A answer to a previous post about computers requiring power was that they use redstone in their crafting and redstone doesn't burn, so, we would supply redstone to keep it working
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Pocket PCs Requiring Power
Started by logsys, 11 April 2014 - 01:46 PMPosted 11 April 2014 - 03:46 PM
Some people are saying if pocket required power, then normal would too, but, if turtles has fuel, why wouldn't pocket have? But instead of coal, use redstone, RF, EU, MJ and so. Also, the Apple in the recipes look like you are saying iPads and not Pocket PC's.
A answer to a previous post about computers requiring power was that they use redstone in their crafting and redstone doesn't burn, so, we would supply redstone to keep it working
A answer to a previous post about computers requiring power was that they use redstone in their crafting and redstone doesn't burn, so, we would supply redstone to keep it working
Edited on 11 April 2014 - 01:47 PM
Posted 11 April 2014 - 03:50 PM
Going by this logic, you'd only need to supply one redstone to keep it running forever. That's what we do with regular computers, right? Makes it somewhat pointless…A answer to a previous post about computers requiring power was that they use redstone in their crafting and redstone doesn't burn, so, we would supply redstone to keep it working
Posted 11 April 2014 - 03:56 PM
Computers not requiring power is by design. If you'd like your computers to be more realistic, there are other computer mods out there that do require power.
In regards to the apple being required for crafting, it's meant as a tongue-in-cheek joke about certain mobile devices, but it's not meant to endorse any sepecific companies. They're Pocket Computers, not Pocket PC's. It's a slight, but important difference.
In regards to the apple being required for crafting, it's meant as a tongue-in-cheek joke about certain mobile devices, but it's not meant to endorse any sepecific companies. They're Pocket Computers, not Pocket PC's. It's a slight, but important difference.
Posted 11 April 2014 - 04:01 PM
Yeah, you are right. Computers and Personal Computers are different. Sorry :P/>They're Pocket Computers, not Pocket PC's. It's a slight, but important difference.
Posted 12 April 2014 - 03:38 PM
I wouldn't mind having a power system for the Pocket Computer, but only if you can easily recharge it (such as putting it into a disk drive or some sort of docking station), but if I have to use my nuclear reactor to power my Pocket Computer, I'm just not going to use one.
Edited on 12 April 2014 - 01:38 PM
Posted 14 April 2014 - 09:23 PM
I like the idea of having this… maybe I will try and do something to simulate thisI wouldn't mind having a power system for the Pocket Computer, but only if you can easily recharge it (such as putting it into a disk drive or some sort of docking station), but if I have to use my nuclear reactor to power my Pocket Computer, I'm just not going to use one.
Posted 07 May 2014 - 01:09 AM
I think that if Pocket Computers were to have some sort of battery system then it should have an indicator saying the current battery level. Also when it comes to powering the Pocket Computers I think that we should have a Charging dock to put the Pocket Computers and the Charging Dock should have A: An internal Storage Buffer of power B: Uses coal or redstone and C: redstone should last longer than coal.
Posted 08 May 2014 - 01:18 PM
A new config in the ComputerCraft settings to add the need of energy for all computers, except turtles that is already the case, but only if another mod that add a sort of energy is added too, like IndustrialCraft for example, could be really nice. ^^
For Pocket Computer, imagine a sort of battery, that lasts why not 2 hours by default? And 4 hours for the Advanced Pocket Computer. Why not? ^^
And when the power whould be off, the computer will shutdown, except if you have an emergency battery backup, as a BatBox for example. XD
For Pocket Computer, imagine a sort of battery, that lasts why not 2 hours by default? And 4 hours for the Advanced Pocket Computer. Why not? ^^
And when the power whould be off, the computer will shutdown, except if you have an emergency battery backup, as a BatBox for example. XD
Posted 08 May 2014 - 04:08 PM
Batpack*For Pocket Computer, imagine a sort of battery, that lasts why not 2 hours by default? And 4 hours for the Advanced Pocket Computer. Why not? ^^
And when the power whould be off, the computer will shutdown, except if you have an emergency battery backup, as a BatBox for example. XD
Posted 09 May 2014 - 12:11 AM
The batpack for the pocket computer and the batbox for the standars computer, the "desktop" one. XD
Posted 11 May 2014 - 05:21 PM
I wouldn't mind having my MPS suit charge my pocket PC using RF. It would make it harder for new players to get into pocket PCs though.
Posted 13 May 2014 - 04:21 PM
It's not to make it hard, just to make it… more realist? ^^
Posted 13 May 2014 - 05:09 PM
I think it's totally wrong because normal terminals don't require power, and neither do turtles, turtles only require power to move, not to work. Pocket computers having power would go against how turtles and terminals work. For better influence of your idea I think comparison of turtles and pocket computers is very wrong, because as I've mentioned, they don't use power, they only use combustion energy to move, not to work. Pocket computers are moved by the player, they aren't turtles.
