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[Off-Development]PockyOS v2.21 - Even more advanced pocket OS

Started by GreenByteSoftware, 27 April 2014 - 05:00 PM
GreenByteSoftware #1
Posted 27 April 2014 - 07:00 PM
PockyOS

v2.21(Pretty much stable)




Please post your applications here! How to:
Spoiler
  1. For faster release if you have multiple files do:
  2. Make sure the main application's location(while wanting to get back to it) is in
    /pockyOS/apps/YOURPROGRAM
    All other subapplications in
    /pockyOS/AppData/YOURNICKNAME.YOURAPPAME/YOUR SUBAPPLICATION
  3. Do not put anything what does something with /pockyOS folder or any files inside of it(only launching your program from apps folder and accessing
    /pockyOS/AppData/YOURNICKNAME.YOURAPPAME/
    folder) also anything outside /pockyOS folder is NOT allowed.
  4. No malicious code. By the way everything is going to be reviewed.

The code required to install it:
Spoilerv2.1+
pastebin run Frke2a7U
(Requires whitelist Pocky OS resources domain)
v2.0
pastebin run mW6Yk61x
v1.0
pastebin run AwD9UzdD

Features
Spoiler
  1. A lot customisable UI
  2. Security from thief (password is hashed now with sha256 algorythm!)
  3. Simple UI - bottom "home" button is for back, at home page it shows power options
  4. Notebook
  5. Paint
  6. Play games
  7. CraftStore! - A game available! Don't worry, more is comming soon!
  8. Custom app support - Well… You have to add non CraftStore apps manually for now…
  9. OS Update!
  10. Notes are being encrypted.

Changelog
Spoilerv2.21(Pretty much stable)
  1. Fixed issue that you can't get in pockyOS when you have no password set
  2. Fixed issue that after installing app it doesn't show up and more apps folder is glitched without reboot(now reboot state is added, it simply reboots the PDA but without boot logo + still need to enter password if it's set after "fast" reboot. This feature will be extended in settings later on)
  3. Added Hungarian translation by Konlab!
v2.2(Testing)
  1. Notes encryption using PixelToast's encryption method
  2. Password is being hashed using GravityScore's SHA256 method
  3. Added clock in main page!
  4. As always changed bars color!
  5. Custom languages! Well… more coming soon. If you can, please create a translation to your language! But please, make sure text won't move to another line.


v2.1x
  1. Bug fix patch
v2.1
  1. CraftStore
  2. Custom app support
  3. OS Updater
v2.0
  1. Complete code rewrite for easier future development
  2. Removed 7 notes/paintings limit - scrolling now is implemented
  3. Tweaked up how outside looks
  4. Added "Redirection" game to "More apps" list
v1.0
  1. The first release

Video
Spoiler[media]http://youtu.be/gQwqsr-iiCg[/media]
[media]http://youtu.be/DZUw89JX6kw[/media]

Troubleshooting:
SpoilerQ: What if I want to uninstall the OS completely?

A: When OS boots, you see the PDA logo, in that point press f4 key on your keyboard, after entering your password(if any exists) it will bring you to shell, then to delete startup type "rm /startup", to remove OS with all your files "rm /pockyOS"


Q: After creating a lot of notes/paintings I can not access some of them.

A: That's a bug what is going to be fixed in v2.1


Q: How do I change my user?

A: You can't, but you will in v2.1

Requirements for v2.1
SpoilerEnable http://pockyos.meximas.com in computercraft config:

Client(Forge):
  1. Go to your .minecraft folder(windows - %appdata%, linux(ubuntu) - /home/yourusername press ctrl+h, then you will find it, mac - somewhere)
  2. Open folder called "config"
  3. Open "ComputerCraft.cfg" file
  4. At line 50 you will see: S:http_whitelist=…
  5. To whitelist all the sites simply after "S:http_whitelist=" remove all the existing domains and type after it *
  6. Save file
  7. Restart Minecaft
Server(Forge):
  1. Go to your .server folder
  2. Open folder called "config"
  3. Open "ComputerCraft.cfg" file
  4. At line 50 you will see: S:http_whitelist=…
  5. To whitelist all the sites simply after "S:http_whitelist=" remove all the existing domains and type after it *
  6. Save file
  7. Restart server

Upgrade to v2.1:
Spoiler
  1. While PDA logo is shown quickly press "f4" key on your keyboard.
  2. Enter your password.
  3. Pastebin run the installer
  4. Install everything
  5. To transfer your old notes and paintings do the step 1
  6. Then use following commands:
  7. rm /pockyOS/notelist/
    rm /pockyOS/paintings/
    cp /pockyOS2/notelist/ /pockyOS/notelist
    cp /pockyOS2/paintings/ /pockyOS/paintings/
  8. To remove everything from v2.0:
    rm /pockyOS2

Credits
Spoiler
  1. GravityScore for his SHA256 hashing method.
  2. PixelToast for his encryption used in notes method.
  3. Konlab for his upcoming Hungarian translation.
Remember, v2.2 may contain bugs in notes encryption that means you may loose your notes, please tell me how to produce data corrupting(steps). Because it's still beta I let you to unstall pretty much stable verson (v2.15) too!

Leave bugs here, I will try to fix them in a new version of OS :)/>

Update: I'm no longer working of the OS. I'm sorry, but I'm lack of time anyone of you can update it. I would be really happy if it would be updated. Anyways, guys this OS now becomes completely Open-Source(download the source from the installer) and you can do whatever you want. Also I would be even happier if I would get a credit for creating the beginning of the OS
Edited on 14 September 2014 - 04:25 PM
Lyqyd #2
Posted 28 April 2014 - 12:17 AM
Moved to Operating Systems.
GreenByteSoftware #3
Posted 01 May 2014 - 04:22 PM
Version 2.0 will come in week or two with complete code rewrite! Now the OS will be more flexible to develop and will have even more features!

Any bugs found?
datminecrafter #4
Posted 03 May 2014 - 04:59 AM
Awesome job! Can't wait for 2.0
GreenByteSoftware #5
Posted 03 May 2014 - 09:29 AM
Awesome job! Can't wait for 2.0
Thanks! The next version will have complete code rewrite so that will be a huge upgrade from inside of the code, also slightly adjusted how it looks, so it will look even better! Almost done code rewrite so in 1 week there will be an update with more avesome features!
datminecrafter #6
Posted 03 May 2014 - 09:53 PM
Found a bug! You can't create more than 7 notes!
GreenByteSoftware #7
Posted 04 May 2014 - 05:44 AM
Found a bug! You can't create more than 7 notes!
No it's not a bug! Because in notes list only 7 fit, in 2.0 scrolling will be implemented so the limit will be removed!
apemanzilla #8
Posted 04 May 2014 - 02:20 PM
Found a bug! You can't create more than 7 notes!
No it's not a bug! Because in notes list only 7 fit, in 2.0 scrolling will be implemented so the limit will be removed!
That bug is a feature! :3
GreenByteSoftware #9
Posted 04 May 2014 - 06:32 PM
Found a bug! You can't create more than 7 notes!
No it's not a bug! Because in notes list only 7 fit, in 2.0 scrolling will be implemented so the limit will be removed!
That bug is a feature! :3
Lol, but the upcomming version won't have that feature :(/>
Edited on 04 May 2014 - 04:32 PM
datminecrafter #10
Posted 04 May 2014 - 09:38 PM
Just loving the update :)/> how lucky I was that I sat to my pc couple minutes after the update.
GreenByteSoftware #11
Posted 05 May 2014 - 12:06 PM
Just loving the update :)/> how lucky I was that I sat to my pc couple minutes after the update.
Thanks, this or another week the update will come with more applications
datminecrafter #12
Posted 07 May 2014 - 04:17 AM
What's about holding ctrl+t? after boot it reboots the computer and after entering any app it shows an error.
GreenByteSoftware #13
Posted 07 May 2014 - 12:43 PM
What's about holding ctrl+t? after boot it reboots the computer and after entering any app it shows an error.
Well… I was packing up the installer and wanted to push the update ASAP, then I remembered that I have to disable ctrl+t, standart methods shew the error even after pressing ctrl, so I had to do some fast terminate disabling
datminecrafter #14
Posted 07 May 2014 - 02:58 PM
What's about holding ctrl+t? after boot it reboots the computer and after entering any app it shows an error.
Well… I was packing up the installer and wanted to push the update ASAP, then I remembered that I have to disable ctrl+t, standart methods shew the error even after pressing ctrl, so I had to do some fast terminate disabling
Ah, ok
GreenByteSoftware #15
Posted 08 May 2014 - 07:44 PM
Well, it seems I will have to do CraftStore - hello pain of internet.
Konlab #16
Posted 11 May 2014 - 05:40 PM
It's a great OS!

