Welcome to EnderAPI, an API made by the people, for the people! EnderAPI was first introduced into the world in late January of 2014 by means of intellectual Endermen planning to make the world a better place by combining smaller, useful APIs into one large network that automatically updates when need be. Actually, that first part was a bit of an exaggeration, though the latter was spot on.
For the People, By the People!
I assume you are all itching to find out where you can sign up to contribute new ideas, new apis, or new features, to implement into EnderAPI. That can be done below in the comment section of this topic my fellow reptiles. As for a standard post format, there is not yet one set (lul, rhymes), however, try to make it neat. If you would like to help with development on a deeper level, you can do so by sending me a PM with your Github username. I will try to make contact asap, though delays are inevitable at times.
Installation!
Installation is so simple a monkey could do it! Simply download this and then run it on ANY computer. After this is ran, the file should be replaced with the EnderAPI launcher. It should be noted that the launcher file must be kept and ran each time you wish to use EnderAPI (run it at the top of your program, to be safe). The launcher file is also subject to being deleted and updated. Do NOT put any code in this file that is meaningful to you. It CAN AND WILL be deleted if the launcher is in need of an update.
Documentation!
All API functions are documented here. Please PM me if there are errors pertaining to the mentioned page.
Developement Team!
SuicidalSTDz - Lead Developer
Apemanzilla - Developer
skwerlman - Developer
KingofGamesYami - Developer
Caution!
This is undoubtedly riddled with "surprise features". Please post these nuisances down below for my team and I to fix!
ToDo:
Add more APIs
Help Out!
If you like EnderAPI and feel an urge to spread the word, you may do so by using this banner: