321 posts
Location
Melbourne, Australia
Posted 20 May 2014 - 10:24 AM
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What could this mean?
Edited on 20 May 2014 - 08:24 AM
7508 posts
Location
Australia
Posted 20 May 2014 - 10:56 AM
Spoiler
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What could this mean?
I'm going to take a wild stab in the dark and say you're making something called Spritely :P/>
1114 posts
Location
UK
Posted 20 May 2014 - 05:08 PM
Some kind of web app.
1610 posts
Posted 20 May 2014 - 05:15 PM
CC Emulator or similar is my guess.
264 posts
Location
Where you aren't
Posted 20 May 2014 - 06:57 PM
Looks like a sprite manager.
1140 posts
Location
Kaunas, Lithuania
Posted 20 May 2014 - 11:08 PM
Huh, I wonder what 'ToggleK…', 'Gear', 'Camera' and such are doing in there along with other CC sprites…
Pause, Replay/Refresh, Photo, Video - a some kind of emulator? I don't see why a Sprite explorer would need a Pause button…
Edited on 20 May 2014 - 09:10 PM
321 posts
Location
Melbourne, Australia
Posted 21 May 2014 - 11:06 AM
Edited on 21 May 2014 - 09:06 AM
1610 posts
Posted 21 May 2014 - 01:56 PM
I found it :3Does seem a bit sparse so far, however.
7508 posts
Location
Australia
Posted 21 May 2014 - 02:19 PM
I found it :3Does seem a bit sparse so far, however.
doubt it, that was last updated Feb 18.
1610 posts
Posted 21 May 2014 - 02:20 PM
I found it :3Does seem a bit sparse so far, however.
doubt it, that was last updated Feb 18.
Well, it would make sense with the icons, it's made by a person with a very similar name here and on GitHub… He/she could be working from a local version also.
7508 posts
Location
Australia
Posted 21 May 2014 - 02:21 PM
He/she could be working from a local version also.
very true.
1610 posts
Posted 21 May 2014 - 02:24 PM
He/she could be working from a local version also.
very true.
Before I got my free github edu private repos I always kept private ones on an SSD, so I'm guessing others might do that too of they don't want to pay.
321 posts
Location
Melbourne, Australia
Posted 21 May 2014 - 06:30 PM
He/she could be working from a local version also.
very true.
Before I got my free github edu private repos I always kept private ones on an SSD, so I'm guessing others might do that too of they don't want to pay.
I should delete that repo…
It was a planned javascript emulator that I never got around to before Grav/1lann made theirs.
EDIT: Just made a new repo
https://github.com/amtraCo/iOSCC
Edited on 21 May 2014 - 04:35 PM
1610 posts
Posted 21 May 2014 - 07:14 PM
He/she could be working from a local version also.
very true.
Before I got my free github edu private repos I always kept private ones on an SSD, so I'm guessing others might do that too of they don't want to pay.
I should delete that repo…
It was a planned javascript emulator that I never got around to before Grav/1lann made theirs.
EDIT: Just made a new repo
https://github.com/amtraCo/iOSCC
Just an FYI: I started an iOS CC Emulator in Corona, but dan200 didn't want me distributing the ROM on the App Store with the emulator so I was forced to stop. I'd recommend you talk to dan about ROM distribution before getting too far into the project.
Edited on 21 May 2014 - 05:14 PM
321 posts
Location
Melbourne, Australia
Posted 21 May 2014 - 07:19 PM
-snip-
I was thinking of making a small program that users can use to dump _G, /rom and any other custom directories to pastebin with an expiry date.
1610 posts
Posted 21 May 2014 - 08:13 PM
-snip-
I was thinking of making a small program that users can use to dump _G, /rom and any other custom directories to pastebin with an expiry date.
There's really no point to dumping _G. All you really need are the bios.lua (which you can probably make a custom version of yourself) and the ROM (you could try making a utility to package it all into one file which is sent to pastebin)
After that, you can emulate the APIs (like term, os, and fs) with setfenv and then just unpack the ROM and bios to the right places.
524 posts
Location
Cambridge, England
Posted 21 May 2014 - 08:16 PM
I do not give permission to make an emulator for ComputerCraft available on iOS. Please do not distribute this project.
1610 posts
Posted 21 May 2014 - 08:22 PM
I do not give permission to make an emulator for ComputerCraft available on iOS. Please do not distribute this project.
:/
I guess we'll have to wait for Mimic to finish then…
995 posts
Location
Canada
Posted 22 May 2014 - 02:39 AM
And Mimic will have me using the LTE on my iPad instead of just launching an app :(/>
7508 posts
Location
Australia
Posted 22 May 2014 - 02:47 AM
And Mimic will have me using the LTE on my iPad instead of just launching an app :(/>
I should try and push Grav/1lann down the Web app route, then we can save it to our iDevices and run it just like it is an app, offline too ;)/> :P/>
Edited on 22 May 2014 - 12:47 AM
995 posts
Location
Canada
Posted 22 May 2014 - 05:46 AM
Yeah, I'm actually wondering if I can use it through the Textastic code editor on my iPad, as it has a "web browser" for local files, so all I'd need to do is clone the git repo and copy it over. I'll have to try it soon…
321 posts
Location
Melbourne, Australia
Posted 24 May 2014 - 02:57 PM
Yeah, I'm actually wondering if I can use it through the Textastic code editor on my iPad, as it has a "web browser" for local files, so all I'd need to do is clone the git repo and copy it over. I'll have to try it soon…
Yeah…
Unless 1lann fixed the weird keyboard bug, I tried it and it doesn't quite work.
Anyways, tell me if it works for you!
995 posts
Location
Canada
Posted 24 May 2014 - 05:13 PM
iPads don't work amazingly yet, even in the browser. But. I will try and use it in the Textastic code editor now.
EDIT: It works! I downloaded the repo as a zip (I had to do it through safari though, chrome app didn't recognize it) and then decompressed it in Textastic. Then I just selected the index.html and hit the "View page" button.
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Edited on 24 May 2014 - 03:25 PM
8543 posts
Posted 24 May 2014 - 09:31 PM
Locked by request.