http://www.computerc...ft-1-6-is-here/
This is a read-only snapshot of the ComputerCraft forums,
taken in April 2020.
ComputerCraft 1.6 is out of Beta!
Started by dan200, 27 March 2014 - 07:39 PMPosted 27 March 2014 - 08:39 PM
Ch-ch-check it out!
http://www.computerc...ft-1-6-is-here/
http://www.computerc...ft-1-6-is-here/
Posted 27 March 2014 - 08:52 PM
First!
Finally my dream of a base with a PDA remote will come true (as soon as OpenP updates)
Finally my dream of a base with a PDA remote will come true (as soon as OpenP updates)
Posted 27 March 2014 - 09:04 PM
<shameless plug>
For people who've updated, checkout my wireless PDA opening door lock. It may be a door lock, but it's really quick and easy to use.
http://www.computerc...a-opened-doors/
</shameless plug>
Good to see this out at last! The wiki should be all updated within 12 hours or so.
Dan, on your Twitter it was mentioned that we might be seeing pocket.vibrate & beep, as those don't seem to have been aded will they be coming in future versions?
For people who've updated, checkout my wireless PDA opening door lock. It may be a door lock, but it's really quick and easy to use.
http://www.computerc...a-opened-doors/
</shameless plug>
Good to see this out at last! The wiki should be all updated within 12 hours or so.
Dan, on your Twitter it was mentioned that we might be seeing pocket.vibrate & beep, as those don't seem to have been aded will they be coming in future versions?
Edited on 27 March 2014 - 08:06 PM
Posted 27 March 2014 - 09:10 PM
YES! I love you Dan!
Posted 27 March 2014 - 09:18 PM
Finally! Nice work! Now for all the peripherals I use to update so. I can use them, but still, I'm gonna be using this.
Posted 27 March 2014 - 11:23 PM
BEST UPDATE EVER! Except for the fact that it's still for 1.6.4. Pardon me for being an amateur, but is this going to be ported to 1.7?
Edited on 27 March 2014 - 10:25 PM
Posted 27 March 2014 - 11:28 PM
BEST UPDATE EVER! Except for the fact that it's still for 1.6.4. Pardon me for being an amateur, but is this going to be ported to 1.7?
Yes, I believe it will at sometime in the future.
Posted 28 March 2014 - 07:05 AM
Ohhhh shiny. :D/>
Dammit Mimic is gonna need a lot of changes now.
Dammit Mimic is gonna need a lot of changes now.
Edited on 28 March 2014 - 06:05 AM
Posted 31 March 2014 - 03:54 AM
I sure hope you've checked out the bugs recently reported, Dan. It seems several of them are pretty major.
Otherwise, not bad. I hope to see a (relatively) bug free 1.6.1
Otherwise, not bad. I hope to see a (relatively) bug free 1.6.1
Posted 31 March 2014 - 03:59 AM
I know 1.6.1 for 1.6.4 is coming soon - but is there a word on how soon 1.7.2's version will be available? We just set up a 1.7.2 server and I'm in bad need of my turtles! :)/>
Posted 31 March 2014 - 04:58 AM
Well, considering 1.7 is a completely new beast from 1.6.x, it may take a while. We've only recently got hold of Forge for 1.7, so don't hold your breath too long.I know 1.6.1 for 1.6.4 is coming soon - but is there a word on how soon 1.7.2's version will be available? We just set up a 1.7.2 server and I'm in bad need of my turtles! :)/>
Posted 31 March 2014 - 07:22 AM
Forge is quite a while around already for 1.7.2Well, considering 1.7 is a completely new beast from 1.6.x, it may take a while. We've only recently got hold of Forge for 1.7, so don't hold your breath too long.I know 1.6.1 for 1.6.4 is coming soon - but is there a word on how soon 1.7.2's version will be available? We just set up a 1.7.2 server and I'm in bad need of my turtles! :)/>/>
But it's going to be a lot of patching for Dan for sure, and forge did a major rewrite. So some things still exist and some things are moved around…
Anyway, let Dan first fix the bugs, no? :P/>
Posted 31 March 2014 - 07:59 AM
I say let the plethora of bugs be fixed before the port for 1.7!Anyway, let Dan first fix the bugs, no? :P/>
Posted 31 March 2014 - 09:42 PM
Thanks for all the effort :)/>.
