Posted 02 April 2014 - 08:29 PM
In both ComputerCraft 1.6, and the latest bugfix 1.61, the routing of wired rednet networks fails after 2 hops. Computers seem to be unable to look-up hostnames of computers that sit 2 or more wired hops from their connection.
For example, setup a network like this:
Computer #1 <- Wired Cable -> Computer #2 <- Wired Cable -> Computer #3 <- Wired Cable -> Computer #4
On Computer #1, run a chat server with the hostname "test"
On Computers #2 and #3, run the "repeat" program
On Computer #4, attempt to join the chat server
Computer #4 will then fail to lookup the hostname "test" and will not be able to join the chat.
For example, setup a network like this:
Computer #1 <- Wired Cable -> Computer #2 <- Wired Cable -> Computer #3 <- Wired Cable -> Computer #4
On Computer #1, run a chat server with the hostname "test"
On Computers #2 and #3, run the "repeat" program
On Computer #4, attempt to join the chat server
Computer #4 will then fail to lookup the hostname "test" and will not be able to join the chat.