2 posts
Posted 21 September 2014 - 02:40 AM
I really want to make a "remain in motion" flying mobile using computer craft, Only problem is I have no idea how to code anything using computer craft, let alone flying a ship using a computer.
If some one could help me do this or write a program to do this it would be much appreciated,
Thanks.
7508 posts
Location
Australia
Posted 21 September 2014 - 11:22 AM
Moved to General. The programs section is intended for program release only.
1114 posts
Location
UK
Posted 21 September 2014 - 11:29 AM
Moved to General. The programs section is intended for program release only.
Shouldn't this be in AAP?
I really want to make a "remain in motion" flying mobile using computer craft, Only problem is I have no idea how to code anything using computer craft, let alone flying a ship using a computer.
If some one could help me do this or write a program to do this it would be much appreciated,
Thanks.
How do you imagine this to work? Turtles breaking / replacing? Turtles with pistons? Computers with pistons?
7508 posts
Location
Australia
Posted 21 September 2014 - 11:56 AM
Shouldn't this be in AAP?
No.
2 posts
Posted 21 September 2014 - 11:06 PM
Moved to General. The programs section is intended for program release only.
Shouldn't this be in AAP?
I really want to make a "remain in motion" flying mobile using computer craft, Only problem is I have no idea how to code anything using computer craft, let alone flying a ship using a computer.
If some one could help me do this or write a program to do this it would be much appreciated,
Thanks.
How do you imagine this to work? Turtles breaking / replacing? Turtles with pistons? Computers with pistons?
I wanted to use the computer craft + remain in motion, computer engine but i dont know how it works
3790 posts
Location
Lincoln, Nebraska
Posted 22 September 2014 - 05:52 PM
Ah, from what I can tell, he'd like to use ComputerCraft to control a flying machine from
Remain in Motion
376 posts
Location
[string "FindMe"]:23143: bad argument #1 to 'returnPos' (vector expected, got nil)
Posted 22 September 2014 - 06:17 PM
I have this code for Redstone in Motion that I edited from a blank gui
pastebin get
MJvnXB2W startup