually, I've already released Waking Chunks for MC 1.8 and 1.10 in our Japan Forum.
I just forgot to upload it in this topic…
If you prefer, just take it from there. (http://forum.minecra...hp?f=13&t=17132)

But, I'm not sure Waking Chunks for 1.10 is compatible with CC (I checked it with dan200's CC β, but don't with unborked. Probably it doesn't work.)

Currently, I'm now working with my new original mod (, which is about constellations), and I don't have enough time to promptly update my CC addons.
I WILL update my addons, but it's not so soon. I am very happy if you just wait for some time.

Thank you for playing my mod!
vico #59
Posted 19 June 2017 - 02:23 AM
Thanks a lot for the reply, i will wait until you updates Waking Chunks for 1.11.x, and good work with your new mod!
Nokiyen #60
Posted 02 July 2017 - 12:44 PM
I've released More Turtles and Waking Chunks for MC 1.12!
Please use SquidDev's Computer Craft 1.8 pr0 build 17 or over.
vico #61
Posted 02 July 2017 - 10:56 PM
Did you skip 1.11.2?
Nokiyen #62
Posted 03 July 2017 - 01:23 AM
Yes, but temporally.
It's not so long to release MoreTurtles and Waking Chunks for 1.11.2. (at least I hope.)
So please be patient!
Nokiyen #63
Posted 05 July 2017 - 12:00 PM
I've released MoreTurtles & WakingChunks for MC1.11.2.
Enjoy them!
vico #64
Posted 09 July 2017 - 09:48 AM
I didnt get any waking turtle in my creative menu nor in JEI recipe list. Is this expected? Latest WakingChunks, MC 1.12 and CC 1.80 b18


Plus, if you have interest i could try to translate your mod to brazilian portuguese, if you like i could send the lang files in resource pack format.
Edited on 09 July 2017 - 07:49 AM
Nokiyen #65
Posted 09 July 2017 - 12:02 PM
Oh, it may be a bag. I will fix it in the next version.
For a while, just craft with a turtle and a chunk awaker level III.

And, brazilian portuguese? Sounds interesting! Thank you for your kind.
I'm happy if you send it to me (via github or this topic). I'll contain the lang file in the next release.
vico #66
Posted 09 July 2017 - 07:02 PM
I still need to think in a matching translation for some of the terms used in the mods, so it may take a while to translate…
Nokiyen #67
Posted 09 July 2017 - 11:36 PM
No problem. I'm looking forward to your translation!
vico #68
Posted 17 October 2017 - 08:03 AM
I got some warnings on my logs:

Spoiler

[04:05:49] [main/DEBUG] [FML/]: Examining file MoreTurtles-2.6.0.jar for potential mods
[04:05:49] [main/TRACE] [FML/]: Located mcmod.info file in file MoreTurtles-2.6.0.jar
[04:05:49] [main/DEBUG] [FML/]: Identified a mod of type Lnet/minecraftforge/fml/common/Mod; (noki.moreturtles.MoreTurtlesCore) - loading
[04:05:49] [main/ERROR] [FML/]: Unable to parse dependency for mod 'moreturtles' with dependency string 'after:ComputerCraft'. The modId 'ComputerCraft' must be all lowercase.
[04:05:49] [main/ERROR] [FML/]: Unable to parse dependency for mod 'moreturtles' with dependency string 'after:TofuCraft'. The modId 'TofuCraft' must be all lowercase.
[04:05:49] [main/ERROR] [FML/]: Unable to parse dependency for mod 'moreturtles' with dependency string 'after:littleMaidMob'. The modId 'littleMaidMob' must be all lowercase.
[04:05:49] [main/ERROR] [FML/]: Unable to parse dependency for mod 'moreturtles' with dependency string 'after:THKaguyaMod'. The modId 'THKaguyaMod' must be all lowercase.
[04:05:49] [main/TRACE] [moreturtles/]: Parsed dependency info : Requirements: [forge@[1.12-14.21.0.2320,)] After:[forge@[1.12-14.21.0.2320,), ComputerCraft, TofuCraft, littleMaidMob, THKaguyaMod] Before:[]