I was unable to find, if the tools now take damage when equipped and used by turtle and if the vanilla rule about taking extra damage for digging ie. dirt with a pick applies since cc 1.6.
I was unable to find, if the tools now take damage when equipped and used by turtle and if the vanilla rule about taking extra damage for digging ie. dirt with a pick applies since cc 1.6.
Posted 31 March 2014 - 10:32 PM
Tools used by a turtle still do not appear to take damage, regardless as to how they're used.
Posted 31 March 2014 - 11:30 PM
Question, what happened to the mail program shown on twitter? I noticed it didn't make release.
Posted 01 April 2014 - 12:18 AM
too buggy and incomplete, so was removed for nowQuestion, what happened to the mail program shown on twitter? I noticed it didn't make release.
Posted 01 April 2014 - 03:03 AM
yay i cant wait to try the new computercraft
Posted 01 April 2014 - 04:56 PM
One thing that annoys me is that the "repeat" program doesn't allow you to Terminate (ctrl+t) out of it, although you do state in the program
-- Main loop (terminate to break)
Ironically it uses os.pullEventRaw(), and thus you can't terminate out of it. I'm not sure if this is intentional or not, as it does add some small protection for computers that are dedicated repeaters.Posted 01 April 2014 - 08:34 PM
Shame, looked cooltoo buggy and incomplete, so was removed for now
Posted 07 April 2014 - 06:08 PM
CTRL-R, unless you put a startup file starting it, in which case, put a no-op startup on a floppy.One thing that annoys me is that the "repeat" program doesn't allow you to Terminate (ctrl+t) out of it, although you do state in the programIronically it uses os.pullEventRaw(), and thus you can't terminate out of it. I'm not sure if this is intentional or not, as it does add some small protection for computers that are dedicated repeaters.-- Main loop (terminate to break)
Posted 07 April 2014 - 06:16 PM
And now it's back in beta :P/>
Posted 07 April 2014 - 06:52 PM
Well, when you rewrite something pretty much from the ground up, there's bound to be bugs popping up. Be glad that you get to be part of the development process, and we offer prereleases!
Posted 08 April 2014 - 06:29 PM
I'm having a problem upgrading to 1.62 on my Tekkit SSP game. When I try simply replacing the existing 1.58 CC version my game won't load and play and I get tossed back to my launcher. I've tried researching using Google but I come up empty with results that are related to my problem. This my not be the best place to post this question but I can't post a new thread. Any help would be appreciated, I'm not even sure it is possible to upgrade and existing CC 1.58 to the new version, but if it is, any help would be appreciated,
Also, on a side note, is there another way to prove yourself to be a real person and not a spammer other than having to make 3 approved posts? I find that it has discouraged me from posting since it is difficult to find existing threads where I can add anything worthwhile.
Also, on a side note, is there another way to prove yourself to be a real person and not a spammer other than having to make 3 approved posts? I find that it has discouraged me from posting since it is difficult to find existing threads where I can add anything worthwhile.
Posted 08 April 2014 - 06:36 PM
That was your third post, so it doesn't really matter for you any more. :P/>
Remove any peripheral mods you have, or wait for them to update to be compatible with the new CC API.
Remove any peripheral mods you have, or wait for them to update to be compatible with the new CC API.
Posted 08 April 2014 - 06:53 PM
Also, make sure the new items added in 1.6 aren't conflicting with another mod.
Posted 08 April 2014 - 07:44 PM
Thanks, :)/> but it looks like I'll need to wait since removal took away too much, especially sensors. That's the type of cross early adopters must often need to bear. :(/>That was your third post, so it doesn't really matter for you any more. :P/>
OK, I was actually speaking more in the general, based on my own experience, but at least I don't personally need to worry about it now. :)/>
Remove any peripheral mods you have, or wait for them to update to be compatible with the new CC API.
CC is a real fun mod, I wish I'd gotten around to playing with it much sooner!