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[Turtle] [1.3+] Techzune's Programs | Turtle API Updated!

Started by Techzune, 23 February 2012 - 08:59 PM
Techzune #1
Posted 23 February 2012 - 09:59 PM
Techzune's Programs

Visit my website: http://techzunecc.operontech.com/

Techzune's Turtle API 2.0
SpoilerWhen I saw the default Turtle API, I was pretty dissapointed on how it didn't give that many essentials that some programmers would need. I went ahead and edited the API to result in Techzune's Turtle API.
more info...
Download

TurtleJack [Turtle API]
SpoilerUse your Turtle as a lumberjack and just place it against and facing the tree and run this program, then let it do the work!
Requires Techzune's Turtle API!
Download

WanderRound AI * Update Coming Soon!
SpoilerEver just wanted a Turtle to wander around your home/fort? No need to want, go ahead and have!
This AI makes your Turtle act like a farm animal and move in random directions.
It even goes over blocks (if it can) and follows gravity!
Download

PathFollower AI
SpoilerThis program allows your Turtle to follow a designated path of blocks.
Make sure you put the block it needs to follow into its FIRST slot!
Download
Techzune #2
Posted 26 February 2012 - 05:50 AM
New program (AI) WanderRound!
Makes the Turtle wander in random directions and distances like a farm animal.
It follows gravity and even goes over blocks when it runs into them, if it can.
Check it out!
Mendax #3
Posted 27 February 2012 - 05:21 AM
Cool API, I have an AI that wanders around, but no gravity, anyway I used the adf.ly link :)/>/> Is there any chance for a turtle.detectBlockID() or isn't that possible?
Mendax #4
Posted 27 February 2012 - 09:01 PM
Techzune, this is now required for my newest AI.
Liraal #5
Posted 27 February 2012 - 09:48 PM
Can I use some of the functions of your API in my own? I won't distribute it, I'll just check whether it's loaded and if so, use the optional functions.
Techzune #6
Posted 28 February 2012 - 12:37 AM
Cool API, I have an AI that wanders around, but no gravity, anyway I used the adf.ly link <_</>/> Is there any chance for a turtle.detectBlockID() or isn't that possible?
Thank you for using the adf.ly link! :)/>/> There isn't a way to add a detectBlcokID() that I know of (without mods).
Mendax #7
Posted 28 February 2012 - 06:57 AM
Cool API, I have an AI that wanders around, but no gravity, anyway I used the adf.ly link :(/>/> Is there any chance for a turtle.detectBlockID() or isn't that possible?
Thank you for using the adf.ly link! :)/>/> There isn't a way to add a detectBlcokID() that I know of (without mods).
Dammit! Oh well, I will just wait…
Jaan #8
Posted 28 February 2012 - 07:44 AM
Woah! Thank you for GOOD programs :(/>/>
Anyways you should make a 3x3 TUNNEL miner, or a big room miner, you should work with mining turtles
Techzune #9
Posted 28 February 2012 - 12:15 PM
Woah! Thank you for GOOD programs :(/>/>
Anyways you should make a 3x3 TUNNEL miner, or a big room miner, you should work with mining turtles
:)/>/> Already working on a tunnel miner B)/>/>
bonnis #10
Posted 28 February 2012 - 02:41 PM
where is the function?
Techzune #11
Posted 29 February 2012 - 12:40 AM
where is the function?
The list of functions? They are on the website. I won't post them here until the API is completed.
Techzune #12
Posted 01 March 2012 - 10:30 PM
Techzune's Turtle API will have many of it's current functions shrunk down to one function.
For Example:
All of the tillBlockXXXX() will be replaced with just tillBlock()

Sneak Peak at the Upcoming Features (Bottom)
FuzzyPurp #13
Posted 01 March 2012 - 10:39 PM
Techzune's Turtle API will have many of it's current functions shrunk down to one function.
For Example:
All of the tillBlockXXXX() will be replaced with just tillBlock()

Sneak Peak at the Upcoming Features (Bottom)

Looks good Tech! can't wait to see it finished.
Techzune #14
Posted 03 March 2012 - 04:40 AM
Techzune's Turtle API will have many of it's current functions shrunk down to one function.
For Example:
All of the tillBlockXXXX() will be replaced with just tillBlock()

Sneak Peak at the Upcoming Features (Bottom)

Looks good Tech! can't wait to see it finished.

Should be done this weekend. :unsure:/>/>
Techzune #15
Posted 05 March 2012 - 03:28 AM
Done! Released on weekend like I promised.
Mendax #16
Posted 12 March 2012 - 09:04 PM
Wow, the version I have is now outdated. When 1.31 comes out, I will update :mellow:/>/>
Mendax #17
Posted 14 March 2012 - 06:59 AM
Is turtle API updated for 1.31? Dan added turtle.compare, which compares the block in-front of it with the block in it's inv.
Techzune #18
Posted 18 March 2012 - 01:28 AM
I haven't updated the Turtle API for a while. I will be replacing it with "Essentials CC API"
Mendax #19
Posted 18 March 2012 - 06:56 AM
I haven't updated the Turtle API for a while. I will be replacing it with "Essentials CC API"
Ok, sounds good.
Techzune #20
Posted 05 July 2012 - 07:02 PM
Ok after my hibernation, I have come back with a rewritten-for-better-performance Turtle API!

Essentials CC API is looking good but may take a while.
So until then, I will be working on Turtle API off and on to keep it up to date.

What changed in the Turtle API?
[indent=1]!! Don't get REALLY excited, it isn't the biggest update ever… !![/indent]
[indent=1]Reduced size (from 10KB to 4KB) [WOAH!][/indent]
[indent=1]Improved Performance (wall now works PERFECTLY and other things work way faster!)[/indent]
[indent=1]Added recChannel(channel, timeout)[/indent]

What should I expect soon?
[indent=1]GPS Implementation (Gonna improve that bad boy for Turtles too!)[/indent]
[indent=1]GUI Implementation (To help out fellow programmers)[/indent]
[indent=1]and more![/indent]
Techzune #21
Posted 06 July 2012 - 12:49 AM
Anyway, I have created a PathFollower AI!
Check it out!