[04:07:02] [main/ERROR] [FML/]: Exception loading model for variant moreturtles:mt_extended_blocks#metadata=10
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model moreturtles:mt_extended_blocks#metadata=10 with loader VariantLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:233) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?]
at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:221) ~[ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:159) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512) [bib.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) [bib.class:?]
at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_144]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_144]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?]
at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1242) ~[ModelLoader$VariantLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 15 more
[04:07:02] [main/ERROR] [FML/]: Exception loading model for variant moreturtles:mt_extended_blocks#metadata=12
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model moreturtles:mt_extended_blocks#metadata=12 with loader VariantLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:233) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?]
at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:221) ~[ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:159) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512) [bib.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) [bib.class:?]
at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_144]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_144]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?]
at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1242) ~[ModelLoader$VariantLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 15 more
[04:07:02] [main/ERROR] [FML/]: Exception loading model for variant moreturtles:mt_extended_blocks#metadata=11
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model moreturtles:mt_extended_blocks#metadata=11 with loader VariantLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:233) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?]
at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:221) ~[ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:159) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512) [bib.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) [bib.class:?]
at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_144]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_144]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?]
at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1242) ~[ModelLoader$VariantLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 15 more
[04:07:02] [main/ERROR] [FML/]: Exception loading model for variant moreturtles:mt_extended_blocks#metadata=14
net.minecraftforge.client.model.ModelLoaderRegistry$LoaderException: Exception loading model moreturtles:mt_extended_blocks#metadata=14 with loader VariantLoader.INSTANCE, skipping
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:153) ~[ModelLoaderRegistry.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177569_a(ModelLoader.java:233) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelBakery.loadBlock(ModelBakery.java:166) ~[cgb.class:?]
at net.minecraftforge.client.model.ModelLoader.func_188640_b(ModelLoader.java:221) ~[ModelLoader.class:?]
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:159) ~[ModelLoader.class:?]
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28) [cgc.class:?]
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110542_a(SimpleReloadableResourceManager.java:121) [cev.class:?]
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:512) [bib.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) [bib.class:?]
at net.minecraft.client.main.Main.main(SourceFile:123) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_144]
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) ~[?:1.8.0_144]
at java.lang.reflect.Method.invoke(Unknown Source) ~[?:1.8.0_144]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
Caused by: net.minecraft.client.renderer.block.model.ModelBlockDefinition$MissingVariantException
at net.minecraft.client.renderer.block.model.ModelBlockDefinition.func_188004_c(ModelBlockDefinition.java:83) ~[bvv.class:?]
at net.minecraftforge.client.model.ModelLoader$VariantLoader.loadModel(ModelLoader.java:1242) ~[ModelLoader$VariantLoader.class:?]
at net.minecraftforge.client.model.ModelLoaderRegistry.getModel(ModelLoaderRegistry.java:149) ~[ModelLoaderRegistry.class:?]
... 15 more
[04:07:02] [main/FATAL] [FML/]: Suppressed additional 1 model loading errors for domain moreturtles

Also do you plan to update the mod to 1.12.2 (and make the modids propely lowercase as Forge requires)?
Edited on 04 November 2017 - 02:49 AM
RobotBubble #69
Posted 03 November 2017 - 10:15 PM
Hi I haven't been able to find an answer to this in the comments so I apologize if I just skipped over it. But I love the mod it works great but the only difficulty I am having is turning on the camera works, but now without getting an error in return. The camera still activates even when you turn it off and reboot it but is there a way to put it into like the startup for example without a attempt to call nil error?
Nokiyen #70
Posted 04 November 2017 - 01:52 AM
Oh! So sorry, cc forum's notification seemed not to work…
Anyway, thank you for your report.

The lowercase naming is just for dependent mods, so currently will not cause any errors.

