671 posts
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That place over there. Y'know. The one where I am.
Posted 27 January 2014 - 01:37 AM
So I want to make a game (not for CC, but real PCs), but I'm completely fresh out of ideas…
Anyone wanna help me?
So fill out
this form.
And if I like it, I may use it. The game may be free or paid for when finished, not sure, but you'd get a free copy if I used your idea! Not only that, but you'll get credited! Isn't that AMAZING?!
please helpSo click the link above if you wanna help, and I may use your idea!
More Info
The game may be made using LOVE2D or GameMaker Studio (GML), whichever I think would fit the best for it.
I can't tell you a release date or anything, as it depends on the game, but there would be a development blog where you could track changes made.
If you so choose, you could get constant new alpha/beta versions sent right to you via your prefered method.
If you have a copy of the program I am using to make it, I may allow you to make changes or even develop aside me. If you don't, you can always suggest changes or additions.
Edited on 27 January 2014 - 05:57 PM
995 posts
Location
Canada
Posted 27 January 2014 - 09:24 AM
I filled out the form, but tbh the thread is a bit vague - you haven't given us any other info.
571 posts
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Some Fish Bowl in Ohio.
Posted 27 January 2014 - 09:45 AM
What program do you use to make them? Or do you hand code them with Love or something?
671 posts
Location
That place over there. Y'know. The one where I am.
Posted 27 January 2014 - 06:33 PM
I filled out the form, but tbh the thread is a bit vague - you haven't given us any other info.
Updated the OP with more info.
What program do you use to make them? Or do you hand code them with Love or something?
In the new More Info section.
995 posts
Location
Canada
Posted 27 January 2014 - 07:52 PM
I haven't looked into Game Maker yet, but I know LÖVE is free - I have a Sublime Text 3 package installed for it.
671 posts
Location
That place over there. Y'know. The one where I am.
Posted 28 January 2014 - 02:29 AM
I haven't looked into Game Maker yet, but I know LÖVE is free - I have a Sublime Text 3 package installed for it.
Gamemaker Studio has a free version, but I have Professional. I also have LOVE but I'm not sure what I'm going to develop the game with.
770 posts
Location
In My Lonely Little Computer Corner
Posted 29 January 2014 - 01:05 PM
Use Construct 2. It's the best. Html5 powered for great multi-platform support.
500 posts
Posted 29 January 2014 - 09:59 PM
Use Construct 2. It's the best. Html5 powered for great multi-platform support.
Simply the fact that it advertises "No coding involved!" as a feature dissuades me.
995 posts
Location
Canada
Posted 29 January 2014 - 10:26 PM
Yeah. I Googled it and it seems a bit fishy with it's "No Coding Needed", but I actually want to take a test run with it now that you mention, and I might make a simple little game. I wonder if it allows you to code (as an IDE), but it's not needed, or if you can't actually do the coding.
671 posts
Location
That place over there. Y'know. The one where I am.
Posted 30 January 2014 - 05:22 AM
Yeah, I tried Construct 2 and it just wasn't my style. I like GameMaker because you can use it without coding knowledge or with, and it can make and has made pretty darn awesome games. I personally use GML though, because I have coding knowledge. Also LOVE is nice because Lua is a familiar language to me (what, with CC and all) so I can use it relatively easily. Construct 2 I feel is a bit limited and simplistic for my likings.
995 posts
Location
Canada
Posted 30 January 2014 - 08:33 PM
Yeah, now that I look at Construct 2, it sucks.
882 posts
Location
Behind you.
Posted 30 January 2014 - 11:53 PM
I've used GameMaker Professional, and I would prefer using Love2D over it. Just my opinion.
I'm thinking about taking one of those 3d thingies on here and making a 3d engine for Love2d if you're interested :D/>
671 posts
Location
That place over there. Y'know. The one where I am.
Posted 31 January 2014 - 12:36 AM
I've used GameMaker Professional, and I would prefer using Love2D over it. Just my opinion.
I just like its language and setup, usability etc., so I'm probably going to stick with GM:SP. But you are entitled to your own opinion, so I wont start a flamewar. I respect your likings as much as I do mine.
Although,
I'm thinking about taking one of those 3d thingies on here and making a 3d engine for Love2d if you're interested :D/>
Now that would be great. Might not use it for this game, but probably for some future endeavor.
Edited on 30 January 2014 - 11:37 PM
995 posts
Location
Canada
Posted 31 January 2014 - 09:57 PM
I've used GameMaker Professional, and I would prefer using Love2D over it. Just my opinion.
I'm thinking about taking one of those 3d thingies on here and making a 3d engine for Love2d if you're interested :D/>
I linked one of those in Shnupbup's idea submission form, but I've lost the link.
671 posts
Location
That place over there. Y'know. The one where I am.
Posted 31 January 2014 - 11:32 PM
I've lost the link.
Here it is.
770 posts
Location
In My Lonely Little Computer Corner
Posted 02 February 2014 - 12:22 PM
I hate Gamemaker, the UI is just horrible IMO. I would make a game in a real language, but I'm just too lazy to learn a new one. Only if there was a non-OOP language that was good for making games……… :D/>
995 posts
Location
Canada
Posted 02 February 2014 - 08:49 PM
What's wrong with OOP?
799 posts
Location
Land of Meh
Posted 03 February 2014 - 07:57 AM
I hate Gamemaker, the UI is just horrible IMO. I would make a game in a real language, but I'm just too lazy to learn a new one. Only if there was a non-OOP language that was good for making games……… :D/>
Any game library is going to use OOP. It makes everything so much simpler - I think you're better off getting comfortable with it. In most languages, OOP is no where near as hard to implement as it is in Lua. Maybe try Python and PyGame.