I've started making a tutorial called The Unofficial ComputerCraft 1.6 Reference Manual. I want it to cover some basic ComputerCraft stuff, and some basic Lua stuff (though parts say to read the Lua 5.1 Reference Manual) as well as some more advanced ComputerCraft stuff, and I want to know what content (either new in 1.6 or existing) seems important to the community. This is my current list of chapters, though all of them can be considered a rough draft, and as such I won't be posting the chapters here.
So basically yeah, I want to know what is considered meaningful to the community to have in my book. I have a list of programs to include, but if you see something that is really good, feel free to make a post about it.Section One – Your First Computer
[indent=1]Chapter One – Crafting a Computer and Choosing a Good Spot[/indent]
[indent=1]Chapter Two – Using a Computer for the First Time[/indent]
[indent=1]Chapter Three – Getting Better at Using The Shell[/indent]
[indent=1]Chapter Four – Enabling the HTTP API[/indent]
[indent=1]Chapter Five – Downloading the Manual Program[/indent]
Section Two – Simple Coding in Lua
[indent=1]Chapter Six – Introduction to Lua[/indent]
[indent=1]Chapter Seven – Your First Few Programs[/indent]
[indent=1]Chapter Eight – More In-Depth Programming[/indent]
[indent=1]Chapter Nine – Your Best Friend, the Lua 5.1 Reference Manual[/indent]
Section Three – Introduction to Peripherals
[indent=1]Chapter Ten – What On Earth is a Peripheral?[/indent]
[indent=1]Chapter Eleven – Overview of ComputerCraft's Peripherals[/indent]
[indent=1]Chapter Twelve – Accessing Peripherals[/indent]
[indent=1]Chapter Thirteen – Accessing Peripherals from Other Mods[/indent]
Section Four – The Power of Networking
[indent=1]Chapter Fourteen – Wired or Wireless?[/indent]
[indent=1]Chapter Fifteen – Simple Modem Access through the Rednet API[/indent]
[indent=1]Chapter Sixteen – Diving into the Modem API[/indent]
[indent=1]Chapter Seventeen – Rednet API or Modem API[/indent]
[indent=1]Chapter Eighteen – Modem Tricks and Tricks[/indent]
Section Five – Mobile Computing
[indent=1]Chapter Nineteen – Crafting Your First Pocket Computer[/indent]
[indent=1]Chapter Twenty – Pros and Cons of Pocket Technology[/indent]
[indent=1]Chapter Twenty-One – Grabbing the Manual Program on Your New Machine[/indent]
[indent=1]Chapter Twenty-Two – Pocket Computer Considerations[/indent]
Section Six – Robotics in Minecraft
[indent=1]Chapter Twenty-Three – Crafting your Pet Turtle[/indent]
[indent=1]Chapter Twenty-Four – Same Old Shell Prompt, All New Capabilities[/indent]
[indent=1]Chapter Twenty-Five – The Turtle API[/indent]
[indent=1]Chapter Twenty-Six – Grabbing the Manual Once Again[/indent]
Section Seven – Community Highlights
[indent=1]Chapter for each category of notable program, such as “Games”, “Utilities”, “Turtle Programs”, “APIs”, “Operating Systems”[/indent]
EDIT: There is also a manual program to go with this, so you can download programs that go with the manual's content, such as when it talks about Turtles you can run a built-in Turtle program, or if there is a program that helps to demonstrate functionality (such as file transfer from pocket computers to normal ones via wireless communications, assuming we get modems on them), I can grab that from GitHub and use it.