Note: video don't working.

I will download and use this.

But please add an IDE or ability to run your 'notes'.

Great work!
GreenByteSoftware #17
Posted 11 May 2014 - 08:03 PM
It's a great OS!

Note: video don't working.

I will download and use this.

But please add an IDE or ability to run your 'notes'.

Great work!
Thanks.
You mean run notes like programs? It is probably going to be added in the next update as most of people requested craftstore and custom app support, so something like devkit is going to be added in the update, but update is probably going to be in the end of month as I have to finish few projects in this week

For me video somehow works(Maybe it doesn't on mobile)
Edited on 11 May 2014 - 07:41 PM
scheurneus #18
Posted 12 May 2014 - 02:33 PM
Is it possible to remove this OS from my pocket computer? Because … well I want to go back to CraftOS.
Agoldfish #19
Posted 12 May 2014 - 03:11 PM
Is it possible to remove this OS from my pocket computer? Because … well I want to go back to CraftOS.
Make a system restore program, pretty easy. Or just delete startup, reboot, then delete all the files pertaining to PockyOS.
GreenByteSoftware #20
Posted 12 May 2014 - 04:06 PM
Is it possible to remove this OS from my pocket computer? Because … well I want to go back to CraftOS.
Well, while booting press f4 key, after entering pass(if it is on) it will put to craftOS, first do "rm startup", or if you want to keep bootloader "cp startup pockyboot" and everytime you want to boot pocky type "/pockyboot"
Make sure you press f4 before logo disappears and draws "Booting"
When you can use "rm /pockyOS2" if you want completely remove it(it will remove all your notes, paintings etc…)
Edited on 12 May 2014 - 02:09 PM
GreenByteSoftware #21
Posted 12 May 2014 - 04:13 PM
Is it possible to remove this OS from my pocket computer? Because … well I want to go back to CraftOS.
Make a system restore program, pretty easy. Or just delete startup, reboot, then delete all the files pertaining to PockyOS.
The uninstaller will come in the update with updater, I think it could be in 2.1 if I will get better at HTTP API after creating craftstore, otherwise it could be 2.2 when I think it will add security encryption and maybe even encrypting private notes(I don't think it is needed to have paintings encrypted)
Agoldfish #22
Posted 12 May 2014 - 04:50 PM
You should add an undecided vote for the buggy poll. I had to vote for both and I didn't know if it was buggy or not…
GreenByteSoftware #23
Posted 12 May 2014 - 07:15 PM
You should add an undecided vote for the buggy poll. I had to vote for both and I didn't know if it was buggy or not…
Well, I will fix it
KittenTheEpic #24
Posted 12 May 2014 - 11:56 PM
I guess kOS has a competitor.
Konlab #25
Posted 14 May 2014 - 07:06 PM
It's a great OS!

Note: video don't working.

I will download and use this.

But please add an IDE or ability to run your 'notes'.

Great work!
Thanks.
You mean run notes like programs? It is probably going to be added in the next update as most of people requested craftstore and custom app support, so something like devkit is going to be added in the update, but update is probably going to be in the end of month as I have to finish few projects in this week

For me video somehow works(Maybe it doesn't on mobile)
I browse forums on tablet…
Can be true :-)
GreenByteSoftware #26
Posted 15 May 2014 - 04:43 AM
It's a great OS!

Note: video don't working.

I will download and use this.

But please add an IDE or ability to run your 'notes'.

Great work!
Thanks.
You mean run notes like programs? It is probably going to be added in the next update as most of people requested craftstore and custom app support, so something like devkit is going to be added in the update, but update is probably going to be in the end of month as I have to finish few projects in this week

For me video somehow works(Maybe it doesn't on mobile)
I browse forums on tablet…
Can be true :-)
Yes, it may won't work on tablets as probably all youtube videos on this forum
Konlab #27
Posted 15 May 2014 - 02:17 PM
I guess kOS has a competitor.
Not only kOS
There are more PDA shells/OSes.
(For example see my signature.)
But, I think this is the best. :-)
Better than any another PDA shell.
apemanzilla #28
Posted 15 May 2014 - 02:19 PM
I guess kOS has a competitor.
Not only kOS
There are more PDA shells/OSes.
(For example see my signature.)
But, I think this is the best. :-)
Better than any another PDA shell.

I still think multishell is the best :3
Konlab #29
Posted 15 May 2014 - 02:45 PM
I guess kOS has a competitor.
Not only kOS
There are more PDA shells/OSes.
(For example see my signature.)
But, I think this is the best. :-)
Better than any another PDA shell.

I still think multishell is the best :3
I think PockyOS is better than MY CRAFTDROID ver.1.0
PockyOS!
Better!
I wait for update…
Note-running ability is the best!

Please download this and use this, because this is the best!

Edit: I don't know what happened, I clicked 'post' then for 10 minutes don't happened anything.I became unpatient, and clicked refresh and this post showed 7 times:-\ something is at this forums wrong…
Edited on 15 May 2014 - 12:48 PM
apemanzilla #30
Posted 15 May 2014 - 03:33 PM
I think PockyOS is better than MY CRAFTDROID ver.1.0
PockyOS!
Better!
I wait for update…
Note-running ability is the best!

Please download this and use this, because this is the best!

Edit: I don't know what happened, I clicked 'post' then for 10 minutes don't happened anything.I became unpatient, and clicked refresh and this post showed 7 times:-\ something is at this forums wrong…
Hmm, still prefer multishell…
Konlab #31
Posted 15 May 2014 - 04:03 PM
I found a bug:
When you scroll up you go down!
But when you scroll down you go up?!
And please add to the top button when scrolling!
apemanzilla #32
Posted 15 May 2014 - 04:05 PM
I found a bug:
When you scroll up you go down!
But when you scroll down you go up?!
And please add to the top button when scrolling!

If you're on a Mac, please check your mouse settings.
Konlab #33
Posted 15 May 2014 - 05:46 PM
I have windows, and a programmable gaming mouse.
Not mac…
apemanzilla #34
Posted 15 May 2014 - 06:37 PM
I have windows, and a programmable gaming mouse.
Not mac…
Don't edit my quote >:[
Edited on 15 May 2014 - 04:37 PM
GreenByteSoftware #35
Posted 15 May 2014 - 06:46 PM
I guess kOS has a competitor.
Not only kOS
There are more PDA shells/OSes.
(For example see my signature.)
But, I think this is the best. :-)
Better than any another PDA shell.

I still think multishell is the best :3
I think PockyOS is better than MY CRAFTDROID ver.1.0
PockyOS!
Better!
I wait for update…
Note-running ability is the best!

Please download this and use this, because this is the best!

Edit: I don't know what happened, I clicked 'post' then for 10 minutes don't happened anything.I became unpatient, and clicked refresh and this post showed 7 times:-\ something is at this forums wrong…

Sorry that I didn't work at all on Pocky, Had to finish my other projects, now I'm done with them, I think the update will be in the end of month or if I will be even more active on this project so it should be in the next week.