Instead of adding this, perhaps an addon mod to computercraft, which perhaps even adds energy for computer use even with turtles and computers.
Regards
Augustas
Instead of adding this, perhaps an addon mod to computercraft, which perhaps even adds energy for computer use even with turtles and computers.
Regards
Augustas
Posted 13 May 2014 - 05:54 PM
Having it implemented will be easier to share on modpacks, cause one more will not make all of them use it where some pocket programs would crash if they had a battery indicator
Posted 13 May 2014 - 08:06 PM
If you want computers that need power, and computers that are more realistic, go check out Open Computers. Similar to Computer Craft, but with Lua 5.2 and a lot more realistic features.
Posted 11 June 2014 - 07:57 PM
Just make a program that has a battery percentage, make a turtle with a drive for the pocket PC where you insert fuel, it chucks it into fire and spits you pocket computer out charged.
Posted 11 June 2014 - 09:43 PM
I'm not sure that talking about another mod is really a good thing.If you want computers that need power, and computers that are more realistic, go check out Open Computers. Similar to Computer Craft, but with Lua 5.2 and a lot more realistic features.
Posted 11 June 2014 - 10:21 PM
We have no problems with other mods. We know that there are other mods out there that are similar to what we do, but in a different way. If some people prefer the other, more difficult version, that's fine. We're sticking to our guns, and focusing more on the programming aspect, rather than the realism.
Posted 12 June 2014 - 11:59 AM
If you're going to add power from EU, MJ, or anything else, disable it unless those mods are installed.
Posted 19 June 2014 - 06:58 AM
Ahh yeah! I think it'd be cool if you could like make batteries like this -
| i |
—–|—–|—-
i | r | i
—–|—–|—-
| i |
—–|—–|—-
i = Iron Ingot; r = Redstone Dust
And each battery would give power for about, I'd say, 5 days?
Also you'd make a 'Battery' API, with the methods battery.getBatteryLevel() -> returns String batteryLevel
It would be very cool!
| i |
—–|—–|—-
i | r | i
—–|—–|—-
| i |
—–|—–|—-
i = Iron Ingot; r = Redstone Dust
And each battery would give power for about, I'd say, 5 days?
Also you'd make a 'Battery' API, with the methods battery.getBatteryLevel() -> returns String batteryLevel
It would be very cool!
Posted 20 June 2014 - 05:53 PM
Nahh. If this were implemented for pocket computers, it'd have to be implemented for computers and turtles too to be consistent. If you want realistic computers, with more expensive parts, limited RAM, and power draw, etc, you'd be better off with Open Computers.Ahh yeah! I think it'd be cool if you could like make batteries like this -
| i |
—–|—–|—-
i | r | i
—–|—–|—-
| i |
—–|—–|—-
i = Iron Ingot; r = Redstone Dust
And each battery would give power for about, I'd say, 5 days?
Also you'd make a 'Battery' API, with the methods battery.getBatteryLevel() -> returns String batteryLevel
It would be very cool!
Posted 02 July 2014 - 03:25 PM
Just came with some ideas now:
-Limited rednet to pocket computers to simulate Bluetooth;
-Sideways pocket computer(in-game possibility to rotate the pocket computer);
-USB or any kind of serial bus with larger capacity of transferring data/simple strings;
-Other kind of serial bus or ribbon cable(like SATA) so you could use multiple computers as a storage way(computers are larger than disks) and also that would make 2 computers appear as a single 1.
I feel that they might not be coming in upcoming versions.
EDIT: lo, my 123 post!
-Limited rednet to pocket computers to simulate Bluetooth;
-Sideways pocket computer(in-game possibility to rotate the pocket computer);
-USB or any kind of serial bus with larger capacity of transferring data/simple strings;
-Other kind of serial bus or ribbon cable(like SATA) so you could use multiple computers as a storage way(computers are larger than disks) and also that would make 2 computers appear as a single 1.
I feel that they might not be coming in upcoming versions.
EDIT: lo, my 123 post!
Edited on 02 July 2014 - 01:26 PM
Posted 02 July 2014 - 03:52 PM
Have you used the a pocket computers at all? They can be upgraded with wireless modems and you can put them in disk drives to transfer files.
Posted 03 July 2014 - 05:02 PM
Limited rednet range.. idk if the range is changable by now, but I think it wasn't.. The USB was more for the pocket computer access (advanced) computers. But the sideways pocket computer is still a good idea I thinkHave you used the a pocket computers at all? They can be upgraded with wireless modems and you can put them in disk drives to transfer files.
Edited on 03 July 2014 - 03:02 PM