8 posts
Posted 25 May 2012 - 11:13 PM
Spoiler
Mods loaded: 19
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.1.2.90
mod_NotEnoughItems 1.2.2
mod_cjb_main 1.2.4/1.2.5 - 6.0.4
mod_cjb_minimap 1.2.4/1.2.5 - 6.0.4
mod_cjb_moreinfo 1.2.4/1.2.5 - 6.0.4
mod_ComputerCraft 1.33
mod_EnderStorage 1.1.1
mod_RedPowerControl 2.0pr5b2
mod_RedPowerCore 2.0pr5b2
mod_RedPowerLighting 2.0pr5b2
mod_RedPowerLogic 2.0pr5b2
mod_RedPowerMachine 2.0pr5b2
mod_RedPowerWiring 2.0pr5b2
mod_RedPowerWorld 2.0pr5b2
mod_WirelessRedstoneCore 1.2.1
mod_WirelessRedstoneRedPower 1.2.1.1
mod_WirelessRedstoneAddons 1.2.1
Minecraft has crashed!
———————-
Minecraft has stopped running because it encountered a problem.
— BEGIN ERROR REPORT 12a6eb8d ——–
Generated 5/25/12 6:06 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04, Oracle Corporation
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 460M/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.NullPointerException
at mod_ComputerCraft.sendToServer(mod_ComputerCraft.java:410)
at dan200.computer.shared.NetworkedTerminalHelper.requestUpdate(NetworkedTerminalHelper.java:205)
at dan200.computer.shared.TileEntityComputer.m(TileEntityComputer.java:52)
at ack.a(Chunk.java:914)
at xd.a(World.java:2666)
at ack.e(Chunk.java:870)
at ack.a(Chunk.java:638)
at xd.b(World.java:668)
at eloraam.machine.TileMotor.dropFrame(TileMotor.java:223)
at eloraam.machine.TileMotor.n_(TileMotor.java:107)
at xd.n(World.java:2071)
at net.minecraft.client.Minecraft.k(Minecraft.java:1861)
at net.minecraft.client.Minecraft.x(Minecraft.java:819)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
— END ERROR REPORT eb4ff5a3 ———- If I have a Computer attached to a frame in SSP and triger a move this crash happens every time. Works fine in SMP
2447 posts
Posted 25 May 2012 - 11:20 PM
Yep - this is a weird problem and I can't see how it is happening. I'll look into it once I get access to a computer.
123 posts
Posted 26 May 2012 - 06:42 AM
Works fine in SMP? Really… hmmm…
None the less the chances are that the moving computer isn't working properly. Namely CC is trying to find a computer that doesn't exist.
2447 posts
Posted 26 May 2012 - 10:18 AM
No, I know what the problem is. The computer is suddenly thinking that it is multiplayer. It looks like elooram is messing with the world.isRemote value for some reason, which CC uses to find out if it is multiplayer or not - as it should do.
123 posts
Posted 26 May 2012 - 08:59 PM
No, I know what the problem is. The computer is suddenly thinking that it is multiplayer. It looks like elooram is messing with the world.isRemote value for some reason, which CC uses to find out if it is multiplayer or not - as it should do.
Ahh. Not the first time Eloraam has played with important things better left alone.
2447 posts
Posted 26 May 2012 - 09:15 PM
Well I can't confirm it right now - but that's the only thing which explains what is happening. I'll decompile frames to see how they work and hopefully come up with a fix.
864 posts
Location
Sometime.
Posted 28 May 2012 - 05:56 AM
Works fine in smp.. Which one of those mods is NOT a SMP mod? Or that you don't use in your SMP server?
2447 posts
Posted 28 May 2012 - 09:44 AM
I've already acknowledged this is an issue - it does work fine in SMP - it's just SSP which has the issue.
864 posts
Location
Sometime.
Posted 28 May 2012 - 11:54 PM
Yes but which of those mods isn't SMP?
2447 posts
Posted 29 May 2012 - 12:06 AM
You are missing the point. They are all SMP. The problem is between red power and ComputerCraft only.
864 posts
Location
Sometime.
Posted 29 May 2012 - 12:15 AM
Ohh I see.
2447 posts
Posted 30 May 2012 - 04:30 PM
Fixed in next version, no ETA yet.
146 posts
Location
the Netherlands
Posted 06 June 2012 - 07:49 PM
Got another problem, after the crash, all of my computers have been reset. I have to copy all the files back to their new id, i have over 100 computers D:
2447 posts
Posted 06 June 2012 - 08:10 PM
There's no way the crash can cause that - I have however experienced the same issue a few times. Try restarting a few times and see if they go back to the right ID's.
146 posts
Location
the Netherlands
Posted 07 June 2012 - 06:54 PM
There's no way the crash can cause that - I have however experienced the same issue a few times. Try restarting a few times and see if they go back to the right ID's.
It happened right after the crash. I will try that.
3 posts
Posted 28 June 2012 - 12:17 AM
its eta to resolve this insue? :-(, i want to make a contraption powered by computercraft in ssp :-)
6 posts
Posted 11 July 2012 - 08:48 PM
Cloudy, is there an eta on the next version? or at least a fix for the crash issue?
I REALLY dont want to try my hand at FORTH lol!
1604 posts
Posted 11 July 2012 - 11:45 PM
I think it's fixed in the next version, or at least that's what Cloudy said in another thread.
6 posts
Posted 12 July 2012 - 02:41 AM
he said it in this thread :)/>/>
But he didnt give an ETA, that was back in may 30 tho, perhaps there was an ETA by now, thats why im asking B)/>/>
16 posts
Posted 16 July 2012 - 06:13 PM
damn… i worked the last 5 days on the worlds biggest damn rp2 frames shit…
and now i can't finish it because i need frame-movable computers >.<