Anyways, thanks for your feedback. :)/>
GreenByteSoftware #36
Posted 16 May 2014 - 07:28 PM
Everything goes quite fast, the system of craftstore is pretty much done, just going to implement everything to code!
Konlab #37
Posted 16 May 2014 - 08:23 PM
I have windows, and a programmable gaming mouse.
Not mac…
Don't edit my quote >:[
Sorry
GreenByteSoftware #38
Posted 17 May 2014 - 06:05 AM
Probably the update in the next week!
GreenByteSoftware #39
Posted 17 May 2014 - 07:25 AM
Update: The craftstore is almost implemented! Going to work on other stuff later on!
Konlab #40
Posted 17 May 2014 - 08:57 AM
In this week?
GreenByteSoftware #41
Posted 17 May 2014 - 09:25 AM
In this week?
Yes, the update is going to come up in the comming 7 days
Edited on 17 May 2014 - 07:26 AM
Konlab #42
Posted 17 May 2014 - 09:32 AM
Yeeaahh!!!!!!
Finally!
GreenByteSoftware #43
Posted 17 May 2014 - 01:47 PM
Yeeaahh!!!!!!
Finally!
Yeeaahh!!!!!!
Finally someone wants my OS!
GreenByteSoftware #44
Posted 17 May 2014 - 02:03 PM
—Delete this post—
Edited on 21 May 2014 - 04:09 PM
GreenByteSoftware #45
Posted 17 May 2014 - 05:58 PM
Well, craftstore is finished with it basic features, the expansion is probably going to come up before the update what would include custom repositories to download
Konlab #46
Posted 17 May 2014 - 08:01 PM
Your OS is great!
GreenByteSoftware #47
Posted 18 May 2014 - 04:44 AM
Your OS is great!
Thanks

Adding OS update system
GreenByteSoftware #48
Posted 18 May 2014 - 03:37 PM
Adding update system does quite fast
datminecrafter #49
Posted 19 May 2014 - 04:15 AM
Come on… Update now!
GreenByteSoftware #50
Posted 19 May 2014 - 03:02 PM
Come on… Update now!
Well… It's going!
GreenByteSoftware #51
Posted 19 May 2014 - 07:44 PM
Everything goes really fast, maybe even on friday I will pack everything!
GreenByteSoftware #52
Posted 20 May 2014 - 07:01 PM
Updated with what is going and what is maybe going to be in 2.1!
Konlab #53
Posted 21 May 2014 - 03:06 PM
Can I add my custom apps in CraftStore?
Also Can I help in development?

Everything goes really fast, maybe even on friday I will pack everything!
On friday. :-)

Click on 'edit' at down right corner, and leave the textBox blank.
Edited on 22 May 2014 - 06:00 AM
Konlab #54
Posted 21 May 2014 - 05:58 PM
Awesome can't wait for 2.1.
GreenByteSoftware #55
Posted 21 May 2014 - 06:12 PM
Can I add my custom apps in CraftStore?
Also Can I help in development?

Everything goes really fast, maybe even on friday I will pack everything!
On friday. :-)

efrtguhjkhut 46yhth v crutcf vuxrkll[']
12

efrtguhjkhut 46yhth v crutcf vuxrkll[']
12
Dat sister!.. Please someone delete this post
Click on 'edit' at down right corner, and leave the textBox blank.

Well… In developing I want to keep only myself, because I'm only learning LUA plus the code I think is really ununderstandable.
But feel free to help me by creating some apps for CraftStore :)/>
Well submit apps in this post by putting link to it(in pastebin or somewhere else), I will review it and modify a bit to make it work fine in my OS
Edited on 21 May 2014 - 04:14 PM
Konlab #56
Posted 21 May 2014 - 07:01 PM
What do you mean under modify?
GreenByteSoftware #57
Posted 21 May 2014 - 08:10 PM
What do you mean under modify?
I mean, for example it doesn't work correctly (because of my OS stuff) I will make minor changes((if it will be needed)what does not change how application works) if no loadscreen I will create one what gives credit to creator of program and more…
Konlab #58
Posted 21 May 2014 - 08:34 PM
Thats ok, all of my apps has loadscreen :)/>/> and if I forgot then its created :-)
Ok, then waitingForUpdate()

Edit:the update comes tomorrow! So waitingForTomorrow("pockyOS2.1")
Edited on 22 May 2014 - 06:02 AM
Konlab #59
Posted 22 May 2014 - 10:49 AM
Hi! I want to add my new game to CraftStore!
Name: Racer
Genre: Arcade (I think)
Controls,Goal:
SpoilerAvoid Accident as long as you can
A,D - go to left/right side
W - speed up game (not recommended on laggy computers/servers)
Version: 1.0
Credits: Konlab (naturally)
Code to download:
Spoilerpastebin get spvUDcwg racer
Loadscreen (or menu):
Spoiler3 linear buttons (like in PockyOS or CraftDroid)
"Begin race"-starts the game, you are the red car, blue and green cars are enemies
Controls&Credits
Exit Game
Note:
SpoilerThe game has custom crash screen, but it don't shows if after crash returns to OS.
I think its cool game, please link me to pastebin the edited version before, and wait for my permission for uploading before you upload in CraftStore!

thanks!

–Konlab–
GreenByteSoftware #60
Posted 22 May 2014 - 07:40 PM
It's coming soon! The v2.1 is going to be released in few hours. There won't be username change but who cares on this thing? Anyways don't forget to prepare for it by enabling my pockyOS sources webpage!

The OS has been updated!
Konlab #61
Posted 23 May 2014 - 07:00 AM
Sorry, the poll don't working.
Try to delete the entire poll then create again the poll.
Konlab #62
Posted 23 May 2014 - 08:56 AM
So, now I'm reporting a lot of bugs!
bug#1: I wanted to create a new note, I clicked '[notes]' then 'create new' and I named it test and as i remember main:1258 something like can't get lenght of boolean
bug#2: Then I tried again 5 times that, same error, but 6th time and 7th and 8th the computer rebooted instead of writing the error.
bug#3: I tried to make painting, I named the new painting 'test' and when I pressed enter then the 'Continue' don't appeared as in 2.0 and when I clicked somewhere: Rename the painting
bug#4: the 2048 don't working: I reached the number 2048 nothing, I must reboot the computer
bug#5: the 2048 don't working: I lose: I can't do anything, ctrl+t/ctrl+r/ctrl+s don't working! I must my pocket computer drop in chest!

so I think the update 2.1 brings a lot of bugs+a new feature, that not working.
GreenByteSoftware #63
Posted 23 May 2014 - 01:00 PM
So, now I'm reporting a lot of bugs!
bug#1: I wanted to create a new note, I clicked '[notes]' then 'create new' and I named it test and as i remember main:1258 something like can't get lenght of boolean
bug#2: Then I tried again 5 times that, same error, but 6th time and 7th and 8th the computer rebooted instead of writing the error.
bug#3: I tried to make painting, I named the new painting 'test' and when I pressed enter then the 'Continue' don't appeared as in 2.0 and when I clicked somewhere: Rename the painting
bug#4: the 2048 don't working: I reached the number 2048 nothing, I must reboot the computer
bug#5: the 2048 don't working: I lose: I can't do anything, ctrl+t/ctrl+r/ctrl+s don't working! I must my pocket computer drop in chest!

so I think the update 2.1 brings a lot of bugs+a new feature, that not working.
Well, I didn't expect that it will glitch in notes and paint. 2048 is from forum and to exit you have to press backspace and click anywhere. The 2048 game actually was a test how craftstore works
works. I will improve it anyways today or tomorrow I will update with bugfix patch
Konlab #64
Posted 23 May 2014 - 01:06 PM
So, now I'm reporting a lot of bugs!
bug#1: I wanted to create a new note, I clicked '[notes]' then 'create new' and I named it test and as i remember main:1258 something like can't get lenght of boolean
bug#2: Then I tried again 5 times that, same error, but 6th time and 7th and 8th the computer rebooted instead of writing the error.
bug#3: I tried to make painting, I named the new painting 'test' and when I pressed enter then the 'Continue' don't appeared as in 2.0 and when I clicked somewhere: Rename the painting
bug#4: the 2048 don't working: I reached the number 2048 nothing, I must reboot the computer
bug#5: the 2048 don't working: I lose: I can't do anything, ctrl+t/ctrl+r/ctrl+s don't working! I must my pocket computer drop in chest!

so I think the update 2.1 brings a lot of bugs+a new feature, that not working.
Well, I didn't expect that it will glitch in notes and paint. 2048 is from forum and to exit you have to press backspace and click anywhere. The 2048 game actually was a test how craftstore works
works. I will improve it anyways today or tomorrow I will update with bugfix patch

Your OS is very cool, but there are bugs.

