One of the main reasons I got back into ComputerCraft was learning that the BigReactors mod had ComputerCraft functionality - The idea of being able to fine-tune a reactor and control it from the safety and comfort of a computer system at the other end of a meter-thick wall of glass and stone was too tempting, and I can happily say I've finally gotten a start on the road to figuring out BigReactors' computer port!

In the video below, I show what I've got so far - A program to start the reactor and show what it's running at after about 15 seconds' warmup time, a program to stop the reactor, and a program that shows the reactor's vital stats (And skips the temperature, power output and fuel usage stats if the reactor isn't running!)

[media]http://youtu.be/LE4OCzUYNgM[/media]

Already I see some room for improvement - I think I can set it up to basically refresh the diagnostics screens once per second for about 5-10 seconds, and I could probably also put the diagnostics command on an infinite loop like that, if desired (And if I set up a second monitor for it!). That's stuff I'll work on when I next have free time (tomorrow, most likely)

All in all though, it was a lot of fun working on this, and that feeling of satisfaction from typing stuff and seeing it work never gets old. If you'd like to peruse my poorly-typed code for Version 1 of the BigReactors "start", "stop" and "diag" programs, you can run "pastebin get rFXYafiq start", "pastebin get pkqiSLWP stop" and "pastebin get kaQUEJux diag" to get the reactor software on any computer (Basic and Advanced!). You may need to adjust the peripheral.wrap commands depending on how your monitor and reactor are set up, and what their peripheral names are.

(EDIT: Whoops! Noticed that I'd typed "ReactorCraft" instead of "BigReactors" a number of times. I get those two mixed up all the time, more so when I'm half-asleep)