Which lanteacraft version has the 9 chevrons (as they were 7) and the transport rings in work? and possibly computercraft intergration as well? as I can't find it for toffee…. :/ Thanks
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LanteaCraft Version?
Started by DannySMc, 21 July 2014 - 10:01 PMPosted 22 July 2014 - 12:01 AM
Okay so I have a question…
Which lanteacraft version has the 9 chevrons (as they were 7) and the transport rings in work? and possibly computercraft intergration as well? as I can't find it for toffee…. :/ Thanks
Which lanteacraft version has the 9 chevrons (as they were 7) and the transport rings in work? and possibly computercraft intergration as well? as I can't find it for toffee…. :/ Thanks
Posted 22 July 2014 - 12:23 AM
I'd try asking on their forums, or in their IRC channel. Nothing on their changelog indicates what you're wanting.
Posted 22 July 2014 - 12:51 AM
If you want ComputerCraft integration you'll have to use MC 1.6.4 and ComputerCraft 1.63. The build of LanteaCraft you want is RC1_37 (this is the last build for MC 1.6.4).
Edited on 22 July 2014 - 01:39 AM
Posted 22 July 2014 - 03:33 PM
If you want ComputerCraft integration you'll have to use MC 1.6.4 and ComputerCraft 1.63. The build of LanteaCraft you want is RC1_37 (this is the last build for MC 1.6.4).
Yes but it doesn't have the transport rings… Which is what I want…
Posted 22 July 2014 - 05:31 PM
I believe the CC 1.63 supporting builds go back to (roughly) RC1_32. If I remember correctly there were working transport rings in one or two builds, but I don't think they had the textures finished. Unfortunately, I couldn't tell you exactly which build they worked in as the transport rings don't really interest me. I can tell you it was one of the earlier builds (32 or 33….maybe). I know for sure some of the earlier RC builds for CC 1.58 had working transport rings because I played with them, but they were buggy (and, again, I couldn't tell you which build from memory).
As Cranium said, you'll probably have much better luck over in the LanteaCraft forum thread.
As Cranium said, you'll probably have much better luck over in the LanteaCraft forum thread.
Edited on 22 July 2014 - 03:35 PM
Posted 23 July 2014 - 11:32 PM
As far as I know the transport rings don't work.If you want ComputerCraft integration you'll have to use MC 1.6.4 and ComputerCraft 1.63. The build of LanteaCraft you want is RC1_37 (this is the last build for MC 1.6.4).
Yes but it doesn't have the transport rings… Which is what I want…
Posted 23 July 2014 - 11:44 PM
As far as I know the transport rings don't work.If you want ComputerCraft integration you'll have to use MC 1.6.4 and ComputerCraft 1.63. The build of LanteaCraft you want is RC1_37 (this is the last build for MC 1.6.4).
Yes but it doesn't have the transport rings… Which is what I want…
Any idea when they will be? just thing it would be awesome haha
Posted 24 July 2014 - 12:10 AM
The last experimental build (RC2-48 for Minecraft 1.7.2) has them, But when I tried to use them with a ring activator I crashedAs far as I know the transport rings don't work.If you want ComputerCraft integration you'll have to use MC 1.6.4 and ComputerCraft 1.63. The build of LanteaCraft you want is RC1_37 (this is the last build for MC 1.6.4).
Yes but it doesn't have the transport rings… Which is what I want…
Any idea when they will be? just thing it would be awesome haha
Posted 24 July 2014 - 11:51 AM
Yeah i got the same, was hoping one o you guys knew the reason it did, can I just say I am writing this in minecraft haha :') WebDisplays
Posted 24 July 2014 - 04:49 PM
Lol WebDisplays. Wait, does that mean we can create a Web Browser with Java?Yeah i got the same, was hoping one o you guys knew the reason it did, can I just say I am writing this in minecraft haha :') WebDisplays
I just saw on the Minecraftforum page of WebDisplays that you can interact with displays through ComputerCraft :o/>
Edited on 24 July 2014 - 02:53 PM
Posted 24 July 2014 - 09:46 PM
Lol WebDisplays. Wait, does that mean we can create a Web Browser with Java?Yeah i got the same, was hoping one o you guys knew the reason it did, can I just say I am writing this in minecraft haha :') WebDisplays
I just saw on the Minecraftforum page of WebDisplays that you can interact with displays through ComputerCraft :o/>
Yes you can, it is pretty easy as well, it's just getting the players to run properly, like I can watch youtube but only in 360p quality. No lower or higher due to the amount of pixels. I know all the commands if you need them? and each block is 80 pixels each.
Posted 24 July 2014 - 10:01 PM
I need that mod for 64 Bits Java xD
Posted 24 July 2014 - 10:58 PM
I have both 32 and 64-bit running…?I need that mod for 64 Bits Java xD
Posted 24 July 2014 - 11:05 PM
The mod page said that it only runs with 32 bit Java… Or did I misread that?
Edit: I re-readed the page and it specifically says that you need Java 32 bits or the screen doesn't show
Edit: I re-readed the page and it specifically says that you need Java 32 bits or the screen doesn't show
Edited on 24 July 2014 - 09:08 PM
Posted 24 July 2014 - 11:08 PM
Java runs on both 32 and 64 bit devices. If you're downloading Java, you can manually go to their downloads page, and select the 64 bit version for your OS.I need that mod for 64 Bits Java xD
I'd like to see where it says that, as almost all mods couldn't care less if it was 32 or 64 bit.The mod page said that it only runs with 32 bit Java… Or did I misread that?
Edited on 24 July 2014 - 09:10 PM
Posted 24 July 2014 - 11:18 PM
On the Mod's Minecraftforum topic found on that text.Java runs on both 32 and 64 bit devices. If you're downloading Java, you can manually go to their downloads page, and select the 64 bit version for your OS.I need that mod for 64 Bits Java xDI'd like to see where it says that, as almost all mods couldn't care less if it was 32 or 64 bit.The mod page said that it only runs with 32 bit Java… Or did I misread that?
Scroll down until you see a big thing that says FAQ and open the spoiler.
Posted 24 July 2014 - 11:25 PM
Ah, I thought you were talking about LanteaCraft. Cuz y'know, that's what this topic is about…
Let's stay on topic, shall we?
Let's stay on topic, shall we?
Posted 24 July 2014 - 11:28 PM
Ah… Ok
while not OnTopic then
forums.getOnTopic()
end