Do you changed in notes the path from PockyOS2 to PockyOS?

So, now I'm reporting a lot of bugs!
bug#1: I wanted to create a new note, I clicked '[notes]' then 'create new' and I named it test and as i remember main:1258 something like can't get lenght of boolean
bug#2: Then I tried again 5 times that, same error, but 6th time and 7th and 8th the computer rebooted instead of writing the error.
bug#3: I tried to make painting, I named the new painting 'test' and when I pressed enter then the 'Continue' don't appeared as in 2.0 and when I clicked somewhere: Rename the painting
bug#4: the 2048 don't working: I reached the number 2048 nothing, I must reboot the computer
bug#5: the 2048 don't working: I lose: I can't do anything, ctrl+t/ctrl+r/ctrl+s don't working! I must my pocket computer drop in chest!

so I think the update 2.1 brings a lot of bugs+a new feature, that not working.
Well, I didn't expect that it will glitch in notes and paint. 2048 is from forum and to exit you have to press backspace and click anywhere. The 2048 game actually was a test how craftstore works
works. I will improve it anyways today or tomorrow I will update with bugfix patch

Also please add racer and RunnerX games in CraftStore.
GreenByteSoftware #65
Posted 23 May 2014 - 01:09 PM
So, now I'm reporting a lot of bugs!
bug#1: I wanted to create a new note, I clicked '[notes]' then 'create new' and I named it test and as i remember main:1258 something like can't get lenght of boolean
bug#2: Then I tried again 5 times that, same error, but 6th time and 7th and 8th the computer rebooted instead of writing the error.
bug#3: I tried to make painting, I named the new painting 'test' and when I pressed enter then the 'Continue' don't appeared as in 2.0 and when I clicked somewhere: Rename the painting
bug#4: the 2048 don't working: I reached the number 2048 nothing, I must reboot the computer
bug#5: the 2048 don't working: I lose: I can't do anything, ctrl+t/ctrl+r/ctrl+s don't working! I must my pocket computer drop in chest!

so I think the update 2.1 brings a lot of bugs+a new feature, that not working.
Well, I didn't expect that it will glitch in notes and paint. 2048 is from forum and to exit you have to press backspace and click anywhere. The 2048 game actually was a test how craftstore works
works. I will improve it anyways today or tomorrow I will update with bugfix patch

Your OS is very cool, but there are bugs.

Do you changed in notes the path from PockyOS2 to PockyOS?
Yes, because I think there's no point of keeping 2, I was developing 2.0 on the same computer and wanted to keep the 1.0 so simply called the folder PockyOS2, oh the bugfix patch will also include the installer what keeps notes and paintings(for the future)
Konlab #66
Posted 23 May 2014 - 01:40 PM
I recommend to use fs.exists("PockyOS")

And the fs.isDir("PockyOS")
GreenByteSoftware #67
Posted 23 May 2014 - 01:59 PM
I recommend to use fs.exists("PockyOS")

And the fs.isDir("PockyOS")
Yes, I will use stuff like that and also try to find these games and put in
Konlab #68
Posted 23 May 2014 - 02:03 PM
http://www.computercraft.info/forums2/index.php?/topic/18821-runnerx-game/

http://www.computercraft.info/forums2/index.php?/topic/18820-racer-game/


Edit:
Also see my signature
I forgot to say there are links in my signature, sorry :(/>

Edit2:
I write a quote to get notification:
thediamondgames said:
Edited on 23 May 2014 - 12:22 PM
GreenByteSoftware #69
Posted 23 May 2014 - 02:23 PM
http://www.computerc...1-runnerx-game/

http://www.computerc...820-racer-game/


Edit:
Also see my signature
I forgot to say there are links in my signature, sorry :(/>

Edit2:
I write a quote to get notification:
thediamondgames said:
Ok, I will add them as I will finish fixing the code(finishing in ~10 mins, then test out(5min) and configure installer for no notes and other stuff deletion(10mins))
Edited on 23 May 2014 - 12:24 PM
GreenByteSoftware #70
Posted 23 May 2014 - 03:22 PM
Update is OUT!!! The bugfix of couple bugs!
Konlab #71
Posted 23 May 2014 - 03:59 PM
The version 2.1.0 completly bugged out :(/>

When I turn on the computer it reboots, so I lost any my data.

My luck: any my data was on pastebin :)/>
GreenByteSoftware #72
Posted 23 May 2014 - 04:25 PM
The version 2.1.0 completly bugged out :(/>

When I turn on the computer it reboots, so I lost any my data.

My luck: any my data was on pastebin :)/>
Try reinstalling it, the pockyAPI was bugged and that's the issuse.
Also in this weekend if I will otice any bugs I will fix them and OS will be stable + no more file deleting.
GreenByteSoftware #73
Posted 23 May 2014 - 04:40 PM
The version 2.1.0 completly bugged out :(/>

When I turn on the computer it reboots, so I lost any my data.

My luck: any my data was on pastebin :)/>
2.12 patch came out probably stable version as I tested. If you will find any bugs let me know. CraftStore messed a lot of things
Konlab #74
Posted 23 May 2014 - 04:54 PM
But not the 2.11 but the 2.1.0!
Also the 2.12 update is cool, keep updating your OS!
GreenByteSoftware #75
Posted 23 May 2014 - 04:58 PM
But not the 2.11 but the 2.1.0!
Also the 2.12 update is cool, keep updating your OS!
So you meant that v2.10 deleted your files and was buggy? That's completely true, but now that deleting is over and most of bugs are fixed!
Konlab #76
Posted 23 May 2014 - 05:00 PM
Yes
The version 2.1.0 was buggy.
Yes, it deleted anything in my pocket computer.
But anything in my pocket computer was in pastebin, too, for luck :)/> .
GreenByteSoftware #77
Posted 24 May 2014 - 06:27 AM
Next week, I'm going to begin v2.2 development, please leave bugs if any so I will also push out v2.14 today or tomorrow(if any bugs exists).

For those who want to know what is going to be v2.2 - a security update, also extends possibilities of pre-installed programs. Also other apps are going to be available on CraftStore and probably if new CC version will have github whitelisted by default I will move pockyOS sources to git
Konlab #78
Posted 25 May 2014 - 01:35 PM
Hi!
I have a bug report again :(/>

So:
Bug#1If you create a note then you get to painting menu.
Bug#2 If you want to Read/Edit a note, you click on the note name and down appears a text 'hi' and an error
Bug#3(or feature, I don't know) If you choose a background, than down appears the selected background's name

And I have a tip:
Create ability to set background image to painting :)/>

The RunnerX is updated!
(the link in signature is updated, too)
GreenByteSoftware #79
Posted 26 May 2014 - 02:41 PM
Hi!
I have a bug report again :(/>

So:
Bug#1If you create a note then you get to painting menu.
Bug#2 If you want to Read/Edit a note, you click on the note name and down appears a text 'hi' and an error
Bug#3(or feature, I don't know) If you choose a background, than down appears the selected background's name

And I have a tip:
Create ability to set background image to painting :)/>

The RunnerX is updated!
(the link in signature is updated, too)
Well yes, I noticed that it brings to painting menu(forgot to change afer copy-paste), eror is probably because the "notetype" application which is "edit" aplication but with different colors is in different location, and background… forgot to add that everything would be re-drawed, that error doesn't do anything with program just annoys. And RunnerX will be updated, custom background in 2.2 "extender" update also did you post that you want to add that game, now I can't see that post, that game is completely OK, everytime I look at stuff what going outside of program, in your game there isn't stuff like fs….. or shell.run("virus or shell program")
GreenByteSoftware #80
Posted 27 May 2014 - 06:02 PM
Well… got back to development, improving everything!
Edited on 27 May 2014 - 04:09 PM
GreenByteSoftware #81
Posted 27 May 2014 - 07:38 PM
probably the last patch of 2.1 came out! 2.14 fixes the bugs listed in Konlab's post
Konlab #82
Posted 28 May 2014 - 11:36 AM
some installer things, that need changes:
in the upper right corner is written still 'v2.13', but only in installer
and if you install pockyOS:
'the installer hEs been…'

and the bugs :(/>
bug#1: the changing background don't working: main:1082:attempt to call nil
bug#2: if you try to read/edit a note: down appears: hi and No such program
bug#3: the 'add custom repo' and the 'remove custom repo' does nothing
GreenByteSoftware #83
Posted 29 May 2014 - 04:36 AM
some installer things, that need changes:
in the upper right corner is written still 'v2.13', but only in installer
and if you install pockyOS:
'the installer hEs been…'

and the bugs :(/>
bug#1: the changing background don't working: main:1082:attempt to call nil
bug#2: if you try to read/edit a note: down appears: hi and No such program
bug#3: the 'add custom repo' and the 'remove custom repo' does nothing
Patched the bugs…. again… but bug#1 isn't happening to me, did you update? Or using something such as emulator?
Win7yes #84
Posted 29 May 2014 - 06:04 AM
Random Question: If I ran this on a normal advanced computer, what happends?