And the exceptions of model loading are also not a potential problem.
(The exceptions appear, because my "mt_extended_block" uses metadata only between 1 to 9 and 15. Models between 10 to 14 are not needed.)
I'll fix them in the next version.

And, the up-to-date MoreTurtles-2.6.0 is compatible with Forge 1.12.2. Could you try to check it on your environment?


Thank you for your reply!

I can't fully understand your situation but, you mean
1. call "acitivate(false)" in the turtle's lua code.
2. call "os.reboot()" in the turtle's lua code (or "reboot" on the console).
3. right click your viewer and the camera still shows its view.
?

Unfortunately, this is just a feature.
I CAN fix it, that is, keep the activate flag on the turtle's NBT and don't show the view after reboot.
But Multiple Camera itself is a rapid-making mod for just my interests, and has many many potential problems. So I wont touch it, at least now. Sorry!
vico #71
Posted 04 November 2017 - 08:36 PM
The lowercase naming is just for dependent mods, so currently will not cause any errors.

In fact it isnt a game-breaking issue, but Forge enforce this lowercase thing for ALL mods, plus i think if i try to maniulate your mod with crafttweaker or similar software it could cause a issue.
https://github.com/MinecraftForge/MinecraftForge/commit/7fe8c48983a7212c35c5dd51d878f5a744c9123c
Nokiyen #72
Posted 05 November 2017 - 03:29 AM

My expression was not correct…

I know that ALL of mods must use a lowercase name as its modid.
If you define your modid with uppercase, minecraft & forge will crash when the game starts.
Actually, this "unexpected crach phenomenon" confused not a few modders when this change of naming rule was applied.

And about my mod, the lowercase names are coded where mymod defines its dependents.
These dependents are used internally by forge to decide the order to load mods.
I this case, forge may ignore the dependents because the presented names are not correct (due to lowercase characters).
But the modid of MoreTurtles itself is all lowercase. So not causing any potential errors.

Off course, this is not a good coding. I'll fix them in the next version.
Or, if you find any severe errors about this, please report them. I'll rewrite my codes.
Thanks!
Edited on 05 November 2017 - 02:31 AM
RobotBubble #73
Posted 05 November 2017 - 05:35 AM
Sorry if I'm not being too clear. I type in the code and it works it activates the camera, but is there anyway to add it to the code of a program without getting an error in return? FI want it so that every time you run a program it turns it on but when I do that the program doesn't run because it returns an error for the line of code being sed to activate the camera. If you still don't understand that's fine I know I'm not being overly clear about it haha. I can record a video of it if that helps.
Nokiyen #74
Posted 05 November 2017 - 05:57 AM
Hmm.. I still don't fully understand your situation.
You mean, when a computer or a turtle executes camera's "acitivate()" method, the program shows some errors and stops?

video is good, but could you show me your code?
vico #75
Posted 07 November 2017 - 09:15 PM
And a last question: Is there any chance of seeing your mods uploaded on CurseForge? Its a great place to share mods for Minecraft, putting there makes far more better to manage modpacks and to stay tuned for updates!

I'm, for example, not accessing the forum so often.

I would be much thankfully if you can put your mods there.
Edited on 07 November 2017 - 08:16 PM
Nokiyen #76
Posted 09 November 2017 - 02:37 PM

Actually, I uploaded one of my mod, "Precious Shot" on Curse Forge.
https://minecraft.curseforge.com/projects/precious-shot

But, I'm just afraid that if I upload my CC related mods on Curse Forge, it's a kind of multi post…
Anyway, I also have my topic on Japanese forum. It's a bit annoying to manage three topics on the different places.
If I get a good timing, I might release all my mods on Curse Forge, but not soon. Sorry!
vico #77
Posted 13 November 2017 - 11:58 PM

Just a suggestion, you could just point the foruns posts to download the mod in CF website. But no problem.
vico #78
Posted 25 February 2018 - 12:25 AM
Oh, i'm having this non-fatal errors while minecraft is loading (ignore the non-moreturtles ones, i already tell the other devs too).

Should i be worried?