Posted 22 September 2014 - 11:17 PM
I'm not quite sure where this fits in the forums so I've stuck it in general for the second but it might need to move to utilities later (or somewhere else now, in which case please call me up on my mistakes admins).
I was mucking around with MoarPeripherals this afternoon and was having a go playing with the iron_note block. It's pretty cool and I like the idea of being able to play some music on it but it needs more tools to be able to do that, so I threw together a little testing app with a few programs that I'll bundle together into an API a bit later, that allow playing multiple tracks at once, generating chords progressions, arpeggios, that sort of thing. It works in any key with minor and major scales, which I think is pretty neat…
I stuck it all in a little demo you can muck around with here: http://pastebin.com/WD7ppzBz . Running as is will play a bunch of demos of the above features.
But one of the fun things i kind of wanted to explore with this was procedurally generated music, which I've heard a lot of and about and wouldn't mind giving a try. I don't know a lot of musical theory which leads me to believe it may be a lost cause but my vague understanding of scales led me to the creation of the horrible maker of horrible noises!
But in all seriousness I'm going to have a harder go at this, perhaps using noise and linking the base to the melody in a meaningful way. I can perceive that having a nice effect, as well as being able to produce context-sensitive music…
Anyway just something I thought I'd share.
-NF
I was mucking around with MoarPeripherals this afternoon and was having a go playing with the iron_note block. It's pretty cool and I like the idea of being able to play some music on it but it needs more tools to be able to do that, so I threw together a little testing app with a few programs that I'll bundle together into an API a bit later, that allow playing multiple tracks at once, generating chords progressions, arpeggios, that sort of thing. It works in any key with minor and major scales, which I think is pretty neat…
I stuck it all in a little demo you can muck around with here: http://pastebin.com/WD7ppzBz . Running as is will play a bunch of demos of the above features.
But one of the fun things i kind of wanted to explore with this was procedurally generated music, which I've heard a lot of and about and wouldn't mind giving a try. I don't know a lot of musical theory which leads me to believe it may be a lost cause but my vague understanding of scales led me to the creation of the horrible maker of horrible noises!
But in all seriousness I'm going to have a harder go at this, perhaps using noise and linking the base to the melody in a meaningful way. I can perceive that having a nice effect, as well as being able to produce context-sensitive music…
Anyway just something I thought I'd share.
-NF
Edited on 22 September 2014 - 09:18 PM