EDIT: Well, I found out myself

First: all buttons will have to be clicked one pixel below from their original possition
Second: idk
Third: Potatoes
Edited on 29 May 2014 - 04:29 AM
Konlab #85
Posted 29 May 2014 - 10:12 AM
some installer things, that need changes:
in the upper right corner is written still 'v2.13', but only in installer
and if you install pockyOS:
'the installer hEs been…'

and the bugs :(/>/>
bug#1: the changing background don't working: main:1082:attempt to call nil
bug#2: if you try to read/edit a note: down appears: hi and No such program
bug#3: the 'add custom repo' and the 'remove custom repo' does nothing
Patched the bugs…. again… but bug#1 isn't happening to me, did you update? Or using something such as emulator?
I tried in minecraft. Java latest.Minecraft 1.6.4,Computercraft 1.63.
GreenByteSoftware #86
Posted 30 May 2014 - 04:22 AM
some installer things, that need changes:
in the upper right corner is written still 'v2.13', but only in installer
and if you install pockyOS:
'the installer hEs been…'

and the bugs :(/>/>
bug#1: the changing background don't working: main:1082:attempt to call nil
bug#2: if you try to read/edit a note: down appears: hi and No such program
bug#3: the 'add custom repo' and the 'remove custom repo' does nothing
Patched the bugs…. again… but bug#1 isn't happening to me, did you update? Or using something such as emulator?
I tried in minecraft. Java latest.Minecraft 1.6.4,Computercraft 1.63.
I also use this! Tried on SP and MC+ (Bukkit + Forge) server
Konlab #87
Posted 30 May 2014 - 04:36 PM
some installer things, that need changes:
in the upper right corner is written still 'v2.13', but only in installer
and if you install pockyOS:
'the installer hEs been…'

and the bugs :(/>/>
bug#1: the changing background don't working: main:1082:attempt to call nil
bug#2: if you try to read/edit a note: down appears: hi and No such program
bug#3: the 'add custom repo' and the 'remove custom repo' does nothing
Patched the bugs…. again… but bug#1 isn't happening to me, did you update? Or using something such as emulator?
I tried in minecraft. Java latest.Minecraft 1.6.4,Computercraft 1.63.
I also use this! Tried on SP and MC+ (Bukkit + Forge) server

I in singleplayer
GreenByteSoftware #88
Posted 30 May 2014 - 07:29 PM
some installer things, that need changes:
in the upper right corner is written still 'v2.13', but only in installer
and if you install pockyOS:
'the installer hEs been…'

and the bugs :(/>/>
bug#1: the changing background don't working: main:1082:attempt to call nil
bug#2: if you try to read/edit a note: down appears: hi and No such program
bug#3: the 'add custom repo' and the 'remove custom repo' does nothing
Patched the bugs…. again… but bug#1 isn't happening to me, did you update? Or using something such as emulator?
I tried in minecraft. Java latest.Minecraft 1.6.4,Computercraft 1.63.
I also use this! Tried on SP and MC+ (Bukkit + Forge) server

I in singleplayer
There's a small chance: because of diferent forge version it may glitch
apemanzilla #89
Posted 30 May 2014 - 07:50 PM
Different forge versions would have basically no effect with versions that are compatible with CC. Don't blame Forge for your mistakes.
GreenByteSoftware #90
Posted 02 June 2014 - 06:06 PM
Different forge versions would have basically no effect with versions that are compatible with CC. Don't blame Forge for your mistakes.
I don't blame, that's not my mistake, feel free to check the code, while downloaded files it's placed at /pockyOS/main, in the line 1082 it's clearly written that it calls a function which was already defined above that code.
apemanzilla #91
Posted 02 June 2014 - 06:58 PM
Different forge versions would have basically no effect with versions that are compatible with CC. Don't blame Forge for your mistakes.
I don't blame, that's not my mistake, feel free to check the code, while downloaded files it's placed at /pockyOS/main, in the line 1082 it's clearly written that it calls a function which was already defined above that code.
Check that it wasn't overwritten or changed.
GreenByteSoftware #92
Posted 02 June 2014 - 07:54 PM
Different forge versions would have basically no effect with versions that are compatible with CC. Don't blame Forge for your mistakes.
I don't blame, that's not my mistake, feel free to check the code, while downloaded files it's placed at /pockyOS/main, in the line 1082 it's clearly written that it calls a function which was already defined above that code.
Check that it wasn't overwritten or changed.
Konlab maybe didn't update the OS, because after putting into webserver the version folder I don't change that folder.
apemanzilla #93
Posted 03 June 2014 - 05:04 PM
Different forge versions would have basically no effect with versions that are compatible with CC. Don't blame Forge for your mistakes.
I don't blame, that's not my mistake, feel free to check the code, while downloaded files it's placed at /pockyOS/main, in the line 1082 it's clearly written that it calls a function which was already defined above that code.
Check that it wasn't overwritten or changed.
Konlab maybe didn't update the OS, because after putting into webserver the version folder I don't change that folder.
I meant the function. Not the OS.
Konlab #94
Posted 03 June 2014 - 05:17 PM
Different forge versions would have basically no effect with versions that are compatible with CC. Don't blame Forge for your mistakes.
I don't blame, that's not my mistake, feel free to check the code, while downloaded files it's placed at /pockyOS/main, in the line 1082 it's clearly written that it calls a function which was already defined above that code.
Check that it wasn't overwritten or changed.
Konlab maybe didn't update the OS, because after putting into webserver the version folder I don't change that folder.
I meant the function. Not the OS.

I used OS updater.
(My forge is latest.)
And this bug was the same in 2.1 ,2.1.1, 2.1.2 etc.
Please tell me where is that function defined?
GreenByteSoftware #95
Posted 04 June 2014 - 02:42 PM
Different forge versions would have basically no effect with versions that are compatible with CC. Don't blame Forge for your mistakes.
I don't blame, that's not my mistake, feel free to check the code, while downloaded files it's placed at /pockyOS/main, in the line 1082 it's clearly written that it calls a function which was already defined above that code.
Check that it wasn't overwritten or changed.
Konlab maybe didn't update the OS, because after putting into webserver the version folder I don't change that folder.
I meant the function. Not the OS.

I used OS updater.
(My forge is latest.)
And this bug was the same in 2.1 ,2.1.1, 2.1.2 etc.
Please tell me where is that function defined?
Clicks function(what includes line 1082) is in 964
Err function(what is called in line 1082) is in line 87, it calls: exitit and rerun which are above the err function
GreenByteSoftware #96
Posted 04 June 2014 - 03:54 PM
Different forge versions would have basically no effect with versions that are compatible with CC. Don't blame Forge for your mistakes.
I don't blame, that's not my mistake, feel free to check the code, while downloaded files it's placed at /pockyOS/main, in the line 1082 it's clearly written that it calls a function which was already defined above that code.
Check that it wasn't overwritten or changed.
Konlab maybe didn't update the OS, because after putting into webserver the version folder I don't change that folder.
I meant the function. Not the OS.
Also I didn't change the function. The bugfixing was about change what to load in different parts of code, also does it happen to you?
apemanzilla #97
Posted 04 June 2014 - 07:14 PM
I didn't mean you changed the function yourself. If you accidentally missed a local and made a new global with the same name, or something along those lines, it might error.

