I hope that the version of ComputerCraft compatitable with 1.8 will arrive sooner than it has been with minecraft's version 1.7. I'm going to point out some things of how computers will be able to work with command blocks, scoreboards to create incredible things, unlimited possibilites. The only disadvantage is lag, if you want to build a very powerful system running 200 commands every second, 10 commands every tick to make a TV screen out of coloured wool (falling sand entity) it will be laggy for some, but there's always room for finding more efficient ways of doing things.
I have thought of two big advantages of how computers will be able to make minecraft adventure map making incredible with command blocks, perhaps there are more, but I will give two main things that I have thought of.
- Computers will be able to do all the calculation, and instead of using millions of command blocks, you will now just have to use a single command block. Although I am unsure of running multiple commands at the same time, I have tried to seek out information if it's possible, and I believe it definetely is.
- Computers will allow modifying the command to be executed by variables, so the input for set command, or run command is a string. You can use the .. and a variable name. For example, you'd be able to create a system that tests for the most exact direction of where the player is facing, and then shoot a projectile entity there.
What I really want to do is create a database of entities and allow having a staff to shoot a snowball entity which is followed by a wither skull, and that specific snowball when it smashes, as the wither skull stops moving, it will be detected, and depending on the snowball's spell value, it will do that effect in that area and delete the wither skull afterwards. The wither skull being like a marker.