779 posts
Location
Kerbin
Posted 23 May 2014 - 09:40 AM
Run, run, run, not fall in holes!!!
And warning! You are speeding up over time!!!
This is my new game called RunnerX!!!There is a new version: 3.3 - new update!!!
(see changelog)This game was created for pocket computers!Download:3.3:
pastebin get HBGrdSfA RunnerX
Old downloads:
Spoiler
3.2:
pastebin get e8SZrNHi RunnerX
3.1:
pastebin get 4ds1TWJq RunnerX
Screenshots:
[attachment=1719:runnerx_menu.JPG] (the main menu,not outdated)
[attachment=1717:runnerx_cus.JPG] (when customizing sprite,
outdated)
[attachment=1718:runnerx_default.JPG] (default sprite; currently i'm jumping over a hole,
outdated)
[attachment=1720:runnerx_wheel.JPG] (wheel sprite,
outdated)
Controls:
controls are very easy:
W to jump
Credits:
Spoiler
Konlab :P/>
You have permission to do anything if you give me credits!
Also, RunnerX is included in PockyOS!!!Changelog:
Spoiler
3.3
+added 0.2 and 0.33 fast begin modes
*fixed some minor bugs
-Removed Herobrine :P/>
3.2
+added 4 more sprites(Pacman, Rocket 1, Rocket 2 and Strange)
(note: try that Strange one, it's crazy!!!)
*fixed one major bug
*changed all sprites to COLORED YAY!!! (the Old not :P/> )
*fixed some minor bugs
3.1
+added cudtomize sprite
+added 3 more sprites(old, dollar and wheel)
+Warning! now runnerX has configs!(in .Konlab/runnerX folder by default)
3.0
+added score
+added speeding up
+added fast begin mode
+added current speed
*changed sprite
*fixed 2 minor bugs
2.0
*Fixed Flying bug!!!
1.2-1.2.3
*fixing bugs
1.1 Fixed ultimate flying bug(tried)
1.0 first release
Edited on 21 June 2014 - 05:50 PM
314 posts
Location
Glass/UX/main.lua
Posted 23 May 2014 - 10:35 AM
Very nice game :)/>
but there is one major bug: holding the "w" key makes you fly infinitely.
779 posts
Location
Kerbin
Posted 23 May 2014 - 11:14 AM
Very nice game :)/>
but there is one major bug: holding the "w" key makes you fly infinitely.
The new version 1.1 is here
Fixed the flying bug
Edited on 23 May 2014 - 09:17 AM
314 posts
Location
Glass/UX/main.lua
Posted 23 May 2014 - 01:30 PM
Another bug found in 1.2: at line 318
this:
err=="no"
should be:
err="no"
EDIT: and the flying bug is still there :(/>
Edited on 23 May 2014 - 11:32 AM
779 posts
Location
Kerbin
Posted 23 May 2014 - 01:45 PM
Redownload(new pastebin code)
At line 318 is 'end'
Edited on 23 May 2014 - 11:50 AM
314 posts
Location
Glass/UX/main.lua
Posted 23 May 2014 - 02:06 PM
Redownload(new pastebin code)
At line 318 is 'end'
It still errors.
EDIT: sorry,it's line 321
Edited on 23 May 2014 - 12:10 PM
779 posts
Location
Kerbin
Posted 23 May 2014 - 02:08 PM
I don't know why for me works.
Which version of Computercraft do you have?
Edit: sorry I found that.
Redownload:
6iKtMgJe
Edited on 23 May 2014 - 12:11 PM
314 posts
Location
Glass/UX/main.lua
Posted 23 May 2014 - 02:14 PM
I don't know why for me works.
Which version of Computercraft do you have?
Edit: sorry I found that.
Redownload:
6iKtMgJe
For some reason the flying bug is still there.(it might be just me because I'm using CC-lite)
779 posts
Location
Kerbin
Posted 23 May 2014 - 02:16 PM
I don't know why for me works.
Which version of Computercraft do you have?
Edit: sorry I found that.
