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[BETA] Test a game in development

Started by bjornir90, 13 January 2014 - 10:44 AM
bjornir90 #1
Posted 13 January 2014 - 11:44 AM
So as said in the title, if you want i will send a game in lua for computercraft, so you can test it before everyone !

The objective is for you to give me your thought on this game, what should be changed and everything.
If you want to participate, simply send me a mp.
(WARNING : game is not finished as suggered in the title and bugs may occurs, but i ensure it work)

Thanks :)/>
Edited on 13 January 2014 - 10:45 AM
oeed #2
Posted 15 January 2014 - 04:27 AM
Can you give a brief description of the game? Also, yes I'd be interested in having a look. I'm looking for games for OneOS so I'm trying every game I can.
bjornir90 #3
Posted 18 January 2014 - 05:59 AM
Well. The game is a shoot'em up, currently it is very bugged but i'll upload a pic of the vessel of the player. For the moment, no download, it's too buggy, sorry :/.
Edited on 18 January 2014 - 05:02 AM
Zambonie #4
Posted 18 January 2014 - 01:27 PM
Hey, to fix the background of the text in the top left, do term.setBackgroundColor(colors.<Whatever color you used for the green background>) before printing and updating the text at the top left.
Also, I may help you test.
Edited on 18 January 2014 - 12:28 PM
awsmazinggenius #5
Posted 18 January 2014 - 02:11 PM
I'd love to help you test, but bear in mind that I will be running it through a CraftOS command window in awsmazingOS, so it won't be a 51x19 term size. (Probably just a little less.) Will that be an issue, or are you checking term.getSize(), which you should do if you aren't doing it already?
bjornir90 #6
Posted 19 January 2014 - 04:04 AM
I know how to fix the background problem but as it is dev text, i don't really care, but thanks for the help :)/>/&amp;gt;.
About the windows thing, i'm effectively using term.getSize() so i think there won't be any problem except that it will be more difficult because the ennemies will be closer.
I'm progressing on debugging but there is a bug that make the screen blinking. And i don't know why …
Edited on 19 January 2014 - 03:59 AM
oeed #7
Posted 19 January 2014 - 06:08 AM
I'm progressing on debugging but there is a bug that make the screen blinking. And i don't know why …

Are you using a drawing buffer?
bjornir90 #8
Posted 19 January 2014 - 08:07 AM
Are you using a drawing buffer?

In some ways but i planed to do it better after i get the ennemies to appears on the screen. And i fixed most of the screen blinkness, it's now playable :)/>

Ok so now the ennemies spawn, appears on screen and evrything. I just have to make an AI for them and I'll send the link to all of you :)/> (likely tomorrow if everything going well)

so this is what it looks like now :)/>

Edited on 20 January 2014 - 12:01 PM
bjornir90 #9
Posted 02 February 2014 - 07:44 AM
The game i now playable ! And so, i sent a link to all of you :)/>
Zambonie #10
Posted 02 February 2014 - 11:51 AM
Cool! Im wondering if we can also help develop the game, if you want :)/>
awsmazinggenius #11
Posted 02 February 2014 - 08:49 PM
I've replied to your PM with some bugs and a new installer.
bjornir90 #12
Posted 03 February 2014 - 08:00 AM
Well, for the moment i just want some feedback, but feel free to give ideas and to make them, if it is cool i'll add them :D/> I'm really open to any suggestions.
Zambonie #13
Posted 04 February 2014 - 09:00 AM
Well, its a nice game. I really like -devmode , and the feature of it.
Maybe one thing that would be cool is to choose the color and shape of your char :)/>
awsmazinggenius #14
Posted 04 February 2014 - 09:24 AM
I think you can edit the nfp files in the folder it creates, correct?
Zambonie #15
Posted 04 February 2014 - 10:14 AM
The sprites are located at projectAlpha/.sprites

I mean that you can select a color from some kind of menu, and maybe choose your player. Like when It starts the game, it will ask you choose a color and player
bjornir90 #16
Posted 04 February 2014 - 10:52 AM
Well, i could do that, and that's a cool idea so i keep it in mind :)/>. But for the moment, this is only the game "engine", so there is not much features for the moment. Also, you can save your game by pressing "p" in game, and then press s; but it works a bit randomly.
Zambonie #17
Posted 04 February 2014 - 02:05 PM
ah ok,
bjornir90 #18
Posted 07 February 2014 - 12:40 PM
New version released, V2.0.5. It's mostly bug fixes, but there is also a little… surprise :P/> You need to play quit a long time (2 min) to see it. It goes very fast, so try to catch it ;)/> To download it, delete your alphatestPR file, and launch again the installer or simply, go here http://pastebin.com/e55vr0jN