I don't use any CC OS, except occasionally to provide feedback or testing.
Konlab #98
Posted 04 June 2014 - 07:26 PM
err() function?
That is the problem: my games uses err as variable.
My games uses ok,err = pcall(main) and the 'err' changes, and than that isn't a function but a string.
GreenByteSoftware #99
Posted 04 June 2014 - 07:54 PM
err() function?
That is the problem: my games uses err as variable.
My games uses ok,err = pcall(main) and the 'err' changes, and than that isn't a function but a string.
oh! That's the problem! I know an idea - to make my function local if it's local so it won't conflict to your program.
Also try to make your programs with local functions too!
Edit:
Also to prevent this I will add to every function "pocky", with gedit it's going to be easy
Edited on 04 June 2014 - 05:56 PM
Konlab #100
Posted 04 June 2014 - 07:58 PM
Ok, now I know what is real(in prax) difference in global and local :(/>

I never used local variables, always i used globals.
GreenByteSoftware #101
Posted 05 June 2014 - 08:21 AM
I didn't mean you changed the function yourself. If you accidentally missed a local and made a new global with the same name, or something along those lines, it might error.

I don't use any CC OS, except occasionally to provide feedback or testing.
That was my lesson, I need to make my functions local and ask for developers to make their programs with local functions

Edit:
Woo! 100th post in this topic!
Edited on 05 June 2014 - 06:22 AM
GreenByteSoftware #102
Posted 05 June 2014 - 09:37 AM
Well… update progress: Added custom languages and made all functions local to avoid people getting Konlab's scenario
GreenByteSoftware #103
Posted 05 June 2014 - 01:12 PM
More progress: Password is finally being hashed using GravityScore's SHA256 implementation, now adding custom repos support for craftstore, doing final touches on languages then looking what to add more. Also the installer is going to be updated what would include "Beta release installation", also editing it to make even better. Also recovery mode is coming for easier troubleshooting.
Edited on 05 June 2014 - 11:13 AM
GreenByteSoftware #104
Posted 05 June 2014 - 04:31 PM
Whoo! In the new update you will get even more privacy! Your notes are going to be encrypted with your password, well… PixelToast's encryption is not the safetiest one, your files won't be read by some kids, but pros can easely decrypt everything. I was focused not on max security but on high speed. This encryption encrypts/decrypts files with over 1000 lines in seconds and unlike some other encryptions that reboots CC Machine while trying to encrypt/decrypt files that are just 50 lines. The only problem is - while accessing files, they are going to be decrypted and server owner at that time can read the note, but in later updates going to create my own text editor which will specially support this encryption method to make sure you will access decrypted file but decrypted content is not going to be written to file.
Edited on 05 June 2014 - 02:32 PM
SquidDev #105
Posted 05 June 2014 - 04:39 PM
I was looking at your installer, isn't it slightly insecure to be fetching a file from the internet, and running it through shell.run? Why isn't the actual installer script used as the Pastebin script instead?
GreenByteSoftware #106
Posted 05 June 2014 - 05:00 PM
I was looking at your installer, isn't it slightly insecure to be fetching a file from the internet, and running it through shell.run? Why isn't the actual installer script used as the Pastebin script instead?
That's because I'm changing the installer often, so I don't need to republish it in pastebin, just connect to ftp, replace files and done. And why it's so insecure?
Konlab #107
Posted 05 June 2014 - 05:22 PM
If you register at pastebin the pastebin code don't change.

Edit: this is my 200th post, yay!
Edited on 05 June 2014 - 03:36 PM
GreenByteSoftware #108
Posted 05 June 2014 - 05:23 PM
If you register at pastebin the pastebin code don't change.
I'm registered, but for some reson it changes, anyways there are lots of files, uploading without premium would take 2 days because of limits
Konlab #109
Posted 05 June 2014 - 05:35 PM
Yes, the upload limit :(/>
Also: don't click on 'create a new version of paste' but on 'edit' (the upper text right up)
And you can upload 10 things from pastebin account, 10 things from another pastebin account and another 10 from game :-)

Also please update my game RunnerX :)/> (new version: 3.0)
This is last update that accepcts your needs (the next update will have configs, in directory /Konlab/RunnerX (and this isn't allowed in pockyOS))

The racer's next version will include configs, too (/Konlab/Racer)

If you allow me to have an another directory in root you can update racer to 2.0+, and RunnerX to 4.0+ :)/>
SquidDev #110
Posted 05 June 2014 - 05:40 PM
I was looking at your installer, isn't it slightly insecure to be fetching a file from the internet, and running it through shell.run? Why isn't the actual installer script used as the Pastebin script instead?
That's because I'm changing the installer often, so I don't need to republish it in pastebin, just connect to ftp, replace files and done. And why it's so insecure?

If it is being installed to the root path it isn't, it is probably better to use os.run however, as you need to specify an absolute path.
GreenByteSoftware #111
Posted 05 June 2014 - 05:53 PM
Yes, the upload limit :(/>
Also: don't click on 'create a new version of paste' but on 'edit' (the upper text right up)
And you can upload 10 things from pastebin account, 10 things from another pastebin account and another 10 from game :-)

Also please update my game RunnerX :)/> (new version: 3.0)
This is last update that accepcts your needs (the next update will have configs, in directory /Konlab/RunnerX (and this isn't allowed in pockyOS))

The racer's next version will include configs, too (/Konlab/Racer)

If you allow me to have an another directory in root you can update racer to 2.0+, and RunnerX to 4.0+ :)/>
Well… You should keep everything like so:
/pockyOS/appdata/YOURNICKNAME.YOURAPPAME/
Inside your app you can do
v1.0/
2.0/
config/
Actually you can do anything inside that path that means folders, accessing that folder and stuff in it by program… The only limit is don't go off that folder and don't do any maliciuos code. The only thing allowed outside the folder is recall program from
/pockyOS/programs/YOURPROGRAM

Example:
I modified the code of GravityScore's LuaIDE to make sure all files are going to pockyOS/appdata/datprogram folder. I think making everything not going from that folder is easy, just imagine that your app folder in appdata is the root folder of the computer
Edited on 05 June 2014 - 03:56 PM
Konlab #112
Posted 05 June 2014 - 05:58 PM
Yes, the upload limit :(/>/>
Also: don't click on 'create a new version of paste' but on 'edit' (the upper text right up)
And you can upload 10 things from pastebin account, 10 things from another pastebin account and another 10 from game :-)

Also please update my game RunnerX :)/>/> (new version: 3.0)
This is last update that accepcts your needs (the next update will have configs, in directory /Konlab/RunnerX (and this isn't allowed in pockyOS))

The racer's next version will include configs, too (/Konlab/Racer)

If you allow me to have an another directory in root you can update racer to 2.0+, and RunnerX to 4.0+ :)/>/>
Well… You should keep everything like so:
/pockyOS/appdata/YOURNICKNAME.YOURAPPAME/
Inside your app you can do
v1.0/
2.0/
config/
Actually you can do anything inside that path that means folders, accessing that folder and stuff in it by program… The only limit is don't go off that folder and don't do any maliciuos code. The only thing allowed outside the folder is recall program from
/pockyOS/programs/YOURPROGRAM

Example:
I modified the code of GravityScore's LuaIDE to make sure all files are going to pockyOS/appdata/datprogram folder. I think making everything not going from that folder is easy, just imagine that your app folder in appdata is the root folder of the computer

Ok, I'll make the update and you'll modify it to your own!
Will be at beginning an 'AppdataPath' variable or something like that…
Ok, I'll see
GreenByteSoftware #113
Posted 05 June 2014 - 06:15 PM
Yes, the upload limit :(/>/>
Also: don't click on 'create a new version of paste' but on 'edit' (the upper text right up)
And you can upload 10 things from pastebin account, 10 things from another pastebin account and another 10 from game :-)

Also please update my game RunnerX :)/>/> (new version: 3.0)
This is last update that accepcts your needs (the next update will have configs, in directory /Konlab/RunnerX (and this isn't allowed in pockyOS))

The racer's next version will include configs, too (/Konlab/Racer)

