Namely, the big trump for CC is LUA. Eloraam seems to be going for retro styled computing, while this sounds fun and makes demos interesting it isn't the same as CC. CC is going towards actually being used by your average Minecrafter. Awesome projects or just small things that you don't want to spend half a year working on are a million times better suited to LUA than Forth.
The main trump that Eloraam has over CC is that RP Control is actually viable on SMP. The requirements for resources, processing and storage limits along with power consumption (althrough RP2 power is pretty sucky when it comes down to it) means it can be used on SMP without someone just making a hundred infinite loop running computers.
Suggestions:
1. Work with IC2 (not as a requirement, but optional). Have computers, turtles, modems, etc require IC2 power (if installed). This makes the game far more balanced, also IC2 resources could be used to create more realistic recipies (in terms of price to usefulness). I think it would be cool if we could set the broadcasting range of wireless modems, but it would use more power for longer messages and distances.
2. Work on SMP. I have seen CC devs simply say "you should never run CC on a public SMP server" in fact some of them act like SMP is just a dream. That no big communities thrive on SMP, that no modded servers have ever stayed online for more than a day. This seems silly, SMP is a vital part of any mod and should be worked on equally with (if not more than) SSP.
3. Add limits. Things like hard drive and RAM usage should be limited. This helps with SMP and makes it more balanced and challenging. Maybe add 128K RAM packs that can be attached to computers?? To supplement an exisiting 512KB of memory (LUA overhead ignored most programs could easily get by a couple 100KB)?? Hard disks could be a 1 or 2 MB (supplementing an exisiting 2 MB in the computer?)??
4. "CPU units" these would have nothing to do with computers. But could be placed on the ground and given a floppy disk. They would run this floppy disk in an endless loop. They would be aimed at replacing redstone solutions and such where high reliability is wanted (if they for some reason were stopped in someway they reboot). Alternatively they could have a set of functions that are automatically ran when certain events occur (like redstone input being changed), they would have a "vault" of persistant storage for variables.
The core functionality is good, but it isn't the same. Because it is free. The recipe for the computer is cheap as chips, and once you have it there are no on going costs. What has been created is awesome, the amount of functionality is amazing- but one of the things that has made Minecraft so succesful is making users work for that functionality.