779 posts
Location
Kerbin
Posted 23 May 2014 - 09:34 AM
Current version is 3.0 (see changelog!!!)This is my new awesome CC pocket computer game!Download: pastebin get sZ491xS3 racer
or:
http://pastebin.com/sZ491xS3Screenshots: (click to show in larger resolution)[attachment=1721:racer.JPG] (the game)
[attachment=1754:racer_spritecustom.JPG] (sprite customization menu)
old screenshots:[attachment=1722:racer_menu.JPG] (main menu,
outdated)
[attachment=1723:racer_options.JPG] ( the options menu,
outdated)
Controls:
A;D - Change your side (left/right)
W - speed up the game
Credits
Spoiler
Konlab :)/> :P/>
You can this game include in any pocket OS you can edit/distribute this game but give me credits!
Thanks to Glass Systems for suggestions!!!Changelog:
Spoiler
3.0:
-Changed Crash screen
-Added custom car sprite
-You can change car sprite/set back to default
-Added AppData/config manager, to find missing files
-Added loadscreen (needs pastebin, so enable HTTP API)
-Fixed some bugs
-And more!
-Removed Herobrine :P/>
2.0:
-Fixed some bugs
-Crash screen improved
-Added speed
-Added begin speed
-Added Options
-Now the game uses configs!!! (in /.Konlab/Racer/ folder by default, you can change this at first 4 lines!!!)
-Added Highscore
-Generating cars is now based on math.random()
-Some another small changes
1.0 - first release
Edited on 17 June 2014 - 02:00 PM
314 posts
Location
Glass/UX/main.lua
Posted 23 May 2014 - 10:40 AM
Great game! :)/> The car design could do some work though.
Suggestion: make a topic with all your games on it.
Edited on 23 May 2014 - 08:41 AM
779 posts
Location
Kerbin
Posted 23 May 2014 - 11:10 AM
Great game! :)/> The car design could do some work though.
Suggestion: make a topic with all your games on it.
I have only 2 games published, yet, but I will have a program called GameCenter, that contains all my games :)/>
Thanks for review!
Next update comes soon!
I will add:
Score!
Speeding up after time
In 1.0 if you press any key the cars speeds up.
In next version only if you press 'a'/'w'/'d'
And leave here tips for new car design…
779 posts
Location
Kerbin
Posted 03 June 2014 - 05:35 PM
The next update comes soon…
I work now on another game…
Well, the next update is now currently under testing,
Score is added
Speeding up after time is added
The car upspeeding keys thing fixed
I'm testing the speee-up things, something is now broken, and I'm searching for errors and bugs
And, I'm working on Speed meter :)/>
PLEASE!
Leave tips for car design… ;)/>
314 posts
Location
Glass/UX/main.lua
Posted 04 June 2014 - 03:15 PM
You could use text for the car design.
You could also add a background (trees,houses etc…).
EDIT:Car design example:
[attachment=1715:Screenshot_3.png]
Edited on 04 June 2014 - 01:26 PM
779 posts
Location
Kerbin
Posted 04 June 2014 - 05:24 PM
You could use text for the car design.
You could also add a background (trees,houses etc…).
EDIT:Car design example:
[attachment=1715:Screenshot_3.png]
Good idea to use text, also the trees are good idea, too.
But that car is too big, but I have a smaller one:
o-o
|+|
o-o
The 2.0 will be a great update!
Thanks Glass to helping :-)
314 posts
Location
Glass/UX/main.lua
Posted 04 June 2014 - 05:29 PM
I got another suggestion:the user can create their own cars by editing a 'car' file in edit,then the game will read into that file and load the car in the game.
EDIT:example code
local handle=fs.open("car","r")
local background=handle.readLine()
local car=handle.readAll()
handle.close()
term.setBackgroundColor(background)
print(car)
Edited on 04 June 2014 - 03:35 PM
779 posts
Location
Kerbin
Posted 04 June 2014 - 07:06 PM
I got another suggestion:the user can create their own cars by editing a 'car' file in edit,then the game will read into that file and load the car in the game.
EDIT:example code
local handle=fs.open("car","r")
local background=handle.readLine()
local car=handle.readAll()
handle.close()
term.setBackgroundColor(background)
print(car)
Spoiler
In the past:
Also I'm trying to keep my programs without configs…Good idea! I'll make that :)/>/> ;)/>/> :)/>/>
Edit:
I'll give credits :)/> (Special thanks to:Glass Systems)
Edited on 04 June 2014 - 05:07 PM
779 posts
Location
Kerbin
Posted 06 June 2014 - 12:43 PM
Here is the update 2.0!!!
The Glass System's custom car design isn't added yet, maybe in next update!!!
So see the main changes (more in changelog)
-Speed
-Options
-Configs
-Better Car generation
The screenshots will updated soon.
Please post bugs/suggestions if you have!!!
314 posts
Location
Glass/UX/main.lua
Posted 07 June 2014 - 06:17 AM
What about adding multiplayer mode(through rednet)?(each player will have their own road and car)They will have to reach the finish line before their opponent.
779 posts
Location
Kerbin
Posted 07 June 2014 - 09:13 AM
What about adding multiplayer mode(through rednet)?(each player will have their own road and car)They will have to reach the finish line before their opponent.
I'll think about it.
Good idea, anyways.
779 posts
Location
Kerbin
Posted 07 June 2014 - 10:03 PM
Screenshots updated!!!
779 posts
Location
Kerbin
Posted 11 June 2014 - 07:08 AM
Plan (edited):
Warning:
-and in next update my game will require HTTP API enabled (pastebin)
Planned feature list:
-Loadscreen (done)
-Custom car design-loader(done)
-AppData lister&identifier
-Better init (done)
-Custom car design in settings (menu, and the config things) (almost working)
I don't know when will the next update released, but I'm working on it :)/>
Edited on 15 June 2014 - 06:18 PM
779 posts
Location
Kerbin
Posted 17 June 2014 - 04:01 PM
Updated for 3.0!!!
Added glass system's suggestion: custom car design.
there are some known bugs, later i'll fix.
314 posts
Location
Glass/UX/main.lua
Posted 18 June 2014 - 09:58 AM
3.0 is awesome and thank you for adding me in the credits! :)/>
779 posts
Location
Kerbin
Posted 18 June 2014 - 03:20 PM
3.0 is awesome and thank you for adding me in the credits! :)/>/>
You're welcome ;)/>
In next update maybe I'll do the multiplayer. :)/>
Please if you have bugs post it here (I lokked for bugs 2 hours, found some :(/> )
779 posts
Location
Kerbin
Posted 19 June 2014 - 08:43 PM
Multiplayer is very hard!!!
I'll see what'll in the next update
44 posts
Posted 28 July 2014 - 10:20 PM
Is this still an active project? It looks really good, nevermind on a PDA! This looks great, and if it's dried up, do I have permission to do a Legacy update every now and then, on a seperate topic? And yes, I'll give you 100% credit for the base(original) game.
779 posts
Location
Kerbin
Posted 10 August 2014 - 10:20 AM
Is this still an active project? It looks really good, nevermind on a PDA! This looks great, and if it's dried up, do I have permission to do a Legacy update every now and then, on a seperate topic? And yes, I'll give you 100% credit for the base(original) game.
No, it isn't an active project, you CAN do any update with giving credits on a separate topic.