If you allow me to have an another directory in root you can update racer to 2.0+, and RunnerX to 4.0+ :)/>/>
Well… You should keep everything like so:
/pockyOS/appdata/YOURNICKNAME.YOURAPPAME/
Inside your app you can do
v1.0/
2.0/
config/
Actually you can do anything inside that path that means folders, accessing that folder and stuff in it by program… The only limit is don't go off that folder and don't do any maliciuos code. The only thing allowed outside the folder is recall program from
/pockyOS/programs/YOURPROGRAM

Example:
I modified the code of GravityScore's LuaIDE to make sure all files are going to pockyOS/appdata/datprogram folder. I think making everything not going from that folder is easy, just imagine that your app folder in appdata is the root folder of the computer

Ok, I'll make the update and you'll modify it to your own!
Will be at beginning an 'AppdataPath' variable or something like that…
Ok, I'll see
I just updated RunnerX in craftstore. Modified the game by adding loadscreen and making all functions local, so because they are local to make game running I had to change their position in code
Konlab #114
Posted 06 June 2014 - 03:50 PM
Racer update!
New version is 2.0, please update in CraftStore.
You have to change at the first some line the variables:
AppDataPath = "/.Konlab/Racer/" to "/pockyOS/AppData/Racer.Konlab/.Konlab/Racer
AD1 or something like that:
"/.Konlab" to
"pockyOS/AppData/Racer.Konlab/.Konlab"
AD2:
AD2 = AppDataPath

(I used only 2 variables for the same path, because i had some plans that i don't included in new version)

And done!
My appdata files: .Konlab/Racer/hs and .Konlab/Racer/bs
Please don't change these files from shell!!!
GreenByteSoftware #115
Posted 07 June 2014 - 10:23 AM
Racer update!
New version is 2.0, please update in CraftStore.
You have to change at the first some line the variables:
AppDataPath = "/.Konlab/Racer/" to "/pockyOS/AppData/Racer.Konlab/.Konlab/Racer
AD1 or something like that:
"/.Konlab" to
"pockyOS/AppData/Racer.Konlab/.Konlab"
AD2:
AD2 = AppDataPath

(I used only 2 variables for the same path, because i had some plans that i don't included in new version)

And done!
My appdata files: .Konlab/Racer/hs and .Konlab/Racer/bs
Please don't change these files from shell!!!
Adding as soon as possible!
Edit:
Added!
Edited on 07 June 2014 - 08:31 AM
Konlab #116
Posted 07 June 2014 - 10:47 AM
Racer update!
New version is 2.0, please update in CraftStore.
You have to change at the first some line the variables:
AppDataPath = "/.Konlab/Racer/" to "/pockyOS/AppData/Racer.Konlab/.Konlab/Racer
AD1 or something like that:
"/.Konlab" to
"pockyOS/AppData/Racer.Konlab/.Konlab"
AD2:
AD2 = AppDataPath

(I used only 2 variables for the same path, because i had some plans that i don't included in new version)

And done!
My appdata files: .Konlab/Racer/hs and .Konlab/Racer/bs
Please don't change these files from shell!!!
Adding as soon as possible!
Edit:
Added!
Thanks!
GreenByteSoftware #117
Posted 07 June 2014 - 12:44 PM
Note encryption seems working, adding couple lines to don't break file reading while changing password or updating OS
GreenByteSoftware #118
Posted 07 June 2014 - 01:20 PM
Well… If you don't set any password then files are not being encrypted.

Also, some update news! The update is coming in the next week! When exactly? This depends on how much I will develop this project a day.
Konlab #119
Posted 07 June 2014 - 10:15 PM
RunnerX update: with configs at (as I remember) 36th line. Sorry for fast updating :P/>
GreenByteSoftware #120
Posted 09 June 2014 - 05:54 AM
RunnerX update: with configs at (as I remember) 36th line. Sorry for fast updating :P/>
Well… Just got to my computer right now so I will add it in 1 hour
Edit:
Added!
Edited on 09 June 2014 - 04:38 AM
GreenByteSoftware #121
Posted 10 June 2014 - 12:43 PM
Adding custom repos - the most difficult thing after encryption. Then adding some tweaks to UI or other stuff and releasing the update.
Remember, v2.2 will be beta testing build, that means it's supposed to have bugs. I cannot guarantee that 2.2 won't corrupt notes, tested in most of cases what I could imagine and fixed up every problem what I detected, but I'm pretty sure that I forgot something. Well… backup them first then update the OS. That would be cool to have couple testers.

Sorry guys, custom repos are going to come in 2.3 version. The reason: I want to begin a new application which connects pocket computers and desktop computers to do various stuff… actually I got bored of developing the same thing. The 2.2 version most likely coming out today and 2.3 in the next week (probably, but I may add other features so maybe at the end of the next week). I hope you will understand.

Packing the installer, get ready for the first beta!

The update is coming! Actually came out but now I'm editing this post

Now it's updated!
Konlab #122
Posted 11 June 2014 - 07:15 AM
Cool update!
You must delete and re-create the poll if you want to be able voting.

I can translate to Hungarian.
PM me if you're interested with translation.
GreenByteSoftware #123
Posted 13 June 2014 - 03:24 PM
Finishing my new project called areaC, publishing in forums and then continuing pockyOS. Any bugs found? Please, let me know!
Konlab #124
Posted 14 June 2014 - 11:57 AM
I have a bug:
If you update the OS from 2.15 to 2.2 then:
Choose 2.2 :P/>
If it says 'Set password?' then choose 'no' and if it reboots gives an error.
GreenByteSoftware #125
Posted 14 June 2014 - 09:13 PM
I have a bug:
If you update the OS from 2.15 to 2.2 then:
Choose 2.2 :P/>
If it says 'Set password?' then choose 'no' and if it reboots gives an error.
Well. The most unexpected bug what could happen. I didn't think that it would happen. Because seems no OS bugs found I will update OS with your translation and your found bug fix.
Konlab #126
Posted 15 June 2014 - 12:21 PM
startup:maybe28:something with nil and string
GreenByteSoftware #127
Posted 15 June 2014 - 05:46 PM
startup:maybe28:something with nil and string
It happens when…(password set or not? version beta or not? typed correct pass or not?)
Konlab #128
Posted 15 June 2014 - 07:03 PM
[attachment=1753:pockyos_bug1.JPG]

the latest testing version: v2.2
I don't set password
there is:
shell.run("pockyOS/…"..currentpass)
Bug: change currentpass to "currentpass" at end of line
Konlab #129
Posted 15 June 2014 - 07:13 PM
Also another bug:

install from craftstore all the four things.
then try scrolling down: until you see only 'worm' and scroll up and there isn't the four installed things :(/>
Konlab #130
Posted 20 June 2014 - 03:21 PM
The 2.2 update is still not released?
The 2.0 was very fast, and now it's slow?
I can't wait…
…Release!!!

Sorry :P/>
GreenByteSoftware #131
Posted 24 June 2014 - 09:10 AM
The 2.2 update is still not released?
The 2.0 was very fast, and now it's slow?
I can't wait…
…Release!!!