Redownload:
6iKtMgJe
For some reason the flying bug is still there.(it might be just me because I'm using CC-lite)
OK, thanks for bug reporting :)/>
And sorry, I didn't see that err == "no" ;)/>
3057 posts
Location
United States of America
Posted 23 May 2014 - 10:03 PM
I can confirm
Version 1.2:(in fact 1.2.3)
has infinite flying bug, just spam 'w' to replicate.
Oddly the sprite glitched out while doing so, leaving "%" and "#" in multiple places on-screen.
779 posts
Location
Kerbin
Posted 25 May 2014 - 02:08 PM
I can confirm
Version 1.2:(in fact 1.2.3)
has infinite flying bug, just spam 'w' to replicate.
Oddly the sprite glitched out while doing so, leaving "%" and "#" in multiple places on-screen.
Very nice game :)/>
but there is one major bug: holding the "w" key makes you fly infinitely.
Now its working :)/>
314 posts
Location
Glass/UX/main.lua
Posted 25 May 2014 - 08:10 PM
I can confirm
Version 1.2:(in fact 1.2.3)
has infinite flying bug, just spam 'w' to replicate.
Oddly the sprite glitched out while doing so, leaving "%" and "#" in multiple places on-screen.
Tried version 2.0: both bugs were fixed.
314 posts
Location
Glass/UX/main.lua
Posted 29 May 2014 - 07:08 AM
I just realized that the game is easy,perhaps you can make it faster?
779 posts
Location
Kerbin
Posted 29 May 2014 - 10:20 AM
Yes, the new version of runnerX will harder: in every 'period' the game speeds up a little bit.
In both: in RunnerX and in Racer, too.
And I add score,too.
314 posts
Location
Glass/UX/main.lua
Posted 31 May 2014 - 06:31 PM
Yes, the new version of runnerX will harder: in every 'period' the game speeds up a little bit.
In both: in RunnerX and in Racer, too.
And I add score,too.
Yay!New awesome update! :)/>
779 posts
Location
Kerbin
Posted 31 May 2014 - 07:52 PM
Yes, the new version of runnerX will harder: in every 'period' the game speeds up a little bit.
In both: in RunnerX and in Racer, too.
And I add score,too.
Yay!New awesome update! :)/>/>
Thanks :)/>
779 posts
Location
Kerbin
Posted 04 June 2014 - 07:15 PM
What will have to be in next update?
Leave your tips here!
Any bugs found?
Leave bug reports here!
Another suggestions?
The speed I'll fix.
At the top of game the printed speed is the sleep period, and the fast begin mode's buttons aren't good: there is sleep period, too. :(/>
In 3.1 will these 'bugs' (not really bugs, only not good things) fixed.
127 posts
Location
Kaunas, Lithuania
Posted 05 June 2014 - 08:57 PM
I think in 1 jump you would be able to be in air 1.5x more than it is right now. Currently it's a bit too hard to jump over stuff
779 posts
Location
Kerbin
Posted 06 June 2014 - 03:33 PM
I think in 1 jump you would be able to be in air 1.5x more than it is right now. Currently it's a bit too hard to jump over stuff
Yes, good idea, but I think the jump is enough big to jump over all holes, and I like hard games, I'll open a poll question about it.
779 posts
Location
Kerbin
Posted 07 June 2014 - 11:29 AM
OK, in some weeks the new version: 3.1 will released, witha little bit larger jumps and with speed fix!
779 posts
Location
Kerbin
Posted 07 June 2014 - 10:05 PM
The new version 3.1 is released:
the sPeed time is still sLeep time :(/>
now you can customize your sprite:
when I released 3.0 I thought about the best sprite, which is the best, and because of this now you can change sprites!!!
you can choose default;old;dollar and wheel sprites!!!
so this is my new little update!!!
screenshots are also updated!!!
Edited on 07 June 2014 - 08:06 PM
779 posts
Location
Kerbin
Posted 11 June 2014 - 07:10 AM
Next update plans:
-More sprites
-Better menu
-Loadscreen
-Some bug fixes, if you find bugs (or if I find bugs :D/>)
-If you have suggestions, post it here
Edited on 18 June 2014 - 03:52 PM
779 posts
Location
Kerbin
Posted 19 June 2014 - 08:42 PM
So here is an another small update:
Included more sprites
Some bugfixes
But the plan is still there:
-Loadscreen
-If you have suggestions post it here!!!