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Server reccomendations

Started by AndreWalia, 19 May 2014 - 11:52 PM
AndreWalia #1
Posted 20 May 2014 - 01:52 AM
Hey guys,
I remember in mid 2013, the servers were great. They weren't griefed as much and were much prettier. Bottlenet, for example, was possibly the best server I'd ever been on, and if someone can replicate Bottlenet, then please do so. I made this to give my opinion to what the developers could do to get people like me, to want to still part of computercraft. I am going to make a list that I hope the developers will take into consideration. This only covers how they could make more people use computercraft through multiplayer.

1. I would say most importantly, make it Bukkit compatible. I realize that some website has done that for 1.2.5 but, who the hell wants to downgrade when were at
1.7 (almost 1.8). I am not a mod developer at all, but I think it will be a pain to give Bukkit compatible.

2. Host a server owned by the computercraft community and once people start getting the hang of this, let the community continue.

3. I realize that I'm mainly speaking for myself on this one but, I don't see the fun in a survival computercraft server. I just seems to me like people would like
creative coumputercraft more.

4. Get a youtuber to go over computercraft for even one video, we would get tons of more people to join the community. I realize cavemanfilms did, but that was
when you were the best youtuber ever if you had 500k subs.

Thats about it. Feel free to leave feedback on this list, to what I should add, take away, or modify.
Thanks for reading this entire thing.
awsmazinggenius #2
Posted 20 May 2014 - 03:12 AM
I quite like survival CC when I have time on hand and I have other mods. For example, I play FTB Monster. I run a small private server with my friends (I reset the world to make it fair, losing the progress I had made, but oh well). The main reason I volunteered to run the server is because I have FTP access to it, so I can upload programs to my computers right from Sublime with a build script, and put them on the others' computers when I am done, as I am the most experienced with CC on the server. Also, many many mods work well with CC (provided you have OpenPeripheral) that are not much fun in Creative mode, like Thermal Expansion, MFR, Applied Energistics, etc. It is rewarding to setup systems to control everything automatically, but if you were in creative, you wouldn't really be messing with TE, MFR and AE anyways, unless you are just testing those things and then using them in survival.