Sorry :P/>
I was quite busy with learning openGL, now continuing pocky. First of all fixing the bugs(later today) then think of new features.
GreenByteSoftware #132
Posted 24 June 2014 - 10:30 AM
2.21 has been released! Less bugs - more smiles!
Konlab #133
Posted 24 June 2014 - 11:51 AM
Yay! Version 2.21!!!
Also my name isn't KonLab bu Konlab :)/>
3.Added Hungarian translation by KonLab

:D/>

But anyways: cool update, I like this update :)/>
suggestions: Installing Notes/LuaIDE's files to apps folder without opening shell, with a App manager or with CrafStore would be good.
(I said this earlier, anyways) Setting a painting as background Image
Let have apps access to another places of OS (for example paintings/notes), but if you install an app, that has access there will a dialog pop-up with details (like in android if you download things from Play Store)
GreenByteSoftware #134
Posted 24 June 2014 - 10:34 PM
Yay! Version 2.21!!!
Also my name isn't KonLab bu Konlab :)/>
3.Added Hungarian translation by KonLab

:D/>

But anyways: cool update, I like this update :)/>
suggestions: Installing Notes/LuaIDE's files to apps folder without opening shell, with a App manager or with CrafStore would be good.
(I said this earlier, anyways) Setting a painting as background Image
Let have apps access to another places of OS (for example paintings/notes), but if you install an app, that has access there will a dialog pop-up with details (like in android if you download things from Play Store)
I will add extended features of running notes/luaIDE projects in the 2.3 probably. Also the same with background, I will add two options: Built-in backgrounds and Paintings. I might add some kind of API to prevent entering into "pockyOS/" -> "system", "notes", "paintings" and also while trying to access notes/paintings it would prompt you if you are sure and if password set ask for the password. Maybe just everytime it launches the app. But now accessing notes would be nearly impossible without implementing some kinda methods of decrypting it because if you would look into code from startup file then main file you would understand that unhashed password is not saved anywhere and not accessible by anyone without modifying the OS. Anyways, talking about an API. It will be like pockyAPI.saferun(app, args, bla, bla, bla) this would make the unbrakable "chain" which actually check the program if it doesn't contain stuff like os.run, shell.run os.loadAPI and other stuff. Running programs should be changed to pockyAPI.seferun and os.loadAPI changed to pockyAPI.safeloadAPI() because API can run programs anyways for developers it can be easily implemented with text editor which can replace multiple stuff at once like ubuntu has gedit. I'm just thinking a lot on security, preventing viruses. As other guys can simply replace your OS file with another which will be able to send your real, unhashed password to their servers and most of people use their passwords the same everywhere and boom! All your stuff in other people hands. Well this API update is just idea and maybe later on once it's implemented I will call my pockyAPI not pockyAPI but pockyKernel.
Konlab #135
Posted 25 June 2014 - 11:14 AM
You can change shell.run() and another these functions:
At startup if you have:
pockyAPI.run = shell.run
pockyAPI.loadAPI = os.loadAPI
shell.run = nil
os.loadAPI = nil

And if the program has some shell.run and things like this it will error
GreenByteSoftware #136
Posted 25 June 2014 - 01:05 PM
You can change shell.run() and another these functions:
At startup if you have:
pockyAPI.run = shell.run
pockyAPI.loadAPI = os.loadAPI
shell.run = nil
os.loadAPI = nil

And if the program has some shell.run and things like this it will error
Oh, thanks! It also should work if I inject the code at the begining of program if it doesn't exists:
shell.run = pockyAPI.run
os.run = pockyAPI.run
os.loadAPI = pockyAPI.loadAPI
am I right?
Edited on 25 June 2014 - 11:05 AM
GreenByteSoftware #137
Posted 26 June 2014 - 09:21 PM
The next update will probably feature this bad boy usage
Edited on 26 June 2014 - 07:24 PM
Selim #138
Posted 04 July 2014 - 12:50 AM
Would you be able to make this run without needing access to http://pockyos.meximas.com/? I would like to use this on a server, but I cannot access the configs.
GreenByteSoftware #139
Posted 04 July 2014 - 04:41 PM
Would you be able to make this run without needing access to http://pockyos.meximas.com/? I would like to use this on a server, but I cannot access the configs.
It should run without needing it, only craftstore and autoupdater won't work. You can pretty much download the folder of latest version, change in main systemfile the source of pockyOS sources to whatever you want like guthub and others, also is server yours or not? anyways to get it to other people server, find out tar archieve API somewhere on this forum, and I will attach the tar file of the latest version in this topic so people without editing config will be able to download the OS, anyways, if newer CC version will whitelist github by default, then things will be better, I mean I will move everything to github and everything will be fine. I don't put files to pastebin because there are quite many files and it would take me two days to just upload files because of pastebin limitations.
Tombot44 #140
Posted 15 July 2014 - 05:19 PM
Going to use this and OneOs for the desktop. looked for ages to find a good OS.
GreenByteSoftware #141
Posted 20 July 2014 - 07:29 AM
Going to use this and OneOs for the desktop. looked for ages to find a good OS.
I hope you like it :)/>
GreenByteSoftware #142
Posted 20 July 2014 - 08:08 AM
News about OS Update:
The update is going to be BIG, so it will be not 2.3, but 3.0
In my plans there are:
  • Custom home screen(like launchers in android)
  • widgets
  • virus prevention(makes unbreakable chain so every initialised program is being checked and it injects the code which makes the chain)
  • custom repos(as you asked!)
  • more translations
  • notifications from applications
and much much more…
Edited on 20 July 2014 - 06:08 AM
Konlab #143
Posted 10 August 2014 - 08:09 PM
cool update
DeltaX #144
Posted 12 August 2014 - 12:12 PM
Hmmm…. I may see a competitior to DeltaOS!
GreenByteSoftware #145
Posted 22 August 2014 - 05:06 PM
Ok, back after loong, loong time… going focus only on this thing and one unity3d project. As I was out for a lot of time I think you guys began using other OS. So now I'm going to work to inject really big update, also move all the resources to github because I and many other people have a hope that in the next CC update github will be whitelisted by default. What I mean by big update, it's going to be 3.0 - the update with a lot code rewrite, which will contain kernel, customisable UI and lots of other additions. For now I'm working on one kerel which is going to be called "dumix" and going to make it available seperatly so you, other developers will be able to use it in your OSes. That's for the news. Stay tuned for more
CreeperWiz #146
Posted 25 August 2014 - 01:47 AM
Dear TheDimaondGames I love Pockey os but i play on this server so i cant us the new version i was woundering if you would ether make a new pastebin or if i could have the code so i can make a pastebin please answear soon.
GreenByteSoftware #147
Posted 25 August 2014 - 11:12 AM
Dear TheDimaondGames I love Pockey os but i play on this server so i cant us the new version i was woundering if you would ether make a new pastebin or if i could have the code so i can make a pastebin please answear soon.
I will try, but it will take some time because of pastebin's limitations in pasting new files in a day and amount of files in my OS
jchronic #148
Posted 17 December 2014 - 08:59 AM
im amazed with the work you have done im just looking to use it in my minecraft experiance and would like to use this to play around with it posativly i see that it may make things easy'er and fun and maybe give you ideas on what to add next if you have the time to and interetst after all its you're idea and may help me gain and understanding of what to do with my os ive been working on but atm is not operational concidering im not a programmer im a trainee that still has alot of work to do and i work too much to really sit and play around with coding hope i can update to PockyOSv 2.21 ty ttyl
CLNinja #149
Posted 26 March 2017 - 06:31 PM
So a few things (Not running latest, 2.0):
  • No form of a shell which leaves very little control over the device at all.
  • No way of adding more apps to the OS
  • Requires adding a site to the whitelist
So to address these, ill offer advice
  • Add a shell and modify fs to only allow editing of user made files
  • Make the [More apps] option look through a folder that the user can put scripts into and have it scroll through and display them graphically
  • Host on github or pastebin for the new files. Otherwise people will only be able to use past versions on servers.
Piorjade #150
Posted 27 March 2017 - 01:31 PM
So a few things (Not running latest, 2.0):
  • No form of a shell which leaves very little control over the device at all.
  • No way of adding more apps to the OS
  • Requires adding a site to the whitelist
So to address these, ill offer advice
  • Add a shell and modify fs to only allow editing of user made files
  • Make the [More apps] option look through a folder that the user can put scripts into and have it scroll through and display them graphically
  • Host on github or pastebin for the new files. Otherwise people will only be able to use past versions on servers.

#necromancer
GreenByteSoftware #151
Posted 27 March 2017 - 01:45 PM
So a few things (Not running latest, 2.0):
  • No form of a shell which leaves very little control over the device at all.
  • No way of adding more apps to the OS
  • Requires adding a site to the whitelist
So to address these, ill offer advice
  • Add a shell and modify fs to only allow editing of user made files
  • Make the [More apps] option look through a folder that the user can put scripts into and have it scroll through and display them graphically
  • Host on github or pastebin for the new files. Otherwise people will only be able to use past versions on servers.
Oh, it has been good 2-3 years since I stopped working on it. I will never address these because 1) the OS is just bad by design (code by a 14 years old) and 2) The files of the newest version are lost forever (website was closed and I do not have a copy of them